Trending Games | Guild Wars 2 | Elder Scrolls Online | WildStar | Final Fantasy XIV: A Realm Reborn

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Flaw with Skills and Weapons?

4 Pages « 1 2 3 4 » Search
73 posts found
  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2406

My words are not here to sway you,they are here to make you understand.

3/11/12 9:48:29 PM#41
Originally posted by Tacomeat

 

Ok I’m just trying to get some clarfication and see if I’m comprehending this correctly, because if what I see in the skill tool is all that is offered in terms of weapon skills, then I will seriously be contemplating whether I purchase this game or not.  
 
If the following is false you don't have to read the below past the line and I’ll eat my hat and humbly ask for a lecture and links:  Skills are assigned by weapons.  There is no bigger pool of offensive skills that can be used with all weapons (like utility skills) meaning that the skills that are pre-assigned to the weapons you wield will be what you have to play with for the rest of the game excluding utility/elite skills.
 
Ex:  In wow the weapon you use doesn’t matter, you get your skills from a trainer and they remain the same.  But in Gw2, your skills are determined by your weapon forcing you to possibly play say with swords when that person may actually want to play with axes (me). 
 
I noticed on the skills tool and Totalhalibut’s warrior video, that each weapon does something the other weapons cannot or are better at. 
 
Ex:  Swords are obviously a bleeding type weapon.  Sever artery (1 slot), Impale (offhand 4th slot), Riposte (5th slot).  3 of the 5 skills you “have to use” are for bleeding.  “If you wanna make guys bleed, then this is the way to do so.—Totalbiscuit" 
 
 
If the above is true, I may not be buying this game because I consider not being able to choose the weapon you want, without feeling gimped, to be a severe flaw and I want to play this game very much.  (If I understand this correctly, you can have as many weapons as you want, you just can only have 2 in-combat weapons at 1 time.  Once out of combat you can equip as you please).  
 
------------
 
 
 
Point is you have to choose a weapon based on its skills, not on what you actually want to fight with which imo sucks. 
 
My dilemma: (Warrior) I want to go into pvp with dual axes because I love axes, but the dual axes don't have enough mobility compared to the greatsword with 2 mobility skills plus the utility skill Bull’s Charge equaling 3 gap closers vs 1 gap closer with Bull’s Charge with dual axes.  So if I don’t pick the greatsword, then I can’t be as mobile as I wish to be which means if I decided to play the way I wanted anyway, I would be kited to death (depending on if my opponents has more than one gap opener or knock backs and other variables like terrain).
 
So in order to play the way you want, you have to be lucky and hope the skills that are assigned to the weapons are the ones you like and want to work with. 
 
The argument of switching:  “You can have 2 weapons at a time and switch between them during combat.” Doesn’t change the fact that I am being forced or rather I “have” to bring along that weapon as my choice if I want to do what I want to do…which actually defeats the purpose of this action because if I bring the weapon that has the skills I need but don’t particularly want to use, I give up my second weapon slot which I intended for another weapon,  (Again I haven't read anywhere yet that you can carry as many weapons as you wish, you just have to equip 2 and only 2 in-combat weapons so if that's the case that relieves me a bit)
 
Other gripes: 
 
Why the hell are there no 2h Axes!?  If they don’t add them in by the next expansion I’m going game developer hunting with a battleaxe!
 
I’m a little annoyed that the amount of skills you have at your disposal seems small and limiting.  I haven' t played Gw but I read somewhere that they have something like 1000 skills to pick and choose from which sounds like oodles of fun.  I assumed the same for GW2 but the skill choices, according to the skill tool, looks very limiting.  
 
Looking at the skills in total sure you have a lot, but they are actually situational and divided up, under water skills can’t be used on land vise versa, downed skills obviously only available when downed…well you get the point. 

It seems you think you can only wield Dual Axes when you can actually wield Dual Axes and a Greatsword.
Looky here; http://gw2.luna-atra.fr/skills_tool/?lang=en&code=34a7g078h6m33qia7000000

The trait system also allows you to modify your setup in a way that allows you to do what you want to do. Just looky here;

http://www.gw2tools.com/#t-w-aaaaa:aaa.aaa.aaa.aaa.aaa

You can do things like make your axe bleed people on crit (dual strike gives fury, fury gives precision, precision increases crit chance), make your character move faster while wielding melee weapons and even immobilize people when you cripple them (throw axe cripples the enemies it hits). The combat system goes a lot deeper than you think man.

