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3/12/12 12:24:18 PM#41
Originally posted by RainBringer there is ingame content in it, theres also content not ingame... your point?
also it was released during alpha im pretty sure those assets were expected to be used in one form or another albiet with a much lower polygon count/ texture. everything is ingame from what i can tell except the locations (beleive the town is an early version of tindrem) the dragon is in the huergar cave currently unreachable, the bullhorse was obviously ingame until dawn, the armors both sets are ingame looking a little different, the thurasar armor is found on npcs. so yes the trailer does use ingame content, it also uses some content not fonud ingame likely due to changes made to the game since alpha, but overall its ingame or has been at some point. The dragon and the sawmpy enviroment are really the only two things msising. The enviroment is bleeived to be in herabaltor which is the risar continent, during beta devs dropepd the idea of trying to get the other continents finished due to funds/time and so at the time of the trailer it was believed to be planned for release however later held back until later. The dragon was seen in beta in the huergar cave until the passage was blocked off. But since the trialer isnt even ingame anyway is it really that important.
there are 2 types of mmo, imitators and innovaters. |
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RainBringer
Novice Member
Joined: 4/04/11
Airstrikes - verb: to campaign against hikes in rocket and/or missile fuel prices. |
3/13/12 11:43:38 AM#42
Originally posted by deathshroud
You just arent getting it. My point. Ignorace must be so blissful, some people have all the luck in life to lead such carefree lives. Gullible are the fanboys; How blind is their sight! |
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3/13/12 12:15:23 PM#43
Recently started playing MO and I am erally enjoying it.. Came over drom Darkfall as thats gonig carebear mode..
Anyway I love how the devs at SV actually interact with their player base, hell in the first week of being on their foums i had their CEO replying to one of my posts and thinknig about possibly using one of my ideas along with a few others suggested on the thread... I ahve never seen Tasos on the darkfall doing anything similar or any toher MMORPGs that i can recall.. So the dev team get a thumbs up from me thats for sure, i know the game is not perfect but as its been mentioned they are a small company so things will move slower..
As for the video I like what i see will be a big improvement to the game just having that kind of interaction.. Also people going on about it being scripted.. well shock and horror everything is scripted in games there is no such thing a True AI.. current AI is just a script that does different things.. |
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3/13/12 12:25:51 PM#44
You are confusing terms that have specific meaning when applied to the game enviroment.
A script never changes it's behaviour. I could attack that guard a 1000 different times and it would still stand still and swing, block, wait 3.5s, swing, block etc. A working AI would not do exactly the same thing in 1000 combats. It might move to a better position to use a ranged weapon, it might run away to get help, it might swing, block, then block again, it might switch tactics when the guard gets low on health, etc.
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RainBringer
Novice Member
Joined: 4/04/11
Airstrikes - verb: to campaign against hikes in rocket and/or missile fuel prices. |
3/13/12 1:00:02 PM#45
Originally posted by Caldrin
There still isnt anything worthy enough to be called a true AI, but what was shown in that video was just horrendous to even be put in the same line along with the word Intelligence.
Let me put it this way, A basic of the basic scripted event is a preordained set of commands that the NPC performs regardless of environmental input. Simply said, that NPC would have continued to swing/block/swing/block if the player was behind it, if the player was 50 meters in front of it or if the player was sitting right next to it fishing from one of MO's cesspools. On the other hand, a condition governed AI would chase the player down / run from the player if its life is endangered, use ranged attacks on players while kiting / use ranged and melee attack combination depending on player proximity / lure the player into a NPC cluster as a mode of ambush and endless other situations can be theorized based on real time player input. These are also scripted but require the use of a higher level of programming and its understanding in order to make the player believe that the NPC is actually intelligent even though its just executing a set of predefined contingencies that someone has coded in for it to perform.
