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News & Features Discussion  » Guild Wars 2: Live-stream Interview March 15th With Your Questions!

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81 posts found
  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5450

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

3/13/12 9:51:18 PM#61

1)  Will Necromancers be limited to a couple types of minions like in GW1? or will Necros be able to summon a wide variety of demons (maybe even tame / control demon-type of mobs) ?

That would give Necromancers a bit more freedom with demons just like the rangers have with wild animals

My endgame begins with character creation and ends with a new mmorpg

  Raythar

Apprentice Member

Joined: 3/14/12
Posts: 1

3/14/12 2:40:47 AM#62

 

My question:

 

Previously it was mentioned that traits would be aquired by completing tasks specifically designed for your profession, such an elementalist finding and studying tomes or a warrior competing in a challenge of strength, but this has been replaced with the current trait system where you gain trait points every level after level 11. I was wondering if there were any other events, challenges, tasks or quest like objectives that were profession specific now that this feature has been changed? If so could you possibly give us an example?

  om3gadeath

Novice Member

Joined: 8/18/09
Posts: 9

3/14/12 9:50:51 AM#63

If I buy the US Version and My European Friend buys the Uk Version of the game, can we still play on the same US server or will he need to buy a US Version to play on the same server as me?

  Splamo

Novice Member

Joined: 3/14/12
Posts: 1

3/14/12 1:02:11 PM#64

 

Do traits that give you bonus to damage (or speed/toughness/etc.) also apply to any pets or minions? For example, Necromancers have a minor trait called Target the Weak that increases damage based on the number of conditions on a foe. Would that increase in damage transfer to the Necro's minions as well?
 
Could you give us a list of the Thief's Acrobatics traits? :) Seems they were missed in the Press beta videos.
 
Edit: Cripes, I guess I'm too late.
  Mozu

Novice Member

Joined: 3/14/12
Posts: 1

3/14/12 8:56:05 PM#65

Can we get more info on the in-game music playlists?  A basic overview of how it'll function, codecs supported (please say FLAC...), etc.?


(I know it's late, but can we sneak this one in anyway?)


  sanshi44

Hard Core Member

Joined: 6/12/09
Posts: 1048

3/14/12 8:58:55 PM#66

3am my time so i wont be watching it >< guess ill have to wait and watch the video somone uploads of it later

  sanshi44

Hard Core Member

Joined: 6/12/09
Posts: 1048

3/14/12 9:08:06 PM#67
Originally posted by fony

My question is pretty important.

 

will there be a free trial when the game launches?

 

Generaly free trials are available after a month to 3 months downt he road from a game release so i doubt there will be one on release but i could be wrong.

Ok my Question

- Will there be an australian (oceananic) based server, If not how much will ping effect gameplay, i know how bad ping is when playing a FPS and GW2 slightly resembles a FPS gameplay, reaction times seems to be a big thing with dodging and all that. I also stopped playing darkfall because having 250+ ping was not fun when your vsing people with less than 20.

  User Deleted
3/14/12 11:10:24 PM#68

Will there be more information released (soon) about how traits are equiped by the player? 


Is the total number of trait points (70) related to balancing?  Why wasn't it half of what is possible, 75?


and


I see quite a few familiar skill names and functions could this suggest the Engineer has the highest learning curve for returning GW1 players?


Thanks!  Really looking forward to seeing more gameplay footage, April 10 and the release of GW2... 


 


  iller

Advanced Member

Joined: 3/18/04
Posts: 516

3/15/12 1:14:08 AM#69

Someone mentioned this elsewhere....

"Remember people, they're only asking 10-15 different questions! Try and save your nitpicky whines about your favourite profession in favour of something a little deeper"

 

Just thought it bore repeating...  sick and tired of seeing so many terribad vanity questions in these Q&As.  Think up something that actually has substance, thanks.

 

(broader example:  "several classes focus atleast 1 major aspect on Harrassment/Stealth but that didn't look at all viable in WvWvW.  What are your own observations on that?")