These traits I selected are probably some of the things you are looking for http://www.gw2tools.com/#t-w-fNaff:Zaa.YZa.aaa.daa.daa

This is not a game.

  sanshi44

Hard Core Member

Joined: 6/12/09
Posts: 706

3/11/12 9:56:52 PM#42
Originally posted by Tacomeat

 

Ok I’m just trying to get some clarfication and see if I’m comprehending this correctly, because if what I see in the skill tool is all that is offered in terms of weapon skills, then I will seriously be contemplating whether I purchase this game or not.  
 
If the following is false you don't have to read the below past the line and I’ll eat my hat and humbly ask for a lecture and links:  Skills are assigned by weapons.  There is no bigger pool of offensive skills that can be used with all weapons (like utility skills) meaning that the skills that are pre-assigned to the weapons you wield will be what you have to play with for the rest of the game excluding utility/elite skills.
 
Ex:  In wow the weapon you use doesn’t matter, you get your skills from a trainer and they remain the same.  But in Gw2, your skills are determined by your weapon forcing you to possibly play say with swords when that person may actually want to play with axes (me). 
 
I noticed on the skills tool and Totalhalibut’s warrior video, that each weapon does something the other weapons cannot or are better at. 
 
Ex:  Swords are obviously a bleeding type weapon.  Sever artery (1 slot), Impale (offhand 4th slot), Riposte (5th slot).  3 of the 5 skills you “have to use” are for bleeding.  “If you wanna make guys bleed, then this is the way to do so.—Totalbiscuit" 
 
 
If the above is true, I may not be buying this game because I consider not being able to choose the weapon you want, without feeling gimped, to be a severe flaw and I want to play this game very much.  (If I understand this correctly, you can have as many weapons as you want, you just can only have 2 in-combat weapons at 1 time.  Once out of combat you can equip as you please).  
 
------------
 
 
 
Point is you have to choose a weapon based on its skills, not on what you actually want to fight with which imo sucks. 
 
My dilemma: (Warrior) I want to go into pvp with dual axes because I love axes, but the dual axes don't have enough mobility compared to the greatsword with 2 mobility skills plus the utility skill Bull’s Charge equaling 3 gap closers vs 1 gap closer with Bull’s Charge with dual axes.  So if I don’t pick the greatsword, then I can’t be as mobile as I wish to be which means if I decided to play the way I wanted anyway, I would be kited to death (depending on if my opponents has more than one gap opener or knock backs and other variables like terrain).
 
So in order to play the way you want, you have to be lucky and hope the skills that are assigned to the weapons are the ones you like and want to work with. 
 
The argument of switching:  “You can have 2 weapons at a time and switch between them during combat.” Doesn’t change the fact that I am being forced or rather I “have” to bring along that weapon as my choice if I want to do what I want to do…which actually defeats the purpose of this action because if I bring the weapon that has the skills I need but don’t particularly want to use, I give up my second weapon slot which I intended for another weapon,  (Again I haven't read anywhere yet that you can carry as many weapons as you wish, you just have to equip 2 and only 2 in-combat weapons so if that's the case that relieves me a bit)
 
Other gripes: 
 
Why the hell are there no 2h Axes!?  If they don’t add them in by the next expansion I’m going game developer hunting with a battleaxe!
 
I’m a little annoyed that the amount of skills you have at your disposal seems small and limiting.  I haven' t played Gw but I read somewhere that they have something like 1000 skills to pick and choose from which sounds like oodles of fun.  I assumed the same for GW2 but the skill choices, according to the skill tool, looks very limiting.  
 
Looking at the skills in total sure you have a lot, but they are actually situational and divided up, under water skills can’t be used on land vise versa, downed skills obviously only available when downed…well you get the point. 

