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The Pub at MMORPG.COM  » Guild Wars 2 Vs Tera - Combat - Core Comparison Youtube Series

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  BigBadWolfe

Apprentice Member

Joined: 10/17/07
Posts: 144

3/11/12 7:49:47 AM#21

Okay here's my break down on Tera vs GW2 Combat.

 

You need to keep in mind, this is sort of an apples to oranges comparision because Tera's combat revolves heavily around the traditional Trinity system and World PvP.  I hear a lot of comparisons that Tera's PvP is like a vastly improved DoAC/Warhammer/Lineage 2.  On the other hand Guild Wars 2 combat is more of an E-Sports non-trinity system.  The only game that comes to mind is Leagues of Legends, but I'm sure that's not accurate.  Anyway both games do what they do very well, and keep in mind that it's possible to be subbed to both games so that would be a PvPers wet dream!

 

A further breakdown of Tera's combat is that it basically combines the best elements of traditional trinity MMO without all the drawbacks that ruin PvP.  You choose a role, either melee or ranged and you get all the abilities to do your job.  However since it's action combat, there's no button mashing macros for max dps, and no way to nail a player from 30 meters away with a simple button click.  The combat is simple but actually requires skill to win and not favor flavor of the month specs, and I think that's better for the community as a whole.  The major gripe from Tera's combat system comes almost exclusively from one class and that's the Archer class.  During the beta their dps is lower than melee classes, and their attacks require them to stand still briefly to animate their shots.  This is because the Sorcerer is the real ranged dps class, and the Archer is more of a Ranged CC class, that doesn't get their best dps skill until very late in the game, around level 50ish.  The only thing I can recommend to En Masse/Frogster is to move the Archer's abilities around so they get their best damage abilities and CC at the beginning so less player complain about the game.  Those player that's complaining about the Sorcerer having to stand still to cast, considering all the damage and defensive cooldowns they have, only speaks volumes about themselves and how bad of a player they are and should be ignored.

 

Guild Wars 2 combat seems to scrap the trinity system and revolves instead around two basic principles and are given tools to complete this task.  Players are forced to play multiple playstyles to be effective, and are also required to balance their own skill set around the skill sets of other players in their groups.  This basically means that classes will have skills to fight at range or melee, which is why they don't need to lock ranged attacks into standing animations.  I've seen similiar group coordination mechanics in other MMOs and it looks good in theory, but it hasn't worked out well in practice.  Majority of players simply do not like being told how to play their class, and as much as I believe Guild Wars 2 will shine at higher levels of coordinated PvP play, it will be a disaster at the lower levels.  Some people prefer it this way, and that's perfectly fine, and the game is free so you can't really complain about it either way.  It would be interesting to see how the classes balance work, as I heard the GW2 Ranger class is plagued with relying on a poor AI pet for their dps.

 

In the end both games will have best combat compared to all the other MMOs, but they are different styles that appeal to different players.  Tera combat will have a stronger PvE/World PvP emphasis, and Guild Wars 2 will have better organized PvP/Battlegrounds/ E-sports emphasis.

  grimm6th

Novice Member

Joined: 10/22/10
Posts: 978

3/11/12 8:44:34 AM#22
Originally posted by deziwright

let me rephrase. while the combat in GW2 is dynamic in ways. it does not give ME that "feeling" of control that Tera brought me. When i play a different class in Tera i feel as if im playing an entirely different game. I dont feel like its rock paper scissors. I feel like I am alive in control of if i want to take damage to dish damage or  completely avoid an attack altogether. I felt my location meant much more tactically then in GW2. This is how I FELT playing these games in comparison. I was playing gw2 beta and when tera came out i was like "omg this is fun". There are certainly a TON of elements gw2 does better. To me combat and control of battle seems to be winning my gaming hours these days. Not a game that is just trying ot cater to everything. Which is fine as well. Im not here hating on GW2. every thread i state my preferences of tera to gw2 is just brought on by people who most likely have not played either or both. These are one persons opinions not facts.

 

To the above. You can just hold down the mouse to attack normal combos. Though i catch myself spam clicking for sure hehe.

 

I will be buying both games. They are both unique and special. I certainly expect GW2 to outsell any recent game. Tera will have its market and many of us will enjoy the hell out of it.

So...GW2 beta...you weren't in it, and if you were, you just broke NDA, so you weren't in it.

As for me, my experience with both games is reletively equal...A demo on a convention show floor.  My real first impression opinion of tera was that it was pretty fun, but not better than GW2 (which I had tried earlier that day).  Also evident is that if you like the fact that GW2 is shaking things up where questing is concerned, and you don't like kill ten rats types of quests, tera is likely not for you.

