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3/12/12 5:43:41 AM#41
Originally posted by ShakyMo ... i'd hazard a guess you havent actually played those games. As Planetside isnt a Themepark but a MMOFPS, and has more in common with a sandbox game than a themepark one. DaoC was a themepark, but succeeded in the PvP largely because of the RvRvR combat, and the 'Realm Pride' that used to be a big part of the game, not that DaoC was balanced. as for GW1, that was a CORPG, not even an MMO, as Arenanet have stated themselves ever since the game was designed/released, GW2 however is nothing like GW1.. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
3/12/12 5:45:48 AM#42
Originally posted by observer Yep and so is my sub. I dont care much for PvE and the only reason for keeping my sub alive would be for my level 50 Guardian to be able to engage into some meaningful open world PvP. Because I really like how the Guardian class is designed. But now they said that they will just deprecate Ilum and will redesign it sometime in the future which means no open world PvP for the foreseable future. Ah well... I guess Tera is not that way of. I can probably entertain myself with some single player RPGs while I wait. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
3/12/12 5:46:54 AM#43
Originally posted by MMOarQQ I agree. That guy doesnt seem to have a clue on how to make good open world PvP. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
3/12/12 5:48:14 AM#44
Originally posted by Voiidiin Deprecate is a therm used in SW development which means that the function is still there but should no longer be used as there is a better alternative to it. |
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3/12/12 5:58:54 AM#45
Phry: I hazard a guess you haven't played them either, planetside a sandbox - "my arse" if anything planetside has most in common with daoc, but fps instead of rpg (though still a mmo of course)
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matraque
Novice Member
Joined: 11/10/05
If i''m paying a monthly fee, i demand an unfinished game! |
3/12/12 6:36:51 AM#46
Originally posted by Creslin321 Just want to point out that they discussed about this in the guild summit video stream! Was great to hear the crowd cheer! eqnext.wikia.com |
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3/12/12 7:20:54 AM#47
Maybe Stephen Reid is just a hater and everything is fine.
"i don't waste my time building relationship in games" - nariusseldon |
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3/12/12 7:21:42 AM#48
Why should they appologize. they always said PVP was not their main focus. They tried something and it did not work. They do not owe you anything least of all an appolgy because they tried something and it failed. So long as they did not intentionally screw it up they should not appologize. They just need to do what they did and say it did not work and they are going to look at fixing or scrapping it. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
3/12/12 10:26:34 AM#49
Originally posted by Horusra They did? Link please. Not sure what bussiness you are in but if you have paying customers and you fail to deliver something satisfactory it is good to appologise and compensate. You seem to think that we are on equal standings here, we are not. We pay to them, they dont pay to us. We are the customers. |
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3/12/12 10:31:55 AM#50
Originally posted by Yamota Yeah we are the customers not the drama queens. I have been dis satisfied over numerous products in my life but i never demanded any apologies..seriously. How can you be even certain that they really meant it when they wrote an apology letter to you with pink hearts on it and nice perfume sprayed all over it? i believe in actions not words. Words are cheap. |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
3/12/12 10:38:07 AM#51
Originally posted by davestr1zl And that's great and props to Bioware for doing so. BUT one has to wonder how a game with this big a budget, with so many people working on it, for so long, could have reached launch stage with such a horribly designed feature. I'm just wonderng if their current PVP design team is up to the job. Personally I hope so, but I have to admit my faith in their ability has been badly shaken.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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3/12/12 10:53:32 AM#52
Originally posted by Phry I would hazzard a guess you don't know what you are talking about. He actually, proved his point but in a wrong way. All he needed to show was that PvP can work in a themepark game and he did. DAoC was a themepark game but nevertheless, it supposedly had one of the best PvP System, BTW genius, RvR is still PvP. PvP just means Player vs Player and DaoC supposdly had those in spades. Guild wars 1 while a CORPG, was not a sandbox game and it still had great PvP, point 2 for the guy. I have come to the conclusion that most of the Pro sandbox players are the "hippies" of MMO players. They don't necessary understand what makes sandbox great and just hate themepark games because all the cool kids do. |
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3/12/12 10:56:35 AM#53
Originally posted by Tardcore Yeah I missed the guild summit, so I wasn't aware they apologized. But I agree with you Tardcore. I think Ilum is fairly inexcusable. It's a fairly major component of the end-game that is so broken as to be unsalvagable. For all of the money and talent thrown at this game, it's kind of shocking that a major component of it is just completely broken. Also, I'm not saying this to be a "drama queen." It's just that, as a customer, when a vendor burns you over and over again, you eventually stop going. If a vendor royally f's up my product, then I want them to be candid and even offer me something in return to show they are dedicated to the customer. For example, a contractor I hired was really late for an appointment once and he candidly apologized and then knocked $50 off his price because of it. It changed me from being an angry consumer, to a very satisfied one. Another example is when Stardock released a game that was absolutely terrible (Elemental). This game caused me to lose a lot of faith in Stardock initially. But they eventually owned up to their failure, and made up for it by making a completely new Elemental game that would be offered free of charge to anyone who bought the first Elemental game. I really think BW should have offered some free game time for this Ilum debacle. It's a feature they promised and didn't deliver. Are you team Azeroth, team Tyria, or team Jacob? |
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3/12/12 6:29:42 PM#54
That's funny, people call Ilum world pvp, it's a designated zone for pvp, it's pvp even on pve servers. World pvp is when you encounter the other faction anywhere in the game, such as Alderaan or Tattooine, we had a large scale fight last night on Alderaan. These kind of world pvp events would happen far more often if we could gain valor outside of Ilum.
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3/12/12 6:41:00 PM#55
I don't know what people allways moan about PvP in a PvE-themepark. SWTOR is not for PvP... never will be. So if you wanna play a PvP-MMO then go play one maybe? You know, MMOs like EvE/DF/MO.... Oh... I see... you don't really wanna play a PvP-MMO but some stoopid warezone-crap where you don't actually have to win or loose anything. Seriously... all those of you who complain about PvP in SWTOR or any other PvE-themepark are laughable. HTFU! |
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3/12/12 7:15:57 PM#56
Originally posted by Tardcore Exactly.
And what has changed, so that the same type of mindset doesn't just keep churning out another bad design for Ilium. Whats to prevent Ilium 2.0, to be just as bad as the released version?
Obviously, they lacked the objectivity on some level, to identify the obvious, and make corrections.
For all we know, the problem could be as simple as a Closed minded Executive or two, that are conviced they know what is best for everyone. :-/
Imo, the people making the final approvals, are the ones to blame. Their position should be a reflection of their ability to catch such fatal flaws, and correct the course, rather than allow such a mistake to continue under their watch.
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3/12/12 7:20:21 PM#57
Originally posted by davestr1zl I totally Deprecated my wife with this information !!!!!! Lolipops ! |
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3/12/12 7:32:14 PM#58
Oopsie. ![]() |
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3/12/12 7:39:29 PM#59
Originally posted by Creslin321 You are being a normal consumer, rather than a drama queen. People complain immediately if their food is too cold, their drink is mixed poorly or that staff was too unattentive. The resturants I return to, are the ones where they own up to their mistakes, and offer to compensate. I do not return to the resturants that avoid owning the mistake, and fail to offer any compensation.
I hate to generalize, but I think there is something about gamers, that makes them act differently than normal customers. We as a group, seem to be more toleratant of poor quality and mistakes -- where most normal customers would cancel, never return and/or demand refunds. Perhaps there is something to the social stereotypes of gamers.
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3/12/12 8:58:44 PM#60
Really? Coulda fooled me. The majority of threads started on this site are complaints about games. You ask most people what mmo they are playing and they will tell you "Nothing, I'm waiting for XX to come out." I would actually argue that mmo gamers are not tolerant but rather so intolerant, that they don't even want other types of mmo gamers in their game of choice.
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