Well if you want to use 2 axes you dont need to worry about being kited 1 of the warrior axe skill involves throwing axes at the target (ranged attack) if i remember correctly, Also you can use your 3 utility spots and u can put speed increase skills. Axe skill are based for max dmg (burst dmg) over anything else.

  sanshi44

Hard Core Member

Joined: 6/12/09
Posts: 706

3/11/12 10:05:45 PM#43
Originally posted by Tacomeat

Yeah I intended to go in with a greatsword, close the gap and then switch to axes and go nuts.  Or just go with a hammer for control.  I don't know how fast the weapon swaps are or how long the cd is... trying to find info on that now.  

I think its around 20 seconds cooldown (thought i heard it somewhere in a video could be wrong)  from switching weapons im a fairly certain that warriors get a trait that reduces the cooldown on weapon swapping.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

3/11/12 10:09:13 PM#44

OP want all weapons to behave the same?

Sounds boring to me, sorry OP but there are other games like that for you.

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

3/11/12 10:12:30 PM#45

I actually love that your abilities/skills change pending on the weapon you use. To me it adds some variance and interest to the gameplay rather than a negative or flaw.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

3/11/12 10:19:28 PM#46
Originally posted by sanshi44
Originally posted by Tacomeat

Yeah I intended to go in with a greatsword, close the gap and then switch to axes and go nuts.  Or just go with a hammer for control.  I don't know how fast the weapon swaps are or how long the cd is... trying to find info on that now.  

I think its around 20 seconds cooldown (thought i heard it somewhere in a video could be wrong)  from switching weapons im a fairly certain that warriors get a trait that reduces the cooldown on weapon swapping.

It's not quite that simple. Depends a lot on class, talents, etc. current.

For the warrior, I think you can get weapon swaps down to like ~10second cooldown or so. For other classes it's higher.

- As for going greatsword to close the game, then switching to dual axes.. You're switching between 2 weapon sets that function very similarly. You gain the skill combo from whirling axe (which spams projectiles when used inside a field), but you are carrying a lot of redundant skills (both have cripples, heavy damage output, and AoE. Also both lack conditions). Might be better to switch between either GS and dual swords, or GS and a ranged weapon, or GS and hammers / maces to give you more versatility. Then you could either use one for kiters / conditions, then switch to the other for DPS / burst.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

3/11/12 10:23:25 PM#47
Originally posted by Loke666

OP want all weapons to behave the same?

Sounds boring to me, sorry OP but there are other games like that for you.

I think where he's coming from, is in some games where weapons are mostly just stat sticks, you get to choose your weapon for it's aesthetics quite a bit more than you will in a system like w/ GW2.

For example, if you like some of the skills a certain weapon has (it's playstyle), but you don't like the look of swinging that weapon, you are kinda screwed.

For example, there are certain weapons I will probably not use as much when I make my warrior, because I don't like the look of them, even if their playstyle seems interesting. Now, lucky for me I actually enjoy playing different playstyles quite frequently, so it's not as much of an issue; but if someone has a playstyle that fit's dual axes, but they like the look of a warrior w/ 2 swords, or a sword & shield, then they are kinda SOL.

Again, it's kind of a minor issue for most people, and is almost purely an aesthetics issue, but it is still a con to the system put in place. Personally I think the pros far outway the cons, but for some that may not be the case.

  Tacomeat

Apprentice Member

Joined: 3/11/12
Posts: 7

 
3/11/12 10:29:56 PM#48
Originally posted by aesperus
Originally posted by Loke666

OP want all weapons to behave the same?

Sounds boring to me, sorry OP but there are other games like that for you.

I think where he's coming from, is in some games where weapons are mostly just stat sticks, you get to choose your weapon for it's aesthetics quite a bit more than you will in a system like w/ GW2.

For example, if you like some of the skills a certain weapon has (it's playstyle), but you don't like the look of swinging that weapon, you are kinda screwed.

For example, there are certain weapons I will probably not use as much when I make my warrior, because I don't like the look of them, even if their playstyle seems interesting. Now, lucky for me I actually enjoy playing different playstyles quite frequently, so it's not as much of an issue; but if someone has a playstyle that fit's dual axes, but they like the look of a warrior w/ 2 swords, or a sword & shield, then they are kinda SOL.

Again, it's kind of a minor issue for most people, and is almost purely an aesthetics issue, but it is still a con to the system put in place. Personally I think the pros far outway the cons, but for some that may not be the case.

Exactly.  

