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MMORPG.com Discussion Forums

TERA: Rising

TERA 

General Discussion  » Bot/RMT issues?

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31 posts found
  daemon

Advanced Member

Joined: 1/04/04
Posts: 621

From all the things I''ve lost I miss my mind the most.

 
3/16/12 5:42:45 AM#1

Game looks good overall I wont get in that.

From what I read on other forums though there are bots already?

RMT and botting was a real problem in most korean games I remember.

Real enough that the economy was useless and ruined the game for alot of people.

How can I trust a little crappy company like Frogster  (EU) keeping it under control? or even enmasse or whatever it is for US, havent heard of those either.

 

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

3/16/12 5:48:30 AM#2

From what i heard not that big of an issue. The addition of chronoscroll make it so there is a legit way to change real money to in game money. As for bots they will always exist in every game, but i haven't heard that they were a big issue in korea.

  djmtott

Novice Member

Joined: 1/04/06
Posts: 182

3/16/12 5:59:05 AM#3
Originally posted by rexzshadow

The addition of chronoscroll make it so there is a legit way to change real money to in game money.

Which means they don't care about RMT as long as they're getting a cut of it.

  Ganathar

Novice Member

Joined: 5/28/11
Posts: 143

Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

3/16/12 6:02:44 AM#4
Originally posted by djmtott
Originally posted by rexzshadow

The addition of chronoscroll make it so there is a legit way to change real money to in game money.

Which means they don't care about RMT as long as they're getting a cut of it.

They don't gain any extra money off chronoscrolls. If I buy a chronoscroll, I will spend more money so that I can sell it for gold, but the one who will spend gold on it won't pay for that month's subscription.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

3/16/12 6:03:15 AM#5
Originally posted by djmtott
Originally posted by rexzshadow

The addition of chronoscroll make it so there is a legit way to change real money to in game money.

Which means they don't care about RMT as long as they're getting a cut of it.

Do you think EVE developers don't care about RMT? Some people will keep this kind of market alive. I don't see why the money from those transactions should go to the money farmers and not the actual developers.

  Sector13

Novice Member

Joined: 8/25/10
Posts: 584

3/16/12 6:07:06 AM#6
Originally posted by Xasapis
Originally posted by djmtott
Originally posted by rexzshadow

The addition of chronoscroll make it so there is a legit way to change real money to in game money.

Which means they don't care about RMT as long as they're getting a cut of it.

Do you think EVE developers don't care about RMT? Some people will keep this kind of market alive. I don't see why the money from those transactions should go to the money farmers and not the actual developers.

Well, the money is going to the publishers, not the developers, technically.

  djmtott

Novice Member

Joined: 1/04/06
Posts: 182

3/16/12 6:20:36 AM#7

I always thought it was interesting how developers/publishers denounce RMT, but then they go ahead and create something where they do it themselves. So it was only bad when they weren't getting a cut, not that it was bad according to some game ethics.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

3/16/12 6:28:07 AM#8

It's still bad imo. The thing is, if you can't beat it, it seems a more practical approach to try and control it. Less problems for customers as well, less card fraud, less accounts hacked, etc.

  daemon

Advanced Member

Joined: 1/04/04
Posts: 621

From all the things I''ve lost I miss my mind the most.

 
3/16/12 6:29:14 AM#9
Originally posted by Ganathar
Originally posted by djmtott
Originally posted by rexzshadow

The addition of chronoscroll make it so there is a legit way to change real money to in game money.

Which means they don't care about RMT as long as they're getting a cut of it.

They don't gain any extra money off chronoscrolls. If I buy a chronoscroll, I will spend more money so that I can sell it for gold, but the one who will spend gold on it won't pay for that month's subscription.

How does that chronoscroll work exactly?

something like PLEX in EvE ?

 

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

3/16/12 6:31:19 AM#10
Originally posted by djmtott

I always thought it was interesting how developers/publishers denounce RMT, but then they go ahead and create something where they do it themselves. So it was only bad when they weren't getting a cut, not that it was bad according to some game ethics.

 I guess you don't understand, they are not making any more money off of this.

 

That person who buys the chronoscroll, sells it to someone in game, the person who buys it now does not have to pay the subscription for that month. It's just a way to make real world trading less serious, instead of buying gold from a third-party site people can buy a chronoscroll from En Masse, which is a trusted company and sell it to someone in game, benefiting both the person selling and buying the chronoscroll as well as having no negative implications on the company.

