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News & Features Discussion  » Guild Wars 2: Ask the Devs CBT Edition

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81 posts found
  Vannor

Elite Member

Joined: 8/11/03
Posts: 2281

I am the lucid dream.

BOW DOWN BEFORE THE GOD OF DEATH!

3/19/12 11:03:00 AM#41

Originally posted by blaster101

I know that there is only 10 buttons for skills (1 through 0),  but will we still have the ability to remap keys based on our personnal preferences?



 


See this video around 3:20, it shows the key mapping options: http://www.youtube.com/watch?v=bkxpkAILeLg


  Vannor

Elite Member

Joined: 8/11/03
Posts: 2281

I am the lucid dream.

BOW DOWN BEFORE THE GOD OF DEATH!

3/19/12 11:08:33 AM#42

Originally posted by biggarfoot

Why is Arenanet being secretive about what is in the cash shop?   I know they said nothing will be available to give you an advantage, but I think we all need clarification as to what they have decided to sell to the playerbase?



 


I second this question. It's only fair that when parting with our money we know exactly what we are getting ourselves into.


That being said I, personaly, arn't concerned with this because I have played GW1 and assume they are doing something similar. It is important to some people though.


  ButeoRegalis

Advanced Member

Joined: 9/02/10
Posts: 143

3/19/12 11:23:36 AM#43

re: out-leveling content


I didn't like how easy it was to outlevel and trivialize content in SWTOR. I hope that's handle better in GW2.


I know that if we go back to lower-level content our character is scaled to fit the content, more or less. Does that also mean if we are out-leveling content while playing it, we'll hit some max level for that area and stay there? Will all earned XP go to zero, or will we still earn XP, but just not level up? If so and when we go to the next higher area will we - because of the stored up XP - possibly immediately gain a level or three, or what happens...?


 


  QSatu

Hard Core Member

Joined: 10/14/06
Posts: 1710

3/19/12 11:26:21 AM#44

Are they planning to give aoe circles different colours besides qhite/red? Will be be able to turn them off? Right now they are a little obnoxious and ugly.

  garretth

Novice Member

Joined: 8/08/03
Posts: 308

3/19/12 11:29:12 AM#45

Housing hasn't been done that well in past games, but the potential is there for someone to grab it.  Do any of the devs like housing themselves?

 

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

3/19/12 11:37:56 AM#46
Originally posted by QSatu

Are they planning to give aoe circles different colours besides qhite/red? Will be be able to turn them off? Right now they are a little obnoxious and ugly.

Good one.  I've seen footage that showed maybe a half dozen or more friendly AoE circles on the ground, without having any indication of who was creating them.  Sometimes it might be important to know who is dropping what so you can prioritize them.  For instance, if I was running a build that concentrate heavily on conditions, I'd be on the look out for Necro condition-intensive AoEs since I would be able to play off them better than I would with say, a Guardian's skills.

It would get awfully colorful though.

  FlashTank

Novice Member

Joined: 2/10/10
Posts: 5

3/19/12 11:42:51 AM#47

What is second name of the most powerful boss in the game?


  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

3/19/12 11:51:44 AM#48
Originally posted by ButeoRegalis

re: out-leveling content


I didn't like how easy it was to outlevel and trivialize content in SWTOR. I hope that's handle better in GW2.


I know that if we go back to lower-level content our character is scaled to fit the content, more or less. Does that also mean if we are out-leveling content while playing it, we'll hit some max level for that area and stay there? Will all earned XP go to zero, or will we still earn XP, but just not level up? If so and when we go to the next higher area will we - because of the stored up XP - possibly immediately gain a level or three, or what happens...?

Your level will always be scaled-down to the level of the content you are playing and you will always be rewarded based on your true level. So out-leveling content won't be an issue in GW2. Here's an example.

  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

3/19/12 11:59:28 AM#49

I want to know what steps, if any, have been made to prevent certain craft materials from being so rare and high-priced that they become the new form of currency, just as Ectoplasms became currency in GW1. 


My concern is that while it would sound like it enforces crafting, really all it did was cause people to horde the craft material in order to trade for rare weapon/armor skins later, causing prices to soar even further, enforcing "farming," and creating a plethora of other bad habits I'd like to see avoided in the fully-fledged MMO that is GW2.


