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TERA: Rising

TERA 

General Discussion  » amazing massive open world pvp fights

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52 posts found
  Intrinsic

Advanced Member

Joined: 10/07/09
Posts: 60

3/23/12 7:52:58 AM#21

Originally posted by Xasapis
Originally posted by RogueTroopa

How does it look amazing????? Just 2 big grps standing opposite one another. I fail to see what amazes you about it.

I guess one man's amazing is another man's poop. Some people consider amazing PvP arena style only. Others like open world PvP. Still, you can't have two armies waiting to clash against each other and not find it interesting. Pointless perhaps, but interesting and entertaining to watch nevertheless.

 

Btw, to the guy above, I don't think each group on those videos had more than 100 people.

I hope you're not saying this is "open world pvp" it is just 2 organized groups facing against each other, this isn't even remotely what anyone who has played DAoC etc would consider open world, ie games that really were about open world PvP.

The vids posted here are shockingly bad and i doubt Tera will be as horrid as these, it's a bad bad advertisement if so.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5483

3/23/12 8:07:34 AM#22

My exposure with open world PvP was with early Lineage 2, not DAoC. Guild fights, alliance fights, castle sieges, territory denials were the main open world activities. Also the draw was more into the affection you had towards your guild or alliance, the one that you helped make because you invited the right people, you fought the right battles and held the right strategic goals, as opposed to some artificial drawn sides found in faction games.

 

But before all that, your engine must allow it. I suppose these two videos presented are just an indication that the engine is capable. I can also see how mad fun (or mad frustration) it can be for a healer in that group, when you can only heal a certain unconventional way. Or how collision detection may prevent you from "strategically" retreat deep in your own ranks when your own people block the way in this massive group, since everyone has collision detection.

 

It's not those videos that are the fun part but more the potential that they present. Do you think watching numerous people hammering a door in GW2 is fun? Still, the potential of territory control and castle sieges is great. So is the potential for mad fun in ship bound combat in Archeage.

 

There is one thing about watching a football game and another about actually playing it.

  Eluwien

Advanced Member

Joined: 7/07/08
Posts: 138

3/23/12 8:18:49 AM#23

I'm just gonna leave this piece of entertainment here for your pleasure and viewing.

 

http://www.youtube.com/watch?feature=player_embedded&v=QM5dVXFPHnc

 

note the date on the video. Engine is from 2004


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  Pivotelite

Advanced Member

Joined: 1/19/12
Posts: 2119

3/23/12 8:20:14 AM#24
Originally posted by Intrinsic

I hope you're not saying this is "open world pvp" it is just 2 organized groups facing against each other, this isn't even remotely what anyone who has played DAoC etc would consider open world, ie games that really were about open world PvP.

The vids posted here are shockingly bad and i doubt Tera will be as horrid as these, it's a bad bad advertisement if so.

 What do you mean? TERA has FFA OWPvP and you can group up like this and wage a war on another guild if you want, theres no factions, guilds are your factions.

 

I don't know how this is anything but OWPvP, it's just another form of it.

 

CURSE THESE PEOPLE FOR HAVING FUN ON A OWPvP SERVER, THEY AREN'T DOING IT RIGHT. THEY SHOULD DO IT THIS WAY OR ELSE IT'S NOT REAL OWPvP!!

 

What I am saying is let people zerg if they want, organize battles if they want, be chaotic if they want, just seek out fair fights if they want, gank if they want, isn't that OWPvP?

  Intrinsic

Advanced Member

Joined: 10/07/09
Posts: 60

3/23/12 9:54:08 AM#25

This is wonderful open RvR, my style, gank group(ie 1 group) vs other gank groups or vs the zerg. Recorded many moons ago but still great memories http://www.gamerstube.com/videos/gank-group-action-by-spirit-from-ys-vid-1-7186
 

  Jakdstripper

Advanced Member

Joined: 2/14/10
Posts: 1968

3/23/12 10:09:20 AM#26
Originally posted by Xasapis

I don't think the engine is the issue here. The problem could be the gameplay itself. Looking it from the healer perspective, raid frames are useless, since you can't use them t heal. Trying to target your allies in this massive environment of chaos will be extremely challenging. Priests will have it a bit easier with the AoE portion of their spells, but Mystics will certainly struggle.

this is where you are wrong.

the majority of the Mystisc's healing is orbs. you dont need to target anything. you just drop orbs all over the palce and it's up to your team mates to pick them up for healing. (you can actually see all the pink orbs on the ground in teh video)

 

contrary to what most people think Mystics are incredibly better (and funner) for pvp healing simply because they have incredible mobility with their blink ability. this game rellies heavely on dodging attacks and a teleport every 10 seconds makes Mystics as slippery as eals.  Priests on the other hand dont have any mobility so as soon as they get focused fired they go down like cheer leaders on prom night.

Priests are pve healer and Mysitcs are pvp healers.

