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3/13/12 11:34:16 PM#61
Fair enough. I should have started with "in my opinion.." :) Operating System Windows 8 Pro (64-bit) |
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3/13/12 11:48:51 PM#62
Originally posted by VassagoMael Just because a game is pvp does not mean there is no aggro . Aggro is causing another entity to become aggresive to you over something else. The way to get aggro in a pvp environment is to do heavy damage to an opponent either forcing them to turn their attention to you or run away. A heavy mech in the Mechwarior IP is designed to carry a lot of weaponry that can do extensive damage as well as a ton of armor that can soak up a lot of damage. This results in a designation of "tank". It is slow moving hits real hard and can take a lot of punishment. Typically one salvo from an atlas type mech can destroy a scout mech if all of their weapons land. At the very least it can do enough damage to cripple a light mech such that the second salvo is guarenteed to land and destroy the light mech. The light mech on the other hand will have to pepper an atlas with 10 or 20 salvos to take it out unless they get a lucky crit type hit on the cockpit area. There are also some medium type mechs which can be considered DPS in that they give up a lot of armor in exchange for extra speed and extra weapons. Thus they can hit as hard as an atlas but become as fragile as a light mech. The great thing about the mechwarrior IP in general is there is so much potential variation that every playstyle can find a niche. Whether this game can fullfill that is what is in question at this point. |
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3/14/12 12:05:04 AM#63
Mechwarrior online is a simulation whereas Hawken is a FPS in my opinion... just the heavy clanks and the laggage of titanic mechs sound fun to me too although Hawken seems pretty fast action based... |
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3/14/12 12:42:38 AM#64
Madcat! "Train by day, Joe Rogan podcast by night, all day!" |
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3/14/12 12:48:13 AM#65
War'toad(hawk)'! lol... |
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3/14/12 1:55:59 AM#66
One of the best genre ever. Pure Mech power, my favorite for future. Getting bored with spells and magic mambo jambo and ready to fire some big guns, ooo mama! |
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3/14/12 2:01:58 AM#67
2012 year of the mech(a) We have: MechWarrior Online online Hawken Armored Core: V Looking forward to it. Enjoying SD gundam capsule fighter at the moment. |
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3/14/12 2:06:14 AM#68
Originally posted by Cripnoah Yeah now if they would only take the phantasy stay universe mmos, and make a new ne that is actually set in the same solar system as well as setting as the frst four phantasy star games. That setting had a really nice mix of sci-fi, and fantasy feel to it without it trully feeling too much of either. So long as it is not classed based with the skills you choose determining nearrly everythign about your character, it should be really nice to lay. |
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3/14/12 2:25:38 AM#69
EPIC. It's so awsome that past founder of FASA with Smith & Tinker (Infinite Game Publishing?) negotaited the licsense back from Microsoft! Thanks for saving the Battletech universe and Parana rebooting titles like this. They have a real interesting history on their homepage with how this almost did not happen, and what happend when they got the IP!. |
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3/14/12 3:23:18 AM#70
Dont forget Mechwarrior Tactics, odly enough being planned for release soon too, this is also being published by Infitite Game Publishings. How silly simlar projects are being released and planned by the same groups of people: Smith and Tinker (founder of FASA and creater of Mechwarrior:Mercinaries, best mech game ever,) Infiite Game Publishings, and Parana, in total, but not eclusively. What a conflict of interest! |
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3/14/12 5:39:46 AM#71
It looks like i can almost cross one of my dreams of the list... It is not a real MMO but at least it is a very nice Mechwarrior game.
Now for someone to make a Transformers MMO (a real one not some shabby browserbased lightweight) and for CCP to get back on developing the VtM MMO. This have been a good conversation |
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3/14/12 6:24:54 AM#72
-arf-a-f |
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3/14/12 6:44:39 AM#73
This makes eve battles look interesting
"I am not a robot. I am a unicorn." |
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3/14/12 8:39:18 AM#74
Slow combat... well ,yes. How fast would you expect a 75-100 ton mech to go exactly? There should be diffrent classes of mech from stupid fast to slow and powerful. Watching with interest. Every MMORPG is AWESOME, until it's released! |
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3/14/12 8:57:07 AM#75
Been keeping myself up to date with this game since it was announced and i cant wait...
Out of all the mech type games out there Mechwarrior is still the best by far. Have played probally all the Mchwarrior games ever released and they have all been great fun, the style and mvoement of the mechs is eactly how i would expect one to handle in real life if we could ever do such a thing... All this whizzing and jumping around in the FPS style mech games just dont feel right at all. Mechs are suppose to be really heavy bits of kit its just not gonna move around like a person does.
Anyway looknig forward to this, but yeah its a shame its not a full on MMORPG :) |
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3/14/12 12:14:02 PM#76
Looks intresting. As for the comments on slow combat, your driving a huge walking metal tank. Its not going to be moving that fast. But by the looks of it there were some smaller ones moving about faster than the one the viewer was looking out of. |
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3/14/12 7:14:42 PM#77
Originally posted by Caldrin Well even in the armored core series you had the heavy weight style mechs that actually were vastly slower, yet the weight limits you had availible on those frames were also vastly highers too, which allowed you to carry deadlier armerments then a lgihter weight mech could. Even in Mechassualt you have smaller or lighter built mechs that are more of the hit and run staple mech, with a style movement that is more akin to a arial dog fighting, then lumbering ground tank warfare. Also it is like saying that since a a Harley does not handle the same as a ninja style Kawasaki, that one of the two are not a motorcycle which is untrue in all aspects. It is a matter of what the units are crafted for, such as how a transport plane is much larger as well as lumbering yet has vastly higher storage area, while the smaller jet fighters have smaller storage while gaining agility as well as speed from this trade off. The main difference in mech games is weither they are furturistic styles set in the distant furture, or closer to modern settings, which dictate much fo the rest of the game play and styles. The further ahead you go in time the more you can deviate from the normal perception of what would be normal, just look at air planes prior to jet engines the speeds as well as movements that pilots do now adays was unheard of. Also thru developement i am sure you can get machinery to make percision movements, and at varied speeds yet this would also be based around comparing the movements based off them being of unequal dimensions.
I have played largely all of the mech-based games i have seen released, and found that most styles of play are capable in them from the lumber tanker, to the agile skim gunner styles (aka hoppers.). It is mostly looks that differ between games more so then other aspects, with some being more gorup or tactical, while others are more about your actual ability to control the mech well, even to what you outfit your mech in. I hope to see a front misssion style tactical style of mmos, in any of the mech universes come out. So far mechassault looks great for what it is supposed to be, and what it was crafted to be. |
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4/07/12 8:41:04 PM#78
It's not a twitch based console game, thank god. It looks just like all of the previous mechwarrior PC games. As far as how slow and boring the combat is, the opening scene is between two 100 ton mechs. Which are the biggest, slowest, most heavily armed and armored units in the game. Next is between two Hunchbacks, which are 50 tons and made for armor/dmg not speed. To give a frame of reference. The Atlas top speed is 50 kph. The Hunchback is 60 kph. A 25 ton Locust has a top speed of 120 kph. Most of the video is shot from the view of one of the slowest units in the entire game. None of which have jump jets which allow for a quick boost into the air, and then semi-sustained hovering if it's anything like previous games. (It's also made to be more strategic than shoot your opponent in the chest three times and they die. Damage is absorbed in many cases on a larger scale so you can work to destroy a portion of the mech that houses larger weapons. Or damage it's leg so it can't manuever as well etc. Which can also get involving if they implement any sort of the customizations or salvage etc that helped make the single-player missions of the original games enjoyable) |
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