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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » 1.2 the beginning of the end.

8 Pages « 1 2 3 4 5 6 7 » Last Search
148 posts found
  Sora2810

Advanced Member

Joined: 7/23/08
Posts: 555

3/17/12 10:53:56 AM#21

At least some day the haters will be right. Some day TOR will drop in subscriptions.

Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
Playing - PS2, AoW, GW2

  TeknoBug

Apprentice Member

Joined: 10/13/07
Posts: 2113

3/17/12 10:59:08 AM#22

Overall I'm not particularly happy with the 1.2 patch notes, they basically drove an already low populated class further into the ground by hurting sustained dps- you won't see dps scounderal/operatives in hardmodes, raids and operations anymore. Commando/mercenary sustained dps has been hurt too, not just tracer/grav, but increasing the cast time on power shot/charged bolt (an already crappy attack) and lowering its damage, who the hell is going to use that now? And procs will only occur once every 6 seconds now, so no more back to back railshot procs, which is pyrotech is built around and designed to be burst dps.


Worst one that affects my main, the juggernaut, threatening scream will be stuck at 45 seconds instead of going down to 30 seconds via talent which is needed to handle AOE aggro in some hardmodes, and force charge will now affect the resolve bar, oh god.


Good thing I have an assassin, that class according to the patch notes, is working as intended and can be brutally powerful.


However, my sub runs out on monday, doubt I'll be renewing for a while.

  Worstluck

Novice Member

Joined: 1/29/11
Posts: 1279

No man controls my destiny... especially not one who attacks downwind and stinks of garlic.

3/17/12 11:00:08 AM#23
Originally posted by mav1234

sorc/sage healing was not fine relevant to the others imo.  it was quite a bit stronger.

 

I am glad tracer missile is getting nerfed though.

 

I thought some people were saying these changes were a buff to scoundrels?

 

 

Hmm I have not read the patch notes, but my main was a sorc, and they did feel a bit OP.  That shield coupled with the heals made me pretty damn hard to kill..although I haven't played in a month or so. 

 

OP, Blizzard has been nerfing/buffing classes to all hell for years, we whould be used this to by now :D

  AG-Vuk

Hard Core Member

Joined: 7/26/04
Posts: 662

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

3/17/12 11:41:31 AM#24

If you want to see if a class is overpowered , survey the classes played in PvP . The most prevailant classes are 9/10 ones people flock to,  due to some advantage .  They will be adjusted to what was intended by the designers. Alot of times the intention and implementation are two different things and adjustments are needed. Will they get it right with this patch doubtful .  PvP is a very fickle animal and people will flow to the build that grants them the advantage . Will it be the end of the game highly unlikely , will people be unhappy , sure. You take away their favorite toy that they were terrorizing people with and they will pout. will they find something else sure.

  Toto020

Novice Member

Joined: 12/08/11
Posts: 49

3/17/12 12:02:10 PM#25

To the OP, unfortunately all BW/EA was concerned with during beta was:

1. Hyping their product via word of mouth.

2. Testing server strees.

This leads to the fact that they thought they could fix everything after the fact, a common assumption and a cost effective one.  Unfortuately it appears they will be "Nerfing" classes to:

1. Force players to group more.

2. Make PvP more strategic/competitive.

3. Make soloing take longer.  Which means a longer time to endgame...

Usually a Dev decides these things during Alpha and Beta testing, but BW is new to MMO's so like many things ingame obvioulsy didn't do much research...

  Vidir

Hard Core Member

Joined: 1/14/04
Posts: 751

3/17/12 12:06:43 PM#26

Nerfs comes couse pvp'ers whine loud.

  evicton

Hard Core Member

Joined: 6/21/11
Posts: 383

3/17/12 12:10:17 PM#27

The ops lost me when he said sage/sorc healing was fine.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15536

3/17/12 12:22:17 PM#28

Sorry, but if hate nerfs you should always wait a year before getting any MMO. There hve always been at least one huge nerfing patch in all semi balanced games.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15536

3/17/12 12:27:25 PM#29
Originally posted by Vidir

Nerfs comes couse pvp'ers whine loud.

No, nerfs come because the devs have failed with balancing the game. PvPers will complain most but it still is the devs who failed to balance the game.