  Pivotelite

Advanced Member

Joined: 1/19/12
Posts: 2119

3/23/12 10:54:21 AM#27
Originally posted by Jakdstripper

 

contrary to what most people think Mystics are incredibly better (and funner) for pvp healing simply because they have incredible mobility with their blink ability. this game rellies heavely on dodging attacks and a teleport every 10 seconds makes Mystics as slippery as eals.  Priests on the other hand dont have any mobility so as soon as they get focused fired they go down like cheer leaders on prom night.

Priests are pve healer and Mysitcs are pvp healers.

  Well mystics can't pump out heals like a priest but their survivability and buffs for crit multipliers would make them better in my opinion as well. Doesn't matter how good your heals are if you are dead you are worse than a healer that is alive. :D

 

Mystics with the glpyh for teleport jaunt can also have it chain, causing it to proc multiple times if you get lucky, making them slippery than even the slipperiest of eels. 

 

 

Also once again I would like to add, people deciding to schedule a GvG zergfest for FUN is such a bad thing?

 

It must be horribly boring if they are DOING IT FOR FUN and not rewards right? Jeez, since when did we need incentives to partake in OWPvP, so much entitlement in this generation for MMOers. Lighten up a little, you can do things for "FUN" you know.

 

I have had plenty of "FUN" PvPing for no rewards in TERA as well as for rewards by scheduling 10v10 deathmatches with other guild leaders, you can make some good money with the betting system in place if you've got a good group going up against some cocky fellows. ;)

  Jakdstripper

Advanced Member

Joined: 2/14/10
Posts: 1968

3/23/12 11:57:09 AM#28

agreed.

Priests have more heals and stronger heals and are definately the better healers when others are getting focused (like in PvE)..

the orb system of Mystics is kind of hit and miss because a lot of times you put down a whole bunch of orbs and nobody picks them up. you also cannot efficiently heal others remotely, not only do you have to drop an orb at their feet but they also have to pick it up. if some one is stunned or cced or knocked down you can't save them because they can't press "F" to pick you your orb that is sitting right at their feet.

 

heaving said that, in pvp the first priority of any decent group is to kill healers asap and that's when things start getting very uggly for Priests because they just can't get away. i would understand if hey had heavy armor and could just tank a lot of damage, but they can't. they also can't heal on the run since most of their heals are channeled.  

it's kind of a funky system.

  gr0und3d

Advanced Member

Joined: 3/14/12
Posts: 102

3/23/12 12:08:12 PM#29

With all those people there, neither side any lancers?

What I find amazing is that with collision detection and tab targetless aiming you could have had all the lancers form a line, use their chains to pull in the other side, one by one, and actually have military style battles.  That video was just a zergfest that could have showed much more....

  Pivotelite

Advanced Member

Joined: 1/19/12
Posts: 2119

3/23/12 12:15:13 PM#30
Originally posted by gr0und3d

With all those people there, neither side any lancers?

What I find amazing is that with collision detection and tab targetless aiming you could have had all the lancers form a line, use their chains to pull in the other side, one by one, and actually have military style battles.  That video was just a zergfest that could have showed much more....

 Hah, I actually saw a video like that of a fight in a mine, a line of six lancers or so just made a wall across the path with blocks up while healers just target healed the lancers and ranged classes spam DPS'd from behind the lancers lol.

 

Seemed to have worked quite well.

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3207

The problem with censorship is ********

3/23/12 12:17:24 PM#31

I think Aion broke all of my good feelings toward huge scale battles :( 


  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

3/23/12 12:19:24 PM#32
The turning point in the fight seemed to be when a small squad, including the recorder, swung around to flank the other guild. The collision detection is indeed a huge factor and if you have lancers and zerks to protect your healer you can pick another team apart.

In most situations I think ranged dps should be your first strike in mass or team PvP. A smart healer will be behind the lines and you'll lose too many in reaching them. Ranged dps on the other hand is squishy and has to stay out of the pack to aim.

Just not worth my time anymore.

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

3/23/12 12:20:43 PM#33
In TERA of course.

Just not worth my time anymore.

  gr0und3d

Advanced Member

Joined: 3/14/12
Posts: 102

3/23/12 12:21:15 PM#34
Originally posted by Pivotelite
Originally posted by gr0und3d

With all those people there, neither side any lancers?

What I find amazing is that with collision detection and tab targetless aiming you could have had all the lancers form a line, use their chains to pull in the other side, one by one, and actually have military style battles.  That video was just a zergfest that could have showed much more....

 Hah, I actually saw a video like that of a fight in a mine, a line of six lancers or so just made a wall across the path with blocks up while healers just target healed the lancers and ranged classes spam DPS'd from behind the lancers lol.

 

Seemed to have worked quite well.

Exactly!  Real tactics and strategy will go miles in this game.  Use the terrain to block a path, flanking, so many things a coordinated guild could do to rise to the top of the charts.

