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General Gaming  » BioWare Admits Fans "Needed More Closure, More Answers" from Mass Effect 3 Ending

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112 posts found
  Zairu

Novice Member

Joined: 1/09/09
Posts: 493

Yes, this is a personal attack.

3/21/12 2:49:33 AM#61
Originally posted by firefly2003

As more and more gamers complete Mass Effect 3, the amount of internet rage directed against the RPG's controversial ending is quickly reaching boiling point. In an attempt to sooth this increasingly rabid fan anger, executive producer Casey Hudson has written a lengthy post on the official BioWare forums. While he doesn't go so far as to promise the studio will change the ending, he does hint that BioWare is developing new DLC and that players' "insights and constructive feedback will help determine what that content should be." Hmm... interesting.

The full, spoiler-free post can be viewed here, but this is the part that grabbed my attention:

"We've had some incredibly positive reactions to Mass Effect 3... But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories — and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.

I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans — not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. our feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.

So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we'll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you'll hear of Commander Shepard."

So... what does that all mean? We can only speculate, but it seems BioWare might just be open to altering the ending with DLC after all. All we can do is wait and see, but it does sound like a promising indication.

Thanks, Kotaku.

 

 please explain to me in detail the problems with the ending, without words like 'sucked', and the like.

i'm just curious, because i am a huge fan of storyline, and as someone who only watched the games being played (by my roomate) i am in the dark as to why the ending was so bad. all i have seen are answers like, it sucked,  everyone died, and , they did not answer everything.

to that i say-

'sucks' - is opinion.

'too many people died' - makes for good epic sagas. most eastern tales end in death, which is much more profound than a cheesy happy ending (suited for children).

'unanswered questions' - has always been a part of sci-fi/fantasy. sometimes, it can even be the best part, because it is the part that you as a fan truly own. those unawnswered questions are all yours, and it is up to your imagination to play with. that should be one of the best parts. that is... unless you have ZERO imagination.

 

oh wait... the kid...

the kid was not real. he was a psycological manifesation projected on Shepard by a sentient creator being (god). if you didn't pick up on that, go ahead and give up on stories. they are not for you if you require everything to have a bold-faced sign pointing at it.

 

'The Book of the Art' was a series by Clive Barker. the 2nd book (published in 1995) ended with a pretty big cliffhanger. a third book has never been made (or at least published or spoken of). the writer eventually (years later) admitted that he will never write it. the third book is our lives. the awesome thing about this is, before he ever said that, a friend and i agreed that the conclusion WAS our own lives, and that he would never write it. we were right. i mention this series because, stories are usually more profound than the imagination-lacking crybabies that don't understand them.

 

  UsualSuspect

Hard Core Member

Joined: 11/01/04
Posts: 1216

3/21/12 3:12:33 AM#62
Originally posted by Zairu

 please explain to me in detail the problems with the ending, without words like 'sucked', and the like.

i'm just curious, because i am a huge fan of storyline, and as someone who only watched the games being played (by my roomate) i am in the dark as to why the ending was so bad. all i have seen are answers like, it sucked,  everyone died, and , they did not answer everything.

to that i say-

'sucks' - is opinion.

'too many people died' - makes for good epic sagas. most eastern tales end in death, which is much more profound than a cheesy happy ending (suited for children).

'unanswered questions' - has always been a part ofdsci-fi/fantasy

 

oh wait... the kid...

the kid was not real. he was a psycological manifesation projected on Shepard by GOD. if you didn't pick up on that, go ahead and give up on stories. they are not for you...

Firstly, it didn't gel right, it was like they had one writer through all 3 games then at the end they hired a completely different writer who only knew the basics of the ME universe. The ending was like watching Starship Troopers and then getting a 2001: A Space Odyssey ending to it. It just didn't fit.

