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General Discussion  » A call for a transaction limit of $5 per month/account

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101 posts found
  Vannor

Novice Member

Joined: 8/11/03
Posts: 2997

3/20/12 2:50:55 PM#61

No way, get those gems into the game so that people like me, who will really play the game, can get the cash shop stuff without spending real money. I'd farm gold for stuff anyway.. thanks for letting me into the cash shop.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

3/20/12 2:51:49 PM#62
Originally posted by st4t1ck
Originally posted by Creslin321
Originally posted by st4t1ck
Originally posted by Creslin321
Originally posted by just1opinion
Originally posted by NMStudio
Originally posted by just1opinion
Originally posted by NMStudio
Originally posted by just1opinion
Originally posted by Creslin321
Originally posted by Rhianni32

...

 

Yeah, I found it.  The first thing it says is that plans aren't nailed down yet.  So by all means, let's make a mountain out of a molehill.

 

It also says this:

Here’s our philosophy on microtransactions: We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items. But it’s never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and it’s never OK for players who spend money to have an unfair advantage over players who spend time.

It's true that they said that it's not OK for money spending players to get an advantage over players that spend time.  But then they go right on to say that you can trade money for gold and thus buy anything in the AH with real money.

I really just think these two statements are direct contradictions to one another and it concerns me.  It's like I said, either the AH is useless or you can get a real advantage over players by spending money.  And considering that the game has a full crafting system and a pretty elaborate AH...I would guess that it's the latter.

Anyway, it's also true that said their plans aren't nailed down yet.  So if there is anytime to "freak out" about this and express your dissatisfaction, this is the time.  I am still really excited about GW2, but I do NOT want it to become P2W.  And if you can buy gold with $, then that's exactly what it will likely be.

If your looking at the Trading Post in terms of gaining power then yes its useless. say there is gear with new stats every 10 levels,  when you hit the level to aquire new gear yes you can buy it in the ah if you want or you can go out and get it, but in the end your gear and my gear will be equal if you spent money in the cash shop or not

You're basically saying that you have the choice of either spending time to get your gear, or spending money and getting it instantly...but doesn't this directly contradict ANet's assertion that a player who spends money should never gain an advantage over one who spends time?

I dunno, maybe they are considering this in terms of extremes.  Like a player who spend infinite time will be at the same power level as one who spends infinite money...but this is stupid.

When you play the game you ARE spending time.  So even if you will EVENTUALLY catch up to the dude that spend $50 for his awesome equipment...it's going to take you a lot of time to do so.  Therefore, the dude that spent money has an advantage over you while you are grinding.

Eventually you will have to play the game... even if you spend 50 bucks in the shop if we both have leveled up to say 30 who's to say i dont have enough gold to go buy the armor and things out of the Trading post also.  we dont kno the value of gold or how fast you obtain it. 

I can guarantee you right now that, given equal playtime, a guy who trades gems for gold will almost certainly gain gold faster than a guy who does not ;).

Are you team Azeroth, team Tyria, or team Jacob?

  2D34DLY4U

Novice Member

Joined: 9/18/07
Posts: 62

3/20/12 2:52:36 PM#63
Originally posted by adam_nox

If Anet is serious about real money not giving unfair advantages, then they should have no problem with putting a limit on how much each account spends per month on 'gems'.  Since box sales were supposed to pay for the game in the first place, then even getting 5 dollars a month per account should be a huge windfall for them.

Call for it, get behind it, ensure game integrity and prevent greed from spiraling out of control.  Otherwise I assure you it will be like other systems where they put out 50 bucks+ per month of new crap on the cash shop when they could be adding stuff for all players. 

No one should be spending more than this, otherwise there may as well just be a sub and no cash shop.

Posting to totally support this awesome idea, possibly make it linked with D3's RMAH so we have a common monthly allowance system to limit how much we can carebear our way into both these very different games.

Also, in the future I totally see a global gaming wallet tied to a financial fair play system to ensure proper world gaming equality.

  User Deleted
3/20/12 2:52:37 PM#64

As long as we are at it lets put a limit on how much gas, energy, fresh water or even food each person is allowed per day.

 

Oh and considering we are over-populating ourselves to extinction let's make china's one child law a world law while we are at it.

  Nevulus

Hard Core Member

Joined: 8/23/06
Posts: 1283

3/20/12 2:53:23 PM#65
Originally posted by Sylvarii
Originally posted by RefMinor
Kids dont have credit cards and as adults, we can make decisions for ourselves, well at least I can.

Exactly.

I f want to spend £10 or £50 it up to me as an adult.

