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3/22/12 4:29:34 PM#261
My biggest annoyance is already stated fact. Gems for gold. |
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3/22/12 4:37:26 PM#262
Originally posted by Pangentor I wonder is it even possible to place your own price for Gems.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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3/22/12 4:47:46 PM#263
Originally posted by RizelStar A leak....eeer... a screenshot a little bird showed me seems to indicate that you don't set the price, instead seems that you put how much money you want to use to buy gems, or how many gems you want to sell, so I guess it's a bit automated. What can men do against such reckless hate? |
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3/22/12 4:55:22 PM#264
Originally posted by L0C0Man So how could one make the price of gems go up? http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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3/22/12 4:59:10 PM#265
If you know this, by telling me, YOU are violating the NDA dude. ![]() |
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3/22/12 5:00:32 PM#266
Originally posted by RizelStar Guessing (speculating based on a single screenshot that might or might not be real), if the system is automated it probably takes into account how much gold is in the system and how many gems are available for sale, the more gems (or less gold) available, the lower the price for each one. So if the system works like that, if you wanted to make the price go up you'd need to either farm gold like crazy or buy a lot of gems available (with gold, not cash). What can men do against such reckless hate? |
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3/22/12 5:11:40 PM#267
Originally posted by Zy347
I'm not under an NDA of any kind, therefore, cannot violate one. |
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3/22/12 5:36:30 PM#268
I'd rather pay a sub fee, personally. If I enjoy a game, I have no problem paying a subscription fee for it. I actually think I'll spend more money in the shop than I do on subs. I don't really mind that either; I just think the gem system will cause an imbalanced game economy. |
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3/22/12 5:45:42 PM#269
Originally posted by iller Gw1 is irrelevant to what will happen with GW2. The OP expressed an opinion that he'd rather pay a sub-fee than see a cash shop. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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3/22/12 5:55:39 PM#270
I wont pay anything but a sub game. To me when a game depends on a cash shop to make money then the game is gonna be lacking in something so you will buy it in the shop.Example bag space,crafting fail rate unless you buy something,very little exp un less you buy potions/scrolls for extra exp,crapy mounts unless you buy in shop ,dull gear looks unless you buy in cash shop and many more things that are left out of the game so you have to buy them. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
3/22/12 5:58:38 PM#271
Originally posted by Madimorga What about gold for gems? This is not a game. |
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3/22/12 5:59:19 PM#272
Originally posted by iller I know none of this is new; the original Guild Wars also had microtransactions. But microtransactions were an afterthought in Guild Wars, whereas with Guild Wars 2, we had an opportunity to integrate the microtransaction system from the ground up, giving players more options and more convenience without sacrificing our design principles. So, here’s what we’re doing differently this time. Source: http://www.arena.net/blog/mike-obrien-on-microtransactions-in-guild-wars-2 The cash shop will be different from Guild Wars. That much was already stated by the devs. [Mod Edit] |
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3/22/12 5:59:57 PM#273
Originally posted by keenber Oh but the game isn't dependant on the cash shop, cash shop is dependin on the game lol. Hell you can get what's in the cash shop in this game, I'm sure some games with cash shops don't do this. Plus have you seen the cash shop vanity items yet? lol http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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3/22/12 6:01:08 PM#274
Originally posted by Magnum2103 Both [Mod Edit]
Hahaha I don't know this is kind of funny. Pay 15 a month on pupose Pay in game gold to get cash shop thing but the cash shop things are available in game as well. Gems don't get gold but they can get gold from players, right now it looks like the prices can't be lowered or raised but that isn't a fact but much more towards that then other. Cash shop still not finalize In the end I won't have to spend rl money as those using cash shop things and I could still do better if I want with/without cash shop stuff.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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3/22/12 6:12:24 PM#275
Originally posted by RizelStar Your first sentence there is a bit off. The entire service is going to be dependant on the cash shop. That much is obvious from these latest revelations. If the cash shop was an after-thought as you seem to be suggesting, most of what we saw wouldn't be there. No it's not P2W IMO, at least thus far, but it is no different than the cash-shops we see in non-P2W F2P's. This cash shop is obviously set up to supplement the game, in order to fund it and they will most likely adjust the game according to sales in that shop. if they're not getting enough sales don't be surprised when they make changes that ensure more revenue from CS sales.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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3/22/12 6:18:25 PM#276
