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Guild Wars 2

Guild Wars 2 

General Discussion  » Hang on does this game have a seamless world or not?

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217 posts found
  Sylvarii

Novice Member

Joined: 12/03/11
Posts: 1044

3/15/12 7:07:48 AM#61
Originally posted by ComfyChair

Although i wouldn't bet on having fast load times. I'd say minimum spec will take around 15-20 seconds to load minimum. The CPU's we've seen in demo's ect. are around 3-4x faster than minimum spec. No amount of optimisation will make such slow machines 'fast' :)

But if you have such a machine, you can't complain anyway, as it's simply not a modern gaming PC :)

I would say it would take longer..

SSD is the way forward.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2473

3/15/12 7:14:23 AM#62
Originally posted by Pilnkplonk

The world is pretty much seamless for all practical purposes, as is evident from the longer gameplay beta videos.

When you're playing in the open world pretty much the only time you'll see a loading screen is when you're teleporting and you won't be doing that much unless, for some reason, you want to zip around the map all the time. Sorry, but if you have teleporting in a game then you need to have a loading screen - there is no getting around it and I don't see what's wrong with that. What else should happen in between being at point A and point B on the other side of the continent? A flying dragon animation?

I think the OPs main point was he doesn't want teleporting everywhere, it cripples the worlds size somewhat like they suggested would by having mounts or being able to fly. I somewhat agree with him. If everyone is teleporting here and there why not just give mounts? I personally am fine without them, its just simple reasoning.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  gainesvilleg

Apprentice Member

Joined: 2/27/11
Posts: 1087

3/15/12 7:14:42 AM#63

You know what, after seeing all these modern MMOs (like SWTOR and GW2 for instance) with all of these "districts" and loading between areas, you got to give WoW some pretty amazing props at how seemless it was (I say was because I haven't played WoW in years).  The loading screens between continents was the only loading screens they had, and I don't recall worrying about instances/districts of a zone.

I don't know how WoW did it, especially considering how long ago that game came out now.  You would think modern MMOs wouldn't regress in that feature, but sadly they have for the most part.

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

3/15/12 7:17:24 AM#64
Originally posted by Unlight
Originally posted by tixylix

For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned. 

The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing. 

However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.

 

:\

If teleporting is a deal breaker for you, you'll be happier with another game.  Good luck.

Agreed.

 

While I understand tixylix , I don't mind this in GW2.

Maybe that is cause I am not treating GW2 like mmorpg to immerse into , rather like e-sporty / actiony game. 

One downside to this is I will propably be bored with GW2 faster than with 'virtual world' mmorpg ,but that's just me.

 

I think it is ok though. Mmorpg genre really need to start diversing and differentiating between games. One mmorpg experience imo have to start be quite diffrent from second mmorpg experience and not to just copy & paste core concepts and gameplay type from each other (WoW , Rift , Swtor , Lotro , EQ2 ,etc ).

 

So while GW2 might not be exactly what I look for , I am sure I will have some fun with it for a while.

 

Anyway tixylix - you need to find other mmorpg though. Fortunatelly there is ArcheAge and Pathfinder Online coming , while they are still far away at least you have something to look after. 

I myself cannot wait for AA (just concerned that they might be f2p / freemium and in that case I won't play it...) hope it will hit western shores in 2013.

  fony

Apprentice Member

Joined: 9/14/10
Posts: 799

3/15/12 7:24:48 AM#65
  gainesvilleg

Apprentice Member

Joined: 2/27/11
Posts: 1087

3/15/12 7:31:27 AM#66
Originally posted by fony

http://www.mmorpg.com/discussion2.cfm/post/4648873#4648873

So what was the point of this link?  It was just to another post by the OP where he listed some things he didn't like about GW2.  There are many people who aren't "haters" that have wondered why the hype for GW2 was so high.  I myself have alternated from being excited about it, to not being excited about it, to being excited about it, and finally realizing it isn't the game for me.  I will not be playing GW2 it just doesn't have the features that I like.

But I'm not a "hater" at all I'm jealous of those people who like GW2.  There is no MMO out now that I am playing and would love for another.  I think there are some good things about GW2, but again many of their design choices are just not for me.  But hopefully they have a positive influence on the genre and is a successful game.  The more good MMOs out the better...

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  User Deleted
3/15/12 7:33:18 AM#67
Originally posted by fony

http://www.mmorpg.com/discussion2.cfm/post/4648873#4648873

are you trolling with this link? i dont get it. 

  austriacus

Elite Member

Joined: 8/28/07
Posts: 594

3/15/12 7:38:34 AM#68

Are we really sure that there is a loading screen between zones?

Ive seen the yogcast videos too and i noticed 1 portal. That portal was to enter the charl lands. BUT for the rest of the area of snow, even the ones he already discovered there was not a single portal.

I think we need someone of the press to give a better picture, or did someone already did it and i missed it?

