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The Pub at MMORPG.COM  » MMO deal breakers

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61 posts found
  User Deleted
3/23/12 12:56:15 PM#21

clunky unresponsive combat.

Mixed up art styles with really horrible character rendering. Ya know, stylised world with plastic barbie like creatures running around with swords and magic wands.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4852

 
OP  3/23/12 12:58:53 PM#22
Originally posted by Melangell

clunky unresponsive combat.

Mixed up art styles with really horrible character rendering. Ya know, stylised world with plastic barbie like creatures running around with swords and magic wands.

yes....

that 'near cartoon style' art design basically %^&*()_@^%$*# me off.

average age of a MMO gamer I think is 35 for f8ck sake!

I didnt run out to get a directX 10 video card to see a high rendering version of homer simson.

Does you MMO have rainbow sprinkles?

  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2533

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

3/23/12 1:01:07 PM#23
Originally posted by SEANMCAD
Originally posted by Melangell

clunky unresponsive combat.

Mixed up art styles with really horrible character rendering. Ya know, stylised world with plastic barbie like creatures running around with swords and magic wands.

yes....

that 'near cartoon style' art design basically %^&*()_@^%$*# me off.

average age of a MMO gamer I think is 35 for f8ck sake!

I didnt run out to get a directX 10 video card to see a high rendering version of homer simson.

I'll add high heels, g-strings and ridiculously sized weapons to that mix. Anime-porn doesn't interest me. At all.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Torqia

Novice Member

Joined: 10/06/10
Posts: 75

Nemo saltat sobrius

3/23/12 1:02:36 PM#24
Originally posted by SEANMCAD

average age of a MMO gamer I think is 35 for f8ck sake!

Ehh perhaps 5-6 years ago.. now its closer to 12... If you look at wow (and how can you not with 10mill+ subs)  im pretty sure the average age you gave there is true cus half is 12 years old and the other half is 50 year old single mom's...

 

https://www.ticketsolutions.com/blogs/intentional-foul/images/keyboardsmash.gif

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4852

 
OP  3/23/12 1:06:16 PM#25
Originally posted by Torqia
Originally posted by SEANMCAD

average age of a MMO gamer I think is 35 for f8ck sake!

Ehh perhaps 5-6 years ago.. now its closer to 12... If you look at wow (and how can you not with 10mill+ subs)  im pretty sure the average age you gave there is true cus half is 12 years old and the other half is 50 year old single mom's...

 

Actually the article I read was numbers from 2011...

Like TV, the content doesnt really represent the actual age of the players.

did you know the average age of a TV viewer is in thier 50s but the content is aimed for adults under 21.

why? not really sure

Does you MMO have rainbow sprinkles?

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4852

 
OP  3/23/12 1:07:29 PM#26
Originally posted by Zekiah
Originally posted by SEANMCAD
Originally posted by Melangell

clunky unresponsive combat.

Mixed up art styles with really horrible character rendering. Ya know, stylised world with plastic barbie like creatures running around with swords and magic wands.

yes....

that 'near cartoon style' art design basically %^&*()_@^%$*# me off.

average age of a MMO gamer I think is 35 for f8ck sake!

I didnt run out to get a directX 10 video card to see a high rendering version of homer simson.

I'll add high heels, g-strings and ridiculously sized weapons to that mix. Anime-porn doesn't interest me. At all.

yeah and the thing is the industry itself is stating the age of a gamer is around 35...WTF are they doing?!

Does you MMO have rainbow sprinkles?

  User Deleted
3/23/12 1:08:38 PM#27
Originally posted by SEANMCAD
Originally posted by Torqia
Originally posted by SEANMCAD

average age of a MMO gamer I think is 35 for f8ck sake!

Ehh perhaps 5-6 years ago.. now its closer to 12... If you look at wow (and how can you not with 10mill+ subs)  im pretty sure the average age you gave there is true cus half is 12 years old and the other half is 50 year old single mom's...

 

Actually the article I read was numbers from 2011...

Like TV, the content doesnt really represent the actual age of the players.

did you know the average age of a TV viewer is in thier 50s but the content is aimed for adults under 21.

why? not really sure

Vicarious living.