 

It's not like it's "hey buy these chronoscrolls from our shop and sell them to vendors for 10million gold."

  djmtott

Novice Member

Joined: 1/04/06
Posts: 182

3/16/12 7:00:35 AM#11

I do understand, but since I haven't seen the pricing model, and until I do, I'm going to assume the cost isn't going to be 1:1. Like PLEX in EVE where you spend $35 on 2 PLEX, which accounts for 2 months of subscription, which would otherwise cost $30, so the developer takes in $5.

I'm not saying it's good or bad, just noting the hypocritical theme.

Edit note: I can't remember if I got the prices right, but since that's not the focus of the message please don't focus on that.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16760

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/16/12 7:13:21 AM#12

All games have some gold farming/selling and botting, Tera won't be any different.

The real question is, how dfficult is it for the average player to earn gold by playing the games.

If it's pretty easy, like in SWTOR, there won't be a very large market demand for it and it shouldn't be much of an issue.

However if its really hard to earn gold, and there's some really great items worth paying for then you'll see the market for gold buying/selling explode

There's already a site out there specifically for selling only Tera gold/keys/accounts and the going price is $98.00/50M.  No idea if one needs 50M gold for some reason, depends on the economy I suppose.

But if the best armor/weapons can be purchased for gold expect people to buy it from outside vendors.

What's more important to me is what Tera will do about in game gold spam, I find that to be the most annoying thing.  I assume in game if bots get too annoying people will just kill them.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

3/16/12 7:16:08 AM#13
Originally posted by Kyleran

However if its really hard to earn gold, and there's some really great items worth paying for then you'll see the market for gold buying/selling explode

There's already a site out there specifically for selling only Tera gold/keys/accounts and the going price is $98.00/50M.  No idea if one needs 50M gold for some reason, depends on the economy I suppose.

But if the best armor/weapons can be purchased for gold expect people to buy it from outside venfors.

 50M is not that much, Steparu was still sitting at 200m+ gold after enchanting his warrior swords to +12.

 

Apparently most of the best armor will be BoP, from rift rewards or craftable. The tier 13 from the new dungeons is not able to be luxed(go from +9 to +12), so while it is good, it's not the best.

Don't quote me on this though because I'm not positive, also things can change for NA/EU release.

 

 

 

  ZombieKen

Spotlight Poster

Joined: 3/30/10
Posts: 4023

Zombie - Dead but still moving.

3/16/12 7:47:36 AM#14

This chronoscroll is interesting.

 

When I can get to the point where gold is plentiful, once a month I can buy a chronoscroll from a player and not have to pay cash for subscription.  It's hardcore farming to pay for subscription.

 

Since the other player paid cash for the scroll and ends up with gold, for them it's like buying gold using chronoscroll as currency.

 

I can see how this keeps both sides happy.

 

What is the major gold sink in game?  Otherwise everyone gets rich and the economy goes to pot.

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

3/16/12 8:01:12 AM#15
Originally posted by ActionMMORPG

What is the major gold sink in game?  Otherwise everyone gets rich and the economy goes to pot.

 Enchanting would be that gold sink I would say.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

3/16/12 8:24:06 AM#16
Originally posted by Pivotelite
Originally posted by ActionMMORPG

What is the major gold sink in game?  Otherwise everyone gets rich and the economy goes to pot.

 Enchanting would be that gold sink I would say.

enchanting, crafting, dye, and templete for armor look all are very big gold sinks.

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

3/16/12 8:33:47 AM#17
Originally posted by rexzshadow
Originally posted by Pivotelite
Originally posted by ActionMMORPG

What is the major gold sink in game?  Otherwise everyone gets rich and the economy goes to pot.

 Enchanting would be that gold sink I would say.

enchanting, crafting, dye, and templete for armor look all are very big gold sinks.

 Lol dye and templates are not gold sinks. :P

  Eluwien

Novice Member

Joined: 7/07/08
Posts: 133

3/16/12 8:59:07 AM#18
Originally posted by Pivotelite
Originally posted by djmtott

I always thought it was interesting how developers/publishers denounce RMT, but then they go ahead and create something where they do it themselves. So it was only bad when they weren't getting a cut, not that it was bad according to some game ethics.

 I guess you don't understand, they are not making any more money off of this.