Secondly, the complete lack of anything else you've done through the games playing any part in the ending. After uniting warring factions, bringing the galaxy together, fighting through a suicide mission and defeating multiple Reapers to get to this point, it all comes down to, "Select A, B or C.". Everything you've done previous doesn't matter. The biggest problem with that is it makes the other two games pointless as, once you've completed ME3, you realise that your choices ultimately don't matter, that you're always going to end up standing in a weird place in the Citadel and choosing A, B or C.

Thirdly, plot holes so big planets get sucked into them.

  thexrated

Novice Member

Joined: 11/26/04
Posts: 1379

3/21/12 3:20:53 AM#63

The endings were fine. I would have love to see more information how everyone ended up based on your decisions and so on...even if they were not happy conclusions (like they usually have done in Bioware games). 

Essentially, the story in Mass Effect was all about journey and not the destination. It was a good ending for the series as a whole.

"The person who experiences greatness must have a feeling for the myth he is in."

  Toxia

Advanced Member

Joined: 7/25/09
Posts: 1289

3/21/12 3:25:25 AM#64
Originally posted by firefly2003
 

As more and more gamers complete Mass Effect 3, the amount of internet rage directed against the RPG's controversial ending is quickly reaching boiling point. In an attempt to sooth this increasingly rabid fan anger, executive producer Casey Hudson has written a lengthy post on the official BioWare forums. While he doesn't go so far as to promise the studio will change the ending, he does hint that BioWare is developing new DLC and that players' "insights and constructive feedback will help determine what that content should be." Hmm... interesting.

It better be FREE damn DLC. That's all i have to say about it. IF they indeed acknowledge that their endings blew chunks, and try to charge us for it, they'll lose many customers. They have already lost me, i won't be looking at anything with biowares name on it anymore, just off the fact they TRIED to stick us with these shit endings.

The Deep Web is sca-ry.

  Zairu

Novice Member

Joined: 1/09/09
Posts: 493

Yes, this is a personal attack.

3/21/12 3:35:00 AM#65
Originally posted by UsualSuspect
Originally posted by Zairu

 

Firstly, it didn't gel right, it was like they had one writer through all 3 games then at the end they hired a completely different writer who only knew the basics of the ME universe. The ending was like watching Starship Troopers and then getting a 2001: A Space Odyssey ending to it. It just didn't fit.

Secondly, the complete lack of anything else you've done through the games playing any part in the ending. After uniting warring factions, bringing the galaxy together, fighting through a suicide mission and defeating multiple Reapers to get to this point, it all comes down to, "Select A, B or C.". Everything you've done previous doesn't matter. The biggest problem with that is it makes the other two games pointless as, once you've completed ME3, you realise that your choices ultimately don't matter, that you're always going to end up standing in a weird place in the Citadel and choosing A, B or C.

Thirdly, plot holes so big planets get sucked into them.

 

maybe i just see all the parables in the overall plot so thats why i liked what i saw. again, i never played any ME games, but i plan to get into them eventually. still. i have heard a lot of talk about 'plot gaps'. i am curious to what they are. genuinely. fill me in please.

kid- projection of god

reapers-  angels. read a bit of revelations and this makes sense.

shepard - messiah. they even call him.... shepard... it seems pretty laid out to me. it was never his name. it was what he was later known as, because he gathered the entire galaxy, and led them into battle against god's archangels, a battle that he can not win, but he must do to prove to god that they are worthy to live, and not wiped out by the repeating cycle of the universe.

note - i am not religious, however i am fascinated by all myths. i'm not really picky when it comes to mythology.

are you still pissed because you don't know where the reapers came from? they are angels. seriously, this theme has actually been way overdone in japanese cartoons. huge, powerful, sentient space machines are angels in many stories. and angels come from heaven. are the people mad that they did not get to see heaven? well... many stories don't ever actually give you heaven, they just hint that it is there

.

  Ceridith

Novice Member

Joined: 11/24/09
Posts: 3001

The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.

