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Id love to see how many thives and griefers are in game by counting the # of thives and griefers in prison when its released in West.
Players always said sandbox has a majority of griefers, well we'll soon find out wont we? Im hoping the prison system wont get overcrowded. :p |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
3/17/12 9:47:44 PM#2
Originally posted by Bobbie203 I really dont think it is a case of "everyone"....more a case of those who do have the ability to really screw up their own game, and are willing to do so.
If you are part of the group being harassed, does it really matter if it is the majority or not? No....which is why a handful of folks are able to drive away subs with their griefing.
It just seems like rather than farming noobs, folks would be encouraging them to stick around. Not to say some folks dont help....I know I had someone trying to help me when I tried CU SWG. The problem being every jack ass negates 50 good guys. It is something I feel the sandbox crowd needs to adopt as their unspoken rule IE "Leave the noobs alone".
Until they do, they will always be their own worst enemy. You just cant grow a MMO when some folks are determined to drive new peeps away. Let the game grow on them, THEN farm their ass to your hearts content.
Anyways that is my opinion as an outsider looking in. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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3/18/12 1:46:09 AM#3
Originally posted by Bobbie203 I bet it will be :) They might want to expand on that feature a bit here in the west; Add a prison riot option, a juvenile prison for first offenders, a Super-Max for those who escaped regular jail a couple of times and ultimately a death row which requires digging a tunnel for a few days at least to break out of (for people who went on murder sprees AND spitted on their victim's corpses too). Etc. Just hoping they won't add bathrooms with pieces of soap, personally.
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
3/18/12 1:53:16 AM#4
Originally posted by Moaky07 If you're playing a FFA MMO and getting killed "Drives You Away" Then you should not have ever been there in the first place. Perhaps you got lost on your way to the next themepark? "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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3/18/12 7:24:30 AM#5
There will be definately.
You just cannot have open pvp and don't be ganked sometimes.
So either you live with that and manage that , like millions of people have done in Lineage I and II and hundread of thousands have done in other games.
If you cannot stand that someone will sometimes kill you and that you will have to learn to avoid certain regions , know how to bahave after you got killed , or run when you see known ganker and / or retaliate back , then well those games are not for you.
I am not pvp'er - well I can do it sometimes ,but that is not my main reason why I play mmorpg's and not my main activity and yes I also get angry when someone kill me ,but well I still prefer games like that.
I had fun with PvE themeparks for few years ,but well I got bored with them and now I want to return to good sandoboxy game even if it has open pvp and sometimes I will get killed even in situations that I would not like to.
Besides ArcheAge world is so big that I am sure I will avoid most gankers hehe
Like in Ultima Online - there just were places where you were not going unless you were ok with possiblity of getting killed , like north of cementary in Britania , well on my shard at least. - plenty of new-to-game starting gankers were there.
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3/18/12 7:33:21 AM#6
The fact this game is open pvp and f2p most likely means I won't touch it, there is hardly any true pvp'ers out there, 95% are cowards to just gank low levels or greif others, these guys also run the second someone who can put up a fight shows, you see it all the time on pvp servers. Its why games like MO and darkfall have floped, to many people farming new players and they just quit the game because they get sick of getting killed the second they step out of town, can you blame them? no one wants to play a game where you can't do anything. IMO make the ganker have a pk tag and once he has it, his ass is open season for anyone else till it wears off. This worked in redmoon to stem alot of pking sprees. course most of you wowtards won't know what redmoon is its a old mmo. IMO if your ganked you should not drop anything, but if u kill someone with a pk tag they should have a very high chance of dropping equipped items, this is how it worked in redmoon, though on any death you had a chance to drop items, and you lost half of the current exp you had, oh how it was nice to have a mmo with an actual painful death penealty. Anyway if archeage is not careful they going to ruin what could have been an amazing game, the fact it has open pvp at all, already kills it for alot of people, should be pvp area's that u can avoid if not intersted. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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3/18/12 7:36:31 AM#7
Originally posted by TruthXHurts Oh absolutely. I mean after all, the objective of griefers is to destroy the population of a game so ultimately there's barely anyone around to grief. Your strategy, though, is better. Create empty servers AHEAD of time, before people even try the game. Well thought out sir!! |
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3/18/12 7:38:52 AM#8
Well if it will be F2P / freemium in west and if they don't make something revolutionary (like having separate f2p and separate P2P - no cash shop servers) then I won't play it as well. Sandbox + cash shop / f2p / freemium = no game for me.
As for pk status - I believe that if someone is really ganking alot they can get 'pirate status' in AA- think it is perma or long-term (not sure) pk status where his / her ass is open for everyone :p |
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3/18/12 7:43:21 AM#9
Hehe, nice one. Will have to wait to see whats going to happen. Riot control. |
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3/18/12 7:45:15 AM#10
Originally posted by Siveria who told you it is a f2p? don't make stuff up |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
3/18/12 1:39:48 PM#11
Originally posted by kumdankale Yeah I would expect if anything it would be BTP.
With the videos shown, it is obvious they went to great lengths on GFX alone. Not to mention any other systems. It sure isnt the type of investment I would expect them to hand over at launch.