  Skatty2007

Novice Member

Joined: 11/15/07
Posts: 233

I'm not creative enough to have a quote

3/23/12 1:14:17 PM#28

My list of MMO deal breakers (in no particular order):

  • Limited character development choices.
  • Non-Consensual PvP.
  • Anime art style graphics.
  • Crafting being an afterthought.
  • Predetermined path of progression.
  • Global timers for skill cooldowns
  • Repetitive button mashing: 1-2-3, wait, 1-2-3, wait, 1-2-3....

Having said that, its becoming harder and harder for me to be truly interested in an MMO these days.  In fact, I'm going on ~6 months w/out subbing to an MMO.

I'm not creative enough to have a signature

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3117

Veni, Vidi, Converti

3/23/12 1:15:21 PM#29

2 Primary things I look at above all:

1) Controls/Combat: The moment to moment fun is high if the combat is good, assuming combat is the main aim, or other type of activity eg minecraft smashing bricks.

2) Sandbox: Alternatively you are in a world and you can just go do what you want and lose track of time.

---------------------

Both get you in the zone which is a good "gut feeling" for the measure of a game. If you are not seeing either, then the game no matter what features or content it has, it does not work for me.

 

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

3/23/12 1:20:01 PM#30
Originally posted by itgrowls
Originally posted by Meltdown

Any rumors of pay2win usually send me packing... although this is increasingly becoming synonymous with every game with some sort of cash shop (ie players now saying GW2 is pay2win).... hyperbole much? 

Exactly when if any of these nay sayers did their homework they would actually see that their math is severely off.

They pounce on anything that has a shop of anykind and call foul when really all they are worried about is that a game like GW2 will make everyone equal and they can't stand the thought of being on the same level as a casual player.

 

I believe this to be the most truthful comment I've seen around here for days.

President of The Marvelously Meowhead Fan Club

  JazKW347

Novice Member

Joined: 1/19/12
Posts: 55

"Times up! let's do this!"
-L. Jenkins

3/23/12 1:25:11 PM#31

This excludes me from playing many MMOs Out there but this is my main deal breaker. Games with non-active combat I.E. you trade blows with your enemy till someone dies, I want to be able to actively move around and dodge hits. I so far only know of 4 games that allow you to do this sadly.
but here are just a few more Deal breakers I have normally.

1. Low character customization, I dont want a twin I didn't even know about
2. Pay 2 win (GW2 is not pay 2 win, Doom-bringers go back to your holes)
3. crappy graphics (excluding Minecraft, because Minecraft is awesome and the graphics add a bit of charm)
4. Too easy content/too hard content, I want a challenge but nothing over the to or something I can just faceroll and win without a scratch.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2759

3/23/12 1:26:49 PM#32

Fun and responsive combat with legitimate choices for customization.  If you can't get that right, why even bother.

 

After that, it really depends on how much the game costs.  A subscription based game better offer:

 

1) Great leveling experience with choices of where to quest at most levels.  ie. not the SWTOR model

2) Group finder tools for dungeons and pvp with reasonable wait times

 

F2P games have never gotten any cash from me but I gladly leveled in them for free until I get bored.  If they offered something more I might have paid cash, but the only one that qualified for that is LOTRO and I already have a lifetime account.

 

B2P games can not have a store like F2P games do.  No EXP boosts, lottery boxes or store only exclusives.  That's a big turnoff for me right now.  If it's not pure fluff, ie. cosmetic, I don't want to see it in a store for a game I bought.  I'd rather just play an existing subscription based game than one that seeks to nickle and dime customers and allows players to level faster or craft better.

 

 

 

  BigHatLogan

Spotlight Poster

Joined: 1/09/06
Posts: 695

3/23/12 1:33:33 PM#33

FFA open world pvp is the most important aspect of an mmorpg for me.  Without it I will either not play it or will quit after a week and smack myself for buying something i knew i wouldn't like.  I hate instanced pvp, don't particularly enjoy doing quests, but do occasionally enjoy small group pve.  Too much instancing is also a deal breaker for me.  I also don't like artificial restrictions to open world pvp.  Plus a game needs to have some sort of serious death penalty.

Are you a Pavlovian Fish Biscuit Addict? Get Help Now!

