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News & Features Discussion  » Guild Wars 2: Live-stream Interview March 15th With Your Questions!

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81 posts found

Apprentice Member

Joined: 6/03/10
Posts: 131

3/12/12 12:37:32 PM#21

I wanted to ask is there going to be a way to invite someone to 1 on 1 duel? Some place like training ground or arena where you can practice PvP with friends. Thanks in advance.


Novice Member

Joined: 10/18/10
Posts: 1031

3/12/12 12:43:59 PM#22

Originally posted by vecanski

I wanted to ask is there going to be a way to invite someone to 1 on 1 duel? Some place like training ground or arena where you can practice PvP with friends. Thanks in advance.

There are no duels in at release but it's on the wishlist of Anet.

You can however set up the hot-joinable mode of Structured PvP in such a way that it is 1 on 1.


Apprentice Member

Joined: 3/12/12
Posts: 1

3/12/12 1:34:39 PM#23

With the latest information about attributes there has been some concern that the attributes may overly influence which weapons you can effectively use together.  For example, a mesmer with a greatsword would seem to benefit mostly from power while a mesmer with a staff mostly from either malice, expertise, or concentration depending on their focus.  What if you want to play a mesmer that uses a greatsword in one weapon set and a staff in the other?  Would you be less powerful than a mesmer using a greatsword and a sword and offhand because they both benefit highly from power and you have to split your attributes between different focuses for the different weapon sets?


Novice Member

Joined: 1/10/11
Posts: 4

3/12/12 2:22:45 PM#24
1) Is there the possibility of purchasing at least one additional trait allocation template to swap between? It would be nice to at least have 2 specs handy, even if it was a store item.

2) This follows up with Emacaco. Are you concerned that by shifting the potency boosting stats of Conditions and Healing to secondary stats that these skills themselves will be secondary? My fear is a situation where condition/heal focused weapons are not considered viable without these stats.

3) The Press Beta was our first peek at the Mesmer in player hands. What are some changes made to Mesmers since then?

Novice Member

Joined: 3/12/12
Posts: 8

3/12/12 2:26:16 PM#25

1.) does the trait "Pyromancers Alacrity" (fire weapon skills recharge 15% faster) synergize with the skill "conjure flame" (Lava axe)?

2.) do you plan to implement a guardian elite for a more mobile playstyle?

3.) have you finished the Norn Animalforms (animation, look, skills)? Can you tell us some skills?

4.) does the guardian heal "healing breeze" heal your allies the same amount as yourself (I'm pretty sure it doesn't, a confirmation would be nice, to prove the "holy trinity fans wrong")

5.) the description in the skilltool: trait "Judgemental" says: "Smite causes burning every 4 attacks instead of 5"... is this a typo? Shouldn't it say: "Virtue of Justice" instead of "smite"?

6.) are conjured Weapons equally in strength as the normal equipped weapons? Do you lose the attributes from the standard weapon while using the conjured weapon?

7.) do allies benefit from the trait "conjurer" (10 more charges)?

8.) can you comment Jon Peters trait choice in his latest blogpost? He said: "Maybe a less traditional build with 26 points in Strength, 26 in Mastery, and 18 in Discipline would work better for my play style." Wouldn't a player cripple himself with such a build or is there something we don't know yet about traits?

9.) do you have a favourite trait-build you want to share with us? Maybe something unconventional?

10.) My friend loves the sneaky thief archetype. How would you tell him to trait and which skills should he use? Are there many possibilities?



offtopic:  Are the PvP armorsets available in PvE too?



Novice Member

Joined: 3/12/12
Posts: 8

3/12/12 2:28:29 PM#26

great question @ emacaco!


Character creation:

11.) why did you remove the character creation options "scarf,..." for the guardian? Responses on this show that these choices will be missed from a lot of fans who tend to differentiate the guardian from the warrior-archetype. (personal: I will miss it a lot :(  )

12.) Are the shoulderpads in the guardians creation final?

13.) Have you changed any other choices in the character creation since last year?

14.) How do choices like the gods (human character creation) influence your experience?




Novice Member

Joined: 10/18/10
Posts: 1031

3/12/12 2:30:03 PM#27

Originally posted by Maarius

offtopic:  Are the PvP armorsets available in PvE too?

The ones you gain in WvWvW: Yes. The ones you gain in Structured PvP: Maybe their skins but not their stats.


Novice Member

Joined: 3/12/12
Posts: 8

3/12/12 2:39:07 PM#28

yes I'm talking about the look of the PvP armorsets from structured PvP, since we got a list from a recent video (PvP armorset available from a PvP vendor). I know about the stats.

A lot of these armorsets seem to have names which would fit PvE armorsets.

(e.g. Nightmarecourt, Orrian, Kodan, Vigil, Priory,...)



Novice Member

Joined: 11/05/08
Posts: 7

3/12/12 3:06:08 PM#29
Originally posted by grimm6th

by endurance, I assume you mean toughness.

