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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Legacy 1.2 unveiled

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62 posts found
  Opapanax

Novice Member

Joined: 10/29/11
Posts: 983

Most Morbid One

3/20/12 9:23:40 AM#41
Originally posted by dubyahite
@Opapanax [Fixed for you]

The legacy stuff is just one of the many features coming in 1.2. This article was just focused on the Legacy system.


Look at the patch notes and you'll see why it took so long.

I can't remember ever seeing an update this large that wasn't an expansion.

Do yourself a favor, learn about what you are commenting on before you post something inflammatory like that. It makes you look More informed and less trollish.

I've been following this game and it's patches just as much as you Dubyahite..

So like Stephen A. Smith on First Take talking to Skip Bayless.... STOP IT!.. JUST! Stop it...

These changes are rather lame and make little sense and even less creativeness. I've read about all the content updates that are coming in with Legacy 1.2; those things are of less concern to me than the mechanic changes coming in. Which is my main concern when looking at the patches for SWTOR and how they could improve the game in my eyes.

Performance issues, broken mechanics, poor game design combined with worse implementation in addition to the other bulletted list of concerns that have been preached about in bundles.

/non-inflammatory remark

ALL LEAD UP TO STAR WARS: THE OLD REPUBLIC SUCKING MEGA-INTERGALATIC SPACE-DUNG! Not AAA barely  AA, only that because it has hundreds of millions of dollars worth of voice acting...

Thank you AVATAR OOPS I mean Bioware!

/end being an ACTUAL troll

Once again I have NO NEED to troll this craptastic title.. It' burries itself under piles upon piles of dogshit weekly. To be concerned with losing credibility over a game like this is silly..

Besides the ones speaking so highly about this game like its HONESTLY a -AAA- Title are the only ones losing any sensability..

I'm well informed on this game probably more than I need to be for not playing any longer and not enjoying my time in the game past my first month + 2 weeks of "forced" gameplay. Which was shorten even more because I myself got in on early release. So I got to see and deal with the issues that others have been bitching about for a bit longer in that regard.

Thank god I wasn't in Beta I would really feel betrayed by this game or just feel plain out stupid for ignoring any concerns back in Beta and that I would've been under the belief of them being fixed.

PM before you report at least or you could just block.

  User Deleted
3/20/12 9:32:51 AM#42
Originally posted by DaRoamer
Originally posted by headphones
 
New Operation

New Flashpoint

New Warzone

Major additions to the crafting professions via schematics, consumables and enhanced reverse engineering

Changes to purple and orange armour to allow full customization

Completely customizable UI

New World Bosses

Class rebalances including overall combat tweaks

Legacy system

Guild banks

New tier of PVP and PVE armour

New social gear

Vanity pets

Combat logs

Armour recolouring system

Huge list of bug fixes

A few of those could be broken down into sub-additions (the legacy additions alone are huge) and I'm sure I'm forgetting stuff.  All of this is rubbish and fluff?

The "it should have been there at launch" argument is ridiculous.  That's implying that they should never add it since it wasn't there at launch.  Whether you feel it should have been in at launch or not is irrelevant, it's being added now so be happy.

Pity they missed the biggest problem,  lack of cross realm LFG or Merge Servers !

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1106

3/20/12 9:52:52 AM#43
Originally posted by Skuz

But having seen the class changes I am seriously disturbed, it looks like they borrowed from the "Mythic book of class balance" AKA - "how to so massively change classes they become unrecognisable to the players" instead of performing small tweaks & assessing the impacts.

I remember Mythic swinging the Nerfbat like it was an Executioners Axe

HASSAN CHOP!

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
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Playing: Skyrim
Following: The Repopulation
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ITS TOO HARD! - Matt Firor (ZeniMax)

  Bardus

Novice Member

Joined: 2/13/12
Posts: 475

3/20/12 12:28:28 PM#44
Originally posted by Ankur

So much hoopla about lore and immersion breaking....what breaks the immersion for me is that enemies reanimate 5 minutes later i kill them..it is like they have unilimited lives? why don't NPC just stay dead once i killed them? that is how it should be just how a human being son of a twilek makes no sense.

*rolls eyes*

If NPCs don't respawn there wouldn't be any NPCs in the game at all LOL. I'm trying to not make fun of you but you must of never played online games before. Goes with the territory, no way out of it.

