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The Pub at MMORPG.COM  » Please bring back MMOs that required and IQ above 50 to play!

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142 posts found
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7735

Logic be damned!

3/13/12 12:10:00 PM#61
Originally posted by Velocinox

"Please bring back MMOs that required and IQ above 50 to play!"

Awesome.

 

I agree.

Pure.. Win..

Now Playing: Destiny

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

3/13/12 12:11:45 PM#62
Originally posted by ElderRat
Originally posted by joeyboots

IQ of 50? Wow, I think I'm gonna sign my dog up for a World of Warcraft account now in that case. 

It would be far too easy for him.

My cat does play WoW. He hit the level cap in 3 months. This is not a joke. Even a cat can cap in WoW.

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1161

3/13/12 12:12:36 PM#63
Originally posted by nariusseldon
Originally posted by dave6660
 

It's not perceived at all.  There have been numerous studies that say it's true in the US.  If you have any family members who are teachers, ask to see the tests.  Also ask to read the studend's essays.  It's embarassing to see the number of high school seniors who still don't know the difference between "they're", "their" and "there" or between "two", "to" and "too".  Silly internet slang is making it's way into their school work.  I couldn't believe it when I saw a student write "LOL" on a test.  Some public school districts in the US no longer require kids to memorize the multiplication tables.  Kids are trying to figure out 4 * 7 on their fingers!

Games are not where you want to educate kids. Games are entertainment products.

 Games are the best way to educate kids. In fact any method that can educate children where they learn without realising they are learning offers some of the best results for education. Most children start to learn through games and gradually move onto more serious forms simply because it is the best way to educate in a form not resisted.

It is a shame games are becoming less educational and the decline in apparent education levels (reading, writing, maths, logical thinking, critical thinking, social awareness, geographical awareness...the list goes on) is seem more and more as time goes on.

 

 

  TdogSkal

Apprentice Member

Joined: 5/11/06
Posts: 1259

Do not fear death, Death will come a knocking anytime it wants.

3/13/12 12:12:39 PM#64
Originally posted by dave6660
Originally posted by nariusseldon
Originally posted by dave6660
 

It's not perceived at all.  There have been numerous studies that say it's true in the US.  If you have any family members who are teachers, ask to see the tests.  Also ask to read the studend's essays.  It's embarassing to see the number of high school seniors who still don't know the difference between "they're", "their" and "there" or between "two", "to" and "too".  Silly internet slang is making it's way into their school work.  I couldn't believe it when I saw a student write "LOL" on a test.  Some public school districts in the US no longer require kids to memorize the multiplication tables.  Kids are trying to figure out 4 * 7 on their fingers!

Games are not where you want to educate kids. Games are entertainment products.

 

I never said they were.  I was simply commenting on the overall decline in education and student work.

Wrong.  Games are what we should be using to educate kids today.  Today kids play video games.  Every video game is a problem solving learning tool as every single video game has a problem that the player must solve to beat.

You are learning problem solving everytime you play a video game, its the reason I love video games.  I love problem solving, hense why I am in the IT field.

Technology is here to stay folks, the sooner you accept that, the sooner we can move forward and update our education programs to match the reality of the age.    You can reach kids better via video games then books today, that is a fact, so why not use video games as learning tools?

Reader Rabbit?

Math Blasters?

Where in the world is Carmen San Diego or whatever it was called.

All games I played growing up that were educational tools.   No reason we could not use video games today to teach kids of all ages. 

 

Sooner or Later

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7735

Logic be damned!

3/13/12 12:14:33 PM#65
Originally posted by TruthXHurts
Originally posted by adam_nox

one of the bigger myths rears it's ugly head again.  old mmo's weren't harder.  They were less intuitive, less refined, and generally poorly made, which may have indirectly made them more difficult to play, but you'd only value this if you want to reward stupidity, not eliminate it.

We will see who goes F2P first Ultima Online or WoW. Free to level 20? Sounds like UO is in the lead.

By this logic I don't think it's possible to to determine a winner.

13+ millions subs (peak) versus 250k+ would be a better argument.

And this is coming from a '99 era UO veteran.

As Obi-Wan Kenobi so wisely said -

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

Now Playing: Destiny

  JohnShields

Novice Member

Joined: 1/31/12
Posts: 38

3/13/12 12:14:54 PM#66
Originally posted by BadSpock
Originally posted by Velocinox

"Please bring back MMOs that required and IQ above 50 to play!"

Awesome.

 

I agree.

Pure.. Win..

