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3/23/12 12:56:15 PM#21
clunky unresponsive combat. Mixed up art styles with really horrible character rendering. Ya know, stylised world with plastic barbie like creatures running around with swords and magic wands. |
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Originally posted by Melangell yes.... that 'near cartoon style' art design basically %^&*()_@^%$*# me off. average age of a MMO gamer I think is 35 for f8ck sake! I didnt run out to get a directX 10 video card to see a high rendering version of homer simson. does your game have rainbow sprinkles and magic ponies!? |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
3/23/12 1:01:07 PM#23
Originally posted by SEANMCAD I'll add high heels, g-strings and ridiculously sized weapons to that mix. Anime-porn doesn't interest me. At all. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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3/23/12 1:02:36 PM#24
Originally posted by SEANMCAD Ehh perhaps 5-6 years ago.. now its closer to 12... If you look at wow (and how can you not with 10mill+ subs) im pretty sure the average age you gave there is true cus half is 12 years old and the other half is 50 year old single mom's...
https://www.ticketsolutions.com/blogs/intentional-foul/images/keyboardsmash.gif |
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Originally posted by Torqia Actually the article I read was numbers from 2011... Like TV, the content doesnt really represent the actual age of the players. did you know the average age of a TV viewer is in thier 50s but the content is aimed for adults under 21. why? not really sure does your game have rainbow sprinkles and magic ponies!? |
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Originally posted by Zekiah yeah and the thing is the industry itself is stating the age of a gamer is around 35...WTF are they doing?! does your game have rainbow sprinkles and magic ponies!? |
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3/23/12 1:08:38 PM#27
Originally posted by SEANMCAD Vicarious living. |
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3/23/12 1:14:17 PM#28
My list of MMO deal breakers (in no particular order):
Having said that, its becoming harder and harder for me to be truly interested in an MMO these days. In fact, I'm going on ~6 months w/out subbing to an MMO. I'm not creative enough to have a signature |
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3/23/12 1:15:21 PM#29
2 Primary things I look at above all: 1) Controls/Combat: The moment to moment fun is high if the combat is good, assuming combat is the main aim, or other type of activity eg minecraft smashing bricks. 2) Sandbox: Alternatively you are in a world and you can just go do what you want and lose track of time. --------------------- Both get you in the zone which is a good "gut feeling" for the measure of a game. If you are not seeing either, then the game no matter what features or content it has, it does not work for me.
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3/23/12 1:20:01 PM#30
Originally posted by itgrowls
I believe this to be the most truthful comment I've seen around here for days. President of The Marvelously Meowhead Fan Club |
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3/23/12 1:25:11 PM#31
This excludes me from playing many MMOs Out there but this is my main deal breaker. Games with non-active combat I.E. you trade blows with your enemy till someone dies, I want to be able to actively move around and dodge hits. I so far only know of 4 games that allow you to do this sadly. 1. Low character customization, I dont want a twin I didn't even know about ![]() |
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3/23/12 1:26:49 PM#32
Fun and responsive combat with legitimate choices for customization. If you can't get that right, why even bother.
After that, it really depends on how much the game costs. A subscription based game better offer:
1) Great leveling experience with choices of where to quest at most levels. ie. not the SWTOR model 2) Group finder tools for dungeons and pvp with reasonable wait times
F2P games have never gotten any cash from me but I gladly leveled in them for free until I get bored. If they offered something more I might have paid cash, but the only one that qualified for that is LOTRO and I already have a lifetime account.
B2P games can not have a store like F2P games do. No EXP boosts, lottery boxes or store only exclusives. That's a big turnoff for me right now. If it's not pure fluff, ie. cosmetic, I don't want to see it in a store for a game I bought. I'd rather just play an existing subscription based game than one that seeks to nickle and dime customers and allows players to level faster or craft better.
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3/23/12 1:33:33 PM#33
FFA open world pvp is the most important aspect of an mmorpg for me. Without it I will either not play it or will quit after a week and smack myself for buying something i knew i wouldn't like. I hate instanced pvp, don't particularly enjoy doing quests, but do occasionally enjoy small group pve. Too much instancing is also a deal breaker for me. I also don't like artificial restrictions to open world pvp. Plus a game needs to have some sort of serious death penalty. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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3/23/12 1:37:05 PM#34
Doesn't have dynamic pvp, that's deal breaker for me.
Has to have either some sort of rvr setup or robust guild vs guild mechanics Mini games in a tupperware box and flip a switch "pvp" servers just don't cut it |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
3/23/12 1:38:56 PM#35
The things (not limited to this list) that catch my interest are: No sub + decent cash shop: Good sub + box + xpak + cash shop + paid services : Bad Third person view(standard in mmos): Good First person view (MO and DF): Bad tab target (standard): Good ground target (GW2): Good "action" mouse mashing combat: Bad Quest progression: Good Quest Grind for the sake of leveling: Bad Good Graphics: Good SMooth Mechanics: Good
i look up those things. the "bads" kill a game for me while the "goods" are what keep me playing |
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3/23/12 1:52:35 PM#36
I will not play any MMO that has any of these "features"
Follow my MMORPG.com blog: Classic RPGs and MUDs |
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3/23/12 1:57:25 PM#37
Originally posted by Creslin321 I almost fall into this category. I'm probably less tolerant of clones though. One caveat is first person view is an immediate no-go.
"How should I know if it works? That's what beta testers are for. I only coded it." |
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3/23/12 7:54:04 PM#38
It's tough to pinpoint... The fit and feel of a game are most important to me, so the specifics vary. A few I do look for follow...
A few more than I thought I'd have. :D - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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3/23/12 8:01:29 PM#39
Deal breakers for MMOs. I will never again play any MMO if any of the following are true: 1) There is no open world PVP 2) There is a cash shop that sells ANY form of in game advantage 3) The leveling/skill system doesn't allows somebody starting later to catch up those who have been in the game longer Never, never, never will I play that game. EVER. GW2 "built from the ground up with microtransactions in mind" |
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3/23/12 8:14:32 PM#40
I won't ever play a game that uses Random Number Generators for enchantment.
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