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I jumped on the EQ F2P launch this weekend. Here are some observations of my first weekend's experiences on the new Vox server. I still have the game installed from the 10th anniversary free month. But, the patcher (LaunchPad 1, I think) wouldn't update to the new version. I had to download the newest LaunchPad (4) and repatch everything. The actual patching time was pretty good, even on my outdated PC (I built this machine in 99 in order to be able to play EQ in the first place) on a mediocre DSL connection. But there's only been a couple of expansions since I last patched the game, so my experience may not be typical. When I logged in, the zoning took far longer than I remember. Loading screens pop up, and there's no indication of activity on the network or on the hard drive. I've sat through the entire loading song 3 times before the network kicks up, the hard drive flickers and I'm in a new zone. Coming back to EQ from newer games really tests my patience. New characters at the F2P or Silver levels do not have the option to start anywhere except in Cresent Reach. I simply skipped this, went to PoK, rebound myself and took the Qeynos book to start playing. Romping around in North Qeynos, Qeynos Hills, Blackburrow and the Karanas was fun, even though most of these places were essentially deserted. The Cresent Reach zone was filled with people, and the old machine really had difficulty with the number of people there. I assume that the choice to stay there is their loss, as the old newbie zones are still amazingly fun. On Saturday, I got disconnected twice. I've been playing LotRO (on the same machine) for about 8 months and have never gotten disconnected. A friend I was playing with also got disconnected at least once. Then, SoE had to take the Vox server down for 'an emergency patch' -- no details provided. Finally, when I logged off, the game wants to take you to a webpage trying to upsell you to a gold membership. This is a painfully slow process, easily 10 minutes after the 30 second timer elapses and the game starts to unload itself. My browser (firefox) was already running in the background, so it wasn't starting a new program. What actually took it so long, I'm not sure. After an hour or so of post gaming browsing, I turned the computer off, and this took easily four or five times the normal time to power off the system. I suspect that EQ still has major memory leaks and doesn't allocate/deallocate memory in a Window-approved way. My overall consensus is that Everquest is an amazing game, undermined by a lackluster software implementation and inferior corporate IT practices, particularly change management. Despite my (and SoE's) technical difficulties, I can still enjoy the experience. Logic, my dear, merely enables one to be wrong with great authority. |
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3/19/12 10:59:58 AM#2
I guess I'm fortunate that I have a newer machine, I didn't have any of the issues you mentioned. What did bother me that camping out of a character prompted that website to load for wanting me to upgrade, which is fine, I feel like a small advertisement on logout is OK for a F2P game of this caliber. However it did not do this on exiting the game, it did this on going back to character select so as you mentioned it kicked me out of the game and loaded up the webpage a big issue for anyone running slower machines as you mentioned.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath |
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3/19/12 2:16:56 PM#3
I'll play the role of SOE advocate. The Thursday patch was a huge change and required some serious coding and technical expertise to pull it all off. SOE also swapped out all of the server hardware. The servers are brand-spankin' new. The transition was seamless. Allow me to type that word once more. Seamless. heh The servers went up on Friday and the game was perfectly playable, in fact most people have no cause to bitch and moan other than they enjoy being malcontents and pain-in-the-asses.
I got disconnect one time when the Stromm server crashed. This on the same day of the patch. I'd say SOE hit a home run and the folks working there did an awesome job. |
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3/19/12 2:32:17 PM#4
Originally posted by Mendel I had to stop reading after you made it known you are using a Commodore 64 to play the game and then complained about zone loading times with a mediocore DSL connection. I dont have time for your silly rant. Sorry. |
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Originally posted by TyvolusNext The point is twofold. Zoning is slower than it was on my initial 19.2 dialup, and zoning is far slower than many of its competitors. (LotRO and PWI in the last year). And before you complain about my PC, I'd like you to experience all the medical conditions that have drained my finances. It is what I have and what I can afford for now. Logic, my dear, merely enables one to be wrong with great authority. |
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3/19/12 11:16:58 PM#6
Originally posted by Mendel Fair enough. But, then knowing that you have a PC dating back to 1999, for whatever legit reasons that may be -- why would you complain about the game side, when the issues are clearly on your end ? |
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My crappy PC didn't contribute to the decision to limit starting cities to Cresent Reach, or the inability of the old patcher to function, nor whatever caused SoE to take a new server down after less than 24 hours of operation. SoE has a long history of mishandling expansions, new servers and network connectivity. This major revision really hasn't shown me that they haven't learned from their experiences. Many players on the official forums have complained of massive lag. I'm pretty sure I'm worse off than most everyone else, but why is it other games can perform far better and this product can't? I believe that indicates an inferior implementation compared to their competitors. Too bad, because I feel that the game mechanics are superior to other games, even after 13 years. But the old problems haven't been fixed, the product hasn't been improved. I really hope that SoE's next offering will show me something. Logic, my dear, merely enables one to be wrong with great authority. |
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3/20/12 9:21:06 AM#8
Originally posted by Mendel you say are using a selfbuilt computer from 1999, back when EQ supported Windows 95 a computer thats 13 years old you say that that youve never been disconnected from LOTRO yet, you never posted your system specs beyond stating your computer is old
do you even have 1 gig of memory ? Id be very suprised if WOW could support your computer w better performance than EQ EQNext press http://EQ3Wire.com EQ2: Freeport server |
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3/20/12 9:47:58 AM#9
Originally posted by Mendel No they dont. In fact, they have a long history of the exact opposite.
