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Guild Wars 2

Guild Wars 2 

General Discussion  » Hang on does this game have a seamless world or not?

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217 posts found
  User Deleted
3/15/12 5:38:55 AM#41
Originally posted by dinams
Originally posted by brody71
Originally posted by Apraxis
Originally posted by tixylix

For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned. 

The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing. 

However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.

 

:\

It is like WoW.. so, not completely seemless. In WoW you got 2 Zones(the two continents) and in GW you got 4 Zones. In both of them you will have some intances(WoW -> Dungeons, Raids) and in GW(Dungeons, a few Personal Story Instances).

In both games the seemless Zones are huge, so it is not really a big problem, that they are not completely seemless.

yeah, im not trying to take sides, or knock anything, but gw2 is not seemless. and thats what i thought this topic was about. there are load screens between zones and when you enter personal story areas and city's.  and as far as anet has said there will be different instances of the city depending on how many people are there.  different intances of the same areas.  there will be loading screens, the world is not seemless.

Lets be honest, you already did some pages ago, we are at mmorpg.com, its ok to camp other games forums to create chaos and doom

lol, some pages ago?  all im doing in my estimation is creating conversation, if you have some sort of problem with that, then *shrug*.  link me my post "some pages ago" please.

  dinams

Advanced Member

Joined: 6/17/10
Posts: 1402

3/15/12 5:40:56 AM#42
Originally posted by brody71
Originally posted by dinams
Originally posted by brody71
Originally posted by Apraxis
Originally posted by tixylix

For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned. 

The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing. 

However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.

 

:\

It is like WoW.. so, not completely seemless. In WoW you got 2 Zones(the two continents) and in GW you got 4 Zones. In both of them you will have some intances(WoW -> Dungeons, Raids) and in GW(Dungeons, a few Personal Story Instances).

In both games the seemless Zones are huge, so it is not really a big problem, that they are not completely seemless.

yeah, im not trying to take sides, or knock anything, but gw2 is not seemless. and thats what i thought this topic was about. there are load screens between zones and when you enter personal story areas and city's.  and as far as anet has said there will be different instances of the city depending on how many people are there.  different intances of the same areas.  there will be loading screens, the world is not seemless.

Lets be honest, you already did some pages ago, we are at mmorpg.com, its ok to camp other games forums to create chaos and doom

lol, some pages ago?  all im doing in my estimation is creating conversation, if you have some sort of problem with that, then *shrug*.  link me my post "some pages ago" please.

I could, but then I would be banned for the sixth time lol

"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence

  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2499

My words are not here to sway you,they are here to make you understand.

3/15/12 5:51:36 AM#43
Originally posted by brody71
Originally posted by Apraxis
Originally posted by tixylix

For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned. 

The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing. 

However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.

 

:\

It is like WoW.. so, not completely seemless. In WoW you got 2 Zones(the two continents) and in GW you got 4 Zones. In both of them you will have some intances(WoW -> Dungeons, Raids) and in GW(Dungeons, a few Personal Story Instances).

In both games the seemless Zones are huge, so it is not really a big problem, that they are not completely seemless.

yeah, im not trying to take sides, or knock anything, but gw2 is not seemless. and thats what i thought this topic was about. there are load screens between zones and when you enter personal story areas and city's.  and as far as anet has said there will be different instances of the city depending on how many people are there.  different intances of the same areas.  there will be loading screens, the world is not seemless.

Please, I would like to know where Anet said there will be different instances of the same areas.

This is not a game.

  User Deleted
3/15/12 5:51:37 AM#44
You probably shouldn't have asked this yet ^^
Some people in here could "cut a bitch" lol.
  Pigozz

Advanced Member

Joined: 11/06/07
Posts: 749

Nihil gratis

3/15/12 5:52:49 AM#45

Eve: 1 Space(no copies), instanced docks and HQs (not sure about wormholes)

 

WoW: 4 Zones (3 in Azeroth, 1 Outland..not sure if  Draenei Island is a zone as well), 5th is coming - Pandaland - None of those creates copies

WoW instances(lots of copies):Dungeons,Raids, and as any other MMO all quests

 

AoC/SWTOR : everything instanced (due to player limit per zone)