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 928

3/20/12 12:33:42 PM#45

I find it hilarious when people claim they are adding grinds to an MMO. MMOs are all a grind in the traditional sense. A gear grind, a level grind, a faction grind, it does not matter --its all the same thing. Of coarse they want things to take time in an MMO thats how they get you to pay a monthly fee! Also sidenote--if you wanted SWG 2, sandboxes are more of a grind then themeparks these days ;p 

MMORPGs have lots of grinds and a grind being fun is an opinion you are allowed to have. Automatically dismissing a feature of an MMO because you think it is a grind is absolutely retarded at best. If you don't like that style of gameplay, you should not be playing MMOs. 

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3539

Hipster

3/20/12 12:37:49 PM#46
Originally posted by Bardus
Originally posted by Ankur

So much hoopla about lore and immersion breaking....what breaks the immersion for me is that enemies reanimate 5 minutes later i kill them..it is like they have unilimited lives? why don't NPC just stay dead once i killed them? that is how it should be just how a human being son of a twilek makes no sense.

*rolls eyes*

If NPCs don't respawn there wouldn't be any NPCs in the game at all LOL. I'm trying to not make fun of you but you must of never played online games before. Goes with the territory, no way out of it.

 

There was a group of three standing/sitting motionless every 10metres along the path so you were not far from the last lot when they magically reappeared standing/sitting in the same spot, it's very badly done in my opinion, I agree with Ankur
  DaRoamer

Novice Member

Joined: 5/11/10
Posts: 252

3/20/12 1:00:59 PM#47
Originally posted by BilboDoggins
Originally posted by Paithan
Originally posted by BilboDoggins
Originally posted by Paithan
Originally posted by BilboDoggins

Legacy system is nothing but a "feature" which encourages alt grinding. There is NOTHING innovative about it at all. It doesnt add anything thats not already in the game and most of it is useless fluff or convienence tools.

Oh I get a mailbox in my ship?! Amazing!

A skill I can use every 20 minutes while soloing? So cool!

 

There is no character progression AT ALL provided by the legacy system. Bioware just wants you to play alts and do the exact same content you just did onbly do it 8 times. Hilarious thing is some people will swallow this shit sandwich and be convinced its a fine dining.

 

what a scam

If the legacy issue would add anything more then just fluff that would actually cause imballance issues. Its kinna like the achievement system on WoW it adds nothing for character progression, exept the legacy system is less about making monkeys dance then the WoW achievement system.

(Not really directed at you..) still dieing to hear how 1.2 is bending the lore.

Force choking Smugglers

Bounty Hunters using force lightning

Pureblood Sith Jedi's (lol)

 

That answer your question?

No. Not everyone who is senstive to the force becomes a jedi or sith, even though there isnt much said about it the stories in and out of Star wars. Even within the game itself there are who where removed from their training within the game.

Even though the race name suggests something it never was uncommon for a sith to become a jedi, the jedi order is known to accept persons regardless of species or origin.

Sounds to me like you are just making stuff up to rationalize destroying the canon.

Its supposed to take Jedi/Sith years of training to use simple powers but for some reason we have smugglers force choking and BH's spamming force lightning likes they are castinga  lvl 1 magic missle at the darkness.

 

You are basically just going, "Lol, well there isnt anything in the books (meaning, its not canon) but it could of been possible so lets just say it is hahha its kewler that way!"

 

I know right?  Could you image a smuggler who is also a bounty hunter but could use the force actually existing in Star Wars lore? Preposterous! Well, except for this guy. 

  DaRoamer

Novice Member

Joined: 5/11/10
Posts: 252

3/20/12 1:07:45 PM#48
Originally posted by headphones
Originally posted by DaRoamer
Originally posted by headphones
Originally posted by Gruug

People only read what THEY want to read. They missed the whole revamp of many of the classes and the addition of more OPs and Flashpoints. They missed the additions to game mechanics. This is not just a "mailbox in your ship" patch. It is a major addition to the game.

be fair. the massive patch outline at http://www.swtor.com/community/showthread.php?t=363056 clearly shows it's not adding much, but is instead fixing a whole lot of bugs and adding a whole lot of rubbish.  much of what's being added is purely cosmetic or an attempt to add content by promoting grind instead of adding content (ie: buyz your lootz for zillions of cashes).

the rest of it which looks like it's adding is only unlocking a lot of stuff which should have been there at the beginning. to compensate, they're removing just as much.

i don't feel the classes are getting anything along the line of a "revamp". doing a few shifties is hardly exciting.

legacy skills make me yawn. great idea that went pear-shaped pretty quickly. all that hype and the "coming soon" tab in your skills getting you all prepped. i nearly de-subbed except i wanted to see what they did with it. now i feel cheated. (buyz them all).

i know what i wanted to read.

i didn't read it. i read their patch notes instead.

