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3/22/12 8:27:10 AM#21
EvE is a simulation and not an action-game. If you deal with this fact, then you might get EvE aswell. EvE deserves a 9/10 rating as it's the only real MMORPG currently outthere, with a working economy. It's the only MMO where you, the players, create the stories. You're provided with a crapload of tools in this game, and if you can't come up with any good ideas of how to use these tools adn have fun doing so, then it's not the fault of CCP but only your own. People who like to be spoonfed, with pre-made lore and content are simply not the customers CCP is looking for, and usually these people moan about the open world PvP, the skill-system and the lack of PvE-content. EvE is one of the most succesful MMOs of all time and in addition one of the oldest aswell... even older then WoW. The fact alone that it turns 9 years old this summer, with still increasing subscriptions is telling alot. |
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3/22/12 8:35:36 AM#22
To all the people saying they don't like EVE: that's ok, you are not the intended player base. EVE is not a game that tries to please all people, there are many games that do.. play them. I am a carebear mining and I feel that without the pvp the game would be boring, there would be no risk, no sense of danger. I want that in a game. I want to know that hey I could die out there, lose my ship, have to start over.. etc. Unfortunately in the games I have played other than EVE that danger is not there unless there is PvP on a world basis. Shadowbane was like it, clunky and laggy as it was. In non pvp worlds where i have to fight the AI monsters - there is no danger. 4 mobs will be there, attack 1 and the others stand there... no sense of danger... for me. The unpredictabilty of other players, never knowing who will attack you, that is the spice I, and those who play EVE regularly are looking for, imho. If you don't like it... fine but don't rate it low because it isn't what you like. Rate it on how ell it does what it does. You guys are like movie critics rating movies on the basis of is it an oscar winner? They should rate horror movies as horror movies - how much did it scare you? Same with games - ok, it's PvP - how well does it do that? End of rant... and after all - just my opinion. Currently bored with MMO's. |
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3/22/12 8:45:03 AM#23
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3/22/12 8:49:33 AM#24
Originally posted by ElderRat You obviously never played FFXI. |
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3/22/12 9:02:34 AM#25
Originally posted by elocke You're tired of hearing about Eve yet you followed the link, read the review and commented on it. Please stop with the real life analogies, they're silly to the point of being absurd. "How should I know if it works? That's what beta testers are for. I only coded it." |
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
3/22/12 9:04:58 AM#26
EVE Online, Best Online. El Psy Congroo |
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3/22/12 9:06:45 AM#27
Eve is good, review is bad. |
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3/22/12 9:15:57 AM#28
Originally posted by elocke
Unbiased opinnion about EVE with 4 years in the game with insight of its developement and opinnion about all of it ranging between furious harted and discontempt to utter unforgiving addiction and love. About as unbiased as one can actually be, after having this, and being a human being.
Everything the above review says is true and the grades given to the game are within range of what the game actually offers. Let me add on that review though.
EVE's Reputation revolves around it being awesome for "hardcore PVPe'rs" and "sandboxers". This reputation is because of the majority of the most vocal people belong to those two groups. It does not however mean at all that you can not succesfully and enjoyably be everything but that kind of a person.
Successfull PVE career in EVE is relatively easy and the content available is vast in quantity and from mediocre to high in quality. The nature of FFA PVP and full loot persists throughout the game, but for a PVE career player, they are just intelligent NPC's to be avoided. You can play through all the PVE content be it where ever in the game world, without firing a single shot against human player. Sure, flying through low-security area is more dangerous, with relative ease you can dodge all enemies and keep on doing what you want to do. With the lack of "bubble mechanics" available, a adequately real life skilled player can achieve 100% safety in low-sec, when not afk. It is relatively easy these days to make your ship such that it can not be located in PVE "pocket" even with scan probes, just google unprobable. Consider those areas just higher difficulty level PVE environment.
Cloaking is extremely overpowered in the game, and its a blessing for a PVE'er. Combined with probing ability, you can go through even the harshest wormholes and into deep 0.0 regions without fear of being killed. Sure, these are in the very extreme of danger levels, and bubble mechanics being allowed in these spaces, you can not achieve 100% security, together with keeping ship viability. There is massive regions of NPC controlled 0.0, where everyone can roam freely and dock to NPC stations, do missions to NPC factions and obtain the most beautiful ships and highest income in the game for example. Consider these as the highest difficulty level content of the PVE environment and consider all the enemies in local tab as clever NPC AI's. Dodging them is all about your skill as pilot, and its relatively easy.