  User Deleted
3/23/12 12:25:15 PM#35
Originally posted by RogueTroopa

How does it look amazing????? Just 2 big grps standing opposite one another. I fail to see what amazes you about it.

Agreed.

 

I really dont want to hurt anyone feelings but if you think that looks amazing then I dont know what to say.  Just 2 huge zergs standing around.....literally STANDING around and not moving, not fluid, not polished and downright boring.  Sorry this looks like crap IMO.

  Jakdstripper

Advanced Member

Joined: 2/14/10
Posts: 1968

3/23/12 12:26:13 PM#36
Originally posted by gr0und3d

With all those people there, neither side any lancers?

What I find amazing is that with collision detection and tab targetless aiming you could have had all the lancers form a line, use their chains to pull in the other side, one by one, and actually have military style battles.  That video was just a zergfest that could have showed much more....

sadly Lancer, while looking incredibly cool, are very usless for pvp. they do crap all damage and their are incredibly slow so dodging their attacks is super easy.  their only cool ability is their chains and a few of their stuns but that's about it. most of their knock overs are at the end of skill chains and as soon as you see them starting a chian all yuo have to do is dodge out of the way. kinda lame

 

  stayontarget

Guide

Joined: 10/04/08
Posts: 6056

Girlfriends come and go but Epic battles are Soulbound

3/23/12 12:29:23 PM#37
Originally posted by Jakdstripper

agreed.

Priests have more heals and stronger heals and are definately the better healers when others are getting focused (like in PvE)..

the orb system of Mystics is kind of hit and miss because a lot of times you put down a whole bunch of orbs and nobody picks them up. you also cannot efficiently heal others remotely, not only do you have to drop an orb at their feet but they also have to pick it up. if some one is stunned or cced or knocked down you can't save them because they can't press "F" to pick you your orb that is sitting right at their feet.

 

heaving said that, in pvp the first priority of any decent group is to kill healers asap and that's when things start getting very uggly for Priests because they just can't get away. i would understand if hey had heavy armor and could just tank a lot of damage, but they can't. they also can't heal on the run since most of their heals are channeled.  

it's kind of a funky system.

That's a good strategy at lower levels but priest & mystic's are very hard to kill at higher levels.  So it might be best to just keep the healer busey by harassing them with a warrior or lancer,  then let your DPS classes focus on the main threats.  That's the impression I got from lv50 and up.

 

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  Pivotelite

Advanced Member

Joined: 1/19/12
Posts: 2119

3/23/12 12:42:17 PM#38
Originally posted by Jakdstripper
Originally posted by gr0und3d

With all those people there, neither side any lancers?

What I find amazing is that with collision detection and tab targetless aiming you could have had all the lancers form a line, use their chains to pull in the other side, one by one, and actually have military style battles.  That video was just a zergfest that could have showed much more....

sadly Lancer, while looking incredibly cool, are very usless for pvp. they do crap all damage and their are incredibly slow so dodging their attacks is super easy.  their only cool ability is their chains and a few of their stuns but that's about it. most of their knock overs are at the end of skill chains and as soon as you see them starting a chian all yuo have to do is dodge out of the way. kinda lame

 

 No, this is incorrect IMO. 

 

Lancers are great for PvP, especially with their amazing CC abilities coupled with the fact they can block incoming damage and take forever to kill. They can be a real nuisance, stunning and CCing enemy healers or keeping people off their own healers.

  Pivotelite

Advanced Member

Joined: 1/19/12
Posts: 2119

3/23/12 12:43:43 PM#39
Originally posted by Zylaxx
Originally posted by RogueTroopa

How does it look amazing????? Just 2 big grps standing opposite one another. I fail to see what amazes you about it.

Agreed.

 

I really dont want to hurt anyone feelings but if you think that looks amazing then I dont know what to say.  Just 2 huge zergs standing around.....literally STANDING around and not moving, not fluid, not polished and downright boring.  Sorry this looks like crap IMO.

 Your post makes no sense, not polished and huge zergs standing around?

 

How do you polish OWPvP when two guilds decide to just go to war with eachother in a massive zerg standing around, like your post literally makes no sense. These people are doing this STRICTLY for FUN, it's not some instanced game or some shit, they met up and did this for FUN in the OPEN world in this zerg fashion.

 

I've done GvG and find it fun as hell too, so whatever to each their own, but at least make sense when you complain.

  Pouf

Apprentice Member

Joined: 2/07/06
Posts: 310

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How can you kill someone who has no life?
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3/23/12 12:50:04 PM#40

Yes it seems like a zerg fest , but at least it looks to go smootly.. For now we don't understand what is going on and it's normal we don't know the spells and gameplay much..

 

For world pvp i find that amazing, and for sure in a 100vs100 encounter be ready to be targeted by 70 fireball at your.. But that is a war.. why on earth would you charge a wall of gunner/archer. This is what i kinda call a war. you can understand everything.

 

I do hope there will be arena style pvp too that's all, but i do wanna live both

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