 

Now, for my combat comparison.  This really doesn't matter, as my knowledge of tera is incomplete and likely to stay that way.  I can say that, rationally speaking, which game is better as a whole matters WAY more than which game's combat is more advanced than the other, as I can guess most people are going to look at both games and see an effort to improve combat in MMOs.

So, while it may matter to some of you more than others, only a minority of people will look at one core feature over everything else.

I used to TL;DR, but then I took a bullet point to the footnote.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16583

3/11/12 8:57:45 AM#23
Originally posted by emota

Agreed

GW2= Hotkey variant

TERA= Action combat

Easy winner if comparing the two, TERA.

It is not that easy. GW2s combat have advantages over teras as well.

For one thing when you do an attack in Tera it is like a small cinematic that takes over your character. You are locked from when you start to where it ends. That means you will move more while you fight in GW2.

Secondly all characters of the same class in TERA have the same skills, in GW2 you can get nasty surprises.

Thirdly am I at least glad that GW2 doesn't have trinity. Tera does.

And frankly did you use hotkeys in Tera as well. I thought Teras combat was pretty fun really but GW2s just seems better.

  Morcotulcon

Novice Member

Joined: 4/28/10
Posts: 260

3/11/12 9:14:00 AM#24
Originally posted by grimm6th
Originally posted by deziwright

let me rephrase. while the combat in GW2 is dynamic in ways. it does not give ME that "feeling" of control that Tera brought me. When i play a different class in Tera i feel as if im playing an entirely different game. I dont feel like its rock paper scissors. I feel like I am alive in control of if i want to take damage to dish damage or  completely avoid an attack altogether. I felt my location meant much more tactically then in GW2. This is how I FELT playing these games in comparison. I was playing gw2 beta and when tera came out i was like "omg this is fun". There are certainly a TON of elements gw2 does better. To me combat and control of battle seems to be winning my gaming hours these days. Not a game that is just trying ot cater to everything. Which is fine as well. Im not here hating on GW2. every thread i state my preferences of tera to gw2 is just brought on by people who most likely have not played either or both. These are one persons opinions not facts.

 

To the above. You can just hold down the mouse to attack normal combos. Though i catch myself spam clicking for sure hehe.

 

I will be buying both games. They are both unique and special. I certainly expect GW2 to outsell any recent game. Tera will have its market and many of us will enjoy the hell out of it.

So...GW2 beta...you weren't in it, and if you were, you just broke NDA, so you weren't in it.

As for me, my experience with both games is reletively equal...A demo on a convention show floor.  My real first impression opinion of tera was that it was pretty fun, but not better than GW2 (which I had tried earlier that day).  Also evident is that if you like the fact that GW2 is shaking things up where questing is concerned, and you don't like kill ten rats types of quests, tera is likely not for you.

 

Now, for my combat comparison.  This really doesn't matter, as my knowledge of tera is incomplete and likely to stay that way.  I can say that, rationally speaking, which game is better as a whole matters WAY more than which game's combat is more advanced than the other, as I can guess most people are going to look at both games and see an effort to improve combat in MMOs.

So, while it may matter to some of you more than others, only a minority of people will look at one core feature over everything else.

Actually, deziwright can say that he was in the GW2 beta but ONLY if that beta was the Press beta weekend. Was it? Which press do you belong to? You're forced to say which is it unless you want to brake the NDA or, of course, you're lying. So, grimm6th is probably right.

 

Besides, you can actually fight like in TERA, you just don't have the aim thing in center of the screen and you have to use the right button to move your vision. Of course, that's only if you want it to. Most people target their enemy and the attack goes directly at them, but in case you find someone really skilled you will probably change between both in different situations. For ex: against thiefs that use a lot of stealth skills.

Not having the aim in the center and the necessity of using the right button to move your vision are the consequences of having both different features turned into one.

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

3/11/12 11:44:47 AM#25
Originally posted by BigBadWolfe

Okay here's my break down on Tera vs GW2 Combat.

 

You need to keep in mind, this is sort of an apples to oranges comparision because Tera's combat revolves heavily around the traditional Trinity system and World PvP.  I hear a lot of comparisons that Tera's PvP is like a vastly improved DoAC/Warhammer/Lineage 2.  On the other hand Guild Wars 2 combat is more of an E-Sports non-trinity system.  The only game that comes to mind is Leagues of Legends, but I'm sure that's not accurate.  Anyway both games do what they do very well, and keep in mind that it's possible to be subbed to both games so that would be a PvPers wet dream!