 

New Operation part of the not much i was talking about

New Flashpoint as above

New Warzone as above

Major additions to the crafting professions via schematics, consumables and enhanced reverse engineering promoting grind as i was talking about

Changes to purple and orange armour to allow full customization fluff

Completely customizable UI about the only useful thing, and let's face it - should've been there at the beginning

New World Bosses ooh. a couple of bosses floating around. that'll make a big difference. not much.

Class rebalances including overall combat tweaks actually, i looked at my class and it's pretty much fixing animations, fixing SOUND EFFECTS and moving a few skills up or down on the tree. class imbalances could hardly be considered ground-breaking for a patch - they do this EVERY patch. yawn. it ain't fixing anything. next patch, they'll patch over this. again.

Legacy system that's part of the whole "pay for lootz" system/grind encouragement i was talking about. with nothing actually useful because it's completely situational and involves you having to have a companion to use. therefore: fluff.

Guild banks revolutionary. in this day and age, you gotta wonder why it wasn't there to begin with. this IS an mmo, right?

New tier of PVP and PVE armour grind/fluff

New social gear fluff

Vanity pets mucho fluff

Combat logs useless to 99% of players ergo fluff

Armour recolouring system fluff-o, but should've been in the game from the beginning. the belief was it was going to. and more. this hardly addressed the issue of customisation anyway.

Huge list of bug fixes that's what i said.

A few of those could be broken down into sub-additions (the legacy additions alone are huge) and I'm sure I'm forgetting stuff.  All of this is rubbish and fluff? it is indeedy. show me the new thing that isn't fixing the old thing, or trying to band-aid the broken thing.

The "it should have been there at launch" argument is ridiculous.  That's implying that they should never add it since it wasn't there at launch.  Whether you feel it should have been in at launch or not is irrelevant, it's being added now so be happy. it's not ridiculous. most of these new "features" would be standard with most mmos thinking of releasing at this time. given the naked release of a game stripped of everything bar cut-scenes, this is just a small step toward making it an mmo, and should have been implemented prior to release. it is, afterall, an MMO, right?

and i am happy, thankyou. :) it's been a wonderful day. despite what you might think, i'm not upset at them. i just think they need to pull their finger out and impress us. they really do need to impress us right now with the gameplay, not the cutscenes. the criticism that their universe is empty, featureless, and lacks a personality won't be fixed with a couple of pets, a bit of social gear and some grind. this patch needed to impress. it doesn't. and really, you have to admit that at least.

 

So basically you don't like MMOs since all MMO style content is either "nothing much","grind content" or "fluff".  Got it.

  Timzilla

Apprentice Member

Joined: 10/11/04
Posts: 364

3/20/12 1:42:50 PM#49

You don't get a force choke by merely being force sensitive. You get it by years of having a master force the training down your throat.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3539

Hipster

3/20/12 2:00:26 PM#50
Originally posted by DaRoamer
Originally posted by BilboDoggins
Originally posted by Paithan
Originally posted by BilboDoggins
Originally posted by Paithan
Originally posted by BilboDoggins

Legacy system is nothing but a "feature" which encourages alt grinding. There is NOTHING innovative about it at all. It doesnt add anything thats not already in the game and most of it is useless fluff or convienence tools.

Oh I get a mailbox in my ship?! Amazing!

A skill I can use every 20 minutes while soloing? So cool!

 

There is no character progression AT ALL provided by the legacy system. Bioware just wants you to play alts and do the exact same content you just did onbly do it 8 times. Hilarious thing is some people will swallow this shit sandwich and be convinced its a fine dining.

 

what a scam

If the legacy issue would add anything more then just fluff that would actually cause imballance issues. Its kinna like the achievement system on WoW it adds nothing for character progression, exept the legacy system is less about making monkeys dance then the WoW achievement system.

(Not really directed at you..) still dieing to hear how 1.2 is bending the lore.

Force choking Smugglers

Bounty Hunters using force lightning

Pureblood Sith Jedi's (lol)

 

That answer your question?

No. Not everyone who is senstive to the force becomes a jedi or sith, even though there isnt much said about it the stories in and out of Star wars. Even within the game itself there are who where removed from their training within the game.

Even though the race name suggests something it never was uncommon for a sith to become a jedi, the jedi order is known to accept persons regardless of species or origin.