Originally posted by Distopia If it was entirely and literally dependant they would have not made cash shop stuff be available in game. Those with not much time on their hands or lazy or really just want to hit 80 or make alts will love the cash shop. In this case the cash shop helps but then in some funny way we must wonder if it's not stuff you won't really and literally need why sell it? The money will help from the cash shop of course and help those who don't want to level their alts like the first and etc. Also why are we comparing just the cash shop, of course it may be no different but the huge difference and yes this is a difference is the games, they built the game so regardless of what's in the cash shop you can get it and if you do you still won't have an advatange due to the game mechanics itself. If they are selling supply,power items,add in gear grind, make gear dependant, take away level scaling, take away leveled gear, take away the level curve, take away the fact that gear is cosmectic, take away the fact that if you get nice gear at a low level that it doesn't boost your stats because you can't wear it regardless. Take away skill base mechanics. People can play and enjoy w/o the cash shop, hell I'd also see if they didn't add no more than two character slots, have bags obtainable, have keys obtainable, and etc. The lil boosts only last an hour. If they make cash shop gear leagues more valuable than what's in game. Update as things come to mind.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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3/22/12 6:32:21 PM#277
For me it's about the quality of the game and how much impact the cash shop will have on my play style. I doubt maxing out my storage space for each character is going to run to the same cost as paying a sub over a period of some months, if the game has as much longevity as GW did for me then no way will that come anywhere near what it would cost if I'm paying a sub. As long as I can choose to ignore things like random loot bags and xp enhancements etc I'll just get on with enjoying what the game has to offer, which people seem to be losing sight of, it's not some crummy F2P title with poor game mechanics designed to keep you spending and poor graphics with lore that's not developed, nothing we've seen so far suggests anything but a quality game. Look at what you're getting, THINK about what YOU may need to spend and weigh it up from there. If the Forbes article is true, no NDA for post April 10th, we'll be getting plenty of feedback from people who have taken a leap of faith and pre-purchased, I'll be one of them. |
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3/22/12 6:42:03 PM#278
Originally posted by Mythios11 U should add a poll and I guarantee you it will be pretty one-sided in favour of cash shop. I for one, won't like to be forced into paying a sub just because this business model traps me from enjoying other games. Another reason is - and a big one at that - there will not be ANY pay to win items xare p2w for you? That is confirmed by the official blog. And no, xp boosts and karma boosts are NOT p2w. Sure ArenaNet may add more enticing items down the road including really nice looking costumes or maybe mission packs. But do any of that lead to p2w? No. There is also a thing called player expectation. Players who have played GW1 expect the cash shop of GW2 to be very similar in terms of selling similar items that are in no way, shape or form p2w. If ArenaNet does not meet that expectation, just imagine how angry the fans would be! ArenaNet devs are smart and understand that. You also go on saying that "It's going to take a lot more money to turn a profit on GW2 compared to GW1". That is completely true. However, GW2 will have a HUUUUGGEE following of players who will purchase the game. Far more so than GW1. Reasons include things like; the game being for the most part, open-world; GW1 did great in terms of sales and since GW2 is a direct sequal, so you can expect large number of GW1 fans to come over to GW2; players want a fresh, new experience that feels very different to anything that they have played in their previous mmorpgs; GW2 caters for almost all types of players whether they are into competitive pvp, large scaled pvp, single player rpgs or mmorpgs (really?). So you can see where "a lot more money" will come in from. Oh, and that's not taking into account the cash shop which will no doubt generate tons more money.
Just want GW2. |
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3/22/12 7:41:30 PM#279
Originally posted by Distopia Dont forget that they cant do anything drastic or something that contradicts what they are doing now, since they also have to think of the people that wont spend a dime but will buy their expansions. If they do something to upset them they lose a really big chunck of peoples money |
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3/22/12 8:10:18 PM#280
Originally posted by Mythios11 /signed I don't like also the ambigue nature that gold (in game currency) takes. It is part virtual part real, and the game is now something in between the game i wanted to play and a poker table. Would you immagine having played all those old board games (monopoly, risk, etc...) with this ambigue currency instead or with with real money? I see gw2 with the bussiness model they explained exactly like playing Risk! with real money. Odd at best. |
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