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Guild Wars 2

Guild Wars 2 

General Discussion  » ArenaNet clarifies Cash Shop

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184 posts found
  Corehaven

Advanced Member

Joined: 7/27/11
Posts: 1561

I swear by my pretty floral bonnet, I will end you.

3/22/12 1:17:54 AM#121
Originally posted by Wickedjelly
Originally posted by Bunks

Here is a incomlete list price is in gems

12 slot bag - 300gems
Character slot- 800
Asuran Bank portal- 35
Carnival Ringmaster hat-200
Cooks outfit-700
Craft boost-150
Dye Box-150
Exp boost-150
Transmutation stone-50
Fine Transmutation stone-100
Magic find boost(chance to get rare items found)
Karma Boost-75
Scholars outfit-300
Pirate mate outfit-700
Instant repair kit-70
Perffect salvage kit-35
Ressurect Orb-250
Loot bag -70
Magic plant food- 120
Megaphone -75
mystic key-120

 

this is all so far

Few thing stand out to me that are alarming on that list:

mystic key - Seriously, we're gonna have lock boxes that cannot be opened without one of these? Seems like complete bullshit to me.

Magic found boost - Also incredibly lame for obvious reasons

Instant repair kit - You gotta be fucking kidding me. This out of all seems the most ridiculous

Perfect salvage kit - Sounds incredibly reminiscent of many f2p games that have this and if you don't use one ends up giving you shit the majority of the time

Megaphone - Why is this even needed? Is it an aestheic item of are they going to pull that bullshit where you have to use a megaphone to talk cross zone or world?

12 loot bag - Better be feasible to get these in game outside of those that want to prep out from the word go.

Gotta say, I don't feel near as comfortable with their cash shop with this revelation as I did before. Some of these seem perfectly reasonable while others appear to be complete bullshit.

Hope they use the beta to rethink or revamp some of these.

 

Okay Ive defended it this evening but I have to agree.  Im no longer comfortable either.   Some of these will only be profitable if the main game is lacking and you need to buy them for a boost! 

 

I was going to buy expansions and the game itself.  I dont buy cash shop crap. 

 

Maybe since we can buy or earn gems in game this will all work itself out regardless but some of these items I really dont like that they're there.  Its troubling. 

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

3/22/12 1:27:28 AM#122
Originally posted by Corehaven

Few thing stand out to me that are alarming on that list:

mystic key - Seriously, we're gonna have lock boxes that cannot be opened without one of these? Seems like complete bullshit to me.

Magic found boost - Also incredibly lame for obvious reasons

Instant repair kit - You gotta be fucking kidding me. This out of all seems the most ridiculous

Perfect salvage kit - Sounds incredibly reminiscent of many f2p games that have this and if you don't use one ends up giving you shit the majority of the time

Megaphone - Why is this even needed? Is it an aestheic item of are they going to pull that bullshit where you have to use a megaphone to talk cross zone or world?

12 loot bag - Better be feasible to get these in game outside of those that want to prep out from the word go.

Gotta say, I don't feel near as comfortable with their cash shop with this revelation as I did before. Some of these seem perfectly reasonable while others appear to be complete bullshit.

Hope they use the beta to rethink or revamp some of these.

 

Okay Ive defended it this evening but I have to agree.  Im no longer comfortable either.   Some of these will only be profitable if the main game is lacking and you need to buy them for a boost! 

 

I was going to buy expansions and the game itself.  I dont buy cash shop crap. 

 

Maybe since we can buy or earn gems in game this will all work itself out regardless but some of these items I really dont like that they're there.  Its troubling. 

The Resurrect Orb seems questionable as well but from the title of it hard to gauge what it will do overall in comparison to not using one so could be a worry as well. I gotta say least initially some of this shit seems ridiculous. We'll see how it plays out though.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  User Deleted
3/22/12 1:35:14 AM#123
Originally posted by GeeTeeEffOh
Originally posted by Leucent

I think it s funny watching all these people get all excited over really nothing. The system looks like all win to me.