  

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1746

3/11/12 11:02:14 PM#49
Originally posted by Tacomeat

Yes I'm very picky with my weapons.  In most games I gravitate to axes...but I'll just have to adapt...of course I'm still wondering why there are no 2h Axe option.  That's like a berserker's bread and butter.

I certainly won't adapt. I am VERY particular about the type of weapons I wield. For example, I usually gravitate towards bladed weapons. I won't complain about it though, since it's always been that way with games for me. Sometimes the type of class I like to play is a powerhouse, while in other games they are gimpish hybrids. Either way, I won't budge from what I like to play or how I play. I'm a skilled player, so I usually find a way of coping. In most games the class I like to play/weapons I prefer to use only really shine in group cooperative play, which I'm fine with, because I think in most games PvP is balanced with grouping in mind.

We'll see though.

  Mors-Subita

Novice Member

Joined: 7/04/04
Posts: 376

3/11/12 11:13:34 PM#50
Originally posted by Tacomeat

Yeah I intended to go in with a greatsword, close the gap and then switch to axes and go nuts.  Or just go with a hammer for control.  I don't know how fast the weapon swaps are or how long the cd is... trying to find info on that now.  

From what I've seen/heard... Instant and Instant would be my guess.

  Pilnkplonk

Novice Member

Joined: 3/02/10
Posts: 1500

3/12/12 1:25:39 AM#51
Originally posted by Mors-Subita
Originally posted by Tacomeat

Yeah I intended to go in with a greatsword, close the gap and then switch to axes and go nuts.  Or just go with a hammer for control.  I don't know how fast the weapon swaps are or how long the cd is... trying to find info on that now.  

From what I've seen/heard... Instant and Instant would be my guess.

Correct me if I'm wrong but I believe no-CD weapon switching is one of the perks of being a warrior, isn't it?

  Barkam

Novice Member

Joined: 2/25/12
Posts: 33

3/12/12 2:05:13 AM#52
Originally posted by Pilnkplonk
Originally posted by Mors-Subita
Originally posted by Tacomeat

Yeah I intended to go in with a greatsword, close the gap and then switch to axes and go nuts.  Or just go with a hammer for control.  I don't know how fast the weapon swaps are or how long the cd is... trying to find info on that now.  

From what I've seen/heard... Instant and Instant would be my guess.

Correct me if I'm wrong but I believe no-CD weapon switching is one of the perks of being a warrior, isn't it?

Currently there is a CD for weapon switching even for warriors.  There is actually a minor trait to decrease the weapon switching CD.

  Dream_Chaser

Novice Member

Joined: 4/14/11
Posts: 1051

3/12/12 3:57:23 AM#53

I'm confused. I see two possible cases for this thread, in one the OP is misinformed and I can help clear that up. The other... uh, wow... people looking for things to complain about are really scraping the barrel, now.

Benefit of the doubt...

Okay, assuming you're talking about what I think you are.

No, each weapon you get allows you to unlock the skills for that weapon. If you unlock a set of skills for your first weapon, you're not stuck with those skills. Each weapon has five skills for you to unlock, and then you can switch back and forth freely. The skills you learn first won't impede you in any way. So if you learn sword skills first, but then you decide you want to use a mace, you can switch to a mace and not be penalised for that.

If you were thinking that learning how to use a sword first would penalise you/lock you into using a sword, then no, it won't. I'm glad I could help clear that up.

Scraping the barrel...

I'm... I'm sorry... let me know if I'm understanding this right...

I want a dagger to be purely cosmetic. I want it to be so that I can use any weapon skills with any weapon. So that if I want to use a mace skill like 'clobber,' I can use that with daggers! Because, uh... I'd be using the flat of my blade! Yeah! And... I want to be able to use greatsword skills whilst dual-wielding, because my swords can click together like Kratos, yo.

Really?

...I mean, ...really? ...really?

You're having me on. Honestly, pull the other one.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1746

3/12/12 6:17:53 AM#54
Originally posted by Dream_Chaser

I'm confused. I see two possible cases for this thread, in one the OP is misinformed and I can help clear that up. The other... uh, wow... people looking for things to complain about are really scraping the barrel, now.

Benefit of the doubt...

