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3/19/12 7:07:40 AM#21
Except that Rift didnt invent that Battleground scenario either, it was in EQ2 before Rift, and probably some other game before EQ2. |
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3/19/12 7:15:29 AM#22
Originally posted by evilastro And....they weren't discussing "battleground scenario" in general but the new battleground coming out. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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3/19/12 7:16:13 AM#23
They should be still in the game cause they are part of the lore but I think they should be NPC only. Should of made the seal people a playable race for alliance and worgen for horde, should of made goblins a neutral race and be alliance and horde, shouldn't of had draenei as a playable race, shouldn't be horde paladins or alliance shaumans etc. This isn't a signature, you just think it is. |
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3/19/12 7:22:41 AM#24
Mistweaver sounds awesome. An actively fighting healer, similar to Warrior Priests in WAR or something like it. Now that's a healer I can get my mind around. |
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3/19/12 10:29:07 AM#25
At least they're finally fighting back against the min / maxing, number cruching hardcores who seem to dominate and control how people build and play their toons through social pressure and group mechanics and addons. Cudos to Blizzard for the new and friendly talent system. |
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3/19/12 12:05:46 PM#26
why are you praising the talent system? Now people can't customize at all. If they wanted to avoid hardcores telling other people how to play, then they have to make dungeons easy so that even sub-optimal builds aren't a hinderance. Instead, the way they design boss fights makes it so that how you spec becomes important. Instead of taking responsibility, they blame the players and take away all choices. Awesome. Screw you blizzard. |
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3/19/12 12:37:35 PM#27
Love how they say that talents have become too complex, and 'builds' take away all player choice... and then instead of actually revamping the talent trees to make more talents viable and encourage unique builds, they just dumb it down to pre-school level. Way to rise to the occasion, ActiBlizz. |
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3/19/12 12:48:41 PM#28
The old Talent Tree system is boring and static and needed to go.
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3/19/12 1:37:34 PM#29
After reading about the new expansion I will stick with SWTOR and of course I will be trying GW2 |
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3/19/12 2:45:47 PM#30
The new BG definitely sounds a lot like Black Garden from Rift Rift |
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3/19/12 4:13:46 PM#31
Originally posted by adam_nox That is absoutely not true. What drives these number crunchers is finding the easiest way to complete the content and it's NOT as easy if you take classes with "sub-optimal" builds. Whether it really is easier with certain builds has yet to be proven other than numbers on a spreadsheet, but there is nothing to indicate that a player would even notice the difference if they played without a spreadsheet.
Of course raids are designed for hardcores as it is their signature content and therefore you will find it designed for absolute optimal play, with necessary equipment requirements and expected hamster wheel behavior. What is not designed that way are dungeons and hard mode dungeons and other types of content. They are meant to be played with a wide range of classes and setups, yet you see number crunchers pushing for perfect groups even for that kind of content, creating this social stigma for odd-ball builds no matter what kind of gameplay. |
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3/19/12 4:47:12 PM#32
There is no real choice with the current talent system. It might look like you have a lot of buttons to click on, but there is only the illusion of choice in a build.
You either make a good build, or a bad build. A fury warrior that does not pick Raging Blow is bad. A disc priest that does not get Inner Focus is bad. You either click that talent that increases your potential damage / healing / mitigation / control / sustain, or you skip it and purposely gimp yourself. It's that simple. Not choosing Raging Blow or Inner Focus is not a decision that demonstrates the 'freedom of choice' in the talent system - it just makes you a fucking idiot.
There are people who break down the math for each talent. The information is free to all players, available on the internet, and easily accessible. For serious players, there is pretty much no excuse to be in a terrible spec.
The only real choice you still have is your specialization. And they aren't going away.
If Blizz can balance the new talents at each tier, we will be seeing more 'freedom of choice' than the talent system currently in the game. It may look like 'less buttons to press', but the truth is that in the current talent system, you only have one superficial and easy choice: A good build that works, or a shit build that hobbles along in gimpness. |
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3/19/12 6:18:43 PM#33
I actually agree, I still don't see myself slapping down the money, but if done right, I think all three of the monk trees could be fantastic fun to pvp with, especially the Mistweaver. Two years ago was it that Cata released? Wish it had been this instead. |
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3/20/12 2:29:30 AM#34
Hmmm.....6 talent points......yeah...I can TOTALLY see how that will allow you to customize your toon...and how it will avoid the "you have to have this build in order for us to talk to you"...etc etc....yeah...there won't be anyone that will do that....no sir....not with that many ways to spend your SIX FRIGGING talent points........ |
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