Maybe its neither 1 per region or 1  per zone and its something in between. Like for example one for each territory of a race

(example being all the land of snow for the norn and all that desert for the char)

  ComfyChair

Novice Member

Joined: 7/22/10
Posts: 766

3/15/12 7:42:42 AM#69
Originally posted by austriacus

Are we really sure that there is a loading screen between zones?

Ive seen the yogcast videos too and i noticed 1 portal. That portal was to enter the charl lands. BUT for the rest of the area of snow, even the ones he already discovered there was not a single portal.

I think we need someone of the press to give a better picture, or did someone already did it and i missed it?

Maybe its neither 1 per region or 1  per zone and its something in between. Like for example one for each territory of a race

(example being all the land of snow for the norn and all that desert for the char)

That snow area was one map (Note that there was another snow map to the North west that they never went to) :)

They're pretty massive zones (like i said, the size of a ToR planet), but they do have portals between them all.

  tazarconan

Elite Member

Joined: 1/03/07
Posts: 994

3/15/12 7:46:29 AM#70
Originally posted by MwynForever
Originally posted by brody71
Originally posted by Apraxis
Originally posted by Zeroxin
Originally posted by brody71
Originally posted by Apraxis
Originally posted by tixylix

For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned. 

The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing. 

However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.

 

:\

It is like WoW.. so, not completely seemless. In WoW you got 2 Zones(the two continents) and in GW you got 4 Zones. In both of them you will have some intances(WoW -> Dungeons, Raids) and in GW(Dungeons, a few Personal Story Instances).

In both games the seemless Zones are huge, so it is not really a big problem, that they are not completely seemless.

yeah, im not trying to take sides, or knock anything, but gw2 is not seemless. and thats what i thought this topic was about. there are load screens between zones and when you enter personal story areas and city's.  and as far as anet has said there will be different instances of the city depending on how many people are there.  different intances of the same areas.  there will be loading screens, the world is not seemless.

Please, I would like to know where Anet said there will be different instances of the same areas.


Instances and Zones are a different thing. Zones are basicly sperated as a instance, but there is just one copy of it. So if you enter a zone everyone, who entered the same zone will be there. A Instance will have unlimited copies of the same area, so if you enter a instance not everyone entering will in the same instance. From a technically view of point it is done to devide people into different Servers(for netload) and to limit amount of players because of graphic(polygon count) and net traffic.

id like to disagree.  for whatever it's worth.  if   a zone is "full" you will be put into a differnt instance of that zone.  check into the overflow server thing they talked about, about a month ago. 

ahhh like districts in GW1? I was wondering if they'd have them. I'm not bothered by this personally but I'm used to it. Sometimes it's a benefit.

Instanced districts in GW1 and DDO was one of the most retarded things ever in mmorpg's we ve seen so far.

For what ? Wasting time asking eachother in a party:  hey,im in dist3 which dist u guys are on? Being on the same place with your friends and not able to see them? Most ridiculous and unrealistic thing ever.

If u r saying u r not bothered by this and sometimes its a benefit i can only assume few things here.

Either u r ANET employee , fanboy, or simply u r the typical kind of player type that lacks the tinest ammount of judgement which in my opinion is one of the biggest reason the mmorpg developer companies are not punished with zero sales ,for the crap mmorpgs products they serve us to eat last years. One of the main reasons the mmorpg scene is so static last years.

  ComfyChair

Novice Member

Joined: 7/22/10
Posts: 766

3/15/12 7:49:48 AM#71

Instanced districts were simply a way for the CORPG to handle lots of players in a small outpost without fixed servers. Kamadan at peak times would simply not physically accomodate the number of players (not to mention the massive burden on the user's PC). Take note that GW1 did NOT have 'servers' like most MMO's do. It's a very important thing to note.

Sure, it may take some organising at times, but you could ALWAYS play with your friends regardless in GW1. In other MMO's, if you're on another server it's tough.

GW2 has overflow shards which simply replace queues in normal MMO's for when the server (or particular map) is full. So instead of the game saying 'wait in a queue' ala. ToR it lets you play in another district until a space becomes free.

 

For all intents and purposes, GW2 simply has the same setup as any other MMO with zones (AoC, ToR, most games) but the queue system is replaced by a district you can play in and progress while you 'queue'. It's pretty cool actually. You can also play with anyone from any server (but there is an actual server setup now).

  cloud8521

Novice Member

Joined: 5/30/04
Posts: 891

3/15/12 7:54:45 AM#72
Originally posted by Sylvarii
Originally posted by ComfyChair

Although i wouldn't bet on having fast load times. I'd say minimum spec will take around 15-20 seconds to load minimum. The CPU's we've seen in demo's ect. are around 3-4x faster than minimum spec. No amount of optimisation will make such slow machines 'fast' :)

But if you have such a machine, you can't complain anyway, as it's simply not a modern gaming PC :)

I would say it would take longer..

SSD is the way forward.

