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3/19/12 6:54:26 PM#41
corpse runs and XP loss. Yeah, the graphics are better now but I wasn't thinking to myself in 1999 "these graphics should be so much better". I was thinking "these corpse retrievals are stupid".
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3/19/12 7:15:43 PM#42
"Rubber Banding" or Lag Warping |
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3/19/12 7:22:23 PM#43
An engaging community that you felt a part of and where you knew almost everyone and that made you want to log all the time. I don't miss it because I know that I don't have time for that anymore with work and other responsibilities (well okay maybe i secretly miss it) |
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3/19/12 7:42:31 PM#44
Yelling LFG or Spawn Check Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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3/19/12 7:44:43 PM#45
Roaming packs of slavering PK'rs from UO. |
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3/19/12 7:46:38 PM#46
Simple. The controls and UI. SWG and then WoW refined how you move about in the world and if it's not the same as those 2 games, WoW being the more defining one, than your game sucks. Hence why I can't play old games like DaoC or Ultima or AC, the controls are a gamebreaker. |
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3/19/12 7:54:14 PM#47
Originally posted by GeeTeeEffOh /agreed Anyone remember the player made movie about SWG where the guy filmed himself running and then replayed it 4 times in a row to emphasize the rubber banding? I laughed so hard at that I almost fell out of my chair. |
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3/19/12 7:55:15 PM#48
EQ1: Looking to get bound in a city. |
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3/19/12 8:01:52 PM#49
Originally posted by GeeTeeEffOh
So is Wow considered an original MMO now? cause it had plenty of that at release (especially on mob corpses and getting stuck looting them)
If Wow is considered an "original" MMO then I feel alot older now :( |
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3/19/12 8:04:45 PM#50
buff bots |
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3/19/12 8:07:49 PM#51
Originally posted by ShakyMo LOL, OMG, AO, get a 2nd account level a crap ton of alts just so you can buff your main. |
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3/19/12 8:12:22 PM#52
Spawn Checks, Content Blockable by Guilds or Gold Farmers, Meditation: Mana classes being no more poweful than melees yet subject to more downtime and more mechanics that make it much harder to use abilities. Hybrid Classes that were virtually pointless and useless in groups. Inability to get skill points to an appropriate level (a particular issue for mana classes) through regular game play and the need to spend hours grinding skillups on low level mobs or by standing in a corner and casting over and over. Constantly being stunned every 5 seconds by every type of mob in game (EQ) and it's still standard for the game today. Making crafting and even multiple crafts a necessary skill in most adventuring quests. Rewards and drops that were far below the level you acquired them, except for precious radiers of course. Horrible mapping systems and such generic directions if any at all that most quests weren't even worth the hassle even after you factored in the rewards (required searching the internet for clues and or answers). These are just a few of the things I don't miss from the old games and I could name a lot more. I'm an old schooler who has actually liked many of the modern trends in MMOs. Not all of them mind you, but most of them. |
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3/19/12 8:12:32 PM#53
Originally posted by OberanMiM Well. Most people, consider WoW to be the pivot point from the old to new. So, yeah, I'd consider early Vanilla to be old school. And even at it's absolute worst, WoW was nowhere near as bad with this as SWG was. |
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3/19/12 8:12:41 PM#54
Originally posted by GeeTeeEffOh
At least Twinking a character in AO was an art form (so to speak). Sure the omni-med gear was a start but it at least forced you to use your brain & you could get really creative sometimes :) More MMO's need to do that.
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3/19/12 8:16:12 PM#55
Originally posted by OberanMiM AO's twinking is a shining jewl in the crown of MMO history. But man, levleing alts just to cast ES, FG, NS, IC,SFA...and the list goes on. LOL And I was clan so we had to mish roll our med suits |
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3/19/12 8:30:41 PM#56
Trains...
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3/19/12 8:52:21 PM#57
Kill Stealers, nothing made me wish I was on a PvP server more then when I was killing Quillmane and some piece of trash comes in, nukes it to death, and demands an insane amount of plat to loot "his cloak". Then again on a PvP server they just would have injured me, let the mob kill me for an xp death, killed the mob, and then told me to pay up. Rogues actually stealing a mobs money, though it was also funny if you were on the other end. Back when people would kill Hill Giants for cash you would sometimes find they droping little to no coin, and a rogue going around pick pocketing them all. It gave xp at least lol. |
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3/19/12 9:01:39 PM#58
i dont miss really long/impossible corpse runs if you cant get it back its so frustrateing whats the fun of sitting around the fear portal for hours or days hopeing someone breaks it so u can recover your corpse
I definately hated the melee imbalance of eq.. hybrid classes are fine now imo
i dont miss the cardboard city layouts and hour long runs some runing is ok but i will never miss running through a zones that long again
i do miss haveing to actually buy scolls sometimes they where in out of the way places or you hacd to research em |
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3/19/12 9:01:45 PM#59
Thieves (rogues) able to steal drops off of boss mobs. LOL at stealing the weapon the mob is using while in combat. EQ1. This feature didn't last very long ;p Forever looking for employment. Life is rather dull without it. |
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3/19/12 9:31:18 PM#60
Playin on a 28k modem.
Other than that, not much. The Secret World - Ultima Online - Age of Wushu |
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