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3/17/12 8:15:53 PM#21
I think "casual", in your context, is in regard to how little time a player can commit to any single gaming session. It's not about the total time needed to reach the goal. However, the total time to reach goals in the games you listed is very minimal compared to some other games. If you think those games are too grindy, then you may want to try vending machines. Insert money. Get reward. Operating System Windows 8 Pro (64-bit) |
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Originally posted by Brenelael single player rpgs have character progression without being grindy. take skyrim for example. you do not have to repeat the same dungeon over and over to progress in the game. you do no have to actively seek out materials or flowers for crafting and alchemy, you just sort of acquire them very naturely in a non grindy fashion. the single player rpg experience is difficult to emulate in a mmorpg however developers have other tools at hand to make games less grindy. im talking about players, lots of them. rather than instancing everything and isolating players, developers should exploit the relative unpredicability, scope and uniqueness of player-player interactions whether it be trade, pvp, co-operation, compeition to create an experience that is less grindy. a player is like a mob with a unique 1 billion line c++ script that governs its behaviour. far more complex and interesting than anything a developer can create. |
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3/17/12 8:44:04 PM#23
I think devs should just make a big sandbox, give us many tools, and then drop us into the sandbox and let us make our own content. We'll grind if we want to, we'll kill this dude if we want to, we'll do whatever if we want to. Give everyone sticks, lets see what they do with it. Lets put a marketplace right in the middle of this world, lets see what happens. Lets give them an incentive to have them start fighting each other. Devs should just give players tools, then let the players do what they want. Of course there should be some restrictions here and there, but you know what I mean... I hope. |
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3/17/12 9:06:50 PM#24
Originally posted by bishbosh How many times did you swing your sword, shoot your bow or cast your spells to get your next level? I do see your point however as the ES games are some of the best around at hiding the grind behind the 'fun'. A lot of single player games are this way. In the first Diablo game levels just sort of happened as another good example. There was a grind but the fun factor hid it well. You were still performing mundane repeditive tasks but in a fun way. Some MMOs are getting to this point but they aren't quite there yet.
Edit: Also the part I highlighted is one way that some of the most grindy games of the past didn't seem so grindy at times. Sure you were killing the same group of mobs over and over again 10,000 times but because you were usually doing it with an interesting group of people it was a lot of fun and the grind aspect seemed to disappear at least for a little while. It's interesting that to move forward in the genre we need to take a step back first. I agree 100%.
Bren while(horse==dead) |
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3/17/12 9:09:15 PM#25
Because the casual people don't grind pvp rank. They just pvp for the pvp. Just saying. |
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