Yup. If I want to spend a few bucks to level alot faster than everyone else, and remove rez sickness in order to run more dungeons than everyone else, let me.

MORE "time-saving convenvience items" please! win win situation.

And if you honestly in your heart think "time-saving convenience items" aren't pay2win you must be new to the MMO genre. It's too early to tell, but from the dev's recent blog post I am loving it. Pay2Win here I come. 

  st4t1ck

Apprentice Member

Joined: 7/24/10
Posts: 584

3/20/12 2:53:40 PM#66
Originally posted by Creslin321
Originally posted by Rhianni32
Originally posted by Creslin321
Originally posted by just1opinion
Originally posted by NMStudio
Originally posted by just1opinion
Originally posted by NMStudio
Originally posted by just1opinion
Originally posted by Creslin321
Originally posted by Rhianni32

...

 

Yeah, I found it.  The first thing it says is that plans aren't nailed down yet.  So by all means, let's make a mountain out of a molehill.

 

It also says this:

Here’s our philosophy on microtransactions: We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items. But it’s never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and it’s never OK for players who spend money to have an unfair advantage over players who spend time.

It's true that they said that it's not OK for money spending players to get an advantage over players that spend time.  But then they go right on to say that you can trade money for gold and thus buy anything in the AH with real money.

I really just think these two statements are direct contradictions to one another and it concerns me.  It's like I said, either the AH is useless or you can get a real advantage over players by spending money.  And considering that the game has a full crafting system and a pretty elaborate AH...I would guess that it's the latter.

Anyway, it's also true that said their plans aren't nailed down yet.  So if there is anytime to "freak out" about this and express your dissatisfaction, this is the time.  I am still really excited about GW2, but I do NOT want it to become P2W.  And if you can buy gold with $, then that's exactly what it will likely be.

They are not in contradiction. They are talking about the player base as a whole whereas you are looking at it from every individual real life money player against every individual time player. Why is this unfair when a 100 hour player vs 10 hour player fighting it out is fair and balanced? 

You can buy things with gold so seriously what is the problem?

"Gold" is typically obtained by spending time in the game...you normally can't get gold by any external means, so in order to be rich you have to invest time in the game.  It basically sounds like you support the idea of pay to win, and if you do, then that's your opinion, and I'm not going to change your mind.  My only argument is that GW2's RMT system is pay to win.

Make of that what you will.

again i dont support pay 2 win....  pay 2 win is when you buy something that makes you stronger then me.  not something that makes you level faster.  you have to spend time in the game to be able to use "Gold" also. so even if you bought gems and sold them for gold what are you gonna buy if you dont spend time in the game. and who's to say that the time u spent in the game didnt net you enough gold to buy all the things you wanted

  Rhianni32

Novice Member

Joined: 3/23/10
Posts: 223

3/20/12 2:54:13 PM#67
Originally posted by Creslin321
Originally posted by Rhianni32
Originally posted by Creslin321
Originally posted by just1opinion
Originally posted by NMStudio
Originally posted by just1opinion
Originally posted by NMStudio
Originally posted by just1opinion
Originally posted by Creslin321
Originally posted by Rhianni32

...

 

Yeah, I found it.  The first thing it says is that plans aren't nailed down yet.  So by all means, let's make a mountain out of a molehill.

 

It also says this:

Here’s our philosophy on microtransactions: We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items. But it’s never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and it’s never OK for players who spend money to have an unfair advantage over players who spend time.

It's true that they said that it's not OK for money spending players to get an advantage over players that spend time.  But then they go right on to say that you can trade money for gold and thus buy anything in the AH with real money.

I really just think these two statements are direct contradictions to one another and it concerns me.  It's like I said, either the AH is useless or you can get a real advantage over players by spending money.  And considering that the game has a full crafting system and a pretty elaborate AH...I would guess that it's the latter.

Anyway, it's also true that said their plans aren't nailed down yet.  So if there is anytime to "freak out" about this and express your dissatisfaction, this is the time.  I am still really excited about GW2, but I do NOT want it to become P2W.  And if you can buy gold with $, then that's exactly what it will likely be.

They are not in contradiction. They are talking about the player base as a whole whereas you are looking at it from every individual real life money player against every individual time player. Why is this unfair when a 100 hour player vs 10 hour player fighting it out is fair and balanced? 

You can buy things with gold so seriously what is the problem?

"Gold" is typically obtained by spending time in the game...you normally can't get gold by any external means, so in order to be rich you have to invest time in the game.  It basically sounds like you support the idea of pay to win, and if you do, then that's your opinion, and I'm not going to change your mind.  My only argument is that GW2's RMT system is pay to win.