I saw this thread and that was the first thing I noticed. How sad. But I do think we need to start seeing some smart MMO's. I'm tired of the button mashers (which is even present in TOR and everything else that just recently came out). It's why I think Mount and Blade could be a great MMO with the mouse control sword swings. Would be a BIG change to the MMO combat field.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2645

3/13/12 12:15:58 PM#67
Originally posted by nariusseldon
Originally posted by dave6660
 

It's not perceived at all.  There have been numerous studies that say it's true in the US.  If you have any family members who are teachers, ask to see the tests.  Also ask to read the studend's essays.  It's embarassing to see the number of high school seniors who still don't know the difference between "they're", "their" and "there" or between "two", "to" and "too".  Silly internet slang is making it's way into their school work.  I couldn't believe it when I saw a student write "LOL" on a test.  Some public school districts in the US no longer require kids to memorize the multiplication tables.  Kids are trying to figure out 4 * 7 on their fingers!

Games are not where you want to educate kids. Games are entertainment products.

 

Actually they can be a great education tool for several things, especially in comparison to most of the current education systems. Not all MMOs, but a decent number of them have quite a bit of min maxing and build planning to do. Theyre pretty handy as an entertaining way for someone to improve their math skills dealing with addition, subtraction, multiplaction, division, dealing with percentages, etc. Games featuring detailed economics like EVE also have quite a bit of math and statistics for becomng succesful traders, not to mention all the number crunching in figuring out your ship & fittings with all the ranges, velocity, etc, etc.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7735

Logic be damned!

3/13/12 12:26:07 PM#68

Nothing in MMOs was ever really that hard or required that much intelligence to be able to figure out.

Except for maybe EvE online, that is.

Once you "get it" though, it's really not that hard or complex either. Definitely "the winner" in the MMORPG genre, however.

UO, EQ for example were incredibly simple games with incredibly simple mechanics and systems simply due to the processing and programming limitations of that era.

Puzzles are really the only system/mechanic in MMOs I have ever seen that required you to actually use brain power, but sadly enough the "modern" MMO wouldn't be the same even if it was 100% puzzles because they'd all be on Wiki pages and you bet people would use them often.

These days, you have to purposefully avoid forums and wiki pages and such if you want the "challenge" of figuring things out on your own.

Therefore, as with most things in life, you define your own reality.

No one has ever nor will ever stop you from playing sub-optimally in order to make things more challenging.

There is plenty of "difficult" content to consume in the modern MMO, people seem to forget/not realize though that any "old school" MMO gamer is probably really good at playing video games, and as such their perspective of what is challenging or not is naturally skewed.

What would be challenging to a skilled player could be impossible for 99% of the player base, and what sane developer would spend countless hours and resources creating content only 1% of the population could ever experience and complete?

I mean, you'd have to have an IQ less than 50 to create a game where you spent countless hours and resources creating content only 1% of your playerbase could ever experience and complete.

:)

Now Playing: Destiny

  Skuz

Advanced Member

Joined: 12/25/08
Posts: 1041

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

3/13/12 12:30:39 PM#69

If you want a game with at least "some thinking" involved try out DDO & play as a Mechanic Rogue, either that or perhaps look into TSW - which is promising insofar as offering up a bit of puzzle-solving malarkey to go with it's regular MMO tropes.

  Mari2k

Novice Member

Joined: 9/18/07
Posts: 385

3/13/12 12:32:36 PM#70

well, people who have in IQ above 50 are able to find the games they are looking for...

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2645

3/13/12 12:32:56 PM#71
Originally posted by BadSpock

 

Puzzles are really the only system/mechanic in MMOs I have ever seen that required you to actually use brain power, but sadly enough the "modern" MMO wouldn't be the same even if it was 100% puzzles because they'd all be on Wiki pages and you bet people would use them often.

 

Unfortunately youre right about that when it comes to MMOs. Would be nice to see some come along with some nice randomly generated puzzles that were difficult t have guides for forcing people to figure them out on there own. I grew up on that shit with older console rpgs & the puzzles some of them had. Its what got me hooked on them (along with the stories). The things i picked up solving all those puzles back then improved my ability to solve a lot of things nowadays that leave my girlfriend and family scrathing their heads and going "how the hell did you think of that" because they dont look at certain things the same way since they never did all that puzzle & problem solving.

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1161

3/13/12 12:34:37 PM#72

The thing is, even if the argument that 'old games' were not that difficult is true, it still doesn't change the fact that gamers today are stupid irrespective of how difficult a game is. All that has changed is during the 'old days' these stupid peole just didn't play games.