I will play no more MMORPGs until somethign good comes out!

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

3/23/12 1:37:05 PM#34
Doesn't have dynamic pvp, that's deal breaker for me.

Has to have either some sort of rvr setup or robust guild vs guild mechanics

Mini games in a tupperware box and flip a switch "pvp" servers just don't cut it
  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5188

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

3/23/12 1:38:56 PM#35

The things (not limited to this list) that catch my interest are:

No sub + decent cash shop: Good

sub + box + xpak + cash shop + paid services : Bad

Third person view(standard in mmos): Good

First person view (MO and DF): Bad

tab target (standard): Good

ground target (GW2): Good

"action" mouse mashing combat: Bad

Quest progression: Good

Quest Grind for the sake of leveling: Bad

Good Graphics: Good

SMooth Mechanics: Good

 

i look up those things. the "bads" kill a game for me while the "goods" are what keep me playing

My endgame begins with character creation and ends with a new mmorpg

  Ergload

Apprentice Member

Joined: 1/02/12
Posts: 182

3/23/12 1:52:35 PM#36
I will not play any MMO that has any of these "features"
 
  1. Korean or anime-style characters 
  2. Buy clothes from cash shop or stuck with ugly pants/shirt
  3. Free PK + Corpse loot
  4. Retail Box price + Subscription fee
  5. Item Grinding Quests (kill 30 wolves for 10 pelts)
  6. Huge group PvE + Huge monsters. 40 people vs 70-foot troll is stupid
  7. VIP areas or membership-only dungeons
  8. Pay-to-Win Store Imbalances Game ($50 Sword of Unholy DPS vs. non-payers get wooden swords)


Currently playing: Achaea

  dave6660

Apprentice Member

Joined: 9/26/08
Posts: 2320

"Next time I see you, remind me not to talk to you."

3/23/12 1:57:25 PM#37
Originally posted by Creslin321

I'm pretty open-minded, but I really look for novelty.  If a game looks like a carbon copy of one I've already played, then I'm not really interested.

I'm basically open to anything fun, but it has to be at least somewhat novel.

I almost fall into this category.  I'm probably less tolerant of clones though.

One caveat is first person view is an immediate no-go.

 

"Why so serious?"
-- The Joker

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2954

Tomorrow's just a future yesterday...

3/23/12 7:54:04 PM#38

It's tough to pinpoint...

The fit and feel of a game are most important to me, so the specifics vary. A few I do look for follow...

  • Character Customization. The more customization the better.
  • Subscription. I've tried F2P games and just don't get into them. The most fun games I've played had subs, so I look for subs. I enjoy paying a flat monthly fee for the WHOLE game. Much easier to budget.
  • Cash Shops. They are a big turn off for me, yet are so common that it is not a deal breaker as much as I'd like to say they are.
  • Fantasy Setting. I'm not into guns or tanks or spaceships.
  • Good Quests. I need reasons to do the things I do in game. Questing just to level is the fine line I don't like to cross. Grinding mobs to level also is a big turn off.
  • No PvP. I don't like the "PvP crowd" that I have encountered in the games I've tried PvP in. It also brings in class balance issues when rock defeats scissors, paper defeats rock, and scissors defeat paper. Not a deal breaker for me, though.
  • Tab Target Combat. Trying to click on something with my mouse in the middle of a fight gets me killed every time. And mouse button mashing is more boring than any rotation fights I've been in. Having to face the right way seems to get interesting when your attack animations put you behind a foe after a move.
  • Down Time. That's when friends are made.

A few more than I thought I'd have. :D

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  gainesvilleg

Novice Member

Joined: 2/27/11
Posts: 1087

3/23/12 8:01:29 PM#39

Deal breakers for MMOs.  I will never again play any MMO if any of the following are true:

1) There is no open world PVP

2) There is a cash shop that sells ANY form of in game advantage

3) The leveling/skill system doesn't allows somebody starting later to catch up those who have been in the game longer

Never, never, never will I play that game.  EVER.

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  Miner-2049er

Novice Member

Joined: 8/13/07
Posts: 436

3/23/12 8:14:32 PM#40

I won't ever play a game that uses Random Number Generators for enchantment.

 

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