3/21/12 7:50:19 AM#66
Originally posted by UsualSuspect
Originally posted by Zairu

 please explain to me in detail the problems with the ending, without words like 'sucked', and the like.

i'm just curious, because i am a huge fan of storyline, and as someone who only watched the games being played (by my roomate) i am in the dark as to why the ending was so bad. all i have seen are answers like, it sucked,  everyone died, and , they did not answer everything.

to that i say-

'sucks' - is opinion.

'too many people died' - makes for good epic sagas. most eastern tales end in death, which is much more profound than a cheesy happy ending (suited for children).

'unanswered questions' - has always been a part ofdsci-fi/fantasy

 

oh wait... the kid...

the kid was not real. he was a psycological manifesation projected on Shepard by GOD. if you didn't pick up on that, go ahead and give up on stories. they are not for you...

Firstly, it didn't gel right, it was like they had one writer through all 3 games then at the end they hired a completely different writer who only knew the basics of the ME universe. The ending was like watching Starship Troopers and then getting a 2001: A Space Odyssey ending to it. It just didn't fit.

Secondly, the complete lack of anything else you've done through the games playing any part in the ending. After uniting warring factions, bringing the galaxy together, fighting through a suicide mission and defeating multiple Reapers to get to this point, it all comes down to, "Select A, B or C.". Everything you've done previous doesn't matter. The biggest problem with that is it makes the other two games pointless as, once you've completed ME3, you realise that your choices ultimately don't matter, that you're always going to end up standing in a weird place in the Citadel and choosing A, B or C.

Thirdly, plot holes so big planets get sucked into them.

Per the highlighted, that's not exactly what happened, but it was close...

Writer ME1: Drew Karpyshyn

Writers ME2: Drew Karpyshyn & Mac Walters

Writers ME3: Mac Walters (Lead) & Neil Pollner (Senior)

Had Drew continued on as the lead writer and had the same creative control, per what was leaked as his intended ending and reasoning for the Reapers to do what they do... his ending would have made a hell of a lot more sense and concluded the series properly.

  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

3/21/12 8:28:11 AM#67
Originally posted by Zairu
Originally posted by firefly2003

As more and more gamers complete Mass Effect 3, the amount of internet rage directed against the RPG's controversial ending is quickly reaching boiling point. In an attempt to sooth this increasingly rabid fan anger, executive producer Casey Hudson has written a lengthy post on the official BioWare forums. While he doesn't go so far as to promise the studio will change the ending, he does hint that BioWare is developing new DLC and that players' "insights and constructive feedback will help determine what that content should be." Hmm... interesting.

The full, spoiler-free post can be viewed here, but this is the part that grabbed my attention:

"We've had some incredibly positive reactions to Mass Effect 3... But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories — and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.

I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans — not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. our feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.

So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we'll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you'll hear of Commander Shepard."

So... what does that all mean? We can only speculate, but it seems BioWare might just be open to altering the ending with DLC after all. All we can do is wait and see, but it does sound like a promising indication.

Thanks, Kotaku.

 

 please explain to me in detail the problems with the ending, without words like 'sucked', and the like. 

This is personally for me the straw that borke the camels back

Also SPOILERS:

 

In "The Arrival" DLC for ME2 we saw a Mass Effect Relay (MER) get destroyed and go Supernova (taking out the whole solar system including the sun). Additionally we had that fact sprinkled thorugh all of the DLC and other games. This is a continuity fact.

 

In all the endings of ME3 the Mass Effect Relay-network gets destroyed (afaik you see them blow up in all endings) taking out every star-system that a Mass Effect Relay was in.

But we also know that MER are almost exclusively in systems where life is because a. it makes the job of the reapers easier and b. you cant reach star-systems via ME-universe FTL in reasonable times, so colonies do not get established outside the MER-network.

 

Given these facts, all endings erradicate all sapient life in the galaxy, no matter if its by the reapers or all MERs going supernova. Ergo no matter what you choose, it does not change the end-result and actually -accomplishes- the goal of the reapers (erradicating all life in the galaxy).