 

A further breakdown of Tera's combat is that it basically combines the best elements of traditional trinity MMO without all the drawbacks that ruin PvP.  You choose a role, either melee or ranged and you get all the abilities to do your job.  However since it's action combat, there's no button mashing macros for max dps, and no way to nail a player from 30 meters away with a simple button click.  The combat is simple but actually requires skill to win and not favor flavor of the month specs, and I think that's better for the community as a whole.  The major gripe from Tera's combat system comes almost exclusively from one class and that's the Archer class.  During the beta their dps is lower than melee classes, and their attacks require them to stand still briefly to animate their shots.  This is because the Sorcerer is the real ranged dps class, and the Archer is more of a Ranged CC class, that doesn't get their best dps skill until very late in the game, around level 50ish.  The only thing I can recommend to En Masse/Frogster is to move the Archer's abilities around so they get their best damage abilities and CC at the beginning so less player complain about the game.  Those player that's complaining about the Sorcerer having to stand still to cast, considering all the damage and defensive cooldowns they have, only speaks volumes about themselves and how bad of a player they are and should be ignored.

 

Guild Wars 2 combat seems to scrap the trinity system and revolves instead around two basic principles and are given tools to complete this task.  Players are forced to play multiple playstyles to be effective, and are also required to balance their own skill set around the skill sets of other players in their groups.  This basically means that classes will have skills to fight at range or melee, which is why they don't need to lock ranged attacks into standing animations.  I've seen similiar group coordination mechanics in other MMOs and it looks good in theory, but it hasn't worked out well in practice.  Majority of players simply do not like being told how to play their class, and as much as I believe Guild Wars 2 will shine at higher levels of coordinated PvP play, it will be a disaster at the lower levels.  Some people prefer it this way, and that's perfectly fine, and the game is free so you can't really complain about it either way.  It would be interesting to see how the classes balance work, as I heard the GW2 Ranger class is plagued with relying on a poor AI pet for their dps.

 

In the end both games will have best combat compared to all the other MMOs, but they are different styles that appeal to different players.  Tera combat will have a stronger PvE/World PvP emphasis, and Guild Wars 2 will have better organized PvP/Battlegrounds/ E-sports emphasis.

Your right though having played both(GW 2 from last year and you know Tera this year of course)

 

One big drawback in Tera is for example when using a warrior you sort of stop when dodging a lot of skills pause your control. Hell I'm checking as I'm typing, that's the only issue.

Like it's easier to be kited in Tera, because when you press 2  you loose control, all an caster or range attacker has to do is back up or move out the way.

That is the only issue with Tera's combat that I saw if your realy trying to be competitive or have 100% control.

I'll end that at the end of the day like the person I quoted they do have the best combat in a MMO and both are action mmos it's just GW 2 is a hybrid so you could have auto attack or just use action style with hotkeys.

They are very akin in that sense.

 

Also Loke666 is correct but saying it's better I'd guess is subjective.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Sector13

Novice Member

Joined: 8/25/10
Posts: 633

3/11/12 11:58:20 AM#26
Originally posted by emota

Agreed

GW2= Hotkey variant

TERA= Action combat

Easy winner if comparing the two, TERA.

If we want to get technical here, TERA is a hotkey variant. Alls it did was move auto attack to the left mouse button and a 2nd ability to the right mouse button. Which has been done in other games. Even if TERAs combat is hitbox based that doesn't mean it's more fun. It's just the new thing in town that people are getting wet in the pants over. There are games out already that do it better and more will come out over time. GW2 has many other things besides combat that it brings to the table, or atleast claims it will, that will entice people to want to play it. Either way it wont likely matter since GW2 wont be releaseing till mid to late summer at the earliest. Plenty of time for people to get TERA and drop it like everything else.

  Emrendil

Spotlight Poster

Joined: 3/06/12
Posts: 200

3/11/12 1:15:21 PM#27
Originally posted by Master10K
Originally posted by gladosrev2

Agree that TERA combat looked more fleshed out and detailed. But who cares. Even if it had the most brilliant and amazing combat system ever designed with virtual reality controls and what not, I would still pick GW2. Because TERA is stuck in the old mindset, hand-held questing and grind I hate. It's a game from the past decade. GW2 is the game of this decade. Combat is just one small system, GW2 wins in everything else.. Besides, even then GW2 combat is lightyears away from most other MMO's. I would say only AoC could rival it, but not even sure about that, it's not nearly as dynamic as GW2 is.

Exactly. Combat is only one facet of an MMORPG and there's a lot more you'll be doing besides experiencing the combat. Such as: Questing, Exploration, Instanced PvP, Open World PvP Dungeon running, Guilds, etc. GW2 seems to be more complete package when it comes to improving these features, within the themepark MMORPG genre. TERA is simply about improving combat. That may be all a person wants from their MMORPG, but even I'm already tired of the current model and I've only been playing MMO for about 2 years.