Then again asian sub plans work differently than here in the west. Maybe that was what that poster was talking about. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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3/18/12 1:55:28 PM#12
Originally posted by Moaky07 Payment model will be important for me. I love open-world PVP I'm tired of carebear, but I simply won't play a pay-to-win type game. If that is what they release, I won't play no matter how good it is. I'd rather they have a $100 a month subscription than a pay-to-win model... GW2 "built from the ground up with microtransactions in mind" |
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robert4818
Spotlight Poster
Joined: 4/14/03
"Everyone is born with just a spark of madness. You mustn't lose it." --Robin Williams |
3/18/12 2:00:31 PM#13
Originally posted by TruthXHurts You realize that if they have systems in place to combat this sort of thing then its NOT FFA right. Its OPEN PVP.
Your post is about the same as telling someone who doesn't want to get killed by his squadmates in Modern Warfare that he shouldn't be playing in a game with friendly fire turned on. So long, and thanks for all the fish! |
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Players always seem to say that open pvp will attract those griefers, soooo lets see if there is indeed huge #'s of criminals i hope it doesnt and disprove this mmorpg theory. |
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3/19/12 12:46:39 AM#15
Originally posted by Fargol You're so melodramatic. If you play a FFA PvP then expect to be killed by other players. Why is that so difficult to understand? New players are not owed anything. Nobody has to cut them slack for fear of hurting their feelings. There are so many mmo's out there that cater to people who just want to level up and grind gear without fear of ever losing. "How should I know if it works? That's what beta testers are for. I only coded it." |
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3/19/12 1:04:44 AM#16
Don't be mad at the players. They will do anything that they are allowed to do, and even try to break rules if possible.
Instead, speak up to the developers to make their games easier on new players. Ask for safe cities and places to buy, sell, and trade your wares. Perhaps sacrificing some sandbox elements to make the new player experience more enticing. Features such as levels, instanced newbie dungeons that certain levels can't access, skill and spell system that is familiar to them, a modified loot system for younger players, no experience loss for younger players, safe starter cities that are well protected and secluded from the rest of the world, player friendly UI and tutorials, starter quests to familiarize players to the intricasies of the game, a harsh murder system, more ways to disengage from a fight, third person perpective that allows you to zoom out like most themeparks, a familiar combat system that makes new players feel more welcome, etc.
I don't think gankers and griefers help their game, but you have them in all types of games. They aren't an issue in most themepark games because new players are often eased into contested areas. They become familiar with the game before they have to worry about PvP. Sandbox developers would be wise to understand and adopt an easy to learn, hard to master mentality. |
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3/19/12 1:21:05 AM#17
Originally posted by dave6660 It's this sentiment that keeps these types of games at low populations, and low income-which makes devs not want to make these games. I agree, if you don't like the rules of a game, you shouldn't play it. On the flip side, if you want to have a ffa pvp game you play be successful, maybe you should help it be successful and not do everything in your power to hamper it for a cheap laugh. And i agree with lst post, devs should do more to ease noobs into the more harcore games, so they're not griefed away from it before coming to like it. |
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3/19/12 1:42:26 AM#18
Contrary to popular belief, helping new players doesn't make you carebear. New players are the life that a game needs to continue growing. Without new players, a game becomes static. It doesn't matter if your entire game is focused around griefers killing carebears 24/7 or if your game doesn't even allow PVP in the first place - without new players, your game is guaranteed to die. It's a death sentence.
But newbies are even more important to a game where players are content - like sandboxes.
In my opinion, Darkfall failed here. Aside from a trivial protection status given to newbies for a short time, there are no real checks that stop veterans going around and camping newbies all day at the starting towns. When these newbies get repeatedly killed and can't go anywhere, they are very likely to quit the game - no matter if they were 'prepared' for what was going to happen or not. It's simply not fun to die and lose your gear every time you step out of the tower range unless you are a very special masochist. When the newbies quit, guess what? The people who prey on these newbies quit because they don't have any more food!
There are ways to help ease new players into the game without going totally carebear on them. How about making red less of a useless mechanic? What about patrols on the newbie area roads? Longer tower ranges for the newbie towns, or a better protection buff in general that only releases on skill-based requirements?
Newbie protections do not have to last long or far. But the current newbie protection that Darkfall has is a joke. At least give them enough time to get used to the controls of the game and a few pieces of poor gear.
EVE still needs to work on some things, but for the most part, it shows how risk and reward can be balanced while easing newbies into the game. You see, CCP is smart. They know that in order to make people stay, they will need to help them grow into the game. The newbie gets to feel a bit more confident and, after building up a general understanding of the game, can fly out into lower-sec space. The griefers, pirates, etc. come out and destroy the newbie, but at least they have a solid backing from which to kick off again. It's not like they are left lost and hopeless.
Without new players, a game will die. It's only a matter of time. WoW still advertises and puts up special deals now to get new players into the game easier, so why do you think any games with a lower amount of players but a requirement of player interaction be any different? |
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rojo6934
Hard Core Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
3/19/12 1:54:36 AM#19
Originally posted by Bobbie203 im assuming the person who gets in jail will lose items and money?, if not then the prison system will be just extra non purpose polygons in game. :( |