Because they haven't dropped the bomb yet.

And I'll bet there's more to follow.

  ambvai

Novice Member

Joined: 6/21/06
Posts: 17

3/22/12 2:08:31 AM#124
Deleted.
  Kyuz0o

Novice Member

Joined: 2/23/12
Posts: 82

3/22/12 2:13:39 AM#125

I really really hope that the item shop items leaked aren`t for real or final. I´m fine with item skins, costumes and the like or minipets. But I am totally against boots, repair kits, resurrection kits or random item bags or keys.

 

To me the latter isn`t cosmetic anymore, and that´s not ok for me, even if you can argue it dosn`t give you a real advantage because items are wayne beyond the looks. I think that kind of stuff CAN break the game, it dosn`t have to, but it has the potential. Especially when you put stuff in with good intentions, players will find a way to exploit it in ways you never anticipated. And if there is a way to exploit it people will exploit it.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

3/22/12 2:20:17 AM#126
Originally posted by Wickedjelly
Originally posted by Corehaven

Few thing stand out to me that are alarming on that list:

mystic key - Seriously, we're gonna have lock boxes that cannot be opened without one of these? Seems like complete bullshit to me.

Magic found boost - Also incredibly lame for obvious reasons

Instant repair kit - You gotta be fucking kidding me. This out of all seems the most ridiculous

Perfect salvage kit - Sounds incredibly reminiscent of many f2p games that have this and if you don't use one ends up giving you shit the majority of the time

Megaphone - Why is this even needed? Is it an aestheic item of are they going to pull that bullshit where you have to use a megaphone to talk cross zone or world?

12 loot bag - Better be feasible to get these in game outside of those that want to prep out from the word go.

Gotta say, I don't feel near as comfortable with their cash shop with this revelation as I did before. Some of these seem perfectly reasonable while others appear to be complete bullshit.

Hope they use the beta to rethink or revamp some of these.

 

Umphf, yeah. Some RNG stuff too:

- Loot Bags (the hard core gambler can get 5 or 10 for a discount)

- Mystic key

- Dye Box

- Minis (?)

GambleWars2 anyone?

Makes sense because GW1 had this built in "quest for the best bonusses" as well.

edit: removed transmutation stones because the results from those aren't random.

edit: removed Salvage Kits because they yield raw mats.

 

  wormywyrm

Apprentice Member

Joined: 11/01/04
Posts: 1703

3/22/12 2:28:00 AM#127

:-(  What a sad week for GW2.

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  ambvai

Novice Member

Joined: 6/21/06
Posts: 17

3/22/12 2:33:29 AM#128
Originally posted by DarkPony

- Transmutation Stones (combining two items, new bonusses)

[Edited for brevity]

I was under the impression that the transmutation stone was a way to combine the stats of one item with the appearance of another. I've got a Shiny Sword of Dullness and a Cardboard Sword of Huge Stats... by using the stone, I can end up with a Shiny Sword of Huge Stats. (Or vice versa, if you swapped the order accidentally, I guess.)

  Connmacart

Hard Core Member

Joined: 2/24/12
Posts: 692

3/22/12 2:33:45 AM#129
Originally posted by Bunks

Here is a incomlete list price is in gems

12 slot bag - 300gems
Character slot- 800
Asuran Bank portal- 35
Carnival Ringmaster hat-200
Cooks outfit-700
Craft boost-150
Dye Box-150
Exp boost-150
Transmutation stone-50
Fine Transmutation stone-100
Magic find boost(chance to get rare items found)
Karma Boost-75
Scholars outfit-300
Pirate mate outfit-700
Instant repair kit-70
Perffect salvage kit-35
Ressurect Orb-250
Loot bag -70
Magic plant food- 120
Megaphone -75
mystic key-120

 

this is all so far

I really wish people would stop making wild speculative posts about what these items will mean for the actual game. Without context YOU DO NOT KNOW. We don't know if there are similar items ingame. We don't know what their exact function is. 