Sounds to me like you are just making stuff up to rationalize destroying the canon.

Its supposed to take Jedi/Sith years of training to use simple powers but for some reason we have smugglers force choking and BH's spamming force lightning likes they are castinga  lvl 1 magic missle at the darkness.

 

You are basically just going, "Lol, well there isnt anything in the books (meaning, its not canon) but it could of been possible so lets just say it is hahha its kewler that way!"

 

I know right?  Could you image a smuggler who is also a bounty hunter but could use the force actually existing in Star Wars lore? Preposterous! Well, except for this guy. 

 

He trained as a Jedi.
  Nixl

Novice Member

Joined: 1/15/12
Posts: 61

3/20/12 3:14:14 PM#51

I cannot fault BW for trying to add a feature, but I feel like they are going at this completely the wrong way.  Alt and/or credit grinds just appear weak if not tedious.  I do not know everything about TOR, but why not attach the Legacy system to social points or some other means for people that relates to endgame PVP/PVE.

  Paithan

Apprentice Member

Joined: 6/12/06
Posts: 383

3/20/12 4:25:33 PM#52
KoOriginally posted by RefMinor
Originally posted by DaRoamer
Originally posted by BilboDoggins
Originally posted by Paithan
Originally posted by BilboDoggins
Originally posted by Paithan
Originally posted by BilboDoggins

Legacy system is nothing but a "feature" which encourages alt grinding. There is NOTHING innovative about it at all. It doesnt add anything thats not already in the game and most of it is useless fluff or convienence tools.

Oh I get a mailbox in my ship?! Amazing!

A skill I can use every 20 minutes while soloing? So cool!

 

There is no character progression AT ALL provided by the legacy system. Bioware just wants you to play alts and do the exact same content you just did onbly do it 8 times. Hilarious thing is some people will swallow this shit sandwich and be convinced its a fine dining.

 

what a scam

If the legacy issue would add anything more then just fluff that would actually cause imballance issues. Its kinna like the achievement system on WoW it adds nothing for character progression, exept the legacy system is less about making monkeys dance then the WoW achievement system.

(Not really directed at you..) still dieing to hear how 1.2 is bending the lore.

Force choking Smugglers

Bounty Hunters using force lightning

Pureblood Sith Jedi's (lol)

 

That answer your question?

No. Not everyone who is senstive to the force becomes a jedi or sith, even though there isnt much said about it the stories in and out of Star wars. Even within the game itself there are who where removed from their training within the game.

Even though the race name suggests something it never was uncommon for a sith to become a jedi, the jedi order is known to accept persons regardless of species or origin.

Sounds to me like you are just making stuff up to rationalize destroying the canon.

Its supposed to take Jedi/Sith years of training to use simple powers but for some reason we have smugglers force choking and BH's spamming force lightning likes they are castinga  lvl 1 magic missle at the darkness.

 

You are basically just going, "Lol, well there isnt anything in the books (meaning, its not canon) but it could of been possible so lets just say it is hahha its kewler that way!"

 

I know right?  Could you image a smuggler who is also a bounty hunter but could use the force actually existing in Star Wars lore? Preposterous! Well, except for this guy. 

 

He trained as a Jedi.

In the game you start out as adult, they never gone into what kind of education nor training you had before. Create a Jedi, Id suggest to go consular, there even are 2 missions that end up with the students getting removed from their training. Which effectively means they wont become jedi, but it doesnt mean they lose their force sensitity nor does it mean they unlearn how to use it.

Infact Luke is a great excample of a force sensitive person who managed to use the force after only a few hours of training from Ben on the way to rescue, he managed to pick up some basic stuff before heading out to the Degobah system to seek training from the only known master left in the universe. And thats just the the movies, not even the books.

Infact Taris has Raghouls with minimal force training, making fairly effective use from it. Lets not forget the blood raider who was able to use the force, without training on Tython.

Or how about.. Korriban, as sith you start out as an untrained slave they captured somewhere along the lines and brought there because they are force sensitive.

Look at those 8 year old Younglings, they managed to use the force rather effectively with very limited training.

  DaRoamer

Novice Member

Joined: 5/11/10
Posts: 252

3/20/12 4:32:00 PM#53
Originally posted by RefMinor

 

He trained as a Jedi.

And yet was a smuggler.  Does that mean he forgot all his Jedi training?

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3539

Hipster

3/20/12 4:38:54 PM#54
Originally posted by DaRoamer
Originally posted by RefMinor

 

He trained as a Jedi.

