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Magnetia
Hard Core Member
Joined: 11/07/11
Any fool can know. The point is to understand. |
We can hope that they learned a valuable lesson from all of this. I can't say for certain that TOR will ever be what everyone hoped it would be but I am pretty sure they won't let such an asset slip away from them so easily. If they listen to the right people and work at it do you think they can polish this unwieldy beast into a trophy animal? edit - how convenient! http://www.pcgamer.com/2012/03/09/5-things-you-need-to-know-about-the-old-republics-future/ will it be enough? Only the playerbase can tell us. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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3/09/12 6:21:09 PM#22
Originally posted by Magnetia It sounds like TOR developers worked extremely hard to make a good impression with some big names in the industry and likely came up with tons and tons of cool ideas but then got spat on by someone higher up.
As a customer, telling me 'why' the quality I was looking for is not there, doesn't change my decision to not resub.
What I am interested in solutions -- how might TOR improve to the point that I would resub.
Originally posted by Magnetia Glad to see the comments about acknowleding their mistakes -- besides the usual dismissal of any criticism as 'trolling' or 'immature'. As a consumer, arrogance is one of the quickest ways a business can ensure that I will not return -- be it a resturant, or a software company.
TOR definately can be made better, without a complete overhaul of the game (or NGE). Hopefully they will truely listen to the feedback, and act quickly to improve polish what the remaining player base, and those disheartened customers, desire.
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3/09/12 7:33:18 PM#23
Originally posted by Magnetia Seems to me they had clueless managers.
I've been working in the video game industry for some time and too often seen good ideas wasted by stupid producers/leads. |
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3/09/12 7:37:21 PM#24
"It was a staggering insight into the development of what will surely be the last big subscription MMO." -PC Gamer
AHAHAHAHAHAHAHAHAHAAHAHAHAAHAHA! Oh yes from here on everything's free!
PS HAHAHAHAHAHAHAHAHAHAHAHAHAHA! |
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3/09/12 8:09:25 PM#25
Originally posted by Chieftan
I agree with this, I don't think any company will risk trying something like SWTOR after its mediocre succes. Except maybe Titan, but it remains to be seen if it will be subscription based. |
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3/09/12 8:38:06 PM#26
Originally posted by Sweetroll Exactly true! Everyone is surprised at the low quality Bioware is putting out these days...but what they don't realize is that there is no Bioware. Bioware ended when EA took over. EA bought the name, and is now using it to put out garbage. They have even renamed other studios they own "Bioware - Then EA will buy another name with credibility, and start again. Stand by for "EA -Bethesda Softworks" in a year or two. |
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MMOarQQ
Novice Member
Joined: 2/20/12
"Against stupidity the very gods themselves contend in vain." |
3/09/12 8:46:13 PM#27
Applying the automobile assembly process to artistic projects definitely has its downsides. |
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3/09/12 8:51:35 PM#28
Originally posted by Loke666 When Blizz created WoW it was industry changing, like it or not WoW changed the genre, Tor has done nothing of the like. Comparing Bioware to blizz is like apples and oranges to me at least, blizz delivered a 10-12 million sub game, Tor is struggling to get 1 mill despit all their 1.7 mill claims.
That said, I really respect Loke so I am not bashing him just pointing out the differences between Blizz and Bioware. One produced a winner and the other a steaming pile a bantha poop that could have been so much more if they did not copy the aforementioned game. |
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3/09/12 9:35:19 PM#29
I knew Bioware Austin would turn out this way right from the beginning. But I have worked in a number of situations like this as a professional non-game programmer.
Its quite common in the software industry. I found it sad that Bioware was heading down this path, but in the end its so very easy to lie to yourself when you think you have a big fish on the line and when you are looked to provide leadership you have to provide assertive positivity.
Sometimes its like driving a car with someone else's foot on the gas pedal. People say Bioware is driving and its kind of true in that they control the steering wheel. But trying to take a turn when you have no control of the gas or the brakes is not exactly "driving".
Then people sit back and second guess and say "Why didn't they know better? I know they knew better ..." |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
3/11/12 5:51:47 PM#30
Originally posted by RefMinor Actually SWG wasnt like the OT. I sure dont remember "Uncle Own price wars", nor do I remember "Lets decorate our house".
Had SWG actually captured the essence of Star Wars.....you know the exciting action.....then folks would of played the game, and the few that did like it wouldnt of saw it cancelled.
The OT is still being rereleased to theatres, and the only thing SWG shares with it is burnt n crispy Owen. Which is basically what SWG is these days. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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3/11/12 5:54:36 PM#31
Originally posted by Moaky07Originally posted by RefMinor Well Hayden Christensens acting was as wooden as a SWTOR NPC. "i don't waste my time building relationship in games" - nariusseldon |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
3/11/12 6:03:04 PM#32
Originally posted by RefMinor Which is still greater than a chared corpse.