Make of that what you will.

I am glad we are in agreement that it is EQUALLY play 2 win.

  Games888

Novice Member

Joined: 2/06/12
Posts: 244

3/20/12 2:56:03 PM#68

gladly to pay for the win, need money? go get a job. 

  Ridrith

Novice Member

Joined: 7/11/08
Posts: 306

3/20/12 2:57:12 PM#69
Originally posted by adam_nox

If Anet is serious about real money not giving unfair advantages, then they should have no problem with putting a limit on how much each account spends per month on 'gems'.  Since box sales were supposed to pay for the game in the first place, then even getting 5 dollars a month per account should be a huge windfall for them.

 

Call for it, get behind it, ensure game integrity and prevent greed from spiraling out of control.  Otherwise I assure you it will be like other systems where they put out 50 bucks+ per month of new crap on the cash shop when they could be adding stuff for all players. 

 

No one should be spending more than this, otherwise there may as well just be a sub and no cash shop.

I'm sorry that you can't afford more then $5 a month, but I for one will be able to.  I plan on throwing down $200 on gems the first day.  After that?  I don't know, but I'll use those gems and save them to buy cosmetics as they get released and sell some here and there on the trading house for when I need gold to build things in WvW.

 

Get over it.  They aren't going to break their own game, A-net is a smart company.  They know exactly what they're doing.

  Vannor

Novice Member

Joined: 8/11/03
Posts: 2997

3/20/12 2:59:33 PM#70
Originally posted by Ridrith
Originally posted by adam_nox

If Anet is serious about real money not giving unfair advantages, then they should have no problem with putting a limit on how much each account spends per month on 'gems'.  Since box sales were supposed to pay for the game in the first place, then even getting 5 dollars a month per account should be a huge windfall for them.

 

Call for it, get behind it, ensure game integrity and prevent greed from spiraling out of control.  Otherwise I assure you it will be like other systems where they put out 50 bucks+ per month of new crap on the cash shop when they could be adding stuff for all players. 

 

No one should be spending more than this, otherwise there may as well just be a sub and no cash shop.

I'm sorry that you can't afford more then $5 a month, but I for one will be able to.  I plan on throwing down $200 on gems the first day.  After that?  I don't know, but I'll use those gems and save them to buy cosmetics as they get released and sell some here and there on the trading house for when I need gold to build things in WvW.

 

Get over it.  They aren't going to break their own game, A-net is a smart company.  They know exactly what they're doing.

As the game stands from what we saw from the press beta you can't build WvW things with gold. You need supplies which are earned by controlling supply points.

  The_ember

Novice Member

Joined: 7/04/08
Posts: 50

3/20/12 2:59:48 PM#71

Something I don't get with everyone banging on about P2W.

 

This is a PVE based game, those who have bought gear will either run dungeons with you (if you let them) or they won't (because they have the gear already) why does this impact on YOUR gameplay at all? Is the fact that someone else already has some gear really going to stop you playing the game?

 

In WvW the chances are people will all be on an equal footing gear wise at max level anyway since, as everyone has said time and time again, gear is generally side-grades - you change appearance but stats won't go up so again, are you really going to say it's p2w when all that's happened is one guy has a particular piece of gear with a look that you want, but that gives no in game advantage to him?

 

As I said in my last massive post, if it's like GW1 you will be able to buy max-stat gear as soon as you hit level cap anyway, with just the gold you got from levelling, so why would the fact that some people will spend real money to get particular appearances effect you that much?

  Sector13

Hard Core Member

Joined: 8/25/10
Posts: 645

3/20/12 3:00:33 PM#72
Originally posted by Games888

gladly to pay for the win, need money? go get a job. 

Funny that you say that when America is in one of it's highest unemployment rates of all time.

  Ridrith

Novice Member

Joined: 7/11/08
Posts: 306

3/20/12 3:03:15 PM#73

Actually you still have the blueprints to build the things, which costs gold.  That's what I'm refering to.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

3/20/12 3:05:31 PM#74
Originally posted by Nevulus
Originally posted by Sylvarii
Originally posted by RefMinor
Kids dont have credit cards and as adults, we can make decisions for ourselves, well at least I can.

Exactly.

I f want to spend £10 or £50 it up to me as an adult.

Yup. If I want to spend a few bucks to level alot faster than everyone else, and remove rez sickness in order to run more dungeons than everyone else, let me.

MORE "time-saving convenvience items" please! win win situation.

