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We know that the Guild Wars 2 closed beta event will kick off prior to the end of March. Being proactive, we are putting together a slate of questions to the Arena.Net GW2 team and need YOUR input. Please submit your questions in this thread and we'll pick out the best of the best to ask the team. Our coverage of the Guild Wars 2 beta event will hit the airwaves next week so stay tuned for the BEST coverage on the 'Net! Associate Editor: MMORPG.com |
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3/19/12 8:09:48 AM#2
How will the cosmetics work, Will it be like a seperate set that overrides the graphics of the mainset (with the stats) (like lord of the rings online). Or will it be like World of Warcrafts system of putting stats of 1 item onto the looks of another item..or totally different? Also will there be cosmetic sets available to wear in PvP in the ingame shop or by doing quests/achievements...or are the only PvP cosmetic sets available to buy with glory? It is no really important question, but it is one that has been haunting my dreams lately :D |
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3/19/12 8:09:57 AM#3
what inspired them to make the WvWvW? How do you pronounce WvWvW? where there any game element ideas they had to discard because they were too difficult? How many layers in the biggest dynamic event?
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3/19/12 8:13:01 AM#4
Would like to know if Guilds on GW1 can have their name reserved or could we have the ability to form up a guild before the game goes live? |
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3/19/12 8:16:14 AM#5
My guild has been together since the beginning of Everquest. We've played various games since then (EQ2, WoW, Vanguard, Rift, SWTOR), and while many of our members are excited about GW2, they're concerned about the one thing that we've always enjoyed doing as a group: raiding . Please be so kind as to elaborate on the ways you can expect to keep guilds like ours engaged. |
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3/19/12 8:17:59 AM#6
How much effect will the cash shop have on gameplay and the choices for moving away from simple cosmetic purchases.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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3/19/12 8:21:20 AM#7
How is the implemented in-game mail feature going to completely replace the traditional trading system, where two players would be able to swap 2 items? AND... Is the market place going to completely eliminate the need for a WTS/WTB chat channel and player run shops? (if there will be any). |
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3/19/12 8:23:02 AM#8
Originally posted by ashlov71 As I see it you either will hold a keep in the mists or run the tougher large dynamic events together. The larger DEs do have a lot in common with raids, the difference is that they scale and someone else can jump in but that does not mean that guilds wont do them together. |
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3/19/12 8:25:50 AM#9
I would love to hear more about the crafting system and materials. Will there be rare materials and in that case will they be similar to the ones in GW? |
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3/19/12 8:28:45 AM#10
Explain player to player trades using the mail system. How do you ensure that you get what you wanted in return for what you offered, when the items are going out in separate mail messages? Why is this superior to a standard trade window? |
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3/19/12 8:28:47 AM#11
Originally posted by Loke666 ^^ This |
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3/19/12 8:30:22 AM#12
why?- take a number and go in groups of 5. no need to have huge massive raids anymore other mmos have been down trhat road and look where its gotten them- heck look where is gotten your guild- youve switched 5 games already.- i find the small group dungeons welcoming!- and going back to skill system and ditching the holy trinity. if all fails- join WvWvW...as it was meant to be! |
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3/19/12 8:31:02 AM#13
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3/19/12 8:36:11 AM#14
Don't get me wrong. I love doing 4-5 man groups. I also enjoyed 75-man raids, 40-man raids, 10-man raids, etc. I've known most of my guildies for over a decade, and I get a sentimental kick out of raiding with them. I love what GW2 is doing, but I'm also curious as to what they have in mind to keep raiding guilds entertained. |
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3/19/12 8:36:14 AM#15
How are they going to handle the lag in wvw. It looks very similar to the fortress sieges in Aion which my friends and I found unplayable due to the lag. Also why so much carry over from Aion from the look of a lot of the animals to the bears and honey quest...seems recycled.
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3/19/12 8:36:40 AM#16
Are there plans to implement additional, isometric view of the battlefield and quick replays? |
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3/19/12 9:04:19 AM#17
Will the game support international sales at launch, or will it be limited to just the US and UK? (To date SWTOR is not for sale everywhere in the world, the Caribbean for example is blocked from digital purchases.) Will the game have built in support for remapping controls to Gamepads like the Xbox 360 gamepad on a PC. With a limited number of skills it seems that it may be possible for players so inclined to use alternative input devices. DC Heroes and Champions Online are two examples of games that can be played well with the Xbox 360 controller and configured from within the game without need of third party devices. What sort of UI support will there be for forming groups, and for keeping those groups together across different aspects of the game. For example, as a group would we be able to see each others quests and progress in a particular area on the UI map? I don't know how travel is but could we for example call up other members to an event? Are there instanced missions that could be scaled through manually selected difficulty levels by players? I'm thinking of the City of Heroes mission structure where there are difficulty levels which range from pretty easy for even a solo septagenarian gamer, to insanely difficult for a fully decked out team. Style and Fashion in the cash shop, will we be able to purchase outfits? Will we get XP potions and other little gameplay boosts as well? Can we purchase power packs which will contain powers (thinking Guild Wars 1 here). Why can't we Fly yet. How often can or will events be repeated? For example if there is a gang of bandits attacking a town one morning at 8 am...and I'm around and I mosey on by and stop them. When I log back in at 8pm and go to that same area, will I be able to do that event again? Will events repeat in a particular area? How many different paths are there through the game? If I replay the game with a different character (Alts) can I reasonably select new quests and experience different content to make it through the various areas in the game? How are rewards at the end of Dungeons handled? Does each participant get their own rewards (DDO), or are rewards shared and rolled on (Warcraft, Rift etc.)? In PVP combat will opponents be able to do jumpyjumpyfigureeights through other characters? Do characters have collision detection to prevent this? Is there an Auto-face option where you will turn to face your opponent, negating the benefit of running straight through someone then quickly turning to attack their back? Do you get positional bonuses to attacks, such as behind, flanking etc.? What UI and game world features does Guild Wars 2 have to support Roleplay? One server, one world? Or several servers (Warcraft), or several servers with instanced zones (SWTOR)? Do you have Social Media integration as with Rift? Linking to Twitter, Facebook and more importantly YouTube so that players can record and post screenshots or 10 minute videos? Can we scan an in-game Wiki for information about the game? Does the game UI support survey questions from the Developers to crowd source solutions or opinion from a wider cross section of players other than Forums/email etc. ?
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3/19/12 9:10:36 AM#18
All I want to know are "what are the improvements they've made between the previous press beta event and this March beta event?" |
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3/19/12 9:17:37 AM#19
Do they plan to introduce a match making system for organized pvp at some point, ala FPS games? What kind of pvp stats are they keeping track of? Can we get more info on the cash shop, how is it different from GW1's cash shop? Are there any plans to provide controller support at release or in the future?
Thanks MMORPG.com! |
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3/19/12 9:19:12 AM#20
Is cooking currently in game? Can we get some examples of what can be made and what benefits food provides? Check out our blog: http://www.ticklemetyria.com |
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