Okay, assuming you're talking about what I think you are.

No, each weapon you get allows you to unlock the skills for that weapon. If you unlock a set of skills for your first weapon, you're not stuck with those skills. Each weapon has five skills for you to unlock, and then you can switch back and forth freely. The skills you learn first won't impede you in any way. So if you learn sword skills first, but then you decide you want to use a mace, you can switch to a mace and not be penalised for that.

If you were thinking that learning how to use a sword first would penalise you/lock you into using a sword, then no, it won't. I'm glad I could help clear that up.

Scraping the barrel...

I'm... I'm sorry... let me know if I'm understanding this right...

I want a dagger to be purely cosmetic. I want it to be so that I can use any weapon skills with any weapon. So that if I want to use a mace skill like 'clobber,' I can use that with daggers! Because, uh... I'd be using the flat of my blade! Yeah! And... I want to be able to use greatsword skills whilst dual-wielding, because my swords can click together like Kratos, yo.

Really?

...I mean, ...really? ...really?

You're having me on. Honestly, pull the other one.

Why are you taking it to extremes? Realistically, anything you can do with a sword you can do with an axe, because both have bladed edges. What he was asking for is not unreasonable. Aesthetics are very important to people. Would you wear ugly clothes and shoes in real life, just because they were more practical? Or drive a car that has the best gas mileage even though it's ugly, when you prefer driving a sports car, SUV, or truck?

These games are RPG's, thus they attract people who get into their character. Part of that is appreciating how your character looks, the gear they wear, and the weapons they use. If you can't understand his point-of-view, and instead want to attack him for it, it just makes you look like a fanboi.

  austriacus

Elite Member

Joined: 8/28/07
Posts: 594

3/12/12 6:31:02 AM#55
Originally posted by nate1980
Originally posted by Dream_Chaser

I'm confused. I see two possible cases for this thread, in one the OP is misinformed and I can help clear that up. The other... uh, wow... people looking for things to complain about are really scraping the barrel, now.

Benefit of the doubt...

Okay, assuming you're talking about what I think you are.

No, each weapon you get allows you to unlock the skills for that weapon. If you unlock a set of skills for your first weapon, you're not stuck with those skills. Each weapon has five skills for you to unlock, and then you can switch back and forth freely. The skills you learn first won't impede you in any way. So if you learn sword skills first, but then you decide you want to use a mace, you can switch to a mace and not be penalised for that.

If you were thinking that learning how to use a sword first would penalise you/lock you into using a sword, then no, it won't. I'm glad I could help clear that up.

Scraping the barrel...

I'm... I'm sorry... let me know if I'm understanding this right...

I want a dagger to be purely cosmetic. I want it to be so that I can use any weapon skills with any weapon. So that if I want to use a mace skill like 'clobber,' I can use that with daggers! Because, uh... I'd be using the flat of my blade! Yeah! And... I want to be able to use greatsword skills whilst dual-wielding, because my swords can click together like Kratos, yo.

Really?

...I mean, ...really? ...really?

You're having me on. Honestly, pull the other one.

Why are you taking it to extremes? Realistically, anything you can do with a sword you can do with an axe, because both have bladed edges. What he was asking for is not unreasonable. Aesthetics are very important to people. Would you wear ugly clothes and shoes in real life, just because they were more practical? Or drive a car that has the best gas mileage even though it's ugly, when you prefer driving a sports car, SUV, or truck?

These games are RPG's, thus they attract people who get into their character. Part of that is appreciating how your character looks, the gear they wear, and the weapons they use. If you can't understand his point-of-view, and instead want to attack him for it, it just makes you look like a fanboi.

I loled hard. If anything you could do with a sword you could do with an axe then why invent the other one? Are you telling me warriors in the past used Axes instead of swords to look more bad ass? Jesus christ. Just because they both cut and do damage doesnt mean they do it in the same way.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1746

3/12/12 7:04:37 AM#56
Originally posted by austriacus
Originally posted by nate1980
Originally posted by Dream_Chaser

I'm confused. I see two possible cases for this thread, in one the OP is misinformed and I can help clear that up. The other... uh, wow... people looking for things to complain about are really scraping the barrel, now.

Benefit of the doubt...

Okay, assuming you're talking about what I think you are.