SSD is a waste of money Reram is the real way forward 0 loadtimes from disk as  ram and disk are the same thing.

  User Deleted
3/15/12 7:57:00 AM#73

GW2 is full instanced almost in same way as GW1. You will see that if you do not belive.

  ComfyChair

Novice Member

Joined: 7/22/10
Posts: 766

3/15/12 8:00:25 AM#74
Originally posted by Sylvarii
Originally posted by ComfyChair

Although i wouldn't bet on having fast load times. I'd say minimum spec will take around 15-20 seconds to load minimum. The CPU's we've seen in demo's ect. are around 3-4x faster than minimum spec. No amount of optimisation will make such slow machines 'fast' :)

But if you have such a machine, you can't complain anyway, as it's simply not a modern gaming PC :)

I would say it would take longer..

SSD is the way forward.

Yes, but people bouncing along on min spec wont have SSD's ;) The load times for people like me rocking an i5-2500K and an SSD will be pretty quick.

Also, SSD's are pretty cheap now. There's always some new awesome tech on the horizon, but it's also too expensive at the moment :p

  ComfyChair

Novice Member

Joined: 7/22/10
Posts: 766

3/15/12 8:01:13 AM#75
Originally posted by catplay

GW2 is full instanced almost in same way as GW1. You will see that if you do not belive.

No, it's not.

Instanced is the situation where only you and your party are visible. How would dynamic events work in that situation? Think man, think! :D

The world has persistant zones with instanced dungeons and storyline content.

  User Deleted
3/15/12 8:06:32 AM#76
Originally posted by tazarconan
Originally posted by MwynForever
Originally posted by brody71

id like to disagree.  for whatever it's worth.  if   a zone is "full" you will be put into a differnt instance of that zone.  check into the overflow server thing they talked about, about a month ago. 

ahhh like districts in GW1? I was wondering if they'd have them. I'm not bothered by this personally but I'm used to it. Sometimes it's a benefit.

Instanced districts in GW1 and DDO was one of the most retarded things ever in mmorpg's we ve seen so far.

For what ? Wasting time asking eachother in a party:  hey,im in dist3 which dist u guys are on? Being on the same place with your friends and not able to see them? Most ridiculous and unrealistic thing ever.

If u r saying u r not bothered by this and sometimes its a benefit i can only assume few things here.

Either u r ANET employee , fanboy, or simply u r the typical kind of player type that lacks the tinest ammount of judgement which in my opinion is one of the biggest reason the mmorpg developer companies are not punished with zero sales ,for the crap mmorpgs products they serve us to eat last years. One of the main reasons the mmorpg scene is so static last years.

Anet employee? Nope

Fanboy? I am a fan, I'm not a boy though. I've played many games for many years and enjoyed many different sorts.

People like me are to blame for bad mmo's? Ok.

I would much rather have another shard open up then wait in a queue to play a game. If you prefer waiting that's up to you.

  austriacus

Elite Member

Joined: 8/28/07
Posts: 594

3/15/12 8:06:59 AM#77
Originally posted by catplay

GW2 is full instanced almost in same way as GW1. You will see that if you do not belive.

You barely know about the game, and now your telling people what to believe?

Do you even know what an instance is?

  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 3107

3/15/12 8:09:04 AM#78

I sure hope it is. I don't like tripping over seams or falling through the cracks.

  austriacus

Elite Member

Joined: 8/28/07
Posts: 594

3/15/12 8:09:51 AM#79
Originally posted by ComfyChair
Originally posted by austriacus

Are we really sure that there is a loading screen between zones?

Ive seen the yogcast videos too and i noticed 1 portal. That portal was to enter the charl lands. BUT for the rest of the area of snow, even the ones he already discovered there was not a single portal.

I think we need someone of the press to give a better picture, or did someone already did it and i missed it?

Maybe its neither 1 per region or 1  per zone and its something in between. Like for example one for each territory of a race

(example being all the land of snow for the norn and all that desert for the char)

That snow area was one map (Note that there was another snow map to the North west that they never went to) :)

They're pretty massive zones (like i said, the size of a ToR planet), but they do have portals between them all.

Ah but the thing is in all that snow area you could see one part said 1-5 another 5-15 and the one they didnt explore 15-25.

So right there you can lvl more than a quarter of the game and dont experience a loading between zones(if you dont die or enter personal story of course).

  User Deleted
3/15/12 8:11:21 AM#80
Originally posted by ComfyChair
Originally posted by catplay

GW2 is full instanced almost in same way as GW1. You will see that if you do not belive.

No, it's not.

Instanced is the situation where only you and your party are visible. How would dynamic events work in that situation? Think man, think! :D

i think it will be more instanced than you think.  when a dynamic event starts certain people will be instanced into it.  personal story's are intanced.  if the city is too full it will be instanced.  you seem pretty firm in your statement that if wont be. so i dont want to burst your bubble. but imo it will be very instanced.  and i dont care either way. 

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