OK maybe not....I couldnt stand him....but the point remains. SWG did nothing to bring back those childhood fantasies of many that were around in the 70s to see the actual release of SWs.....me included. Instead it was simply a RP stage, with some PVP/PVE thrown in. A niche title that deserved its demise. You dont dedicate the SW IP so 100k-ish fans, holding 200k-ish subs, can play house. Raph Koster packed his bags from the MMO sandbox world cause he knew they were not viable. Pity his disciples cant get the clue. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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3/11/12 6:15:22 PM#33
Originally posted by Moaky07 This is one of the best summations of SWG I've seen in quite some time. I feel like it was a nice liittle project had it never been the first/main Star Wars mmorpg. |
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3/11/12 6:17:03 PM#34
Originally posted by Moaky07Originally posted by RefMinor What they did create was a world you could be in, that for me captured the Star Wars movies perfectly, not everyone can be the hero in the movie and if they could then it would be meaningless, SWG, Tatooine at dusk in a sandstorm, the wind whistling past, miles from the nearest city, now that's puts TORs "living breathing world" into context. And I did watch the movies in the cinema first time round. "i don't waste my time building relationship in games" - nariusseldon |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
3/11/12 6:21:51 PM#35
Originally posted by Moaky07 SWG did plenty to bring back SW memories, and I saw the films in the cinema from the 70s. You just needed imagination and other players with same mindset to make happen, and make Star wars the way you want it to happen. All other SW games try and create the SW action for you, and usually fail. If SWG failed then it is because people failed to make it work for themselves.
Star Trek Online - Best Free MMORPG of 2012 |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
3/11/12 6:46:09 PM#36
Originally posted by superniceguy Like I said....a stage for roleplayers.
As a game SW sucked the big one. This is my opinion, and one shared by many as evidenced in the fact that SWG couldnt beat out EQ among us "gaming nerds" long before MMOs went mainstream with WoW.
HAd Koster been more concerned with PVE, ala EQ, SWG would still be kicking till this very day IMO. It was simply self defeating to cater the SW IP to the RP crowd. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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3/11/12 6:50:38 PM#37
Originally posted by Moaky07 Or you know if they would have like tried to make the game better instead of just different... naw couldn't be that simple. I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less. |
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3/11/12 7:00:15 PM#38
I got my money out of TOR, I am not strict with getting my money out of a game, as I equate it with other forms of entertainment. So I cannot say they robbed me, or that I didn't get my money worth... I think as a single player type story it was shallow, due to having to cater to being multiplayer, even though they could of done simple flagging, to make it when you got done with a quest and crushed whatever rebellious faction you did, that they were not neutral to you. This should of been easy enough, it wouldn't of saved it, but just little things like that would of been nice, and obtainable...Now string together a few of those things, and the story aspect would of atleast seemed to matter more and change things.
My wife and I played TOR, same class, she chose light side, I chose dark, and their was one extra npc I fought at the end of my story, because I didn't care if I killed him, and she warned him...Not much else with different, it seemed very cosmetic.
I think the over instancing, and rat maze cities/worlds (not all, but most) made for weak mmo aspects, it was very linear, and when I got to end game, their was a ton of bugs and broken quests...Simple little quests that you did a hundred times on other planets, but they didn't work on Ilum (sp?)...We even took our sweet time getting there, often doing every quest on a planet we could find, and bonus series stuff....
Thats why I say I got my money worth, I played for a month or so, but as a MMO, it didn't have much replayability, and I think the mesh of MMO and their single player story style didn't quite work...Crafting stuff, besides stims seemed pretty useless/obsolete in the end game. I know they supposedly were working on that, so I don't know now if it is any better.
I just expected more, and I wasn't really expecting a lot, so money worth, yes...Me paying a sub and wanting to replay, or play their end game...no. I have had enough credit/token/badge grinding, I find this version of grinding dull/tired anymore, and I am a person that doesn't mind XP grinding, over quest hubs... |
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3/11/12 7:04:37 PM#39
Originally posted by Drakxii If they didn't have LA directing things, they could of took the CU/NGE time/money and added content, class/nuff teaking/balancing, and fixed battlefields and added some PvP stuff also.....Game needed that, way more than a rewrite. Could of added like a battle of Hoth pvp scenario or something cool, better base pvp stuff, or a planet for it (yes, TOR did it, and it sucks, but uhm actually do it right heh)... Lot they could of done, game needed work, just not a NGE.
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
3/11/12 7:14:12 PM#40
Originally posted by Chieftan And this gives an alarming insight into just how much of a festering puddle of sh*t professional game reviewing has devolved into.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |