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3/15/12 1:13:33 AM#41
She actually spends more time pvp'ing than most of the "pvp'ers" out there do. |
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3/15/12 1:57:56 AM#42
yea she does pvp alot more than all the so called pvp'ers out there definitely......
and there is no competitive pvp in swtor.... competitive pvp == pvp'ing for money and prizes in tourneys..... profesional players and pvp as an esport...... dont throw around phrases u dont know the meaning of. there could be in the future if they can actually make it happen.... but as of currently swtor pvp isnt competitive. |
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3/15/12 6:00:54 AM#43
Pokket has done a fair amount of PvP with games that are PvE centred (SWTOR, Rift). However, these games are not the best examples of PvP.
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3/15/12 8:25:51 AM#44
Did you reply to the right post? What you typed has nothing to do at all with what I said. I got a character to 50 rather quickly and played for a month after that until I was bored out of my mind, but what does that have to do with immersion breaking character appearance or lack of open world PvP? ___________________________ |
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3/15/12 8:51:47 AM#45
So, this competitive PvP interview doesn't once mention the ridiculous CC in this game? There is very little skill involved in PvP in this game. Most of the time, it's who can faceroll their way to victory with their multiple CC abilities. Resolve, doesn't work 9 times out of 10. Snares and Roots don't even add to resolve. Knockbacks add very very little, and immediately start your Resolve bar decreasing, so you end up with less Resolve than what you started with by the time you even get back to the fight. Asking for a game to have no PvP stat, and little to no CC, would make that game's PvP competitive and fully based on skill. I'm not saying take away PvP armor, because you could still have that as a reward, with more heavily leaning on whatever the HP stat might be in that game, while still relying 100% on skill to get you through a PvP encounter. Facerolling CC does not make a game have competitive PvP. And there's my 2 cents. |
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3/15/12 11:47:59 AM#46
Because you don't like these games doesn't mean there's no competitive pvp. Competitive pvp comes from the community, not the game. Besides she played UO for over 7 years, was that not a PvP game? |
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3/15/12 11:59:50 AM#47
While I agree that the break free ability should add cc immunity for a short duration after being used, I don't think getting rid of CC completely would make the game any more fun. Playing with CC requires a fair amount of strategy, both to use your CC properly and counter enemy CC. Without it PvP would just be a glorified hack and slash game. |
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3/15/12 12:03:17 PM#48
Resolve does work, though I agree I think that knockbacks should add more to resolve. But I haven't had too much of an issue. Most of the times that I've die with a full resolve bar are the times I have 3-5 people on me and I'd likely die even if there weren't CC used. Besides, for a lot of the CCs there are counters. A player knocks me back? Jump to them, stun them, snare them, mez them, force speed to them, etc. A player pulls me? Jump away, knock them back, or have a SAGE "Rescue" you. A player stuns me? I likely won't die with one stun (unlike some other MMOs) and as soon as I am out, take precautions to survive. A player snares me? Cure it. A player roots me? Can still casts spells and survive. Snares and roots don't need to go against resolve. You still have control of your character. You say that games would require more skill without CC and a PvP stat, but quite honestly I think you're wrong. Even the use of CC requires some skill. The players who think they can get away with a "spamfest" of CC are likely bad players that piss off the rest of their team. Stunning, mezzing, knocking back, pulling, etc... has to be done at the right time or it can 1] cause the person to survive 2] cost the game. The one thing I will add, however, is that I don't like how the CC break doesn't give a couple seconds (at least) of immunity to CC... almost making the break not worth it if your resolve bar isn't full. |
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3/15/12 12:08:35 PM#49
And that's where you are all wrong. I've been playing video games since I was around the age of 5. I've been playing MMOs since I was 12. Ultima Online was the first MMO I played and, when I joined, it was almost purely PvP based. I played that game on and off for over 7 years before I played WoW, Warhammer, Rift, and SWTOR. As for SWTOR not being competitive... competitive is what you make of it. Come to our server and tell me that we don't have competitive PvP guilds, because I can guarantee that you are wrong. Just because a game also has a PvE focus, does not make it solely a PvE game. |
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