Let's take a few

Resurrection Orb: 1) Is it to insta res yourself? 2) to insta res someone else? 3) to res entire group?

Instant repair Kit: 1) Does it repair 1 item fully in one go? 2) Does it repair everything?

Mystic key: 1) Is it a special skeleton key? 2) Is it a normal key but with more uses? 3) Is it for special chests only?

I can go on for a while, but freaking out over this is moronic at this point.

  evicton

Hard Core Member

Joined: 6/21/11
Posts: 383

3/22/12 2:35:05 AM#130
Originally posted by Wickedjelly
Originally posted by Corehaven

Few thing stand out to me that are alarming on that list:

mystic key - Seriously, we're gonna have lock boxes that cannot be opened without one of these? Seems like complete bullshit to me.

Magic found boost - Also incredibly lame for obvious reasons

Instant repair kit - You gotta be fucking kidding me. This out of all seems the most ridiculous

Perfect salvage kit - Sounds incredibly reminiscent of many f2p games that have this and if you don't use one ends up giving you shit the majority of the time

Megaphone - Why is this even needed? Is it an aestheic item of are they going to pull that bullshit where you have to use a megaphone to talk cross zone or world?

12 loot bag - Better be feasible to get these in game outside of those that want to prep out from the word go.

Gotta say, I don't feel near as comfortable with their cash shop with this revelation as I did before. Some of these seem perfectly reasonable while others appear to be complete bullshit.

Hope they use the beta to rethink or revamp some of these.

 

Okay Ive defended it this evening but I have to agree.  Im no longer comfortable either.   Some of these will only be profitable if the main game is lacking and you need to buy them for a boost! 

 

I was going to buy expansions and the game itself.  I dont buy cash shop crap. 

 

Maybe since we can buy or earn gems in game this will all work itself out regardless but some of these items I really dont like that they're there.  Its troubling. 

The Resurrect Orb seems questionable as well but from the title of it hard to gauge what it will do overall in comparison to not using one so could be a worry as well. I gotta say least initially some of this shit seems ridiculous. We'll see how it plays out though.

I have issues with the others as well, but the resurrect orb just create problems...LF1M (Must have res orbs and repair kits)

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

3/22/12 2:35:56 AM#131
Originally posted by ambvai
Originally posted by DarkPony

- Transmutation Stones (combining two items, new bonusses)

[Edited for brevity]

I was under the impression that the transmutation stone was a way to combine the stats of one item with the appearance of another. I've got a Shiny Sword of Dullness and a Cardboard Sword of Huge Stats... by using the stone, I can end up with a Shiny Sword of Huge Stats. (Or vice versa, if you swapped the order accidentally, I guess.)

You are right. Didn't read that on properly. Thanks.

  ambvai

Novice Member

Joined: 6/21/06
Posts: 17

3/22/12 2:37:13 AM#132
Originally posted by Connmacart
I really wish people would stop making wild speculative posts about what these items will mean for the actual game. Without context YOU DO NOT KNOW. We don't know if there are similar items ingame. We don't know what their exact function is. 

Let's take a few

Resurrection Orb: 1) Is it to insta res yourself? 2) to insta res someone else? 3) to res entire group?

Instant repair Kit: 1) Does it repair 1 item fully in one go? 2) Does it repair everything?

Mystic key: 1) Is it a special skeleton key? 2) Is it a normal key but with more uses? 3) Is it for special chests only?

I can go on for a while, but freaking out over this is moronic at this point.

Well- info from Rather Believable Sources answer [or 'very strongly imply'] most of those questions, at least for the current beta.

What it means for 'the actual game', assuming what it launches with as opposed beta... who knows.