But it might be smarter to do like GW and balance a few things every week instead of a huge patch.

  ktanner3

Master

Joined: 3/19/06
Posts: 3922

Trolls will be ignored

3/17/12 12:32:49 PM#30
Originally posted by tixylix

I don't play SWTOR anymore but it is the most balanced MMO I've ever played, there were only a few things that needed to be tweaked. Just a shame the whiners got their way like they did with WoW and SWG and now they'll ruin SWTORS balance and cause even more complaints.

I remember the nerfs in SWG very well. Having to redo my template every other month just because some jedi got beat by a non force sensitive got old quick. Looks like that trend continues with TOR. Jedi and Sith who know how to play their class know how to beat bounty hunters and troopers in PVP. Those that don't whine on the forums. No amount of nerfing can cover up crappy players who don't know how to play their class.One day devs will learn this.

NGE killed SWG. Get over it like the rest of us did in 2005.

  Vidir

Hard Core Member

Joined: 1/14/04
Posts: 751

3/17/12 12:33:13 PM#31
Originally posted by Loke666
Originally posted by Vidir

Nerfs comes couse pvp'ers whine loud.

No, nerfs come because the devs have failed with balancing the game. PvPers will complain most but it still is the devs who failed to balance the game.

But it might be smarter to do like GW and balance a few things every week instead of a huge patch.

 Nerfs allways comes couse of pvp'ers whine,in pve you dont need ballance between classes since people work together and not against eachother.

  evicton

Hard Core Member

Joined: 6/21/11
Posts: 383

3/17/12 12:53:14 PM#32
Originally posted by Yalexy

Mercenary healers get hit the hardest with the 1.2 patch. All boni get cut in half basically and heat costs are increased massively. This will be total death for Merc healers.

Juggernaut tanks get screwed aswell and you can't do a 50/50 talenttree-spec anymore. 50/50 is necessary tho as Juggs don't do enough damage in their tanking-tree to see any aggro at all against the DDs.

Alot of the other classes get stealth-nerfs that aren't that obvious from the patchnotes alone, but having a Merc/Sniper/Assassin at LvL 50 all T2/T3 equipped I can absolutely see them.

All around damage gets reduced throughout all DD-specs and healers will do less healing aswell.

This patch will make it even harder for the casual players to do the hardmode FPs/OPs.

We'll see where this is going, but with TSW around the corner in June I couldn't care less actually what BW is doing with SWTOR. I'll play for another two month just because of the people I'm playing with, but then it's goodbye.

I can't talk from a pve, perspective, however I've always viewed Mercs, alot like a holy pali, they have issues in pve healing where there lack of aoe healing/ and even our only real hot spell having a cast time +cooldown. What they lack in pve they make up in pvp. They are arguably the best non-tanking ball carrier in huttball, I say arguable cause one can say sorcs, but really there best used running ahead and pulling the ball carrier to them or in short bursts with force speed. A well geared bodyguard spec'd merc takes a cordinated effort to take down in most cases. I can't even count the amount of times I've had a scoundrel or operative, open up on me realize they weren't going to kill me and restealth. 

On top of this tracer missle just had to be nerfed, or moved up forward into the tree I'll take the nerf, a bodyguard merc, can skip the 31 point free heal and instead grab tracer missle. This makes a pretty retarded class as far as balance goes, there's been plenty of times I've started a warzone match, casted tracer missle then healing scan and recieved both my 2.5k heal and 2.5k damage done medals. With just tracer missle spam, I have put out more damage in warzones with a merc having 30 points in the bodyguard tree then a badly geared/played dps class.

  tixylix

Advanced Member

Joined: 12/02/11
Posts: 886

3/17/12 1:41:21 PM#33
Originally posted by ktanner3
Originally posted by tixylix

I don't play SWTOR anymore but it is the most balanced MMO I've ever played, there were only a few things that needed to be tweaked. Just a shame the whiners got their way like they did with WoW and SWG and now they'll ruin SWTORS balance and cause even more complaints.

I remember the nerfs in SWG very well. Having to redo my template every other month just because some jedi got beat by a non force sensitive got old quick. Looks like that trend continues with TOR. Jedi and Sith who know how to play their class know how to beat bounty hunters and troopers in PVP. Those that don't whine on the forums. No amount of nerfing can cover up crappy players who don't know how to play their class.One day devs will learn this.