No, each weapon you get allows you to unlock the skills for that weapon. If you unlock a set of skills for your first weapon, you're not stuck with those skills. Each weapon has five skills for you to unlock, and then you can switch back and forth freely. The skills you learn first won't impede you in any way. So if you learn sword skills first, but then you decide you want to use a mace, you can switch to a mace and not be penalised for that.

If you were thinking that learning how to use a sword first would penalise you/lock you into using a sword, then no, it won't. I'm glad I could help clear that up.

Scraping the barrel...

I'm... I'm sorry... let me know if I'm understanding this right...

I want a dagger to be purely cosmetic. I want it to be so that I can use any weapon skills with any weapon. So that if I want to use a mace skill like 'clobber,' I can use that with daggers! Because, uh... I'd be using the flat of my blade! Yeah! And... I want to be able to use greatsword skills whilst dual-wielding, because my swords can click together like Kratos, yo.

Really?

...I mean, ...really? ...really?

You're having me on. Honestly, pull the other one.

Why are you taking it to extremes? Realistically, anything you can do with a sword you can do with an axe, because both have bladed edges. What he was asking for is not unreasonable. Aesthetics are very important to people. Would you wear ugly clothes and shoes in real life, just because they were more practical? Or drive a car that has the best gas mileage even though it's ugly, when you prefer driving a sports car, SUV, or truck?

These games are RPG's, thus they attract people who get into their character. Part of that is appreciating how your character looks, the gear they wear, and the weapons they use. If you can't understand his point-of-view, and instead want to attack him for it, it just makes you look like a fanboi.

I loled hard. If anything you could do with a sword you could do with an axe then why invent the other one? Are you telling me warriors in the past used Axes instead of swords to look more bad ass? Jesus christ. Just because they both cut and do damage doesnt mean they do it in the same way.

I obviously expect way too much from todays youth. I'm not going to write a dissertation every time I create a post, just so all my bases are covered for people like you who will tear everything apart and nick pick things to death, and choose one part of a post to respond to instead of the gist of what the person was getting at. Because a person can't do this in every post, since it's not reasonable, a person must assume that other readers will use some common sense and benefit of the doubt.

Obviously I know there are differences between an axe and a sword. However, in regards to the OP problems, they both sever limbs do they not? They both can cut, causing a person to bleed can they not? They both can kill and maim, right?

  Fozzik

Apprentice Member

Joined: 11/21/03
Posts: 543

3/12/12 7:13:42 AM#57

There are going to be a wide variety of "skins" (unique looks) for the various weapons, so it's likely that most people will be able to find a good compromise. If you like the way axes look, but you want to use sword skills...maybe there are swords that look a bit more axe-like. Same goes for any other weapons. I'm guessing you'll find ones you like if you look around in-game.


If you find a look you like, you can use t-stones to keep that look throughout the game.


Here's a few of the weapon sets -

http://i4.photobucket.com/albums/y126/DiuGauLi/GW2weapons2.png
http://1.bp.blogspot.com/-hs7na_kazZI/Tq7FHoueOhI/AAAAAAAAAbM/U44yK74HMXU/s1600/weapons2.jpg
http://blawver.cghub.com/files/Image/121001-122000/121190/136_stream.jpg
http://i1044.photobucket.com/albums/b450/nadinedraws/ShiningBladeWeapons.jpg
http://1.bp.blogspot.com/-XQZi3LYnziY/Tq7FH7Ft8sI/AAAAAAAAAbY/LBfga3NsY4o/s1600/weapons1.jpg

  austriacus

Elite Member

Joined: 8/28/07
Posts: 594

3/12/12 7:13:50 AM#58
Originally posted by nate1980
Originally posted by austriacus
Originally posted by nate1980
Originally posted by Dream_Chaser

I'm confused. I see two possible cases for this thread, in one the OP is misinformed and I can help clear that up. The other... uh, wow... people looking for things to complain about are really scraping the barrel, now.

Benefit of the doubt...

Okay, assuming you're talking about what I think you are.

No, each weapon you get allows you to unlock the skills for that weapon. If you unlock a set of skills for your first weapon, you're not stuck with those skills. Each weapon has five skills for you to unlock, and then you can switch back and forth freely. The skills you learn first won't impede you in any way. So if you learn sword skills first, but then you decide you want to use a mace, you can switch to a mace and not be penalised for that.

