| 148 posts found | |
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3/20/12 7:03:31 AM#61
Originally posted by synn It really doesnt look well. Especially with ranked WZs on the horizon. |
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3/20/12 7:25:07 AM#62
My question is...are they making these changes based on PVP play or PVE? If it's PVP...well here we see the inherent problem of trying to balance an MMORPG that has both PVE and PVP, something suffers. If it's PVE...they are definitely in the wrong, they should be redoing the entire enemy AI and how mobs react. Ah well. |
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3/20/12 7:34:38 AM#63
Only on invited guilds from the guild summit, they're also paying some people to play on the PTS. They need an actual character copy so a larger playerbase can give a large feedback. Lack of active PTS test players is why toolbar change fiasco a few patches ago went through. |
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3/20/12 7:37:18 AM#64
There's no reason PvP and PvE should be balanced together, just separate the mechanics. One day a developer will separate the two (isn't GW2 doing this?).
Haha at DPS Operatives poor guys have been nerfed with almost every patch and they aren't even doing dps worth a crap. |
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3/20/12 7:57:39 AM#65
Originally posted by elocke Thats a 1mil dollar question because changes seem random and dont fit any particular pattern, or aimed at something - DPS classes with highest DPS getting buffs, classes with lowest DPS getting nerfs. |
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3/20/12 8:00:39 AM#66
Originally posted by eddieg50 This
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3/20/12 8:08:31 AM#67
OK... as someone who has a LvL 50 full T2/T3 equipped Mercenary (heal), Assassin (tank) and a Sniper I went to the testserver to look at the stuff they're doing. And yes I've had my characters transfered to the PTS. Assassin tank didn't change at all. Sniper got some overall Crit reduced, which is ok, but... the Mercenary healer... OMG! Let me tell you. The Merc healer allready got some issues with heat in hardmode OPs, especially when it was about healing the group instead of only the tank. And you need to do massive AoE-healing in the OPs. That's the reason we go with two Sorc healers instead, especially as they don't run out of might currently with the right use of skills/rotations. Seriously, the Merc healer totally lost it's capabilty of raid-healing and I allready farm DD-equip, as I'll change after 1.2 hits the live-server due to these changes. Marauders got even stronger with the current PTS-build as they now have two viable hard hitting talenttrees, while Operatives got nerfed even further. Juggernauts can't do 50/50 tank/DD specs anymore, due to re-arrangements of the talentrees, so they got the shaft aswell. It's sad to see, that this patch won't rebalance anything actually but instead imbalance the PvE even more. New hardmode raid-setup will be: 1 Assassin main-tank (still best tank overall due to 60% shield), 2 Sorc heals (only viable healer due to AoE-healing-capabilities), 1 Jugg offtank (mediocre tank/DPS, but 20% armor-debuff), 2 Marauders (high DPS and bloodthirst), 1 Sniper (good DPS and 20% armor-debuff), 1 Merc DD (good DPS and 20% armor-debuff). |
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3/20/12 8:14:49 AM#68
WOW....this is mindblowing...ppl still play this game? |
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3/20/12 8:19:07 AM#69
Originally posted by Vidir Want to know why I think GW2 is screwed from day 1. Anyone quiting any 1 of several pve focused themeparks out say they are quiting because of pvp and going to GW2. Pvp'rs are the bane of develeopers existence in the genre right now. They ruin every single game they touch like a disease. |
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3/20/12 8:39:44 AM#70
Originally posted by mikahr Granted I haven't been following the SWTOR forums in about a month (Has much changed since patch 1.1?) but I have never seen anyone claim that marauder/sentinel were op (or Assassin/Shadow for that matter). All of the complaints I ever saw about op were Sorcerer/Mage being OP. |
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3/20/12 8:49:53 AM#71
Originally posted by Puremallace That's because they bolt the PvP on at the end once they have made the game and try to fix it as they go along, breaking the PvE game thy made in the first place. I wish they would design them properly from the ground up. "i don't waste my time building relationship in games" - nariusseldon |
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3/20/12 12:23:33 PM#72
Well it's obvious the OP things his Op[erative] is OP when he is doing Op[eration]s witch his guild. |
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3/20/12 3:58:11 PM#73
Originally posted by RefMinor Thats pretty much the point. It seems Ilum was slapped on in day or two before launch (since nobody in beta has ever seen it ti seems). Mind boggling is that game is at a quite good place balance wise atm, no big interference needed (but still some twekas adjusements needed) and they decide to "balance the classes" imbalncing it totally in the process *shrug* Maybe they figure it out by the time expansion is out, but i for sure am not going to feed em 15$/month to juggle with the game for no apparent reason. *there are already skills that work differently in PvP and PvE, i wonder why dont they do that with more skills and not screw everyone |
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3/20/12 5:34:40 PM#74
Oh, wow! People say sins are OP (coz of cloack of shadows, their only defensive CD) and sorcs/mercs are fine (totally balanced class with no weaknesses / magic missile spammer, btw their magic missile got nerfed by about 10% so people will have to do more than hit 1 button, oh dear its hard but I'm sure they'll manage), back to good ol' swtor forums full of trolls who play sorcs (and mercs). Also, ever tried not soloing with operative? Some people say they are awesome when they duo with other stealth or ranged class.
p.s. Ilum sucked, most boring sheep pen one can ever imagine, it was only good for imps who got tired of endless huttballs. IZI MODO?! Ha-ha-ha! |
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3/20/12 7:09:11 PM#75
Originally posted by Vesper11 A geared Mara is already the best 1v1 class in the game. |
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3/21/12 12:01:07 PM#76
^ this pretty much, getting pigeonholed into specific class/roles to be able to get through stuff while other classes (or specific builds) get phased out. My 50 operative is a healer (has been since level 28) and healing can be a pain in the ass in certain HM/operations, now mercenaries will feel the pain operatives has been enduring, I'm not even sure if the healing buff operative got even helps.
Not really, sub ran out on monday and I didn't renew. Honestly devs don't know wtf they're doing. |
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3/24/12 8:05:12 PM#77
Originally posted by mikahr made me laugh |
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3/24/12 8:14:54 PM#78
Originally posted by sookster54 w Not really? Guess you don't speak for everyone, do you? |
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3/24/12 8:21:48 PM#79
Originally posted by ktanner3 Yes and it's a shame that devs don't stand their ground against the PVE whiners. |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
3/24/12 8:22:16 PM#80
The sheer volume of changes & their severity means they did a piss-poor job of balance for launch, I'm not convinced that's the case. The way I see it is that content was criticised as being too easy, they decided to change their design philosophy & tighten up the content & make it much harder, these raft of balance changes indicate a bigger change in direction of the game than the developers are communicating to the players. This kind of "setting the difficulty" is something that should have been decided upon pre-launch & during the beta phase, to push through a radical change of direction so early, when the game is bleeding out subs left & right is a huge gamble, it will either save the game's integrity or be the final nail in the coffin, but what is certain is that an awful lot of players are going to get really pissed off & are being told to swallow it. I'm pretty certain they will regret this change of direction at this stage, I think it will backfire & while they think they are saving the game who will it be they will save it for? A tiny niche is who. They did not get the success they were after, this won't get it them either, simple truth is they wasted too much money on voicing every tiny little quest & did not invest enough in the endgame content that retains players, they banked on players recycling content playing alts, they have some of that, but the bigger audience was not interested in that. Time will tell if they are shooting themselves in the foot or not, but I think they are. |