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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Want to see why this engine sucks?

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24 posts found
  Impulse47

Advanced Member

Joined: 12/20/03
Posts: 139

Banned

 
3/19/12 10:05:43 PM#1

Make a jedi consular. 

Once ingame, hit "i" repeatedly to open and close your inventory.  Notice there is no UI delay and it opens and closes very fluidly.

Hit level 2, get telekinetic throw.

Target a mob, cast telekinetic throw, and hit "i" repeatedly as you cast.  Notice anything strange?  Your client only seems to be able to open and close your inventory in between ticks (separate animation chunks) of TK throw.  This is because this game's engine is poorly optimized.  This is why Ilum lags.  This is why you will never get any warzones which allow for more than 30 people at a time.  There is no hope for future massive warfare ever being added.  The game, despite being a AAA title released in 2011, is so poorly coded that it is incapable of adequately handling the MM part of MMORPG.

This isn't a flaw that can be remedied with additional content or bug fixes.  This is a fundamental crippling defect of Hero Engine.  I will be avoiding all other Hero Engine-based games like the plague (looking at you, Dominus).

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

3/19/12 10:47:42 PM#2
Actually, they HAVE cleaned up mos of the ability response issues through patches so there goes that argument that it's impossible to fix evar

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  Quesa

Advanced Member

Joined: 6/16/04
Posts: 875

3/19/12 10:50:00 PM#3

The slowing of the game when spamming the inventory screen open and closed has less to do with the engine and more to do with how the data is retrieved and/or updated each time the action is triggered.

  leinad312

Advanced Member

Joined: 1/15/06
Posts: 279

3/20/12 2:20:54 AM#4

According to 1.2 testers on the PTS, the inventory stutter has been fixed.

Playing - LotRO, GW2, TERA
Played - FFXI, WoW, Lineage 2, Guild Wars, Aion, SWToR

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 1566

3/20/12 2:22:40 AM#5

yep all in the coding event ho i thinkt he hero engine guys need to work with the engine more too

  CavemanBE

Advanced Member

Joined: 7/02/04
Posts: 26

3/20/12 2:23:10 AM#6
Originally posted by Impulse47

Make a jedi consular. 

Once ingame, hit "i" repeatedly to open and close your inventory.  Notice there is no UI delay and it opens and closes very fluidly.

Hit level 2, get telekinetic throw.

Target a mob, cast telekinetic throw, and hit "i" repeatedly as you cast.  Notice anything strange?  Your client only seems to be able to open and close your inventory in between ticks (separate animation chunks) of TK throw.  This is because this game's engine is poorly optimized.  This is why Ilum lags.  This is why you will never get any warzones which allow for more than 30 people at a time.  There is no hope for future massive warfare ever being added.  The game, despite being a AAA title released in 2011, is so poorly coded that it is incapable of adequately handling the MM part of MMORPG.

This isn't a flaw that can be remedied with additional content or bug fixes.  This is a fundamental crippling defect of Hero Engine.  I will be avoiding all other Hero Engine-based games like the plague (looking at you, Dominus).

You look to mutch on you tube man lol

Try to be smart :)

  Bardus

Novice Member

Joined: 2/13/12
Posts: 475

3/20/12 2:35:56 AM#7

I'm about as much anti-TOR as they come but in all do respect, please do your research before blindly accusing Hero.

 

All it takes is reading what I call Hero's disclaimer for TOR.

 

http://www.heroengine.com/2011/11/heroengine-meets-starwars/

 

“I need this,” said Gordon. “I am about to start a special project and these tools will let us build and prototype fast and get something running in a hurry.” Gordon is not an excitable guy by nature but this had his adrenaline flowing. “This is just what I need! I want to license your engine.”

We had thought about offering our engine and tools to developers but we had expected that we would have to actually ship a game first, like Epic did with Unreal Tournament before they licensed the original Unreal Engine.

“It’s not productized yet,” we told Gordon. “There are whole sections of code that is only roughed in and not optimized for performance or security. And there are very few comments and very little documentation.”

He didn’t care. “We are going to have tons of engineers. We can finish it ourselves. We’re going to want to modify your source code for our special project anyway.”

 

That should speak for itself to at least give Hero the benefit of the doubt? I thought like you until I saw that and now I'm a little more educated.

 

Want a little insight to how those "tons of engineers" ganked the engine? Here's another good read for you, and it should speak for itself on how the game became the most expensive pile of bantha crap in any galaxy.

 

http://www.pcgamer.com/2012/03/08/behind-the-scenes-of-star-wars-the-old-republic-throwing-people-at-the-problem/

 

In summery, EA did a bio on the engine. They took the engine before it was even close to ready and against Hero's recommendation. Hero told them they will be on their own and Hero can offer no updates to it. BioEA said so what, they are hiring every greenhorn engineer in the country and they are splitting them up so they can't work cohesively but if they have any problems then hey, they will just throw more money at it and hire some more greenhorn engineers.

 

Anyways, yeah please do your research if you really want to know why the game sucks.

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 780

3/20/12 2:43:55 AM#8
Originally posted by leinad312

According to 1.2 testers on the PTS, the inventory stutter has been fixed.