And if you honestly in your heart think "time-saving convenience items" aren't pay2win you must be new to the MMO genre. It's too early to tell, but from the dev's recent blog post I am loving it. Pay2Win here I come. 

 

I am not saying whether it is pay to win or not, I am saying I am a grown up and can make my own financial decisions without having my hand held. The Devs have made their system (similar to Eve's Plex) where you buy gemstone for $ and sell them for gold, I personally prefer P2P where everything is equal.
  Vannor

Novice Member

Joined: 8/11/03
Posts: 2997

3/20/12 3:06:59 PM#75
Originally posted by Ridrith

Actually you still have the blueprints to build the things, which costs gold.  That's what I'm refering to.

Yeh, but everyone will have those in a few weeks anyway. I only made the comment because to all these P2W haters, you made it definately sound P2W. It was misleading :) The point being, having those blueprints will not save a bad group in WvW, if they can't control the supply points those BPs do nothing.

  st4t1ck

Apprentice Member

Joined: 7/24/10
Posts: 584

3/20/12 3:08:04 PM#76
Originally posted by Ridrith

Actually you still have the blueprints to build the things, which costs gold.  That's what I'm refering to.

even if you can buy 10,000 blue prints with your gold, you cant buy the supplies you need to build the stuff

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

3/20/12 3:09:47 PM#77

P2W for me is someone being able to spend real money on gear that has better stats then players would otherwise could get. Now being able to destabalize the ingame economy is hardly P2W in my book, because nothing you can buy will get you an advantage over other players when it comes to actually playing the game. That shiny blue glowing sword is no better then the rusty sword someone dragged up from the lake.

Selling gems to other players is a bad idea not because it will be P2W, but because the game market will go downhill fast, but again that is not P2W in my book.

I am for being able to spend ingame gold in the cash shop for gems.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2651

3/20/12 3:10:05 PM#78

Gotta love people crying that something like a fast xp scroll is pay 2 win. Win what exactly? Why do you care if someone else leveled faster than you? Does it make you feel better and sleep easier at night if you beat someone to the next level in an MMO?Maybe some people should spend more time worrying about why they cant afford that XP scroll in the first place instead of worrying about their ego in a game over who got to the same exact level that everyone else will be a little bit faster.

  Mouls

Novice Member

Joined: 2/23/08
Posts: 86

3/20/12 3:10:14 PM#79
Originally posted by adam_nox

It's not about you, it's about the game and the principle of not milking customers and turning the game into a p2w-fest.

 

Everything else posted is irrelevant.  If the cash shop truly isn't a threat to the integrity of the game as primarily B2P, then a 5 dollar limit has no counter-argument.

really?

the game PVE/PVP doen't support itself in a gear grind progression(just like in GW1),even if they were going to sell epic gear in the store the game wouln't become p2w because epic item have the same stats of a common item only differ in the apparence so its just cosmetic

another fluffy things they can sell in the store like XP pots or costume are okay no one care if someone wants to spend money to level faster in a game with a flat lvl curve

 

  Pigozz

Apprentice Member

Joined: 11/06/07
Posts: 853

Nihil gratis

3/20/12 3:11:13 PM#80

FOR F***** SAKE!!!

Anet just served you that only cosmetic items will be sold via gems and yet:

PEOPLE STILL KEEP BITCHING ABOUT IT!!!

 

I mean wtf??? GUILD Wars 2 looks like it's seriously going to be the best themepark MMO ever created, they serve it to you with no monthly fees, they take their time and BETATEST if people ARE ACTUALLY OK with the microtransaction and yet, PEOPLE STILL KEEP CREATING THESE GRAND P2W BULLSHITTHEORIES!!

 

*catching breath*

Seriously (apart from obvious trolls), are you some weird group of extremely spoiled and poor children??

I mean that's the only explanation for this kind of behavior...

League of legends sells Champion skins for money, rune pages for money and Champions for money...you can only buy champions and runes with games money yet YOU SEE NOONE COMPLAINING ABOUT IT!!

ANET OFFERS YOU EVERYTHING FOR INGAMES MONEY AND YOU STILL BITCH ABOUT IT!!!

Another example, check Eve...the most sandbox MMO there is..yet you still can buy a ton of PLEXes and buy Titan for it the first month you play (sure you cant pilot it but who cares...your alliance surely receives an insane advantage for real money)

God why do I even bother anyway...forums only make me angry

 

 

MMOs played chronologically:
Runescape,Lineage II, WoW,Tabula Rasa, AoC,Eve Online,Guild Wars, Rift(beta only),SWTOR(beta only),Star Trek Online
Most fun: Tabula Rasa

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