The game does play like a game, it just doesn't spoonfeed you quests to move from this town to that town. It actually tells you about the factions whom you can choose from already in the character creation. It tells about the pirates, their culture and homes during the introduction. It is up to you to choose, and seek them out. It is nearly impossible to find something mentioned in EVE, that is there only for lore, those factions, people, agents, characters, that are mentioned they actually exist, even Jovians.
Moving by clicking "warp" and "approach" (and god forbid autopiloting) is something many new players fall into, because its a familiar way to interact with the world. Everything within the game points towards those buttons being there only for traveling. In any combat situation, you should completely disregard the ability to approach and use orbit only as a back up tool when you are way too busy doing other required tasks. Wast majority level up their skills so that they completely overcome the enemy and survive the encounters by just approaching and running defenses that can take fleets of enemies. This mistake is the very reason they usually also shun away from PVP, where that tactic is practically a suicide.
You are supposed to take the PVE environment as a challenge yourself, and approach it as such. Let loose the ideology of approach, orbit, wait for guns to fire and shield to regen, rince repeat. Take a smaller ship, get there faster, do the encounter with risk and skill, think of your transversal velocity and diagonal movement against the tracking of the enemy's guns. Figure out that range of enemy's missiles and how to move away from him in such manner that you can shoot him but he can't shoot you even if you have less range. This is all done by manually piloting and engagement selection.
EVE doesn't have many buttons in the hotbar. It's because the hotbar is least of your troubles when you play. The world around you is actually living, its not a corridor where everything else behind you is dead and the only thing to worry about is the next 3 mobs infront of you, this world lives. You have to spend your time clicking the ship scanner refresh, to see if there are enemies withi n 12,4AU from you, but not yet on your immediate view. You have to use it's width degree number to make it a cone, so you can point it to different directions so you'll know where about they are coming from. You are busy getting intel from nearby systems, hopefully, through your scouts and friends. You are busy observing the solar system map to position yourself and your safe spots the right way. You are busy looking at the galaxy map and where the most recent deaths occured near you and if they're closing in. You are busy reacting as a fleet to changing situations, the enemy is hardly ever a stabile single target that you just DD down and wait for the heals. The tighter the situation gets, less your hotbar actually matters, its about how you pilot it.
The skill training in EVE is overwhelming. There are literaly skills for 27 years of online time to be trained, so its no wonder new pilot gets completely lost when they oogle the massive content they open up. One thing has always held through though, skillpoint amount in EVE does not matter as much as the player. Skillpoints only open up more content and options to go through them. When already so much in EVE is about you making the decission of how to handle a situation, and being a sandbox the number of situations you can encounter is just ridicilously numerous, it is a very good thing that in the beginning you only have 12 different ships to choose from, and less than hundred different paths to take. It is up to you to decide, try and get into the position where you can execute your role with optimal efficiency, be what it may it always has a place.
Last summer a new player joined our team, and trained cloaking and cynosural field theory lvl1, in about 6 days. He flew around with this pesky frigate holding those two items, feeding our fleets information about enemy movements. With cynocural module, he could call in our fleet through an instant warping wormhole. He was the key person in 2 months campaing to allow our thousand player alliance to completely cascade another. I heard after that he has not ran out of money to fly anything he wants.
Oh, the review part.
EVE is a game with high barrier of entry, simply because how we as humans are, especially in our early stages of developement. Its a game that requires us to do things we are usually not even able to do in real life, know what we want, do decissions and stick to them. EVE allows easy mode, but it makes the experience dull and more like a interactive screensaver. It also allows you to take the reins, and if you failed in EVE, you probably failed because of your own fault and not the game's. I assure you though, that if you play EVE and gife it that effort that you study the mechanics a bit, and you do succeed in your path, it does not only give you immense amounts of feeling of achievement, but also makes you realize that you are all powerfull all capable god of that world. And at least parts of that realization is applicable in real life, and it turns you into a better person.