As a 1.2 tester, I cannot confirm this but I can confirm that the engine feels much better as far as both ability delay and fps. My fps on live is usually running about 40-50 with max settings in most areas but around 30ish in operations and warzones. In warzones it shot up to 50+ and everywhere else so far it was well over 60. I must say though, before I thought the game ran fine. I just noticed the fps in warzones and decided to take a look at fps on live and was pleasently suprised. I will have to check out the inventory stutter next time I am on. (The pts fps is also with the new graphic settings turned to high, and btw the new textures are a nice improvement)

  Konfess

Advanced Member

Joined: 10/10/07
Posts: 463

3/20/12 3:14:02 AM#9
Originally posted by dubyahite
Actually, they HAVE cleaned up mos of the ability response issues through patches so there goes that argument that it's impossible to fix evar

Just watched two friends try out the free weekend pass event.  So I will say that the over all lag issue has not been fixed substantially.  In all honesty, the lag feels worse than it did on launch.   My friends kicked the graphics settings so low, they were one click above stick figures.

Pardon any spelling errors
Konfess your cyns and some maybe forgiven

  dollada06

Novice Member

Joined: 9/23/09
Posts: 182

".........Me love you long time?"

3/20/12 12:25:05 PM#10

Who the hell does this and uses it as a benchmark for a gaming engine?

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 780

3/20/12 12:39:14 PM#11
Originally posted by Konfess
Originally posted by dubyahite
Actually, they HAVE cleaned up mos of the ability response issues through patches so there goes that argument that it's impossible to fix evar

Just watched two friends try out the free weekend pass event.  So I will say that the over all lag issue has not been fixed substantially.  In all honesty, the lag feels worse than it did on launch.   My friends kicked the graphics settings so low, they were one click above stick figures.

Falsifying information based on "watching" someone is not exactly a strong claim for an argument. Anyone who has played the game since launch can tell you ability delay is pretty much all but gone completely at this point and that fps issues are much better then they were. Not to mention it is even better in 1.2.

  Quesa

Advanced Member

Joined: 6/16/04
Posts: 875

3/21/12 5:43:10 PM#12
Originally posted by Celcius
Originally posted by Konfess
Originally posted by dubyahite
Actually, they HAVE cleaned up mos of the ability response issues through patches so there goes that argument that it's impossible to fix evar

Just watched two friends try out the free weekend pass event.  So I will say that the over all lag issue has not been fixed substantially.  In all honesty, the lag feels worse than it did on launch.   My friends kicked the graphics settings so low, they were one click above stick figures.

Falsifying information based on "watching" someone is not exactly a strong claim for an argument. Anyone who has played the game since launch can tell you ability delay is pretty much all but gone completely at this point and that fps issues are much better then they were. Not to mention it is even better in 1.2.

Welcome to MMORPG.com where the vocal minority exagerates opinions in an attempt to replace fact.

  IPolygon

Advanced Member

Joined: 11/20/11
Posts: 666

3/21/12 5:46:04 PM#13

Wow, there I was hoping for some good/constructive feedback.

  jacklo

Apprentice Member

Joined: 7/29/09
Posts: 571

3/21/12 6:09:32 PM#14

Ability delays have been fixed, REALLY?

I haven't played for almost a month myself, but the patches they did up until that point didn't make any difference to ability delay or fps issues.

I've looked at the patch notes since that time and they have made some graphical changes to the cooldown UI.

I don't see how any of the changes in the patch notes could have altered anything with regards to ability delay, other than maybe the perception of said delays due to altering the UI somewhat.

 

 

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7114

“No path is darker then when your eyes are shut.” -Flemeth

3/21/12 9:18:34 PM#15

Hm, I must admit I can not really judge such engine questions. But I am quite sure Bioware should have made their own engire. Buying someone else's engine always ties you down to their specs and limits what you can do.

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  nikooo0

Novice Member

Joined: 3/18/12
Posts: 27

3/21/12 9:20:37 PM#16

hero engine..is awesome.. end of.

  Laughing-man

Hard Core Member

Joined: 4/23/09
Posts: 2660

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

3/21/12 9:25:27 PM#17

1. 

Yes they did use a very unfinished version of the Hero engine, which they heavily modified themselves for their own game.

2.

Yes most ability delay issues have been resolved, I quit playing a week ago, and when I stopped playing there was 0 ability delay on any of my abilities any more, even my long animation AoE's on my BH and my Inquis both functioned the way they should have at launch.

 

 

  Tiller

Guide

Joined: 9/14/05
Posts: 4913

3/21/12 9:32:25 PM#18
Originally posted by Elikal

Hm, I must admit I can not really judge such engine questions. But I am quite sure Bioware should have made their own engire. Buying someone else's engine always ties you down to their specs and limits what you can do.

 
Seems like a new growing trend for MMos these days, using a pre-built engine. Most studios will not even openly publish who they licensed the engine for their game from. Studios would rather spent their time on writing, iterating quest lines, world building, asset designing ect. Cuts down lead time and costs a lot, and there is no guarantee that stability and quality will be better when designing  it in-house, and less time dubugging the engine . To put it in simpler terms, for a AAA MMO with tight budget and time constraints it’s just a big old pain in the ass. They would rather spend time making the game perty         


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  Quesa

Advanced Member

Joined: 6/16/04
Posts: 875

3/21/12 10:29:41 PM#19
Originally posted by Elikal

Hm, I must admit I can not really judge such engine questions. But I am quite sure Bioware should have made their own engire. Buying someone else's engine always ties you down to their specs and limits what you can do.

I find this to be an opinion based on opinion.

  VultureSkull

Apprentice Member

Joined: 5/02/07
Posts: 1799

3/22/12 5:17:16 AM#20

Rome was not built in a day...........

and neither was WoW or any other awesome AAA MMO.....

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