So games haven't changed, Intelligent/normal gamers haven't changed but Stupid/low IQ gamers have increased (hugely). Basically back in the day there were say 500,000 gamers who had to be reasonably smart to actually get a computer to work. there are still probablly 500,000 smart gamers, they are just diluted in a pool of 15,000,000 people who really shouldn't be let near a computer.

  jdnewell

Hard Core Member

Joined: 7/04/06
Posts: 1847

3/13/12 12:36:19 PM#73

If I remember correctly Forest Gump had an IQ around 50 or 60.

I bet he would own in an MMO. o.O Especially the late 2011 ones

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7735

Logic be damned!

3/13/12 12:41:49 PM#74
Originally posted by jdnewell

If I remember correctly Forest Gump had an IQ around 50 or 60.

I bet he would own in an MMO. o.O Especially the late 2011 ones

No Forest Gump was above the line just not by much.

Quick google search said the book stated it was 76 which is just a hair over the mentally handicapped line.

He was just simple. :)

Now Playing: Destiny

  sonicbrew

Novice Member

Joined: 7/25/03
Posts: 518

3/13/12 12:48:51 PM#75

Games were not only more difficult in the past but the biggest,most important aspect was the sense of a respectful community. If you behaved like so many do in games today back in the early days, you were outcasted by the community. Real guilds and communities thrived; there was a sense of ownership and neighborhood so to speak.

Plain and simple gamers were different.Gaming was not an every man/woman (s) hobby. There was a special community that was passionate about gaming. This was already dying in the wake of WOW coming. WOW just solidified the process. Even finding a decent guild today if you can requires putting up with TS drama. There is always drama....

“Once the game is over, the king and the pawn go back in the same box.” ~ Italian proverb

  User Deleted
3/13/12 12:50:59 PM#76
Originally posted by Thorbrand

That is all I have to ask for, we need challenge back and puzzles with content that actually requires the use of a brain the play some of the content. Where did MMOs turn into action adventures. I don't care if they make these games but taking over the title MMO, while no longer making MMOs is getting to me. There hasn't been a MMO made in the last 8yrs just all action adventures with online gameplay.

Yes, we need games like EQ1 or even Vanilla WOW back not this crap they give us today!

uhm has anyone shown you the puzzles in GW2?

  Superduper69

Novice Member

Joined: 2/24/12
Posts: 376

3/13/12 12:52:52 PM#77
Originally posted by itgrowls
Originally posted by Thorbrand

That is all I have to ask for, we need challenge back and puzzles with content that actually requires the use of a brain the play some of the content. Where did MMOs turn into action adventures. I don't care if they make these games but taking over the title MMO, while no longer making MMOs is getting to me. There hasn't been a MMO made in the last 8yrs just all action adventures with online gameplay.

Yes, we need games like EQ1 or even Vanilla WOW back not this crap they give us today!

uhm has anyone shown you the puzzles in GW2?

Yes and they are not what he is asking for. Even AOC has puzzles in Godlsayer expansion and they are more complex in comparison.

  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

3/13/12 12:57:28 PM#78
Originally posted by Horusra

Yeah EQ was so hard.  Standing for 3 hours in one spot killing the same mob as it spawned...Yawn.  It was so hard people had to pump caffinee to stay awake.  Waiting in a que for a special mob spawn was so leet too.  Was epic hard to get a number and wait.  Those rose colored glasses must be great.

Yeah. Coordinating attacks and buffs with your group, having to remain aware of your surroundings, mezzing and lulling monsters so as not to pull adds that would cause you and your comrades to wipe. It was SO tough to stay awake through all that...thinking.

Games of today, though...we have to press the same 3 buttons over and over and over again while we mindlessly zerg a target with the pug full of strangers we got auto-matched up with in an e-lobby who we'll probably never see again because they exist on a totally different server than us. Killing a monster might take an entire 30 seconds if we get stuck with a bunch of noobs with crap gear who dont know how to play their class in a group because they solo'd their way to max level in 3 weeks.

We also have to stock up on Monster and Red Bull to stay awake through grinding the same PvP instances a hundred times over to get the phat lootz we need to make ourselves feel adequate. If we didn't get points even for losing it would just be so ridiculous its not funny.

Things are so much more tougher nowadays.

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

3/13/12 1:08:08 PM#79

I doubt anyone here would be able to solve the big puzzles in TSW alone, they are made for cabals, or even the whole faction to work together and are designed to take months to solve...

 

here is an exemple of a quest puzzle that you can find in the game. this is not one of the bigger ones... it's for 1-5 people.

(taken from here

MAJOR SPOILER ALERT, don't read if you plan on playing the TSW puzzles!!

"Normally, I would never do something like this, but there's just no way to accurately describe the challenge these missions pose without getting into specifics.So for those of you that want to solve the Scorched Desert's Investigation mission yourselves, stop reading now. Pick things up after the green text to avoid the SPOILERS!