The only consolation-prize (in 100% completion mode) is the Normandy that got forced out of a jump and crashes on a planet, making the crew of the normandy the -only- surivors of the galaxy (which will not continue to survive due to civilization-bottle-necking, inbreeding and a too small population-size).

 

This is not a bitter-sweet ending, this is the "bad" ending in 3 variations.

Everyone is dead, or soon will be, so what did your choices and your struggles matter? Nothing.

With 10 minutes of cutscenes you invalidated 100+ hours of playtime across three games.

This isn't even LOST, at least there The Island didn't go supernova and explode the Earth and kill everyone.

 

I have nothing about tragic endings for a protagonist and his companions, but killing off -EVERYONE-? Complete and utter ARMAGEDDON? Ending -ALL LIFE-?

Thats not dark and edgy, its sadistic.

  Atlan99

Advanced Member

Joined: 8/07/08
Posts: 1355

3/21/12 9:15:04 AM#68
Originally posted by Zairu
Originally posted by UsualSuspect

 

maybe i just see all the parables in the overall plot so thats why i liked what i saw. again, i never played any ME games, but i plan to get into them eventually. still. i have heard a lot of talk about 'plot gaps'. i am curious to what they are. genuinely. fill me in please.

kid- projection of god

reapers-  angels. read a bit of revelations and this makes sense.

shepard - messiah. they even call him.... shepard... it seems pretty laid out to me. it was never his name. it was what he was later known as, because he gathered the entire galaxy, and led them into battle against god's archangels, a battle that he can not win, but he must do to prove to god that they are worthy to live, and not wiped out by the repeating cycle of the universe.

note - i am not religious, however i am fascinated by all myths. i'm not really picky when it comes to mythology.

are you still pissed because you don't know where the reapers came from? they are angels. seriously, this theme has actually been way overdone in japanese cartoons. huge, powerful, sentient space machines are angels in many stories. and angels come from heaven. are the people mad that they did not get to see heaven? well... many stories don't ever actually give you heaven, they just hint that it is there

.

My interpretation of the ending is a cliffhanger followed by an advertisement to buy the "ending" at a later date. I firmly believe Bioware pulled a bait and switch on the consumer.

There strategy was to get people talking about the ending to generate hype and to later release DLC that players would line up to pay for.

For me this is the last straw. The Bioware brand in my mind has been tarnished enough that I have went from an "immediate buy", to never spending another dollar on a Bioware product.

  alkarionlog

Hard Core Member

Joined: 3/19/09
Posts: 997

3/21/12 9:40:57 AM#69
Originally posted by Ceridith
Originally posted by UsualSuspect
Originally posted by Zairu

 please explain to me in detail the problems with the ending, without words like 'sucked', and the like.

i'm just curious, because i am a huge fan of storyline, and as someone who only watched the games being played (by my roomate) i am in the dark as to why the ending was so bad. all i have seen are answers like, it sucked,  everyone died, and , they did not answer everything.

to that i say-

'sucks' - is opinion.

'too many people died' - makes for good epic sagas. most eastern tales end in death, which is much more profound than a cheesy happy ending (suited for children).

'unanswered questions' - has always been a part ofdsci-fi/fantasy

 

oh wait... the kid...

the kid was not real. he was a psycological manifesation projected on Shepard by GOD. if you didn't pick up on that, go ahead and give up on stories. they are not for you...

Firstly, it didn't gel right, it was like they had one writer through all 3 games then at the end they hired a completely different writer who only knew the basics of the ME universe. The ending was like watching Starship Troopers and then getting a 2001: A Space Odyssey ending to it. It just didn't fit.

Secondly, the complete lack of anything else you've done through the games playing any part in the ending. After uniting warring factions, bringing the galaxy together, fighting through a suicide mission and defeating multiple Reapers to get to this point, it all comes down to, "Select A, B or C.". Everything you've done previous doesn't matter. The biggest problem with that is it makes the other two games pointless as, once you've completed ME3, you realise that your choices ultimately don't matter, that you're always going to end up standing in a weird place in the Citadel and choosing A, B or C.