It's funny because I used to follow Taugrim on Twitch TV when I liked the game and people would complain on the chat about how underpowered or overpowered a class was. Just about every class got moaned about and people even said how underpowered the class Taugrim was playing and yet he was kicking ass and constantly getting near top damage scores in each Warzone. 

People kept complaining about The Jedi Gaurdian (class I played) and yet I beat every class in one v one that I played apart from when I got ganked. It's true that the Warrior classes needed or still needs (don't play now) a CC in the lower levels but once you get to around 30 you kick ass.

:\ Just whatever people cannot play their class and go on the forums and moan and ruin the game. The only good sign is Bioware have been really good at knowing their game which no other developer has done that I've played. Every decision they've made in each patch has been great and they haven't made class changes that have been stupid so far. They also admit the games faults which is great, just a shame the faults I have with the game are it's core design and wont get fixed in the near future.

  William12

Hard Core Member

Joined: 10/04/11
Posts: 476

3/17/12 1:47:40 PM#34

The only bad thing about 1.2 is class balance changes.  Everything else is great,  we got 2-3 weeks to get these class changes redone.

  Rednecksith

Hard Core Member

Joined: 6/12/09
Posts: 1272

Bite my fiery metal ass!

3/17/12 1:59:51 PM#35

Great, PvE viability for both classes I played is once again nerfed to shit because of whiny little PvP babies. Bioware really doesn't have a f*cking clue how to run an MMO, do they?

Was thinking of resubbing once 1.2 hit, but now, no thank you.

  Vidir

Hard Core Member

Joined: 1/14/04
Posts: 751

3/17/12 2:17:49 PM#36
Originally posted by Rednecksith

Great, PvE viability for both classes I played is once again nerfed to shit because of whiny little PvP babies. Bioware really doesn't have a f*cking clue how to run an MMO, do they?

Was thinking of resubbing once 1.2 hit, but now, no thank you.

 This goes for all games released the last 10 years or so.Would be better if they only made those nerfs on the pvp servers.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

3/17/12 2:31:10 PM#37
Originally posted by eddieg50

Nerfs happen cause developer does research and feels one or more classes are either over powered or under- Nothing strange or unusual there. People get upset because they are used to their character being over powered and want to keep it that way

Agreed

 

Nerfing the Alpha class Jedi in SWG was one of the bigger shit storms in MMO history. No class, of equal level to their competition, should be an autowin in PVP....heck make that an "autopwn" of someone of the same level. Let alone 3 or more folks of the same level, at the same time.

 

Lore means jack n shit when it comes to creating game mechanics. Folks wanna be on a somewhat equal footing with others, especially if they are commiting the same amount of time.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

3/17/12 2:36:23 PM#38
Originally posted by Vidir
Originally posted by Rednecksith

Great, PvE viability for both classes I played is once again nerfed to shit because of whiny little PvP babies. Bioware really doesn't have a f*cking clue how to run an MMO, do they?

Was thinking of resubbing once 1.2 hit, but now, no thank you.

 This goes for all games released the last 10 years or so.Would be better if they only made those nerfs on the pvp servers.

Agreed.  I understand needing to tune PVP, but doing it at the expense of the majority of your subs gameplay is silly.

 

PVP has brought nothing but headaches to this game. I wish they hadnt included it.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

3/17/12 3:17:19 PM#39
Sorc healers definitely needed a nerf (and that's my main). Although they may have gone a little overboard with the consumption changes.

I also don't think that all of this balancing was done with PvP in mind. Sorcs for example, are not really that OP in PvP. They are more of a problem in pve.


The problem with sorc healing was that it was too good in operations. To the point where you didt need to even consider bringing other healers. You could ignore boss mechanics by just healing through it with two sorc's unlimited force pools.

Bringing healing down a notch will be good for raiding in this game. It really was pretty mindless to heal on a sorc. Merc/sorc healing isn't dead by any means. It's going to be a lot tougher, which is good for the game.

I am stilla little concerned about theconsumption nerf, but I have a feeling it will work itself out. I've already figured out a way to make up for it.


Consumption x2 followed by innervate should leave you with more force than you started with and full health. If that works, boom problem solved.

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  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4931

3/17/12 3:31:03 PM#40

 

Well all of that information just sealed my decision to quit playing.  I was going to get BOTH my Imp and Pub to max level before quitting, but I think now that's a no go.  Thanks for keepin' me up to speed on the patch guys.

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