Yes, but it's a big facet. Questing, Instanced PvP, Open World PvP, Dungeon running it's pretty much combat. Grinding in Tera is not bad at all for me just because of the fun combat system.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16583

3/11/12 1:22:05 PM#28
Originally posted by Emrendil
Originally posted by Master10K

Exactly. Combat is only one facet of an MMORPG and there's a lot more you'll be doing besides experiencing the combat. Such as: Questing, Exploration, Instanced PvP, Open World PvP Dungeon running, Guilds, etc. GW2 seems to be more complete package when it comes to improving these features, within the themepark MMORPG genre. TERA is simply about improving combat. That may be all a person wants from their MMORPG, but even I'm already tired of the current model and I've only been playing MMO for about 2 years.

Yes, but it's a big facet. Questing, Instanced PvP, Open World PvP, Dungeon running it's pretty much combat. Grinding in Tera is pretty much fun for me just because of the combat system.

The real question is if it is fun enough to keep you busy more than 3 months or not.

I think TERA is pretty good game, but I have the feeling that if i buy it (undecided yet) I would just play it for a few months.

GW2s exploration and DEs makes me think I will play it longer.

I don't kbnow that for sure of course but neither does anyone else here. I just played enough Tera to get off the start island a little more, and I just seen others play in GW2. To really be sure I would need at least a month in both games.

  dimasok

Novice Member

Joined: 2/04/12
Posts: 192

3/11/12 1:32:38 PM#29
Originally posted by deziwright

not even a public video, waste of forums space lol. combat in gw2 is generic. teras is action oriented. tera wins, game over.

Action-oriented, boring and stupid wrapped around an unimaginabive, dreary and bland game that is all about collect quest. This is honestly the worst MMO I ever played and made me appreciate games like Rift and SWTOR way more.

Its pretty with nice characters silhouttes and that's its only redeeming feature

I understand when you guys compare SWTOR/RIFT and others to GW2 but comparing it to a piece of turd like TERA?! Turd that they expect to shell out money for BOTH the game AND a subscription while GW2 is FREE after purchase?

This is absolutely ludicrous that anyone is willing to give TERA any chances of surviving this! 

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

3/11/12 1:39:22 PM#30

No need to get sentimental and produce stupidly polarised kind of arguments.

It is very much possible to equally like both games, for different reasons. Well, in the world of non fanatics it is, anyway.

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2060

3/11/12 1:45:06 PM#31
Originally posted by Zeroxin

Tera vs DCUO? I pick DCUO, DCUO is a lot like GW2 so GW2 wins.

GW2 is nothing like DCUO combat, which rocked.

GW2 is just WoW with a couple options and less skill fumbling (a good thing imo), it's not action based, even if it tries to look like it.

 

Anyone play RYL?  There's a really crappy game with little to no content that got combat PERFECT.  You didn't cast spells, you charged and released them, the longer you charged, the greater the impact, but while charging you could get interrupted.  You could move while charging them.  You didn't select an enemy and then hit a hotkey, you swing your weapon and enemies in front of you would get hit.  It was the first and possibly only mmo I played where basic melee attacks used an arc and were AoE.

You targetted using a small reticle for spells and special abilities.  RYL for all it's faults is a model for which a great action mmo could be built on.  It was a large seamless world too, where the view distance was tremendous.  But that's an aside.  The combat mechanics of abilities and attacking were more like an evolution of diablo 2 and oblivion than the crap mmo's stick us with today. 

The best part was how intuitive it was and how IT JUST MADE SENSE.  swing your weapon, if they are in the arc, they get hit with it.  simple.  God how hard is it to recognize the brilliance mmo devs.  I must imagine these designers only ever played WoW, and before WoW only played EQ.  Get some experience, THEN design an mmo.

 

/rant

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

3/11/12 2:21:59 PM#32

How do you figure that GW2 is just like WoW?

  Serelisk

Novice Member

Joined: 8/02/11
Posts: 845

3/11/12 2:41:01 PM#33
Originally posted by adam_nox
Originally posted by Zeroxin

Tera vs DCUO? I pick DCUO, DCUO is a lot like GW2 so GW2 wins.

GW2 is nothing like DCUO combat, which rocked.

GW2 is just WoW with a couple options and less skill fumbling (a good thing imo), it's not action based, even if it tries to look like it.

