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3/20/12 3:13:31 AM#21
Originally posted by Deewe I just have to ask.. what part of the lore is being bent? I do agree this patch still misses a good amounth of issues within classes, roles and ballance but atleast its a first step, if its a step in the right direction will remain to be seen but for now..
WHat part of the lore is being bent? |
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3/20/12 3:18:43 AM#22
People don't bother reading or learning anything about the updates to this game before they start bitching about it on this website. 1.2 is a massive update full of a crap load of new features, and expansion to the game. There's more of everything this game offered on day one, and more. |
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3/20/12 3:26:06 AM#23
Originally posted by Valentina Mostly true, most of the nerfs turn out to be a storm in a glass, the sky isnt falling. ALthough I do forsee some ballance issues coming along with this patch while others are being seemingly ignored in this patch. But then again to pick an excample, I dont think this patch is really intended to adress the viability of a bounty hunter/commando healer in ops/fps. That is an issue that will take more time and probebly several patches. On the other hand.. some nerfs are needed, when a commando can pull 2.7k dps while other classes hover around 1.6-2k dps that isnt ballanced. |
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3/20/12 3:33:13 AM#24
Legacy system is nothing but a "feature" which encourages alt grinding. There is NOTHING innovative about it at all. It doesnt add anything thats not already in the game and most of it is useless fluff or convienence tools. Oh I get a mailbox in my ship?! Amazing! A skill I can use every 20 minutes while soloing? So cool!
There is no character progression AT ALL provided by the legacy system. Bioware just wants you to play alts and do the exact same content you just did onbly do it 8 times. Hilarious thing is some people will swallow this shit sandwich and be convinced its a fine dining.
what a scam |
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3/20/12 3:38:35 AM#25
Originally posted by BilboDoggins If the legacy issue would add anything more then just fluff that would actually cause imballance issues. Its kinna like the achievement system on WoW it adds nothing for character progression, exept the legacy system is less about making monkeys dance then the WoW achievement system. (Not really directed at you..) still dieing to hear how 1.2 is bending the lore. |
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3/20/12 3:40:27 AM#26
Originally posted by Paithan Force choking Smugglers Bounty Hunters using force lightning Pureblood Sith Jedi's (lol)
That answer your question? |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
3/20/12 3:45:24 AM#27
Originally posted by Elikal True. I keep hearing some people say that 1.2 will be huge but I dont see much interesting in there. A new warzone and some raiding content and the rest is like you say, "nice to have". |
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3/20/12 3:47:26 AM#28
Originally posted by BilboDoggins No. Not everyone who is senstive to the force becomes a jedi or sith, even though there isnt much said about it the stories in and out of Star wars. Even within the game itself there are who where removed from their training within the game. Even though the race name suggests something it never was uncommon for a sith to become a jedi, the jedi order is known to accept persons regardless of species or origin.
Just like the complaint people have about sith using a flame trower. Why not? Especially sith are known to use tech. Heck one of the best known excamples I can think of is Obiwan. How did he kill General Grevious again? |
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3/20/12 3:51:17 AM#29
Originally posted by DaRoamer
I must agree with you that the Legacy is not the only thing BioWare are throwing in to 1.2 and would have to try to new content to actually comment on how they implemented it.. so I hope people enjoy the content..
All hail the Barn Owl! oh.. and the RED SQUIRREL!!! |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
3/20/12 3:51:28 AM#30
Originally posted by BilboDoggins That's not bending lore at all, the Legacy system even makes sense of it in that in Star Wars bloodlines carry force-sensitivity e.g Vader (Anakin Skywalker) & his children Luke & Leia....Legacy will allow for connections between your characters to reflect bloodlines, so had Vaders son grown up a smuggler, he'd still had his force-sensitivity just not trained to use it very well so weakly or only rarely usable force-abilities (such as within heroic moments only) makes quite reasonable sense without breaking lore at all. |
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3/20/12 3:54:59 AM#31
Originally posted by Paithan Sounds to me like you are just making stuff up to rationalize destroying the canon. Its supposed to take Jedi/Sith years of training to use simple powers but for some reason we have smugglers force choking and BH's spamming force lightning likes they are castinga lvl 1 magic missle at the darkness.
