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I was wondering what people thought about large social gathering places. I watched this video and was overwhelmed by the size of this city. http://www.youtube.com/watch?v=GjLmknda6_Q&list=PL2C776E5F3DF3B531&index=2&feature=plpp_video. My question is do you think these areas may be to large? I remember in WoW when Orgrimmar was enlarged and how people cried about how much larger it was and how a pain in the butt it was to get around in, it seemed to thin us out. I pesonally love the idea of the adventuring and huge size but think we may lose some of the social attributes of being fenced in to smaller areas. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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3/18/12 1:55:38 PM#2
There are several teleport waypoints per city so long traveling time should be no problem. As for gathering points, they still can exist usually places with vendors or auction houses are crowded. |
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3/18/12 1:56:28 PM#3
I think its good thats its big, and i dont really think it spreads the community because as long as your in the same town i can speak to you in "say" chat. but some people will complain if its 2 big and some will complain if its 2 small just the way it works
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3/18/12 2:05:37 PM#4
well they have a natural gathering spot in cities, being their mini games, think that will do the job |
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3/18/12 2:15:35 PM#5
I can see your point and sort of agree, the cities are large and if there was any reason for mounts it would be this. I can only hope that there are multiple areas where key vendors/repair ppl are... because running from one end of a city to another to finish up your businaess is a pain in the butt
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3/18/12 2:17:23 PM#6
People are never satisfied. Ever. Waiting for: GW2, Planetside 2, The Secret World, ArcheAge. Playing currently: RIFT, Guild Wars, Vanguard, Tribes, DAoC |
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3/18/12 2:20:48 PM#7
can never be too large, got to keep people exploring and interested in a place. what's the use if you see everything in the first 5 mins? in the UK I'm classed as slightly overweight. In the states I'd be classed as anorexic |
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I was never dissatisfied with the size, just was curious on what others thought. Did Bioware spend to much for voice acting and not enough for actual content on SW:TOR? Perhaps to much was put into a GW2 city that you really can't do much in but adventure. These arent complaints, just curious thoughts. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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3/18/12 2:29:59 PM#9
I always loathed so called cities that contained 3 houses and a dog. So this is a welcome addition. It's a city it's supposed to be big. People will gravitate towards certain areas regardless of how big it is. |
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3/18/12 2:51:40 PM#10
Originally posted by Connmacart i agree, its the main city of an entire race of people, should be massive |
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3/18/12 2:52:54 PM#11
That's how GW1 was, but I'm pretty sure GW2 has separate local and zone chats. It'd need to, given how big the cities are and the fact that they've done away with districts. "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss |
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3/18/12 2:55:56 PM#12
Really! Some people just cant be pleased. To BIG... /jawdrop |
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Adalwulff
Hard Core Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
3/18/12 2:56:40 PM#13
But all those people in Orgrimar are just sitting there, whats the point of the gathering? With chat you can be anywhere in the world, it doesnt matter. Besides, I hated going thier because of the lag, but thats where most of the stuff I needed was, I didnt like it at all. |
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3/18/12 2:57:04 PM#14
Originally posted by mazut That was my reaction too. :) Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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Zillen
Novice Member
Joined: 9/15/10
I am free of all prejudices. I hate everyone equally. |
3/18/12 2:59:00 PM#15
*siiiggghhhh* First people are complaining that GW2 isn't seamless, and its' areas are too small and instanced to be a good MMO. First time I've seen people saying some of its' areas are too big. People will congregate naturally in specific areas as the game's community evolves. It's just the way of things. It may vary from server to server, but as time passes, there will be generally one or two cities or hubs, usually with a ton of convenient vendors, auction houses and a cool backdrop, that will become the centre of player gatherings. It's just the way of MMOs, has been since their conception. |
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3/18/12 3:01:53 PM#16
Originally posted by Adalwulff Its just epic, cool, fun and it is looking great. Do you like the Rift pathetic cities? They are just so big to shelter all important NPC and thats all. Enjoy it. [Mod Edit] |
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3/18/12 4:10:42 PM#17
Teleportation negates any potential troubles with largeness. That is all! (Also, I think I brought the WoW plague to doom us all by hating on Diablo III so hard that rabid, butt-hurt fanboys (and potential employees) turned up. Sorry everyone!!!) |
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3/18/12 4:16:10 PM#18
Aren't your character supposed to have a city quarter or whatever is in place for personal story and player house system? this might explain the dimension or i'm just totally off? |
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3/18/12 4:17:38 PM#19
Originally posted by Dream_Chaser Truths that needed to be said to bring said rabid fanboys down to earth
on topic: You can teleport around the city, and there are NPC's that give u speed buffs(as oposed to mounts) "I am not a robot. I am a unicorn." |
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3/18/12 4:27:32 PM#20
I agree that teleportation negates the largeness,but teleportation also necessitates it in that they tend to make even large areas feel smaller. I think Anet saw this and that is one of the reasons the cities are so huge. If that makes any sense. |
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