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

3/22/12 2:37:19 AM#133
Originally posted by Connmacart
Originally posted by Bunks

Here is a incomlete list price is in gems

12 slot bag - 300gems
Character slot- 800
Asuran Bank portal- 35
Carnival Ringmaster hat-200
Cooks outfit-700
Craft boost-150
Dye Box-150
Exp boost-150
Transmutation stone-50
Fine Transmutation stone-100
Magic find boost(chance to get rare items found)
Karma Boost-75
Scholars outfit-300
Pirate mate outfit-700
Instant repair kit-70
Perffect salvage kit-35
Ressurect Orb-250
Loot bag -70
Magic plant food- 120
Megaphone -75
mystic key-120

 

this is all so far

I really wish people would stop making wild speculative posts about what these items will mean for the actual game. Without context YOU DO NOT KNOW. We don't know if there are similar items ingame. We don't know what their exact function is. 

Let's take a few

Resurrection Orb: 1) Is it to insta res yourself? 2) to insta res someone else? 3) to res entire group?

Instant repair Kit: 1) Does it repair 1 item fully in one go? 2) Does it repair everything?

Mystic key: 1) Is it a special skeleton key? 2) Is it a normal key but with more uses? 3) Is it for special chests only?

I can go on for a while, but freaking out over this is moronic at this point.

I highly doubt anyone is "freaking out" but if you can't see how that list leads some to speculate how things may unfold upon launch then I'm not sure what to tell you. Not a hard jump to see how some items if left in play will be if you have encountered them in other games, seen how much gold comes from the ample videos out there, and the comparable gem cost for the item.

If anyone seems to be jumping to conclusions frankly from your response it is you based on what has been made available.

I doubt most are looking for their pitchforks but seems perfectly reasonable to me that this would raise some eyebrows.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  romanator0

Novice Member

Joined: 12/02/10
Posts: 2425

3/22/12 2:38:26 AM#134
Originally posted by DarkPony
Originally posted by Wickedjelly
Originally posted by Corehaven

Few thing stand out to me that are alarming on that list:

mystic key - Seriously, we're gonna have lock boxes that cannot be opened without one of these? Seems like complete bullshit to me.

Magic found boost - Also incredibly lame for obvious reasons

Instant repair kit - You gotta be fucking kidding me. This out of all seems the most ridiculous

Perfect salvage kit - Sounds incredibly reminiscent of many f2p games that have this and if you don't use one ends up giving you shit the majority of the time

Megaphone - Why is this even needed? Is it an aestheic item of are they going to pull that bullshit where you have to use a megaphone to talk cross zone or world?

12 loot bag - Better be feasible to get these in game outside of those that want to prep out from the word go.

Gotta say, I don't feel near as comfortable with their cash shop with this revelation as I did before. Some of these seem perfectly reasonable while others appear to be complete bullshit.

Hope they use the beta to rethink or revamp some of these.

 

Umphf, yeah. All kinds of RNG stuff too:

- Transmutation Stones (combining two items, new bonusses)

There isn't any RNG or bonuses in transmutation stones and there never has been. Do your basic research.

http://wiki.guildwars2.com/wiki/Transmutation_Stone

- Loot Bags (the hard core gambler can get 5 or 10 for a discount

Any loot obtainable from this is still available in game.Yes it's something to be wary of but it isn't something that's gamebreaking.

- Mystic key

This is only a problem if it's not available in the game and ArenaNet did say everything in the shop was available in the game.

- Dye Box

Dyes are purely cosmetic and are obtainable in game.

- Minis (?)

They're mini-pets. 'Nuff said.

- Perfect Salvage Kits ..

Don't see anything wrong with this. It's completely possibly to go from level 1 to 80 without ever needing to repair your armor and even then it's cheap as it is.

All of those yield random stuff results.

GambleWars2 anyone?

Hardly.

Apparently also more gear oriented that people said it would be.

Once again: hardly. There is still a gear plateau so there won't be anybody with über 1337 gear.

Makes sense because GW1 had this built in "quest for the best bonusses" as well.

Not surprised to see you of all people jumping to conclusions. And ill-informed and poorly thought out ones at that.

  Classicstar

Apprentice Member

Joined: 12/02/04
Posts: 2245

3/22/12 2:39:40 AM#135

Make a POLL and send it to Arenanet:

What do you want:

A - Wallet player Pay2Win?

B - Real actually playing player Play2Win?