 

Anyone play RYL?  There's a really crappy game with little to no content that got combat PERFECT.  You didn't cast spells, you charged and released them, the longer you charged, the greater the impact, but while charging you could get interrupted.  You could move while charging them.  You didn't select an enemy and then hit a hotkey, you swing your weapon and enemies in front of you would get hit.  It was the first and possibly only mmo I played where basic melee attacks used an arc and were AoE.

You targetted using a small reticle for spells and special abilities.  RYL for all it's faults is a model for which a great action mmo could be built on.  It was a large seamless world too, where the view distance was tremendous.  But that's an aside.  The combat mechanics of abilities and attacking were more like an evolution of diablo 2 and oblivion than the crap mmo's stick us with today. 

The best part was how intuitive it was and how IT JUST MADE SENSE.  swing your weapon, if they are in the arc, they get hit with it.  simple.  God how hard is it to recognize the brilliance mmo devs.  I must imagine these designers only ever played WoW, and before WoW only played EQ.  Get some experience, THEN design an mmo.

 

/rant

This is funny because you don't acknowledge that Guild Wars 2 has both charged skills/spells for larger impact AND weapons that swing in arcs hitting anything in front of you. Also, there's manual dodging and blocking abilities, cross profession combos, and the vast majority of skills can be executed while moving. So i don't understand how GW2 is just WoW combat.

 

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

3/11/12 2:59:04 PM#34
Originally posted by DJJazzy

How do you figure that GW2 is just like WoW?

Well, new people to the genre can't realise that pretty much every MMO uses the same or similar elements to build their game. What changes is how much focus they put on those elements and how much they evolve those elements from their original iterrations. What people mistaken for WoW cloning is basically the reuse of those elements that basically constitute what makes an MMORPG.

It's like calling all FPS games Doom clones. One can do it, but it'll be a disservice to the genre.

  Vryheid

Novice Member

Joined: 7/29/10
Posts: 471

3/11/12 3:31:01 PM#35

Tera has better combat. Guild Wars has better character design, quests and environments. As someone who plays role playing games for the roleplay, I'm a lot more concerned about the latter. I do think that just comparing GW2 with your average hotbar MMO isn't doing it enough justice though.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

3/11/12 3:40:47 PM#36
Originally posted by Vryheid

Tera has better combat. Guild Wars has better character design, quests and environments. As someone who plays role playing games for the roleplay, I'm a lot more concerned about the latter. I do think that just comparing GW2 with your average hotbar MMO isn't doing it enough justice though.

Did you claim that GW2 is a hotbar MMO? I suppose it could be, no idea if you need to keep an eye on cooldowns and spam keys so as an ability activates the second it is off cooldown.

If you claimed that Tera is a hotbar MMO, I fear that you haven't played the game enough to understand how different it is in terms of not needing to look at the hotbar at all and just focus at the action.

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

3/11/12 4:25:07 PM#37

They are both hotbar mmos. Only a few mmos don't have skillbars (such as Vindictus).

  User Deleted
3/11/12 5:23:55 PM#38
Isn't the bar on the top part of your UI in Vindictus a skill bar?
  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

3/11/12 5:26:04 PM#39
Originally posted by NBlitz
Isn't the bar on the top part of your UI in Vindictus a skill bar?

where you put your consumables? I don't think that qualifies as a skill bar do you?

  silvermember

Apprentice Member

Joined: 3/02/12
Posts: 500

3/11/12 5:27:01 PM#40

having played TERA and DcUO. I can say DcUO combat is more superior than TERA. And having played TERA I can say that, except for dodging TERA combat is actually far from actiony. Both DCUO and TERA root you when you cast skills. 

Here is why, To make TERA combat fairer for ranged classes and make healing actually useful, they 2 made things that defeats aiming.

1. A lot of the critical skills for ranged classes and healing work on a "clip on" target. That means as long as you hover your mouse over your target and press the skill button, unless the target RNG resist (CC skills only) it is guranteered to hit. And given how long CC effects last in PvP, you can have a mystic or priest CC target have everybody use up their slow charge up skills and blow the target to the year 1999. So missing even on the few skills that require aiming is averted by CC skills.

2. mobs (regular and BAMs) and players move slow (movement speed) that you can hit them most of the time unless you are a noob and decide to use a charge up skill on a moving target, but charge up skills don't amount of more than 1 skill for certain classes. Since depending on your class your dodge skill is on a 6-10 second CD (unless you use a glyph to make a mystic dodge skill RNG reset after use), are not no gonna miss.

anyways, give how bots could easily farm the endgame BAMs on the korean server, that should have you an idea on how "complex" tera combat system is. I played the korean version at release and they were responsible for destroying the economy on my server.

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