 

GW2: 4 Regions aka Zones, plus 5 City Zones (none of those creates copies)

GW2 instances(lots of copies): Personal Story zones/quests, Dungeons

 

This thread needs comparison, not fighting about what seamless, or instance exactly means - that's just childish and plain stupid

MMOs played chronologically:
Runescape,Lineage II, WoW,Tabula Rasa, AoC,Eve Online,Guild Wars, Rift(beta only),SWTOR(beta only),Star Trek Online
Most fun: Tabula Rasa

  User Deleted
3/15/12 5:55:39 AM#46
Originally posted by Zeroxin
Originally posted by brody71
Originally posted by Apraxis
Originally posted by tixylix

For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned. 

The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing. 

However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.

 

:\

It is like WoW.. so, not completely seemless. In WoW you got 2 Zones(the two continents) and in GW you got 4 Zones. In both of them you will have some intances(WoW -> Dungeons, Raids) and in GW(Dungeons, a few Personal Story Instances).

In both games the seemless Zones are huge, so it is not really a big problem, that they are not completely seemless.

yeah, im not trying to take sides, or knock anything, but gw2 is not seemless. and thats what i thought this topic was about. there are load screens between zones and when you enter personal story areas and city's.  and as far as anet has said there will be different instances of the city depending on how many people are there.  different intances of the same areas.  there will be loading screens, the world is not seemless.

Please, I would like to know where Anet said there will be different instances of the same areas.

remember when they announced overflow servers?.....read up on that.

  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1242

3/15/12 5:57:50 AM#47
Originally posted by Zeroxin
Originally posted by brody71
Originally posted by Apraxis
Originally posted by tixylix

For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned. 

The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing. 

However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.

 

:\

It is like WoW.. so, not completely seemless. In WoW you got 2 Zones(the two continents) and in GW you got 4 Zones. In both of them you will have some intances(WoW -> Dungeons, Raids) and in GW(Dungeons, a few Personal Story Instances).

In both games the seemless Zones are huge, so it is not really a big problem, that they are not completely seemless.

yeah, im not trying to take sides, or knock anything, but gw2 is not seemless. and thats what i thought this topic was about. there are load screens between zones and when you enter personal story areas and city's.  and as far as anet has said there will be different instances of the city depending on how many people are there.  different intances of the same areas.  there will be loading screens, the world is not seemless.

Please, I would like to know where Anet said there will be different instances of the same areas.


Instances and Zones are a different thing. Zones are basicly sperated as a instance, but there is just one copy of it. So if you enter a zone everyone, who entered the same zone will be there. A Instance will have unlimited copies of the same area, so if you enter a instance not everyone entering will in the same instance. From a technically view of point it is done to devide people into different Servers(for netload) and to limit amount of players because of graphic(polygon count) and net traffic.

 

Edit: WoW and GW2 and a few other games use Zones(single copy) and other games use instances of areas(like Age of Conan).

  User Deleted
3/15/12 6:00:39 AM#48
Originally posted by Apraxis
Originally posted by Zeroxin
Originally posted by brody71
Originally posted by Apraxis
Originally posted by tixylix

For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned. 

The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing. 

However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.

 

:\

It is like WoW.. so, not completely seemless. In WoW you got 2 Zones(the two continents) and in GW you got 4 Zones. In both of them you will have some intances(WoW -> Dungeons, Raids) and in GW(Dungeons, a few Personal Story Instances).

In both games the seemless Zones are huge, so it is not really a big problem, that they are not completely seemless.

yeah, im not trying to take sides, or knock anything, but gw2 is not seemless. and thats what i thought this topic was about. there are load screens between zones and when you enter personal story areas and city's.  and as far as anet has said there will be different instances of the city depending on how many people are there.  different intances of the same areas.  there will be loading screens, the world is not seemless.

Please, I would like to know where Anet said there will be different instances of the same areas.


Instances and Zones are a different thing. Zones are basicly sperated as a instance, but there is just one copy of it. So if you enter a zone everyone, who entered the same zone will be there. A Instance will have unlimited copies of the same area, so if you enter a instance not everyone entering will in the same instance. From a technically view of point it is done to devide people into different Servers(for netload) and to limit amount of players because of graphic(polygon count) and net traffic.

id like to disagree.  for whatever it's worth.  if   a zone is "full" you will be put into a differnt instance of that zone.  check into the overflow server thing they talked about, about a month ago. 

  User Deleted
3/15/12 6:01:47 AM#49
Originally posted by brody71
Originally posted by Apraxis
Originally posted by Zeroxin
Originally posted by brody71
Originally posted by Apraxis
Originally posted by tixylix

For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned. 

The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing. 

However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.

 

:\

It is like WoW.. so, not completely seemless. In WoW you got 2 Zones(the two continents) and in GW you got 4 Zones. In both of them you will have some intances(WoW -> Dungeons, Raids) and in GW(Dungeons, a few Personal Story Instances).

In both games the seemless Zones are huge, so it is not really a big problem, that they are not completely seemless.

yeah, im not trying to take sides, or knock anything, but gw2 is not seemless. and thats what i thought this topic was about. there are load screens between zones and when you enter personal story areas and city's.  and as far as anet has said there will be different instances of the city depending on how many people are there.  different intances of the same areas.  there will be loading screens, the world is not seemless.

Please, I would like to know where Anet said there will be different instances of the same areas.


Instances and Zones are a different thing. Zones are basicly sperated as a instance, but there is just one copy of it. So if you enter a zone everyone, who entered the same zone will be there. A Instance will have unlimited copies of the same area, so if you enter a instance not everyone entering will in the same instance. From a technically view of point it is done to devide people into different Servers(for netload) and to limit amount of players because of graphic(polygon count) and net traffic.

id like to disagree.  for whatever it's worth.  if   a zone is "full" you will be put into a differnt instance of that zone.  check into the overflow server thing they talked about, about a month ago. 

ahhh like districts in GW1? I was wondering if they'd have them. I'm not bothered by this personally but I'm used to it. Sometimes it's a benefit.

  User Deleted
3/15/12 6:03:09 AM#50
Originally posted by MwynForever
Originally posted by brody71
Originally posted by Apraxis
Originally posted by Zeroxin
Originally posted by brody71
Originally posted by Apraxis
Originally posted by tixylix

For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned. 

The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing. 

However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.

 

:\

It is like WoW.. so, not completely seemless. In WoW you got 2 Zones(the two continents) and in GW you got 4 Zones. In both of them you will have some intances(WoW -> Dungeons, Raids) and in GW(Dungeons, a few Personal Story Instances).

In both games the seemless Zones are huge, so it is not really a big problem, that they are not completely seemless.

yeah, im not trying to take sides, or knock anything, but gw2 is not seemless. and thats what i thought this topic was about. there are load screens between zones and when you enter personal story areas and city's.  and as far as anet has said there will be different instances of the city depending on how many people are there.  different intances of the same areas.  there will be loading screens, the world is not seemless.

Please, I would like to know where Anet said there will be different instances of the same areas.


Instances and Zones are a different thing. Zones are basicly sperated as a instance, but there is just one copy of it. So if you enter a zone everyone, who entered the same zone will be there. A Instance will have unlimited copies of the same area, so if you enter a instance not everyone entering will in the same instance. From a technically view of point it is done to devide people into different Servers(for netload) and to limit amount of players because of graphic(polygon count) and net traffic.

id like to disagree.  for whatever it's worth.  if   a zone is "full" you will be put into a differnt instance of that zone.  check into the overflow server thing they talked about, about a month ago. 

ahhh like districts in GW1? I was wondering if they'd have them. I'm not bothered by this personally but I'm used to it. Sometimes it's a benefit.

could be like districts in gw1, no idea. never played it.

  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1242

3/15/12 6:09:25 AM#51
Originally posted by brody71
Originally posted by Apraxis
Originally posted by Zeroxin
Originally posted by brody71
Originally posted by Apraxis
Originally posted by tixylix

For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned. 

The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing. 

However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.

 

:\

It is like WoW.. so, not completely seemless. In WoW you got 2 Zones(the two continents) and in GW you got 4 Zones. In both of them you will have some intances(WoW -> Dungeons, Raids) and in GW(Dungeons, a few Personal Story Instances).