If you were thinking that learning how to use a sword first would penalise you/lock you into using a sword, then no, it won't. I'm glad I could help clear that up.

Scraping the barrel...

I'm... I'm sorry... let me know if I'm understanding this right...

I want a dagger to be purely cosmetic. I want it to be so that I can use any weapon skills with any weapon. So that if I want to use a mace skill like 'clobber,' I can use that with daggers! Because, uh... I'd be using the flat of my blade! Yeah! And... I want to be able to use greatsword skills whilst dual-wielding, because my swords can click together like Kratos, yo.

Really?

...I mean, ...really? ...really?

You're having me on. Honestly, pull the other one.

Why are you taking it to extremes? Realistically, anything you can do with a sword you can do with an axe, because both have bladed edges. What he was asking for is not unreasonable. Aesthetics are very important to people. Would you wear ugly clothes and shoes in real life, just because they were more practical? Or drive a car that has the best gas mileage even though it's ugly, when you prefer driving a sports car, SUV, or truck?

These games are RPG's, thus they attract people who get into their character. Part of that is appreciating how your character looks, the gear they wear, and the weapons they use. If you can't understand his point-of-view, and instead want to attack him for it, it just makes you look like a fanboi.

I loled hard. If anything you could do with a sword you could do with an axe then why invent the other one? Are you telling me warriors in the past used Axes instead of swords to look more bad ass? Jesus christ. Just because they both cut and do damage doesnt mean they do it in the same way.

I obviously expect way too much from todays youth. I'm not going to write a dissertation every time I create a post, just so all my bases are covered for people like you who will tear everything apart and nick pick things to death, and choose one part of a post to respond to instead of the gist of what the person was getting at. Because a person can't do this in every post, since it's not reasonable, a person must assume that other readers will use some common sense and benefit of the doubt.

Obviously I know there are differences between an axe and a sword. However, in regards to the OP problems, they both sever limbs do they not? They both can cut, causing a person to bleed can they not? They both can kill and maim, right?

Yes they both can, but like i said they do it in different ways, thats why there are different skills. Lets say for example there is a skill that Chops.  A sword isnt used for choping, it either thrusts or slices, same aplies to the axe, it cant thrust and the way it slices is different.

We are discussing skills here and how they make sence. Would it make sense for an axe user to be able to use a skill called lets say "royal thrust"?.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

3/12/12 7:14:05 AM#59
Originally posted by nate1980

Why are you taking it to extremes? Realistically, anything you can do with a sword you can do with an axe, because both have bladed edges. What he was asking for is not unreasonable. Aesthetics are very important to people. Would you wear ugly clothes and shoes in real life, just because they were more practical? Or drive a car that has the best gas mileage even though it's ugly, when you prefer driving a sports car, SUV, or truck?

These games are RPG's, thus they attract people who get into their character. Part of that is appreciating how your character looks, the gear they wear, and the weapons they use. If you can't understand his point-of-view, and instead want to attack him for it, it just makes you look like a fanboi.

Have you ever used either? No.

I can use a sword and I fought with some guys with axes, it is night and day.

Why invent the P51 when you have the DC3?

Go down to your local ARMA or SCA and learn the basics of melee before trying to discuss it.

And you bet that I would wear ugly clotes and shoes in a war. As for the car, gas here cost  over 2 bucks for a liter (no, not a gallon) so many people drive cheap cars because of it.

Sorry, but realism is more important than asthetics, at least to a certain degree.

  Banisco

Novice Member

Joined: 6/26/11
Posts: 241

I like to play with trolls.

3/12/12 7:16:39 AM#60
Originally posted by austriacus
...

Yes they both can, but like i said they do it in different ways, thats why there are different skills. Lets say for example there is a skill that Chops.  A sword cant chop, it either thrusts or slices, same aplies to the axe, it cant thrust and the way it slices is different.

We are discussing skills here and how they make sence. Would it make sense for an axe user to be able to use a skill called lets say "royal thrust"?.

Actualy its called Final Thrust, but yes you are rigth.

4 Pages « 1 2 3 4 » Search