You are basically just going, "Lol, well there isnt anything in the books (meaning, its not canon) but it could of been possible so lets just say it is hahha its kewler that way!"
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3/20/12 3:55:22 AM#32
Originally posted by Paithan
Couple things that makes no sense to me and in the game already is why does the Empire look exacly like the Empire after the clone wars? I mean EXACTLY but there is one difference. The rank insignias are turned sideways from those post clone wars ones. Empire ships is another. Those capital ships are carbin copies of post clone wars star destoyers. Lore is all bent up over that.
If I have my lore right, didn't the Empire in the movies get it's start from taking over the Republic? Shouldn't that mean in TOR that the Republic should be the guys wearing the gray unifoms and flying around in star destoyers? In the prequels the Republic ships looked like star destoyers did they not? Am I missing something that must of happen in that 3000 whatever years between TOR and the clone wars where each side traded places so they can trade again after the clone wars but everyone somewhere along the way forgot who exactly gets the star destoyers? I'm confused LOL. |
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3/20/12 3:57:29 AM#33
Originally posted by DaRoamer Those highlighted in green, in my view should have already been there and were things that couldn't be ready for the game's launch. THe new content are the new dungeons and warzone, world bosses. The rest are inserting features into the title which most MMORPG players would have expected to be there in a 2012 game. If you are talking about "New" features, then you cannot include features that were obviously delayed from the game's launch. That isn't new. At any rate, it isn't something to get overly excited about and to congratulate one another over. It merely brings the game to a level of functionality that the players should have expected. Hopefully this will make the game feel more playable to me and I'll get back to it. I'm also pleased by the promise of finally adding High Res textures to the normal gameplay. I'm absolutely baffled that I should even have to type that as a "feature" of a patch in 2012 :-\ . Now I remember the nonsense that we were fed about that whole debacle regarding texture resolution. Yeah...this patch has to improve the gameplay experience a lot to get me interested again. |
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3/20/12 3:58:13 AM#34
Originally posted by Skuz Yeah its gonna make alot of "sense" when people create an old human geezer and make him the son of a twi'lek. Makes perfect sense when you dont think about it. /rollseyes |
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3/20/12 4:01:19 AM#35
Originally posted by BilboDoggins It took Luke Skywalker very little time to have some very limited and basic use of the force in the very 1st movie made. WHat was that Young boy called again that Obiwan found already having visions and even had force pull Anakin? Empire strikes back, Luke apparently learned to use the force out of the snow before finding training from the only jedi master/trainer he was able to find after blowing up the deathstar. But since you brought it up, it takes years and years to become an elite soldier, yet this game a trooper is one the 1st second you log one 1. Learning to fly isnt something you just.. learn when they hand you over the keys to your plane. Infact its easy to use your own words against you here, because of the lack of years and years of training to become an jedi or sith, the force ussage is very very weak and limited. Again makes perfect sense. |
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3/20/12 4:01:32 AM#36
So much hoopla about lore and immersion breaking....what breaks the immersion for me is that enemies reanimate 5 minutes later i kill them..it is like they have unilimited lives? why don't NPC just stay dead once i killed them? that is how it should be just how a human being son of a twilek makes no sense. *rolls eyes* |
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3/20/12 4:04:13 AM#37
Originally posted by Paithan Ah yes. Weak force users....who can use Force lightning. The first ability any noob Sith masters. |
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3/20/12 4:08:41 AM#38
Originally posted by BilboDoggins Yep, thats why consulars and inq's get it at lvl 1. Though consulars get project. But they we didnt get years of flight training either so yeah. Its against the lore to get your own spaceship right? The game doesnt really get into your past training not educations, but clearly there was some. |
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3/20/12 4:30:14 AM#39
Originally posted by DaRoamer
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
3/20/12 4:40:34 AM#40
Originally posted by Skuz Not sure why you guys are discussing what makes sense or not. After they introduced Huttball everything about lore went straight out of the window. What is important if it is useful or not and from what I understood, skills on 10 min timer and only with a companion. Races which in SW:TOR has no meaning beside cosmetical. The whole thing is just fluff, not that useful at all and only put in game to try to make people reroll alts because they know that the endgame is weak. |