In both games the seemless Zones are huge, so it is not really a big problem, that they are not completely seemless.

yeah, im not trying to take sides, or knock anything, but gw2 is not seemless. and thats what i thought this topic was about. there are load screens between zones and when you enter personal story areas and city's.  and as far as anet has said there will be different instances of the city depending on how many people are there.  different intances of the same areas.  there will be loading screens, the world is not seemless.

Please, I would like to know where Anet said there will be different instances of the same areas.


Instances and Zones are a different thing. Zones are basicly sperated as a instance, but there is just one copy of it. So if you enter a zone everyone, who entered the same zone will be there. A Instance will have unlimited copies of the same area, so if you enter a instance not everyone entering will in the same instance. From a technically view of point it is done to devide people into different Servers(for netload) and to limit amount of players because of graphic(polygon count) and net traffic.

id like to disagree.  for whatever it's worth.  if   a zone is "full" you will be put into a differnt instance of that zone.  check into the overflow server thing they talked about, about a month ago. 

That is again a different thing. Yes you will be asked in GW2 if you want to join an overflow server. That is a complete different server/world, you may join during a zone is filled. And they will not created like a instance, they are just other servers where ppl play already. Like the realms in WoW, as if you would asked to join there for a while during your own realm is overfilled. You remember the server/realm queues in WoW? They try to avoid it, with the option to join another server during your own server is full.

By the way, in older games like DAoC without those limits(as in WoW and GW2) the server started to lag and then just crashed in such a situation, which happend from time to time. And as the EvE server/node crashed from time to time. But they have another technical resolution. Just a little explanation about the EvE server structure, they use a server cluster, as most modern mmos, which divide the world into different servers, and theoretically, if the server need more resources another server will be integrated into the server cluster(a mesh of different servers). But however, they just have that much servers at any time, and sometimes the reaction time is not as fast as needed, and a node will crash. You cant really avoid it, except you will put some limits onto your server/realms/worlds, like WoW or GW2, but then again you need other solutions for the exact same problem, like queues, or overload servers.

  Kakkzooka

Spotlight Poster

Joined: 11/06/11
Posts: 602

3/15/12 6:18:17 AM#52

Here's a comparative way to look at it: WoW has three loading zones: Kalimdor, Loch Modan/Lordaeron (Eastern Kingdoms) and the Ghostlands; and GW2 has four loading zones. WoW certainly feels seamless. And GW2's world is (said) to be bigger than WoW's. Let's wait and see.

Re: SWTOR

"Remember, remember - Kakk says 'December.'"

  User Deleted
3/15/12 6:27:38 AM#53
Originally posted by brody71
Originally posted by MwynForever
Originally posted by brody71

id like to disagree.  for whatever it's worth.  if   a zone is "full" you will be put into a differnt instance of that zone.  check into the overflow server thing they talked about, about a month ago. 

ahhh like districts in GW1? I was wondering if they'd have them. I'm not bothered by this personally but I'm used to it. Sometimes it's a benefit.

could be like districts in gw1, no idea. never played it.

A district was a copy of the world. If I were in European district 2 I'd still be able to talk to my friends/guild in disctrict one. If we were both in such and such town however I wouldn't see them unless we were in the same district. You could swap between districts at will. Just a way of not having to queue up if a region is full.  During special events when more people were on, there were more districts. Less people, less districts or maybe only 1. Of course GW2 won't be by region, it will be by server so I am hoping this is what is meant by it. Hate trying to get in a game and being number 2014 in a queue and facing an hour long  wait till just to log in.

Thinking about it you can talk between certain districts too ie US and EU. I can't imagine that chat will be cross server in that same way in GW2 but who knows.

  ComfyChair

Novice Member

Joined: 7/22/10
Posts: 766

3/15/12 6:40:10 AM#54

Guild wars 2 has 25 zones. All of which have loading screens between them when moving through portals. The layout is similar to GW1 in that respect. The differences obviously being that the open world zones are persistant (ala. SWToR) and the zones are vastly bigger (again, the zones seem as big as the individual planets on SWToR).

