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3/23/12 11:24:28 AM#21
Originally posted by Voiidiin
As far as I understand, Eve has so much PvP and destruction that well-coordinated strikes can be very efficient against big spenders. This is not true in the grand majority of MMORPGs. The norm is that the worst thing another player can do towards you, in practice, is to make you lose a few minutes respawning. |
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3/23/12 11:25:10 AM#22
Originally posted by gainesvilleg Sorry, they will have a cash shop in Archeage.. most probably just cosmetic like GW2.. but if thats to much for you. ArcheAge might be out, too. Sorry. |
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3/23/12 11:26:35 AM#23
Originally posted by Apraxis He clearly wrote that he is fine with "just cosmetic". GW2's is not "just cosmetic", it has a lot of convenience and the ability to trade your real money for ingame money. |
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3/23/12 11:27:44 AM#24
Originally posted by InFaVilla Five times, huh? So they are selling items that give a 500% XP increase rather than a 50% increase over an hour? You sure about that? Either way, I would still outlevel you if you were to use them because I play more and can be pretty efficient if grinding. Not that I would in this game. What would be the point of outleveling you? There's no way I can use it against you so it would be quite the waste of money to bother. Maybe it's just a pride thing for you then. Maybe you see some need to have an 80 beside your name so that other players know you're a man to be reckoned with. A man of rare courage and stalwart conviction. A man who achieved the unachievable and hit the level cap ... oh wait, everyone can do that. Oh well, I'm sure you've cooked up some sort of fevered rationale to justify the need to outlevel your fellow players. Good luck with that in ArcheAge -- and let me know how their cash shop works out for you once it's announced. |
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3/23/12 11:29:15 AM#25
Originally posted by gainesvilleg It isn't... OP is completely incorrect. Items that, for example, give you a little XP boost in a game where levels really don't mean a whole lot, for example, aren't even remotely P2W. |
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3/23/12 11:29:28 AM#26
Originally posted by Sythion Buying time == Less players They should pay me to play, not vice versa. After all without gamers those worlds would be pretty empty. I guess they could add in some scripted player bots to make it feel not so empty, but it just wouldn't be the same. |
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3/23/12 11:30:29 AM#27
Originally posted by L0C0Man Wouldn't any game be P2W by this (highlighted) definition though? In WoW...if you don't pay for Burning Crusade, you ain't getting any farther. On the same token, if you don't pay your subscription fee, you ain't getting any farther. I would actually consider your highlighted definition to NOT be pay to win at all. Having to pay simply to progress further in a game is basically just paying to play the game. Paying to unlock a new dungeon does not give you any advantage to help you "win" the dungeon...it just lets you play through it. I really think any definition of P2W has to at least involve one player paying money to get some advantage over another. Where you decide to "draw your line" in terms of what advantages are P2W is up to you. Some people would consider a cosmetic item only cash shop to be P2W because it allows players to gain a "style" advantage over others by paying. While other people would consider a cash shop that sold max level characters and all the best weapons to NOT be P2W because they rationalize that other players could have spent time to get all this stuff. I personally, fall somewhere in the middle. Cosmetic items are fine, but I think anything that allows two people to play a game where one of them can pay money to have an immediate gameplay advantage over the other player, should be considered at least partially P2W. For example, if I buy a "ressurection stone" and my friend and I both try to do a quest solo, then I might win because I was able to ressurect myself on the spot after dying while he was not...that's an advantage. Are you team Azeroth, team Tyria, or team Jacob? |
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3/23/12 11:30:39 AM#28
Seem to me that the only game left is Asherons Call,give it a try you might get surpriced,one of the original mmo's still going strong with all servers intact non merging ever since game release. |
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3/23/12 11:31:24 AM#29
Originally posted by Unlight Most power levelers are in a race to be "first", what reason do they have to do it in any newly released MMO? None, but they still do it. Yet they sit at the top and bitch about being bored. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Originally posted by Apraxis GW2's is not cosmetic. I wish people would stop clinging to that very OLD definition Anet put out. Anet no longer says that so you shouldn't either. And I certainly don't doubt Archeage may have a pay2win cash shop either, but at least it seems they haven't officially determined that yet so there is hope. It is just a sad state of affairs in MMO gaming that has allowed it to come to this. I would much prefer a subscription fee. In fact, if GW2 just added a subscription fee which automatically granted all cash shop items then it would in some way be more palatable to me. At least then there would be a definative tier of players on equal playing ground. Equal playing ground is principle #1 in PVP games in my opinion. Only advantages one should get should be based either on skill or effort, not microstransactions. GW2 "built from the ground up with microtransactions in mind" |
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3/23/12 11:35:41 AM#31
Originally posted by L0C0Man
Freemium games such as AoC and LotrO are rather new to the scene. The concept of "Pay to Win" was available long before freemium games even became noticable.
Back then, the concept was used to describe something that many saw as a major flaw with Korean F2P games, which was that in order to compete, you had to spend money. Usually spending lots of money gave you an even larger edge over those just spending a little. The problem was not that you couldn't get the items from the item mall, because you usually could. The korean developers realized that they would gain a lot more money if they allowed the real money users to trade their money for ingame money through the item mall. The problem was that the time required for a regular player to be on par with the large item mall spenders, were insanely huge. "Pay to Win" was always connected to your ability to buy time. |
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3/23/12 11:38:08 AM#32
Are we talking Guild Wars 2 here? Why don't they just focus their talents on expansions? Why do they have to go the cash shop route? If their fanbase says they don't want it why would they force it upon them? I would just play something else if your feelings are hurt. I don't mean this is a bad way either I totally understand it is your money, and you earned it. Guild Wars one was great because of the buy to play model, things change. Sequels aren't always winners, here's looking at you Back to the Future 2, I know it was pretty good but not as epic as the first or third one. It is us the gamers that populate these worlds without us they would be empty. |
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Originally posted by InFaVilla Bingo. And this violates rule #1 in PVP gaming (in my opinion). Advantage should only be gained by skill (e.g., intelligence, twitch, strategy, etc) and in-game effort (e.g., killing lots of things, helping lots of people, achieving lots of goals, etc). Once you add in "buying small advantages with real life money" it becomes no longer an honest PVP game in my opinion. GW2 "built from the ground up with microtransactions in mind" |
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3/23/12 11:40:28 AM#34
Originally posted by gu357u53r
Are you team Azeroth, team Tyria, or team Jacob? |
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3/23/12 11:40:30 AM#35
What do you win in a Pay to Win cash shop? |
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Originally posted by DJJazzy Advantages over others who don't use it. GW2 "built from the ground up with microtransactions in mind" |
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3/23/12 11:44:00 AM#37
What advantages?
Pardon my English as it is not my 1st language :) |
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3/23/12 11:45:31 AM#38
Originally posted by Creslin321
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3/23/12 11:46:06 AM#39
Originally posted by gainesvilleg what advantages are those? |
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3/23/12 11:46:37 AM#40
Well you are completely wrong about GW2, there is nothing pay-to-win about their cash shop so it looks like you have a very distorted idea what pay-to-win actually is. |
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