I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more...
Playing:Skyrim-dishonered and deusex revelations at moment.
Bought AoE 2 HD but not yet played.
No mmorpgs for while.

  evicton

Hard Core Member

Joined: 6/21/11
Posts: 383

3/22/12 2:40:01 AM#136
Originally posted by Connmacart
Originally posted by Bunks

Here is a incomlete list price is in gems

12 slot bag - 300gems
Character slot- 800
Asuran Bank portal- 35
Carnival Ringmaster hat-200
Cooks outfit-700
Craft boost-150
Dye Box-150
Exp boost-150
Transmutation stone-50
Fine Transmutation stone-100
Magic find boost(chance to get rare items found)
Karma Boost-75
Scholars outfit-300
Pirate mate outfit-700
Instant repair kit-70
Perffect salvage kit-35
Ressurect Orb-250
Loot bag -70
Magic plant food- 120
Megaphone -75
mystic key-120

 

this is all so far

I really wish people would stop making wild speculative posts about what these items will mean for the actual game. Without context YOU DO NOT KNOW. We don't know if there are similar items ingame. We don't know what their exact function is. 

Let's take a few

Resurrection Orb: 1) Is it to insta res yourself? 2) to insta res someone else? 3) to res entire group?

Instant repair Kit: 1) Does it repair 1 item fully in one go? 2) Does it repair everything?

Mystic key: 1) Is it a special skeleton key? 2) Is it a normal key but with more uses? 3) Is it for special chests only?

I can go on for a while, but freaking out over this is moronic at this point.

Actually from the screenshots that are on guru the mystic key is for the cardassian lock boxes that drop randomly throughout the world.

  Raekon

Advanced Member

Joined: 3/05/04
Posts: 549

3/22/12 2:40:32 AM#137

People tend to forget a few things:

 

- various types of salvage kits are already existing in GW1 and no matter what type you are using you can get either crap or something good with barely any difference.

If the perfect one should have a higher percentage of success so be it. Nothing game breaking there in my opinion cause no matter what none of these items are effecting the pvp side of the game.

 

- instant repair kits might be available in game but more rare so people have the choice to either get them in game or use the trading system to get them from the shop OR buy them directly from the shop.

No matter what, by the waypoints possibility, you can still travel fast to a npc and get your stuff repaired there.

No real nessecity there.

- a ressurection orb might be helpful when you are soloing and don't wanna travel back (lazyness?) so it's only a small time saver for people that don't wanna travel back in a few clicks.

 

- boost stuff are present in GW1 and work in PvE for a limited time only, giving bonuses for like 10 to 30 minutes and I don't see a difference on these ones.

With the leveling line the game has and with the option to be scaled up on level 80 automatically or sidekick system, the xp boost doesn't make much sense anyway.

It's just an option to help people that can play only at weekends or only like 1-2 times a week.

For a normal or a hardcore player not needed at all.

- The items you can buy with Kama are untradeable and doesn't give you  ANY advantages in pvp again so I don't understand why people complain about the kama boost either.

To me it looks that they added such things for people that can't play much so they can progress faster in their limited game time, not for a normal or a hardcore player that plays several hours daily.

- the keys for the "mystery boxes" sounds like the keys in gw1 that you can buy from npcs aswell.

Mystery or not, most purple or gold items that dropped out of these boxes weren't worth the key in the first place so it was more for people that like to gamble or are too curious what a box holds. Nothing nessecary either.

Even if these boxes would drop some extra items that are only available through the box, they could be untradeable.

If they should be tradeable then you would still be able to buy them from the market after they popped up there by someone who got them out of a box.

Bottom line: none of these items will give you super gear or something that gives you advantages in pvp like they already stated MANY times.

I could care less if someone hits level 80 faster than I did in pve cause at the time they are rushing through the game using these items, I will be enjoying the world exploring everything and experiencing far more than they did.