It's not a big deal. After all, there's no open world PvP (all the level 1 gankers can stay away), so people can't camp portals. If loading screens 'break your immersion' then god knows how you survive playing any game (They all have load screens!). I'm pretty sure sticky, clunky, muddy combat in WoW would be just as much of a deal breaker :p

Plus WoW does have load screens, it's just in the background :)

Overall the loads times wont be as frequent as SW:ToR, since there's a lot of load times associated with moving around in that game.

As mentioned, there are 'overflow shards' for when a map on a server (of which there'll be dozens) reaches it's cap (~400-500 players).

 

  UtukuMoon

Novice Member

Joined: 12/03/11
Posts: 1103

3/15/12 6:46:28 AM#55
Originally posted by Pilnkplonk

The world is pretty much seamless for all practical purposes, as is evident from the longer gameplay beta videos.

When you're playing in the open world pretty much the only time you'll see a loading screen is when you're teleporting and you won't be doing that much unless, for some reason, you want to zip around the map all the time. Sorry, but if you have teleporting in a game then you need to have a loading screen - there is no getting around it and I don't see what's wrong with that. What else should happen in between being at point A and point B on the other side of the continent? A flying dragon animation?

I am an avid GW2 fan and i have to say that GW2 is not pretty much seamless,it has loading screens between each map.A mmo world is seamless or it isnt,GW2 isnt seamless.The world is made up of zones that can only be transversed by loading screens,their is no other way to go from zone to zone.

It is not as open as WOW/LOTRO  but more in line with EQ2,i have no problem with it.

As for your other point about point A to B,well some mmo let you travel from point A to B without loading screens even if they are on the otherside of the world.

For the OP..

GW2 needs to have quick access to DE without having to take ages to get to them,it fits the game perfectly.

I will admit that you can't beat a totally open world that has no loading between destinations and no instances,go anywhere at anytime with no loading is great IMO.

http://www.youtube.com/watch?v=P8ymgFyzbDo

  Anireth

Hard Core Member

Joined: 1/28/05
Posts: 360

3/15/12 6:53:34 AM#56

I have no idea about the size of WoWs regions, as i never played it, so i can't compare it. But if you watched the videos closely enough, you get a pretty good idea how it does work in Guild Wars 2:

It will feature around 25 zones at start., as some people already stated. You will use portals similar like in Guild Wars 1 to get into another zone. You will face a loading screen, the time probably mostly depended on your own computer, but if you are above the minium requirements, it should be relatively fast and everyone will take roughly the same time to load, similar like in Guild Wars 1. You will also face a loading screen everytime you teleport. This has nothing to do with death per se, it's simply an option to teleport if your downed, and you simply automatically teleport if you die for real.

Guild Wars 2 will not be instanced like Guild Wars 1 outside of the personal story or dungeons. If you follow someone around, and he uses a portal or teleports somewhere else, you will see him there if you also go there.

Overflow servers are not instances as you know it. Yes, you won't see your friends even if they are standing near the same NPC if you are on an overflow server and they are not, but overflow servers are a way to avoid queues. Instead of having to sit out when the server is full, you can play on a different server. You will have the option to switch back to the "real" server as soon as there is an empty slot. You will not constantly be playing there, like if you choose between different districts in Guild Wars 1. If a server can hold 5000 people, and only 4000 ever play, at the same time, you will never put onto an overflow server, you will always be able to play with everyone.

It is not yet known if Guild Wars 2 employs the same streaming technology as Guild Wars 1, meaning it's only loading zones when idle/when traveling there, or if it will load everything right away. As it's more open, and they have less control over where you go, the later might be the case.

The zones itself are big enough so that you can spend quite some time, especially if you do all the dynamic events, skill challenges etc. You won't switch zones every 5 or 10 minutes. You also won't have to teleport all the time, as there are no quest that say "go to point a", which is on the other side of the map. You won't get sent back and forth, you can choose where you want to go first. You can easily run through the lower half of the map, switch to another zone, work your way up there, switch back to the previous zone through another portal and do the upper half without it being totally stupid like when having a quest that sends you to the north, which sends you south again to collect your reward.

Of course there are dynamic events that require you to travel through the zone, but you won't be running zigzag all the time like in quest based games.