"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  Somsbal

Novice Member

Joined: 1/30/12
Posts: 234

TIËSTO RULES

3/19/12 12:22:28 PM#50

Will there be a list of server names pre-launch? So that we can communicate with our friends on what server to pick.


What's the cap on a zone before creating an overflow shard? So basically, how many people can there be in the same zone (zone, not server) before another district gets created?


  romanator0

Novice Member

Joined: 12/02/10
Posts: 2425

3/19/12 12:31:09 PM#51

Do zones have a seamless transition between each other or do we have to cross a portal and see a loading screen when we cross between zones? We haven't gotten a straight answer to this without getting a contradicting answer.

  sidhaethe

Novice Member

Joined: 12/22/06
Posts: 868

3/19/12 12:31:32 PM#52

Originally posted by Gel214th



How often can or will events be repeated? For example if there is a gang of bandits attacking a town one morning at 8 am...and I'm around and I mosey on by and stop them. When I log back in at 8pm and go to that same area, will I be able to do that event again? Will events repeat in a particular area?


Events repeat on varying cycles, from minutes, to hours, to days or weeks; others are seasonal, day/night dependent, or player-initiated. So it would really vary depending on what the event was and where you were.



How many different paths are there through the game? If I replay the game with a different character (Alts) can I reasonably select new quests and experience different content to make it through the various areas in the game? 


There are 5 different racial starting areas, which cover from level 1 to around level 25. The various racial storylines seem to meet up around Lion's Arch around level 30, after which point players choose a faction to ally themselves with (Durmand Priory, The Vigil, The Order of Whispers), which branches again to different plot points. All three points meet up at a later point for the finale.


It has been said that two characters of the same race can, through storyline choices, experience a completely different storyline for at least a portion of the story.





How are rewards at the end of Dungeons handled? Does each participant get their own rewards (DDO), or are rewards shared and rolled on (Warcraft, Rift etc.)? 


Each participants get their own instanced drops and loot from chests/bosses. You do not see what drops for others, but you will not necessarily receive items appropriate for your profession; these can be traded.



In PVP combat will opponents be able to do jumpyjumpyfigureeights through other characters? Do characters have collision detection to prevent this? Is there an Auto-face option where you will turn to face your opponent, negating the benefit of running straight through someone then quickly turning to attack their back? 


There is collision between you and an enemy you have targeted. There is no autofacing.



Do you get positional bonuses to attacks, such as behind, flanking etc.? 


Some skills do have positional bonuses, such as some ranger and thief skills that do extra damage from behind or the side.





One server, one world? Or several servers (Warcraft), or several servers with instanced zones (SWTOR)?


Several servers (there is server vs server PvP so this is necessarily a feature of the infrastructure. Zones are not instanced (i.e. there are not multiple copies of the zone); players who cannot fit on the server will be placed in an "overflow server" where they can play and retain all progress in PvE until room on the server opens up for them.

 


  gotha

Apprentice Member

Joined: 10/13/05
Posts: 988

3/19/12 12:33:11 PM#53

WIll they region the lock the game?  and if so for what areas?

  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 3107

3/19/12 12:34:01 PM#54

I don't have any gameplay related questions at the moment, but I was wondering something about the upcoming launch.


With the crazy anticipation for GW2 (unparallelled for the last years it seems to me) I wonder how the devs are not just looking forward to a release finally, but also at the same time dread it. The amount of players that will want to play the first day will be immense. With just the box to buy and no sub fee, I expect relatively high numbers. Will their servers be able to handle that insane amount of starting players? They must dread this part, lol


 


  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2473

3/19/12 12:35:33 PM#55
Originally posted by sidhaethe

Originally posted by Gel214th



How often can or will events be repeated? For example if there is a gang of bandits attacking a town one morning at 8 am...and I'm around and I mosey on by and stop them. When I log back in at 8pm and go to that same area, will I be able to do that event again? Will events repeat in a particular area?


Events repeat on varying cycles, from minutes, to hours, to days or weeks; others are seasonal, day/night dependent, or player-initiated. So it would really vary depending on what the event was and where you were.



How many different paths are there through the game? If I replay the game with a different character (Alts) can I reasonably select new quests and experience different content to make it through the various areas in the game? 