Thirdly, plot holes so big planets get sucked into them.

Per the highlighted, that's not exactly what happened, but it was close...

Writer ME1: Drew Karpyshyn

Writers ME2: Drew Karpyshyn & Mac Walters

Writers ME3: Mac Walters (Lead) & Neil Pollner (Senior)

Had Drew continued on as the lead writer and had the same creative control, per what was leaked as his intended ending and reasoning for the Reapers to do what they do... his ending would have made a hell of a lot more sense and concluded the series properly.

so since they made the stupid mistake the change the writer we get this crap? also it make us belive mac walers don't know how to write, since me1 was better then the 2 so.... it explain a lot really, so now bioware reinvite Drew, like please save us and sell a dlc with a new ending, and the best part is we will have people happy to pay then for this ....... thing.

 

ah world, the more I know, more I want it to end.

FOR HONOR, FOR FREEDOM.... and for some money.

  Dragim

Apprentice Member

Joined: 1/30/04
Posts: 842

3/21/12 9:44:24 AM#70

It's ok!  That is what $10-$15 DLC is for!  And I am also sure that there will be oodles and oodles of it!  Lucky you guys!

I am entitled to my opinions, misspellings, and grammatical errors.

  Dekron

Old School

Joined: 10/01/03
Posts: 9540

3/21/12 10:52:21 AM#71

As I said above, I didn't have an issue with the ending, I only wanted to know the history of the citadel/reapers.

Starting with Arrival DLC, I thought Shepard was being indoctrinated. You could tell throughout ME3 too. I just read this article and everything listed in it was what I was seeing (video included). So, if you think you were screwed out of an ending, you are wrong.

http://www.forbes.com/sites/insertcoin/2012/03/21/did-the-real-mass-effect-3-ending-go-over-everyones-heads/

Yes, there is probably a DLC to continue the ending. Why? Because you did not actually destroy the Reapers. Yes, all endings you "wake up". You are not dead for choosing control or choosing synthesis. You wake up fully indoctrinated. If you choose to destroy the Reapers, you wake up as Shepard. Take careful notice of where you wake up....you are in the rubble of the conduit with the beam still functioning.

Now, imagine the DLC for this - it has the potential to branch off into two paths - you awaken as a fully indoctrinated Shepard, the baddest mother fucker in the galaxy, now serving as a Reaper agent, or you wake up still able to tell the Reapers to fuck off and continue the path to destroy them.

To me, that sounds like worthy DLC.

  alkarionlog

Hard Core Member

Joined: 3/19/09
Posts: 997

3/21/12 10:56:05 AM#72
Originally posted by Dekron

As I said above, I didn't have an issue with the ending, I only wanted to know the history of the citadel/reapers.

Starting with Arrival DLC, I thought Shepard was being indoctrinated. You could tell throughout ME3 too. I just read this article and everything listed in it was what I was seeing (video included). So, if you think you were screwed out of an ending, you are wrong.

http://www.forbes.com/sites/insertcoin/2012/03/21/did-the-real-mass-effect-3-ending-go-over-everyones-heads/

Yes, there is probably a DLC to continue the ending. Why? Because you did not actually destroy the Reapers. Yes, all endings you "wake up". You are not dead for choosing control or choosing synthesis. You wake up fully indoctrinated. If you choose to destroy the Reapers, you wake up as Shepard. Take careful notice of where you wake up....you are in the rubble of the conduit with the beam still functioning.

Now, imagine the DLC for this - it has the potential to branch off into two paths - you awaken as a fully indoctrinated Shepard, the baddest mother fucker in the galaxy, now serving as a Reaper agent, or you wake up still able to tell the Reapers to fuck off and continue the path to destroy them.