  NomortaL

Apprentice Member

Joined: 5/29/04
Posts: 43

3/15/12 4:17:48 AM#70
1. Does arenanet plan to state detailed trait stats after release in the trait window for example? To put it in now would be silly because it's beta, but the stats will be known sooner or later by players testing builds so itd be nice to know how traits would affect my char exactly

2. I assume most clothes look the same irregardless of your profession. Are there any profession specific clothes (other than the starter clothes) and about what percent are like this you think?
  Valentyn

Advanced Member

Joined: 10/08/07
Posts: 11

3/15/12 6:25:23 AM#71

Can we use racial elites and/or the Mistfire Wolf elite skill in World vs. World pvp?


  Morcotulcon

Advanced Member

Joined: 4/28/10
Posts: 261

3/15/12 7:35:29 AM#72

I just want to ask this about professions: Why does the Guardian lack a long-range combat when all the other professions have it? And why do spirit weapons have so few attacks and are active for only 15 seconds?

 

And I have another question about Beta Event Weekends: If I pre-purchase the game and play in Beta Event Weekends, Can I play with different computers, at different times, using the same account in the same Beta?

  gamervoid

Novice Member

Joined: 3/15/12
Posts: 1

3/15/12 10:13:08 AM#73

How do you go about balancing dodgeable versus non dodgeable abilities?  


For instance, I assume a dodgeable projectile fireball would Hit much harder than a homing ability like a necro HP drain.  Also, will blocking abilities like The guardian's sphere block all abilities, or just the dodgeable types?


  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1175

3/15/12 10:15:57 AM#74
Originally posted by gamervoid

How do you go about balancing dodgeable versus non dodgeable abilities?  


For instance, I assume a dodgeable projectile fireball would Hit much harder than a homing ability like a necro HP drain.  Also, will blocking abilities like The guardian's sphere block all abilities, or just the dodgeable types?

When you dodge, you activate an invincibility frame which triggers all damage to be counted as "evades".

  Albred

Novice Member

Joined: 4/04/10
Posts: 47

3/15/12 10:18:51 AM#75

Two quick questions

1) Where's my alpha invite?

2) Where's my alpha invite?

  Cammy

Novice Member

Joined: 8/22/06
Posts: 898

3/15/12 10:22:54 AM#76
Originally posted by Morcotulcon

I just want to ask this about professions: Why does the Guardian lack a long-range combat when all the other professions have it? And why do spirit weapons have so few attacks and are active for only 15 seconds?

I too want to know the answer to this question. Im really interested in the Guardian class but their lack of long range is kinda concerning in a game where every other class has some long range capabilities.

 

 

  LifevsHealth

Apprentice Member

Joined: 3/13/12
Posts: 1

3/15/12 11:56:43 AM#77

Regarding Necromancers:

Do minor traits intermingle? Such as the Blood Magic tier minor trait Blood to Power (+90 power when health is above 90%) and the Spite tier minor trait Death into Life (power is converted into healing).

 

I admit to some confusion about Necromancer's trait/skill termonology. Many major traits in the Blood Magic tier steal "Life" , does Life mean: Life Force or Health? If Life means Life Force, does compassion affect stealing Life Force? Given that stealing life is such a big part of the necromancer compassion tier.

 

But on a side note: I'm really happy with all the hard choices with traits that make each character unique. There's no way for me to make the perfect character, which eases my mind so I can pick the traits that benefit my playstyle. Cheers.

  athariel

Novice Member

Joined: 8/18/10
Posts: 91

3/15/12 11:59:01 AM#78

Don't bother. They only answer lore questions or stuff we already know so that they can put in all their buzzwords.

  Autumnxd

Novice Member

Joined: 3/15/12
Posts: 1

3/15/12 12:23:16 PM#79

- Ask him about the Acrobatics Trait Line for Thieves. (;


 


Or, for a specific question:


"Can you give us an example of a Trait from the Thief Acrobatics Trait Line?"





 




 

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

3/15/12 12:52:14 PM#80
Originally posted by Albred

Two quick questions

1) Where's my alpha invite?

2) Where's my alpha invite?

 

They're already in beta, so I don't think you'll be getting one. :(

President of The Marvelously Meowhead Fan Club

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