There are 5 different racial starting areas, which cover from level 1 to around level 25. The various racial storylines seem to meet up around Lion's Arch around level 30, after which point players choose a faction to ally themselves with (Durmand Priory, The Vigil, The Order of Whispers), which branches again to different plot points. All three points meet up at a later point for the finale.


It has been said that two characters of the same race can, through storyline choices, experience a completely different storyline for at least a portion of the story.





How are rewards at the end of Dungeons handled? Does each participant get their own rewards (DDO), or are rewards shared and rolled on (Warcraft, Rift etc.)? 


Each participants get their own instanced drops and loot from chests/bosses. You do not see what drops for others, but you will not necessarily receive items appropriate for your profession; these can be traded.



In PVP combat will opponents be able to do jumpyjumpyfigureeights through other characters? Do characters have collision detection to prevent this? Is there an Auto-face option where you will turn to face your opponent, negating the benefit of running straight through someone then quickly turning to attack their back? 


There is collision between you and an enemy you have targeted. There is no autofacing.



Do you get positional bonuses to attacks, such as behind, flanking etc.? 


Some skills do have positional bonuses, such as some ranger and thief skills that do extra damage from behind or the side.





One server, one world? Or several servers (Warcraft), or several servers with instanced zones (SWTOR)?


Several servers (there is server vs server PvP so this is necessarily a feature of the infrastructure. Zones are not instanced (i.e. there are not multiple copies of the zone); players who cannot fit on the server will be placed in an "overflow server" where they can play and retain all progress in PvE until room on the server opens up for them.

 I missed the jest of the OP. I thought this discussion was for us to ask questions to arena.net GW2 team. Why are forum members answering them?

 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

3/19/12 12:41:48 PM#56



Originally posted by Amjoco












 I missed the jest of the OP. I thought this discussion was for us to ask questions to arena.net GW2 team. Why are forum members answering them?





 







 




Because they are questions to which the answers are readily available with the smallest amount of googling, there is absolutely no reason to waste the dev's time on them when you can get the answers from others.





 

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  ArcherAvatar

Novice Member

Joined: 12/05/10
Posts: 10

3/19/12 12:44:03 PM#57

Will the elite skill (mistfire wolf) included in the DD and CE versions of the game be accessible immediately after character creation, or will it only be available to characters once they "unlock" the elite skill slot normally?


  dzoni87

Advanced Member

Joined: 10/23/08
Posts: 536

3/19/12 12:48:05 PM#58

Regarding character creation:


I saw the character creation, and i noticed eye and/or lip color, as well as some facial makeup on females, being locked at particular face presets. Is this state of character creation complete, and will you make us able to change features that i mentioned, other than them being locked on face presets? 


Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online

  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 3107

3/19/12 12:53:57 PM#59
Originally posted by Amjoco
Originally posted by sidhaethe

Originally posted by Gel214th

How many different paths are there through the game? If I replay the game with a different character (Alts) can I reasonably select new quests and experience different content to make it through the various areas in the game? 


There are 5 different racial starting areas, which cover from level 1 to around level 25. The various racial storylines seem to meet up around Lion's Arch around level 30, after which point players choose a faction to ally themselves with (Durmand Priory, The Vigil, The Order of Whispers), which branches again to different plot points. All three points meet up at a later point for the finale.


 I missed the jest of the OP. I thought this discussion was for us to ask questions to arena.net GW2 team. Why are forum members answering them?

 

You are right of course, but the above question is something that shows the poster doesn't understand the dynamic event system.

There is no path (outside your personal story). You can't even outlvl content, so you could be running into a direction of a different race's starting zone without even realising it. Because your lvl automatically scales down to just above the content's lvl if you are too high lvl. So just pick a direction and start having fun. The main barrier you will find is too high lvl content that will own your ass. (Which is the best part imo)

I wonder how some players will deal with the lack of a journal full of quests.

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 869

May the game be ever in your favor.

3/19/12 1:05:55 PM#60

I just want to know about the cash shop. In the CE if Guild Wars 2 I saw a lot of items that looked sort of P2W type of deal to me. Like are you going to add PvP rewards in the cash shop or something will give a boost to guild honor? These items were in the CE and if that kin dof thing is going to be in the cash shop I will not be playing this game as it will be a P2W type of game.


Smile

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