SoE has a long history of some things (including engines that provide worse performance than you would expect) but they are actually above the curve with these sort of things. A one hour downtime on a new server the day of a patch that made massive changes (and did not cause noteworthy downtime in itself) is actually a positive, not a negative. Most companies this sort of patch is an all day affair. |
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3/20/12 12:01:39 PM#10
Originally posted by Mendel
Vox was taken down due to the server getting overloaded, as the server far exceeded SOE's exectations. Also their tutorial zone couldn't handle the influx of new players. But that was fixed within 24 hours, the server has not been down since and the tutorial zones have been working fine since.
If you've played any MMO's during launch or re-launch of some sort, at least MMO's that people actually care to play, you would know the server going down or getting patched to fix bugs is normal. I really don't know why you are worrying about what other people are reporting, we are talking about your computer and how old and lacking it is. Don't bring other people into the discussion when you are using such an old computer hardware please.
The problem is with your computer and yours only, nobody today expects to play any games with a 1999-built computer and have a good time with it. A lot of things change in 13 years, especially when we are talking about technology. Things change, whether you go along with it or not, things change.
As for F2P accounts starting in crescent reach only, there's a reason for it. They've built a golden path, a Heroe's Journey, that works off Crescent Reach zone. It's an optional quest path people can take, but it's a series of quests and missions that lead a brand new player throughout the game starting from level 1. Players have given great feedback about it, some people really liked this new implementation that SOE did. So all F2P accounts start in crescent reach. This doesn't mean you can't zone into PoK, and then head to another classic racial starting town yourself. You don't have to stay in Crescent Reach if you don't want to. EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR |
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baldernono
Novice Member
Joined: 5/28/09
"There are no coincidences, there are only appointments" - Paul Eluard |
3/20/12 12:05:29 PM#11
I will give it a try to see how it is now. I stopped after 1 or 2 extension after Plane of Power. I just hope there will be enough players to group. I miss "Camp check" and "/ooc LFG" ^_^ |
Originally posted by Mardy The only real complaint that I have against the Crescent-Reach-as-the-only-starting-city option is that it impacts the Origin AA, which is important to warriors. I'd much rather have my origin in Qeynos or Freeport -- the PoK book is much closer. The initial burst of population in the tutorial and CR made it laggy for everyone, not just me.
Logic, my dear, merely enables one to be wrong with great authority. |
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3/20/12 2:10:38 PM#13
/feedback SOE regarding options for selecting racial cities [now known as Origin location]. Simple fix - enable Origin resets at level 5. Why level 5? The [Origin] hotkey function is locked until level 5. |
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A week into the F2P launch, and I'm still hanging in. But I'm realizing that this isn't the EverQuest that I remember. Here are some further observations.
EverQuest is still fun, but in a different way. But, it is also still frustrating in completely new ways. If you are considering returning to the F2P aspect, be prepared for a very different, yet familiar experience.
Logic, my dear, merely enables one to be wrong with great authority. |
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3/26/12 5:28:14 PM#15
Originally posted by Mendel thank you for the helpful writeup EQNext press http://EQ3Wire.com EQ2: Freeport server |
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3/27/12 4:36:42 AM#16
- Crafting I bet there are more people crafting than you think there are, getting to 60 requires less than an hour of work and if one has some extra coin then making skill 120-160 really isnt all that hard. My shaman skilled up making PoK skinspike potions and is currently at ~162 alchemy. Baking and Blacksmithing both require a fair amount of special equipment and dedicated pack space but I suspect hardcore crafters are already beyond 240 skill in multiple disciplines.
-Grouping Mercs have made it possible for groups to survive bad pulls or afk healers or whatever else people once did to wipe groups. I consider this a good thing. and can tell you almost every time I invite a 6th into the group, I have to ask them to release their merc so I can invite them. Make a macro. /say please drop the merc, the team is full VOX has been up for 10 days. For goodness sakes, cut people some slack. They just want to join a group and have some fun.
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More on Mercs. At least two clerics in my guild have already accidentally specialized in evocation, due to their reliance on mercs to level. Yes, it is easy to reset the specialization, but I'm wondering how many will actually do it. Logic, my dear, merely enables one to be wrong with great authority. |
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3/28/12 11:59:57 AM#18
Hey Mendel, Sorry to hear about the expenditures. That sucks. Speaking of sucks; so does EQ :P That is, unless you are the tiny niche powergamer to whom SOE targets this game. Brilliant thinking. Let's target a tiny micro niche audience instead of the multi-million person audience who would like to play EQ if SOE wasn't managing it so poorly. Imagine a real-estate developer who creates thousands of homes each year but doesn't task anyone to market or sell those homes? Perhaps the company can stay in business (for now) by selling the newest homes to a niche market. But staying in business is a far cry from prospering or maximizing revenue. I don't know any business or industry on the planet who so squanders its assets. Thirteen years may sound impressive, but I doubt it will make it to 20. And truly successful entities last 100+ years. /waves Nadia. I think we may disagree here but it's still nice to see an old face :) Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
3/28/12 12:05:51 PM#19
I thought about giving it a shot until I checked out their horrible F2P model. Not surprising though. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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Further observations at the two week marker.
I'm still having some degree of fun, but the anti-social behavior is on the rise, which elevates my blood pressure (a very bad thing in general, and especially so in my case). On Saturday, I sent 3 tells to random people, trying to recruit for a group. One responded after about 25 minutes. The second answered with a 'mistell' after almost 4 hours, and the third never replied.
It really is a completely different EQ than what I remember from either 1999 or 2003 or 2006 or 2009. In many ways, it is totally unrecognizable but marginally familiar, like a dream half-remembered.
Logic, my dear, merely enables one to be wrong with great authority. |
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