They of course have the chance to go back again but their level will be reduced so... not a real time saver there. ^_^

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

3/22/12 2:47:37 AM#138
Originally posted by Raekon

People tend to forget a few things:

 

No...they aren't. Most here aren't saying doom and gloom just commenting on what is being made available least potentially. Lot of maybes from both sides really on how this would play out but to discount either opinion is simply futlie at this point.

This game is not going to play the same way as GW. They have made that very clear. Not sure why some think that simply applies to gameplay and not what is made available via RMT as well.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

3/22/12 2:47:53 AM#139
Originally posted by romanator0
Originally posted by DarkPony
Originally posted by Wickedjelly
Originally posted by Corehaven

Few thing stand out to me that are alarming on that list:

mystic key - Seriously, we're gonna have lock boxes that cannot be opened without one of these? Seems like complete bullshit to me.

Magic found boost - Also incredibly lame for obvious reasons

Instant repair kit - You gotta be fucking kidding me. This out of all seems the most ridiculous

Perfect salvage kit - Sounds incredibly reminiscent of many f2p games that have this and if you don't use one ends up giving you shit the majority of the time

Megaphone - Why is this even needed? Is it an aestheic item of are they going to pull that bullshit where you have to use a megaphone to talk cross zone or world?

12 loot bag - Better be feasible to get these in game outside of those that want to prep out from the word go.

Gotta say, I don't feel near as comfortable with their cash shop with this revelation as I did before. Some of these seem perfectly reasonable while others appear to be complete bullshit.

Hope they use the beta to rethink or revamp some of these.

 

Umphf, yeah. All kinds of RNG stuff too:

- Transmutation Stones (combining two items, new bonusses)

There isn't any RNG or bonuses in transmutation stones and there never has been. Do your basic research.

http://wiki.guildwars2.com/wiki/Transmutation_Stone

- Loot Bags (the hard core gambler can get 5 or 10 for a discount

Any loot obtainable from this is still available in game.Yes it's something to be wary of but it isn't something that's gamebreaking.

- Mystic key

This is only a problem if it's not available in the game and ArenaNet did say everything in the shop was available in the game.

- Dye Box

Dyes are purely cosmetic and are obtainable in game.

- Minis (?)

They're mini-pets. 'Nuff said.

- Perfect Salvage Kits ..

Don't see anything wrong with this. It's completely possibly to go from level 1 to 80 without ever needing to repair your armor and even then it's cheap as it is.

All of those yield random stuff results.

GambleWars2 anyone?

Hardly.

Apparently also more gear oriented that people said it would be.

Once again: hardly. There is still a gear plateau so there won't be anybody with über 1337 gear.

Makes sense because GW1 had this built in "quest for the best bonusses" as well.

Not surprised to see you of all people jumping to conclusions. And ill-informed and poorly thought out ones at that.

I already editted the post to reflect my Transmutation Stone misconception. It seems we were both wrong on Perfect Salvage Kits too, as it yields mats, rather than new bonusses (which I had wrong) but it doesn't repair your stuff either, like you suggest.

Still leaves a few RNG'ish things, though. Wonder how many people will contract Lootbagitis.

  Distopia

Drifter

Joined: 11/22/05
Posts: 12049

Give it a rest

3/22/12 2:54:00 AM#140
Originally posted by Connmacart
 

I really wish people would stop making wild speculative posts about what these items will mean for the actual game. Without context YOU DO NOT KNOW. We don't know if there are similar items ingame. We don't know what their exact function is. 

Let's take a few

Resurrection Orb: 1) Is it to insta res yourself? 2) to insta res someone else? 3) to res entire group?

Instant repair Kit: 1) Does it repair 1 item fully in one go? 2) Does it repair everything?

Mystic key: 1) Is it a special skeleton key? 2) Is it a normal key but with more uses? 3) Is it for special chests only?

I can go on for a while, but freaking out over this is moronic at this point.

Some will never get it, what better time is there to bring up concerns? Right now is the time to make your voice heard, why do you think they're testing this stuff in game soon? They want feedback on these things now, as it's when they can best use it. Hence the blogs/posts on the topic...

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

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