 

That person who buys the chronoscroll, sells it to someone in game, the person who buys it now does not have to pay the subscription for that month. It's just a way to make real world trading less serious, instead of buying gold from a third-party site people can buy a chronoscroll from En Masse, which is a trusted company and sell it to someone in game, benefiting both the person selling and buying the chronoscroll as well as having no negative implications on the company.

 

It's not like it's "hey buy these chronoscrolls from our shop and sell them to vendors for 10million gold."

 

This would be true only if there is actualy no Chronoscrolls in the game for sale for fluctuating ingame money value.

If chronoscrolls however function like PLEX'es do, the publishing company makes money from it. (And through publisher making money, developerement teams get to keep their jobs longer and make bonuses).

 

Your statement that 1 CS = 1 Month of play time, thus 1 bought CS = Another wont buy CS is fundamentally flawed is the exchange rates fluctuate and the CS have a pool of them in market.

 

First everyone pays monthly fees, their value is standard, we call it 10$.

Then chronoscrolls come into pictuer, we call their value 10$, with ingame value of 100g

An event will occur where A pays for monthly fee, but pays another for CS  to turn it into 100g

Usully CS would cost more than monthly fee, but we ignore that way of making money.

At this point publisher anyway made extra 10$ as no one bougth the item yet, everyone paid their fees, and there is 1 CS in pool.

This takes place for a while, the pool crows into 150 units of CS, while some did buy them with ingame money thus effectively nullifying the money put into buying them originally, there is still exess of 150 units, or 1500$ in the company coffin. 

Just as a sidenote, PLEX pool is currently raging in tens of thousands of these items in EVE. (+interest from investing it = real value). And cost of paying back these eventually, is upkeep cost of the servers after calling off the PLEX selling service, which is obviously less than what ever PLEX gives them income, as every monthly fee generates profit even now. 

Stage 2

The player who bought the CS did it to get extra gold to use in gold sinks, instead of spending the time making the gold in game. The one who bought the CS bought it because he does have sufficient amount of time or gold to pay for playing for free. 

This ofcourse works a driver for two things, those who play alot will play even more, some for free, and those who play less pay more CS but create demand for gold.

Now as everyone knows, more supply lowers the value. Say 150 of these on the market, people start to undercut, CS value drops to 90g.

This means it becomes less viable way to buy CS for gold, but more viable to buy them for free months. We can iterate a value of 1 CS in ingame-time-spent from the amount of gold sinks, their interst/activity level and the gold/hour an average player earns.

Lower CS golds value means less sold CS, but more people will farm gold to pay with CS. This increases CS demand, and thus prices. Higher CS gold value means more sold CS, thus bigger CS pool.

Being the beings we are. All this subliminally generates an extra incentive to play the game, "just another hour of farming, so I can pay on my accounts with CS". Or, 10$ being considerably smal amount, and when legit, "oh well if I have an average salary job I can pay my accounts and another 30$ without a problem" - emerges.

 

We end up playing more, and in a way, paying more per month be it game time value, or pure money.

 

Just by accident publisher adds several new gold sinks to lower the actual value of ingame money and you see how it suddenly feeds into the multipliers.

 

 

I hope I made some sense.

 

 

 

 


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  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

3/16/12 9:18:44 AM#19

 

Oh yeah, I know what you are saying.

 

People pay their subscription and buy a scroll(s) and intend to use them at some point, so it is just there, as extra money to the company at this point because nobody has used it yet.

 

I also totally get the other statement, people will just grind more to make the money to buy them to play for free instead of quitting because they don't have the money to pay for a sub, therefore increasing company revenue.

 

What I was just explaining to the person who I was quoting was that the company isn't doing some under-handed scheme to rip off the players and that it's nothing like third-party RMT as in it doesn't run the risk of scam or fraud and doesn't negatively affect the company.

 

RMT from a third-party source is nothing like this and the reason companies are against it is because these gold farmers/traders are the ones making bots, hacking accounts and negatively impacting the company/community. They also have high risk of fraud and other issues, these things should not be tolerable by any company.

 

Comparing chronoscrolls to third-party gold sellers is just non-sense.

  Soandsoso

Novice Member

Joined: 3/08/12
Posts: 261

3/16/12 12:08:35 PM#20

I recently subbed back to Aion. Most I have seen is one spam in a 3-4 hr session.

 

I also play EQ2, get maybe one spam in the mail every now and then.

 

Recetly played SWTOR from launch for 2 months, maybe saw one spam to buy currency.

 

Don't know where all these gold spammers are but I barely see them in the games I am playing.

 

 

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