No amount of numbercrunching will truly convince people that they won't be able to play trinity builds in GW2.  The only thing for that is to have lots of people play the game...

Thanks for the correction.


I am at least hoping for some general numbers to counter some of the outlandish imaginary ones currently being taken seriously in a couple discussions. (Like you can boost your healing 500%... yeah right.)


Novice Member

Joined: 3/12/12
Posts: 3

3/12/12 3:24:33 PM#30

What are the odds of Arenanet adding in the ability for a Thief to sneak into a keep or castle like rogues had in DAOC?




Eventually will there be an addition of Ranks added to the WvW?


Novice Member

Joined: 3/12/12
Posts: 1

3/12/12 4:32:26 PM#31

Will the AI be improved for the rangers pet?


Novice Member

Joined: 3/20/10
Posts: 13

3/12/12 6:41:03 PM#32

Thirding emacaco's question! It looks to me like the new attribute system is the same as the old melee-ranged-magic attribute system they threw out!


Novice Member

Joined: 3/12/12
Posts: 1

3/12/12 6:44:30 PM#33

A few specifics:

1. Will Alpha Strike(ranger elite skill) still be in the game at all?

2. Mounts were said to not be in the game at release but a developer said they were a possibility for the future, any update on this.?

3. Will there ever be any sky gameplay, whether through mounts of a preprogrammed battleship dungeon. Something along those lines.?

4. Will the cash shop be ready on launch day? if so will character slots be available to create every profession on day 1?

5. What will be able to do with guild emblems?

6. Out of the concept weapon sets we've seen, are there any that you could tell us will have made it into the game?


Advanced Member

Joined: 8/28/07
Posts: 628

3/12/12 7:10:41 PM#34
Originally posted by Swizzy7

What are the odds of Arenanet adding in the ability for a Thief to sneak into a keep or castle like rogues had in DAOC?




Eventually will there be an addition of Ranks added to the WvW?

I can answer both of these.

They wont add an ability for thiefs to sneak into keeps or castle because they dont want one class to be more needed than another one, if they add a way to sneak in castles it will be for anyone to be able to do it.

If you mean ranks for servers then yes there will be. If you mean ranks for individual people i highly doubt it since your always suposed to be facing faceless enemies, at best there will be a guild ranking since those are visible in the wars.



Advanced Member

Joined: 7/10/05
Posts: 493

See you in Washington

3/12/12 7:41:17 PM#35

Any plans for player to player trading beyond the mail system? It's kind of weird to have to "mail" equipment to a group mate standing right next to you.


Apprentice Member

Joined: 9/14/10
Posts: 799

3/12/12 7:44:02 PM#36

My question is pretty important.


will there be a free trial when the game launches?



Apprentice Member

Joined: 3/12/12
Posts: 1

3/12/12 7:57:16 PM#37

I can understand how you guys felt 4 primary attributes alone were not interesting enough, and decided to add some flavor with secondary attributes. However, 10 attributes as it stands now seem just a bit too much to keep track of when customizing your character, IMHO.

Any chance of finding a happy balance and settling down with 5~8 attributes system? Prowess and Expertise could be merged with Precision and Malice, respectively, for example.


  User Deleted
3/12/12 8:16:31 PM#38

1. Is there any information about how international connections to the servers (e.g. from Australia/New Zealand) will affect the active gameplay (i.e. ping vs dodging/etc)? Or any plans to provide a local server?

2. Is it possible to use Modifier Keys when setting up keymaps (e.g. 1 = activate first skill, CTRL-1 = activate heal skill, ALT-1 = use F1 class ability, etc)?

3. Is there any mechanism for safe item trades (i.e. swap a sword for a bow with someone, with both needing to approve/submit the item for the swap before the items are traded)? So far, we've seen mail (one way with no CoD - supports "gift" trades only, not safe for mutual swaps) and marketplace (sell/buy for in-game gold), but nothing for item-for-item trades. If not - why?



Novice Member

Joined: 10/11/11
Posts: 2

3/12/12 8:42:40 PM#39

Will there be traits that help executing a downed player faster or on range?
It seems too difficult to finish someone off if you are outnumbered.


Advanced Member

Joined: 10/08/07
Posts: 11

3/12/12 11:49:07 PM#40
Originally posted by deathangell

Sense every profession has the ability to heal is it safe to assume that there wil not be a profession that has a Mortal strike or heal reduction ability.

Also as far as leveling is concerned if i focus completely on the pvp leveling aspect of the game what will be the draw back (IE: what will i be missing out on) as far as gear unlocking of abilitys skills and so forth. Also if i focus on pve and dont do pvp what will be the draw backs.

Is PvE leveling going to be Faster then PvP leveling; meaning will the xp of me killing someone even out to maybe 2-3 mobs in PvE or dynamic content.

Every poison ability is a 33% "Mortal Strike"

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