SV got no talent, hence their AI sucks balls this is a fact that even the MO "vets" cant deny. And that video could just be a half cooked cutscene since its so short and inconclusive that it does not even play its role in showing if there is actually a newly coded AI or if it all is a poorly scripted animation scene. And that is why this video is worthless just like the CEO's interaction with the community, he speaks from not just both sides of his mouth but also from his ass so anything he says is akin to a rich boy coaxing his pet to keep it happy (but a pet who pays him a monthly sub). Gullible are the fanboys; How blind is their sight! |
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3/14/12 2:32:39 AM#46
Originally posted by RainBringer rainbringer is right on what scripting is in most fps games. Having worked with them in the past its eactly how i understand them. However there wasnt really anything in the video suggesting the guards behaviour was scripted at all. It seemed to me after a couple of seconds the guard would perform a random attack, on occasion he stabbed 3 times in a row other times swung then stabbed then blocked. Doesnt seem like a behavioural pattern it seemed random which is completely opposite. Not really Ai but just as effective since its unpredictable. there are 2 types of mmo, imitators and innovaters. |
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3/14/12 12:15:41 PM#47
They explained that this was a very early example of what they are worknig on with the AI. First section shows the AI running away if its in danger, then the second shows some combat with one of the low level guards that only has a sword, no other weapons or magic to use..
Why people are gonig on about it being shit and everything i dont know.. its a very early example of what they are working on simple as that nothing else... |
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3/14/12 12:20:34 PM#48
Because as usual Henrik and his personal cult are hyping it as "revolutionary" and genre changing when in reality the only evidence we have is a poorly scripted fight.
The only reason they released it at all is that players are leaving constantly due to no PvE in MO and this is a desperate attempt to retain subs.
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3/14/12 12:53:09 PM#49
Originally posted by deathshroud
That is quite a claim to authority, can you justify it in any way? What game were you involved in producing to market?
Or do you actually mean you fiddled with the UE editor (or similar) and think that qulifies you as a developer, like Henrik and co do? |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
3/14/12 12:56:20 PM#50
Originally posted by Betel Betel we all know you are a viral marketer hired by Blizzard to keep the sandbox industry down.
See I can make wild accusations too. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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3/14/12 1:16:19 PM#51
The quotes are in this thread from Henrik, I invented nothing - unlike you :)
It's not the first time Henrik has done this either, remember the claims he made about the mount system in Dawn? That it would revolutionise gaming forever and be a benchmark? Yeah, how did that work out?
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3/14/12 1:37:34 PM#52
Henrik does tend to overhype a little, but MO still has realism unlike any other game. Concerning mounts. You have 2 choices. You can "Buy your mount at level 10!!!" and freely summon/spellcast said mount(POOF!) in other games. Or you can tame one or buy one from other players, and feed it, tell it to graze, and have loyalty for you. Even with mount pathing issues I will choose MO mounts over any other game out there. |
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3/14/12 1:51:18 PM#53
Many games have the version of pet ownership you prefer. It is not unique to MO in any way, apart from the fact that MO's implementation is bugged to hell of course.
In fact, UO had it 15 years ago and has it to this day. Hardly revolutionary or even competently implemented by SV.
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3/14/12 2:48:15 PM#54
Yes, I know UO has it. But the others are just unrealistic and graphics lack imo, speaking of DF, Wurm. |
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3/14/12 4:03:18 PM#55
Your statement was "I will choose MO mounts over any other game out there."
What does that have to do with graphics? Why are you limiting the comparison to only 2 games when you actually said "any game"? If you like heavily bugged content fair enough, but there are far better implemented versions of the same model used in MO.
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3/14/12 4:08:11 PM#56
Originally posted by Betel Because the only other games with mount systems like MO are: UO, Wurm, and maybe DF as a huuuuge stretch(taming skill). Am I missing some? I personally cant play Wurm and UO and get immersed into them due to graphics. |
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3/14/12 4:16:12 PM#57
Even WOW has a pet system that has taming and loyalty, it is nothing unique. Plenty of other games with it too.
So once again your argument comes down to "I want pretty graphics". Why don't you just admit that you prize that above sandbox features?
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3/14/12 4:18:08 PM#58
Originally posted by Betel lol, WoW? /facepalm Nevermind. |
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3/14/12 4:31:14 PM#59
Originally posted by xDayx
I already listed sandbox games and you rejected them for not being pretty enough. Every single time you are pushed on one of your claims it always comes down to that.
It is clear you value pretty pictures over working sandbox features.
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3/14/12 4:32:31 PM#60
[Mod Edit] |
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