To me, that sounds like worthy DLC.

to me its sound like a desperated try to grab more money

FOR HONOR, FOR FREEDOM.... and for some money.

  Dekron

Old School

Joined: 10/01/03
Posts: 9540

3/21/12 11:01:38 AM#73
Originally posted by alkarionlog
Originally posted by Dekron

As I said above, I didn't have an issue with the ending, I only wanted to know the history of the citadel/reapers.

Starting with Arrival DLC, I thought Shepard was being indoctrinated. You could tell throughout ME3 too. I just read this article and everything listed in it was what I was seeing (video included). So, if you think you were screwed out of an ending, you are wrong.

http://www.forbes.com/sites/insertcoin/2012/03/21/did-the-real-mass-effect-3-ending-go-over-everyones-heads/

Yes, there is probably a DLC to continue the ending. Why? Because you did not actually destroy the Reapers. Yes, all endings you "wake up". You are not dead for choosing control or choosing synthesis. You wake up fully indoctrinated. If you choose to destroy the Reapers, you wake up as Shepard. Take careful notice of where you wake up....you are in the rubble of the conduit with the beam still functioning.

Now, imagine the DLC for this - it has the potential to branch off into two paths - you awaken as a fully indoctrinated Shepard, the baddest mother fucker in the galaxy, now serving as a Reaper agent, or you wake up still able to tell the Reapers to fuck off and continue the path to destroy them.

To me, that sounds like worthy DLC.

to me its sound like a desperated try to grab more money

I agree they want more money. I didn't say that. However, you could say the same thing for each part of the game. Why didn't they just complete the entire series in one game instead of a trilogy? Money? Time? Story?

 

 

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

3/21/12 11:03:17 AM#74
Originally posted by Dekron

As I said above, I didn't have an issue with the ending, I only wanted to know the history of the citadel/reapers.

Starting with Arrival DLC, I thought Shepard was being indoctrinated. You could tell throughout ME3 too. I just read this article and everything listed in it was what I was seeing (video included). So, if you think you were screwed out of an ending, you are wrong.

http://www.forbes.com/sites/insertcoin/2012/03/21/did-the-real-mass-effect-3-ending-go-over-everyones-heads/

Yes, there is probably a DLC to continue the ending. Why? Because you did not actually destroy the Reapers. Yes, all endings you "wake up". You are not dead for choosing control or choosing synthesis. You wake up fully indoctrinated. If you choose to destroy the Reapers, you wake up as Shepard. Take careful notice of where you wake up....you are in the rubble of the conduit with the beam still functioning.

Now, imagine the DLC for this - it has the potential to branch off into two paths - you awaken as a fully indoctrinated Shepard, the baddest mother fucker in the galaxy, now serving as a Reaper agent, or you wake up still able to tell the Reapers to fuck off and continue the path to destroy them.

To me, that sounds like worthy DLC.

I call that screwing the customer over and ruining your own name.

Also you are wrong only the ending where you destroy the reapers shows you alive.

They screwed up the ending simple as that. They could have had the exact same end sequence, but instead of choosing a b or c, your choices throughout the game should have determined the outcome of the ending. That in itself would have reduced the negativity about the ending by atleast 50%, since your choices would have mattered.

  Dekron

Old School

Joined: 10/01/03
Posts: 9540

3/21/12 11:14:06 AM#75
Originally posted by Connmacart
Originally posted by Dekron

As I said above, I didn't have an issue with the ending, I only wanted to know the history of the citadel/reapers.

Starting with Arrival DLC, I thought Shepard was being indoctrinated. You could tell throughout ME3 too. I just read this article and everything listed in it was what I was seeing (video included). So, if you think you were screwed out of an ending, you are wrong.

http://www.forbes.com/sites/insertcoin/2012/03/21/did-the-real-mass-effect-3-ending-go-over-everyones-heads/

Yes, there is probably a DLC to continue the ending. Why? Because you did not actually destroy the Reapers. Yes, all endings you "wake up". You are not dead for choosing control or choosing synthesis. You wake up fully indoctrinated. If you choose to destroy the Reapers, you wake up as Shepard. Take careful notice of where you wake up....you are in the rubble of the conduit with the beam still functioning.