 

I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

3/15/12 6:55:06 AM#57
Originally posted by tixylix

For me it's important to have a world like WoW did back in classic where it is all seamless apart from the instances. Yet all I'm seeing is how you'll be able teleport everywhere which instantly kills the world and ruins the whole point of an MMORPG for me. The news on mounts just means they don't expect you to travel very far and the game will be all instanced and zoned. 

The whole point of an MMO for me is to have this world, otherwise it might as well be a standard multiplayer game that just has a graphical server browser. The problem with SWTOR is you pay a subscription so I cannot justify that when I can get the same map design for free in a multiplayer game. GW2 however doesn't charge a subscription so I don't have to make the same choice or complaint around subscribing. 

However with this news it isn't going to be the next MMO I and many people have been waiting for on these forums. It just looks like it'll be like all the other modern MMOs that have largely gotten rid of their world for instances and fast travel.

 

:\

If teleporting is a deal breaker for you, you'll be happier with another game.  Good luck.

  UtukuMoon

Novice Member

Joined: 12/03/11
Posts: 1103

3/15/12 6:56:59 AM#58
Originally posted by Anireth

I have no idea about the size of WoWs regions, as i never played it, so i can't compare it. But if you watched the videos closely enough, you get a pretty good idea how it does work in Guild Wars 2:

It will feature around 25 zones at start., as some people already stated. You will use portals similar like in Guild Wars 1 to get into another zone. You will face a loading screen, the time probably mostly depended on your own computer, but if you are above the minium requirements, it should be relatively fast and everyone will take roughly the same time to load, similar like in Guild Wars 1. You will also face a loading screen everytime you teleport. This has nothing to do with death per se, it's simply an option to teleport if your downed, and you simply automatically teleport if you die for real.

Guild Wars 2 will not be instanced like Guild Wars 1 outside of the personal story or dungeons. If you follow someone around, and he uses a portal or teleports somewhere else, you will see him there if you also go there.

Overflow servers are not instances as you know it. Yes, you won't see your friends even if they are standing near the same NPC if you are on an overflow server and they are not, but overflow servers are a way to avoid queues. Instead of having to sit out when the server is full, you can play on a different server. You will have the option to switch back to the "real" server as soon as there is an empty slot. You will not constantly be playing there, like if you choose between different districts in Guild Wars 1. If a server can hold 5000 people, and only 4000 ever play, at the same time, you will never put onto an overflow server, you will always be able to play with everyone.

It is not yet known if Guild Wars 2 employs the same streaming technology as Guild Wars 1, meaning it's only loading zones when idle/when traveling there, or if it will load everything right away. As it's more open, and they have less control over where you go, the later might be the case.

The zones itself are big enough so that you can spend quite some time, especially if you do all the dynamic events, skill challenges etc. You won't switch zones every 5 or 10 minutes. You also won't have to teleport all the time, as there are no quest that say "go to point a", which is on the other side of the map. You won't get sent back and forth, you can choose where you want to go first. You can easily run through the lower half of the map, switch to another zone, work your way up there, switch back to the previous zone through another portal and do the upper half without it being totally stupid like when having a quest that sends you to the north, which sends you south again to collect your reward.

Of course there are dynamic events that require you to travel through the zone, but you won't be running zigzag all the time like in quest based games.

 

Summed up nicely.

http://www.youtube.com/watch?v=P8ymgFyzbDo

  ComfyChair

Novice Member

Joined: 7/22/10
Posts: 766

3/15/12 6:58:55 AM#59

Although i wouldn't bet on having fast load times. I'd say minimum spec will take around 15-20 seconds to load minimum. The CPU's we've seen in demo's ect. are around 3-4x faster than minimum spec. No amount of optimisation will make such slow machines 'fast' :)

But if you have such a machine, you can't complain anyway, as it's simply not a modern gaming PC :)

  niceguy3978

Advanced Member

Joined: 6/14/06
Posts: 1963

3/15/12 6:59:15 AM#60
Originally posted by tixylix

Hmm I'll wait to play the beta if I get in or see the reviews, I'm dead against teleporting in games unless it is a class mechanic, then all that happens is people teleport everywhere and don't travel killing world PVP.

Have to wait and see.

Well, it wasn't really designed for world pvp.  It was designed to have instanced e-sport pvp and pvp in a very large zone (the mists) the rest of the world from my understanding is pve.  

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