And yet was a smuggler.  Does that mean he forgot all his Jedi training?

 

Wich brings us back to the everyone's the one hero issue I have with MMO's, not everyone in an MMO should be a partially trained Jedi great grandson of Luke Skywalker.
  Paithan

Apprentice Member

Joined: 6/12/06
Posts: 383

3/20/12 4:51:31 PM#55
Originally posted by RefMinor
Originally posted by DaRoamer
Originally posted by RefMinor

 

He trained as a Jedi.

And yet was a smuggler.  Does that mean he forgot all his Jedi training?

 

Wich brings us back to the everyone's the one hero issue I have with MMO's, not everyone in an MMO should be a partially trained Jedi great grandson of Luke Skywalker.

Its kinna common for mmo's for you to be the hero of your story. But on the grandfatrher thing, the whole jedi and sith order is full of nameless masters. If anything mmos never where liniar. But the everyone is the hero thing isnt a lore issue, thats more an mmorpg vs single player game issue.

  Cirn0

Novice Member

Joined: 7/07/07
Posts: 164

THE STRONGEST!!!

3/20/12 5:50:32 PM#56

I love the "legacy in 1.3" part, its like the day 1 DLC shEAt (and some other companies) love so much. "We have it ready but you'll have to pay (continue sub) us to use it".

http://www.youtube.com/watch?v=h472NmF1HEQ

Watch till the end for some lulz.


p.s. they promised "big content patch" every month or so after release but decided to save some money (who cares about customers rly) and delay it for a few months, now that stuff with legacy in the next patch, whats next EA? I know you are greedy ***tards but being that chEAp, rly? =___=

IZI MODO?! Ha-ha-ha!

  DaRoamer

Novice Member

Joined: 5/11/10
Posts: 252

3/20/12 7:06:19 PM#57
Originally posted by RefMinor
Originally posted by DaRoamer
Originally posted by RefMinor

 

He trained as a Jedi.

And yet was a smuggler.  Does that mean he forgot all his Jedi training?

 

Wich brings us back to the everyone's the one hero issue I have with MMO's, not everyone in an MMO should be a partially trained Jedi great grandson of Luke Skywalker.

This is a time period where Jedi were as common as plumbers, you don't have to be related to a hero of the galaxy to have force abilities.

  DaRoamer

Novice Member

Joined: 5/11/10
Posts: 252

3/20/12 7:07:20 PM#58
Originally posted by Vesper11

I love the "legacy in 1.3" part, its like the day 1 DLC shEAt (and some other companies) love so much. "We have it ready but you'll have to pay (continue sub) us to use it".

http://www.youtube.com/watch?v=h472NmF1HEQ

Watch till the end for some lulz.


p.s. they promised "big content patch" every month or so after release but decided to save some money (who cares about customers rly) and delay it for a few months, now that stuff with legacy in the next patch, whats next EA? I know you are greedy ***tards but being that chEAp, rly? =___=

You have a source for that?  I'm sure they never promised any such thing.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3539

Hipster

3/20/12 7:31:53 PM#59
Originally posted by DaRoamer
Originally posted by RefMinor
Originally posted by DaRoamer
Originally posted by RefMinor

 

He trained as a Jedi.

And yet was a smuggler.  Does that mean he forgot all his Jedi training?

 

Wich brings us back to the everyone's the one hero issue I have with MMO's, not everyone in an MMO should be a partially trained Jedi great grandson of Luke Skywalker.

This is a time period where Jedi were as common as plumbers, you don't have to be related to a hero of the galaxy to have force abilities.

 

So everyone is a partial or fully trained Jedi/ Sith?
  Paithan

Apprentice Member

Joined: 6/12/06
Posts: 383

3/20/12 8:48:46 PM#60
Originally posted by RefMinor
Originally posted by DaRoamer
Originally posted by RefMinor
Originally posted by DaRoamer
Originally posted by RefMinor

 

He trained as a Jedi.

And yet was a smuggler.  Does that mean he forgot all his Jedi training?

 

Wich brings us back to the everyone's the one hero issue I have with MMO's, not everyone in an MMO should be a partially trained Jedi great grandson of Luke Skywalker.

This is a time period where Jedi were as common as plumbers, you don't have to be related to a hero of the galaxy to have force abilities.

 

So everyone is a partial or fully trained Jedi/ Sith?

Nope and when lets say a smuggler gets to use 1 or 2 force techniques they arent  trained to be one either, because 1) they chose to follow another path, or 2) wherent all that force sensitive in the first place.

 

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