9.2/10
![]() WHO - Online 08-10 WoW - Online since launch. LOTR-O - Online 06-08 EVE - Online 07-Now DAoC - Online 01-Now Also played : AC, EQ, EQ2, DDO, Cabal, D&L, GW, LA2, Ryzom Shaiya, SWG, Allods Waiting : DAoC2 |
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3/22/12 9:20:18 AM#29
I would have played this game if it did not force you to pvp. |
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3/22/12 9:21:46 AM#30
Originally posted by elocke This x1000 The day a decent space base MMORPG that doesn't focus on pvp comes out, EVE is going to experience a quick death. Most of its player base ( not subs ) is in empire. It should tell you something. The older this game is, the more imbalance it becomes. But fear not vets, you still have many years to enjoy playing your shiny toy on multiple accounts, for free, on the back of aspiring noobs with delusion of grandeur eager to get to the top because they've been sweet talked into believing that they could somehow magicaly compete with old power house backed by fortunes in the hundreds of billions +. Oh, I can already hear the classic rebutal: But you can specialize and be competetive in your ( small insignificant narrow ) role in a FEW MONTHS. Like thats any fun! And for the rest of the game... Well, you'll have to patiently suck it up for YEARS. Such a good game design. /rolleyes |
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3/22/12 9:22:22 AM#31
EvE has improved A LOT in the last 12 months, and it will be even better in the next 12 months. Really oustanding product. One of the best mmo's ever created. |
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3/22/12 9:25:06 AM#32
See, that's my thing- If you were to write out a list of all the things you can do in EvE and all the things EvE does (there is one out there I know) I love the idea... it sounds amazing on paper, all the options, the open sandbox, risk/reward, dynamic player interaction, corp/alliance PvP/control, economy, etc. etc. EvE Online's feature list can't be matched by any other MMORPG. But the implementation of those features... to me... is just... boring. I played for months, got into PvP and a fair amount of PvE etc.
I mean, it's best exemplified by watching some of their trailers and promo/marketting stuff - http://www.youtube.com/watch?v=oq2oxt7Nrxo And then actually playing the game- http://www.youtube.com/watch?v=sa3fK3VO1bk
MMO History: |
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3/22/12 9:37:34 AM#33
Originally posted by BadSpock Exactly. I have more fun playing Eve Online in my head than in reality. |
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3/22/12 9:41:24 AM#34
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3/22/12 9:43:24 AM#35
Originally posted by elocke Exactly. And I certainly tried to actually play EvE in reality, twice, second time actually subbed and played for many months before I just couldn't take it anymore. But hey, to EvE's credit, I played it longer than I played Rift or TOR lol MMO History: |
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3/22/12 9:51:02 AM#36
Again.... EvE is a simulation. A simulation of economics, power and war. Yet it is one of the few, if not the only one, where you can make a name for yourself, your corp or alliance and have an impact on the whole playerbase. This is actually why EvE is the only game in my books that deserves to be called a MMORPG. The argument that you're forced to do PvP is bollocks. There's thousands of players playing for month and years never being forced to do any PvP at all, but just do their PvE-stuff never even being targeted by another player. GTFO allready, if you can't accept all this, as it only proves that you're not capable of thinking yourself in a game but need someone feeding you every tiny bit. |
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3/22/12 9:58:43 AM#37
EVE has a great concept and allows the freedom that is much needed for players I did enjoy all the different things to do in the game, except the ship controls. I found the ship controls and combat boring. Getting from place to place could take up to 20 mins. It's not like you say I want to go here and set your course and walk away, you have to go to each jump gate and you can't walk away and check back because you will be ganked if you are idle to long. The lack of ship controls I felt gimped the game abit. I do like how player driven the game is and there is no leveling only skill based on what you can and can't use. I do like that that there is no limit as to what you are such as pirates, mercenaries, theives.. there is no limit as to class or spec, it's what you make of it. I would give this 8.5 out of 10 due to the flight controls in and out of combat along with travel from one location to another. |
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3/22/12 9:59:16 AM#38
Unfortunatly there is no such thing as an 'un-biased' review of Eve. In order to give Eve (or indeed any game) a proper, logical and qualified review you simply must explore everything about it.
Just like reviewing a 4 course meal, you cant simply taste just the starter.
And with Eve, the deeper you go, the more amazing and wonderous and epic it gets! And that really is the problem, people who dont like eve, well they are still stuck on figuring out how to eat the starter, they've yet to even put a morsel in their mouth and like a baby in a high-chair, they get frustrated and throw their spoon across the table, they just want the food in their mouth straight away.. they dont want to mess about with trying to figure out how to use a fork! lol |
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3/22/12 10:02:39 AM#39
COMPLETELY biased review. He even said at the start that he was a massive fanboy. And the amount of money CCP put into adverts on this site im sure has nothing to do with it. Now, lets compare. SWTOR was given an 8.7. So Eve is only .5 better than SWTOR? Shows how completely meaningless the review scores on this site are... Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom |
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3/22/12 10:08:35 AM#40
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