Accept the Investigation mission from a vendor in Egypt and you're sent to dig up information on a mysterious corporation that recently set up shop in the area. Step 1: Find info on the corporation -- which I did by looking at a relatively easy to find billboard. (Hey, this ain't so tough!) Step 2: Find the local branch office, which is locked up tight, and break in. (A bit more challenging, but a hop from a neighboring roof was still fairly simple to discover.) Once inside the office, I stumbled over a dead body. Searching the body revealed an identification card with the following info: Field Director H. Glass, Clearance Level Gold-Bug. (Things are starting to get interesting.)Step 3: I continued to search the office for more info on the corporation. Downstairs, I discovered a password-protected computer with this hint: "My surname is popular in classic literature and my clearance level is the key." (The game is afoot!)

Gold-Bug = bee = the letter B, was my first thought. Becke was the first classic lit surname to pop into my head, so I typed it in with a smirk while stroking my over-sized brain. No such luck. Ballard, Bede, and Behn were my next wrong moves, followed by many more before I finally re-read the password hint and the whole "my clearance level is the key" thing. Gold-Bug, eh? The Secret World includes an in-game web browser, so I pressed 'B' (how fitting) to bring it up, a bit disappointed that I was unable to solve the puzzle without the assistance of the Internets. But in truth, there was no way in hell that was going to happen without it -- this is a puzzle designed to be solved through research. Searching Gold-Bug on Google, I discovered the most popular entry was for a short story written by Edgar Allan Poe entitled, you guessed it, The Gold Bug. Ah, now we're getting somewhere.

The Gold Bug is a story about a treasure hunt that revolves around a cipher. Within the decoded cipher in the story (thank you Wikipedia) is the line, "The good glass..." Match the word glass (the surname of the dead field director) with the symbols in the cipher and you get 305) -- the password for the computer. I'm in! That's the first three steps in the Scorched Desert Investigation mission -- I'll save Step 4 for you to figure out for yourselves."
  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

3/13/12 1:11:38 PM#80
Originally posted by rpgalon

I doubt anyone here would be able to solve the big puzzles in TSW alone, they are made for cabals, or even the whole faction to work together and are designed to take months to solve...

 

here is an exemple of a quest puzzle that you can find in the game. this is not one of the bigger ones... it's for 1-5 people.

(taken from here

MAJOR SPOILER ALERT, don't read if you plan on playing the TSW puzzles!!

"Normally, I would never do something like this, but there's just no way to accurately describe the challenge these missions pose without getting into specifics.So for those of you that want to solve the Scorched Desert's Investigation mission yourselves, stop reading now. Pick things up after the green text to avoid the SPOILERS!

Accept the Investigation mission from a vendor in Egypt and you're sent to dig up information on a mysterious corporation that recently set up shop in the area. Step 1: Find info on the corporation -- which I did by looking at a relatively easy to find billboard. (Hey, this ain't so tough!) Step 2: Find the local branch office, which is locked up tight, and break in. (A bit more challenging, but a hop from a neighboring roof was still fairly simple to discover.) Once inside the office, I stumbled over a dead body. Searching the body revealed an identification card with the following info: Field Director H. Glass, Clearance Level Gold-Bug. (Things are starting to get interesting.)Step 3: I continued to search the office for more info on the corporation. Downstairs, I discovered a password-protected computer with this hint: "My surname is popular in classic literature and my clearance level is the key." (The game is afoot!)

Gold-Bug = bee = the letter B, was my first thought. Becke was the first classic lit surname to pop into my head, so I typed it in with a smirk while stroking my over-sized brain. No such luck. Ballard, Bede, and Behn were my next wrong moves, followed by many more before I finally re-read the password hint and the whole "my clearance level is the key" thing. Gold-Bug, eh? The Secret World includes an in-game web browser, so I pressed 'B' (how fitting) to bring it up, a bit disappointed that I was unable to solve the puzzle without the assistance of the Internets. But in truth, there was no way in hell that was going to happen without it -- this is a puzzle designed to be solved through research. Searching Gold-Bug on Google, I discovered the most popular entry was for a short story written by Edgar Allan Poe entitled, you guessed it, The Gold Bug. Ah, now we're getting somewhere.

The Gold Bug is a story about a treasure hunt that revolves around a cipher. Within the decoded cipher in the story (thank you Wikipedia) is the line, "The good glass..." Match the word glass (the surname of the dead field director) with the symbols in the cipher and you get 305) -- the password for the computer. I'm in! That's the first three steps in the Scorched Desert Investigation mission -- I'll save Step 4 for you to figure out for yourselves."

 

Well not you for one, you have resorted to looking up the answers before you play.
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