Now, imagine the DLC for this - it has the potential to branch off into two paths - you awaken as a fully indoctrinated Shepard, the baddest mother fucker in the galaxy, now serving as a Reaper agent, or you wake up still able to tell the Reapers to fuck off and continue the path to destroy them.

To me, that sounds like worthy DLC.

 

Also you are wrong only the ending where you destroy the reapers shows you alive.

No, I am not. That was my first choice, and I took the breath (I did after each choice). If you didn't live, you screwed up along the path somewhere. I had 100% war assets and 100% galactic readiness going into the final battle.

The other stuff was a matter of opinion. Your actions did effect the game and they were some damned tough choices. Fuck, I had to let Tali die to choose the Geth living? That sucked, but that's what it's all about. It's a game about sacrifices. I thought allying with a fully realized AI was worth sacrificing Shepard's hard on for Tali (Ashley was my choice anyways).

The "ending" is neutral to choices over the series. Your pick is determined by your willpower against indoctrination, not whether you were Paragon or Renegade. Either side of the spectrum you were still against the Reapers taking control. The choices you made throughout the game were about the lives you affected along the way, not how the game ended. Surely people never believed they had a customizable ending.

It's my opinion, and you may not agree with it, but I am hoping there is a DLC for the scenario I proposed above.

  Gorilla

Old School

Joined: 6/07/04
Posts: 2218

3/21/12 11:22:01 AM#76

Gotta love EA, $20 for a satisfactory ending yay.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2828

The Critical Hit Pretzel!

3/21/12 11:23:30 AM#77

Somewhat Satisfying ending costs you $20... then $20 for more moderately satisfying ending. 

  wartyxwt

Novice Member

Joined: 4/17/10
Posts: 181

3/21/12 11:23:31 AM#78

I needed 90% more of the time not spent ducking behind a wall and shooting while covered far more than a good ending.

  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

3/21/12 1:02:15 PM#79
Originally posted by Dekron
Originally posted by alkarionlog
Originally posted by Dekron

As I said above, I didn't have an issue with the ending, I only wanted to know the history of the citadel/reapers.

Starting with Arrival DLC, I thought Shepard was being indoctrinated. You could tell throughout ME3 too. I just read this article and everything listed in it was what I was seeing (video included). So, if you think you were screwed out of an ending, you are wrong.

http://www.forbes.com/sites/insertcoin/2012/03/21/did-the-real-mass-effect-3-ending-go-over-everyones-heads/

Yes, there is probably a DLC to continue the ending. Why? Because you did not actually destroy the Reapers. Yes, all endings you "wake up". You are not dead for choosing control or choosing synthesis. You wake up fully indoctrinated. If you choose to destroy the Reapers, you wake up as Shepard. Take careful notice of where you wake up....you are in the rubble of the conduit with the beam still functioning.

Now, imagine the DLC for this - it has the potential to branch off into two paths - you awaken as a fully indoctrinated Shepard, the baddest mother fucker in the galaxy, now serving as a Reaper agent, or you wake up still able to tell the Reapers to fuck off and continue the path to destroy them.

To me, that sounds like worthy DLC.

to me its sound like a desperated try to grab more money

I agree they want more money. I didn't say that. However, you could say the same thing for each part of the game. Why didn't they just complete the entire series in one game instead of a trilogy? Money? Time? Story? 

Mostly money.

  DJJazzy

Apprentice Member

Joined: 5/18/11
Posts: 2074

3/21/12 1:24:52 PM#80

I think the most disappointing part of the ending (assuming there is no Indoc theory or other rewrite) is that those 10 minutes practically errases, what I thought, a brilliant series of games.

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