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The Pub at MMORPG.COM  » The Bane of EA

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94 posts found
  xaritscin

Hard Core Member

Joined: 9/25/11
Posts: 310

"Antherea Online will see the light, eventually"

3/10/12 7:52:06 PM#41

ahhhhh yes, the problem of EA games, they should never have bought Maxis, The Sims 3 can be really awesome, but man, SPORE came as a total pile of....... also they f*cked the Command & Conquer franchise........Generals?, please.......

  Brenelael

Guide

Joined: 10/19/06
Posts: 3971

Pointing out the Obvious to the Oblivious since 2006

3/10/12 9:50:05 PM#42
Originally posted by Ghost12

 

RPG mechanics??

Okay, someone PLEASE tell me what RPG mechanics are.

 

I hate to be the one to break this to you but all 'RPG' means to the games industry is 'With Character Progression'. It has absolutely nothing to do with dialog choices or anything other than spending your points when you level up. The 'Role Playing' part of 'RPG' has been dead for almost as long as there have been computer games.

 

As for EA the OP is absolutely correct. They destroy any company they aquire. We've seen this a half dozen times already and Bioware will be no different. If you think it will be you're delusional. They've already stripped it down to just a name they plaster on any product that has any type of RPG element in it. The Bioware we all loved is gone now... It's been swallowed whole by the EA machine.

 

Bren

while(horse==dead)
{
beat();
}

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

3/10/12 9:55:47 PM#43
Originally posted by Xthos

 

 Ifs, and buts, and trying to imagine things were different don't change the facts that ME3 isn't worth the recycle value of the box materials, compared to ME2....and TOR is more co-op RPG than MMO, that dilutes the story of a single player, making the way they tried to mesh them mediocre at both.

Aw did BW piss in your Cheerios, and chase off Devs to make games that you would enjoy?

 

BW sold nearly 900k copies on the first day of ME3 release, and have already shipped over 3.5M copies. I seriously doubt they care if your feelings are hurt, and feel the need to throw insults towards their work. They will sell a ton more games than those imaginary games you wish you were playing.

 

http://www.joystiq.com/2012/03/09/mass-effect-ships-3-5-million-worldwide-890-000-sold-in-na-swt/ 

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  Ravenspen

Novice Member

Joined: 6/02/09
Posts: 104

3/10/12 9:59:48 PM#44

while(horse==dead)
{
beat();
}

I get that this is supposed to be the quote "beat a dead horse", but wouldn't this result in an infinite loop.  In general horses never stop being dead once they reach that state of being. 

 

BTW, totally cute all the same

  Xthos

Advanced Member

Joined: 4/18/10
Posts: 2650

3/10/12 11:28:05 PM#45
Originally posted by Moaky07
Originally posted by Xthos

 

 Ifs, and buts, and trying to imagine things were different don't change the facts that ME3 isn't worth the recycle value of the box materials, compared to ME2....and TOR is more co-op RPG than MMO, that dilutes the story of a single player, making the way they tried to mesh them mediocre at both.

Aw did BW piss in your Cheerios, and chase off Devs to make games that you would enjoy?

 

BW sold nearly 900k copies on the first day of ME3 release, and have already shipped over 3.5M copies. I seriously doubt they care if your feelings are hurt, and feel the need to throw insults towards their work. They will sell a ton more games than those imaginary games you wish you were playing.

 

http://www.joystiq.com/2012/03/09/mass-effect-ships-3-5-million-worldwide-890-000-sold-in-na-swt/ 

 Congrats on watching Jersey Housewives and listening to Justin Bieber.

I take your 3.5 million, and up you 110 million!

http://www.gamesradar.com/way-too-many-people-play-farmville/

 

Just telling the truth, I doubt TOR even makes it as a P2P game as long as SWG did, even with all it's problems.

  Comnitus

Novice Member

Joined: 6/03/09
Posts: 2509

Revenge is a dish best served with mayonnaise and those little cheesy things on sticks.

3/10/12 11:33:21 PM#46
Originally posted by Ravenspen

while(horse==dead)
{
beat();
}

I get that this is supposed to be the quote "beat a dead horse", but wouldn't this result in an infinite loop.  In general horses never stop being dead once they reach that state of being. 

 

BTW, totally cute all the same

The fact that it's an infinite loop drives home the spirit of the adage. Beating a dead horse ad infinitum. That's what it feels like.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

3/10/12 11:46:15 PM#47
Originally posted by xaritscin

ahhhhh yes, the problem of EA games, they should never have bought Maxis, The Sims 3 can be really awesome, but man, SPORE came as a total pile of....... also they f*cked the Command & Conquer franchise........Generals?, please.......

Dunno about that.  For me, Generals was tied with Red Alert 2 as the two best gmaes in the series as far as competitive multiplayer goes.  Maybe Generals' campaigns weren't as fun as prior games, but the multiplayer was some of the best the franchise ever offered.

 

  HeroEvermore

Apprentice Member

Joined: 1/07/09
Posts: 692

Banned 18 times and counting.

3/11/12 12:44:36 AM#48

bioware is just a name. you cant compare it to the original bioware devolpment team at all. current bioware is garbage. EA has helped ruin them. we are all entitled to our opinions. i dont buy ea games anymore.

Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 6171

3/11/12 1:42:21 AM#49

EA was the publisher of Bard's Tale in the 80's and a number of other games I used to give them credit for.

 

Now?  They are crap.  The best i can hope for is that they don't poison the game companies they buy up that I used to like.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2885

The Critical Hit Pretzel!

3/11/12 1:46:50 AM#50

EA suffers from what corperations usually suffer from: Greed.

Issue is, they can just buy themselves out of failure. Welcome to the american government, where bad ideas from greed are quickly forgiven and allow for the rich yet stupid (greed makes you very stupid :) ) can get back to where they were in exchange for losing many lower end individuals... keeping their pay checks in cash even though they are the responsible party.

 

Sucks because games were one of the few places where greed wasn't that massive of an issue. Now the game industry has been sucked into the whirlwind of greed much like the movie business.

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3203

Veni, Vidi, Converti

3/11/12 4:50:34 AM#51

This one is about EA & Bullfrog:

THE HISTORY OF BULLFROG

 

Previously, the company was small enough that everyone knew everyone else and there were only one or two projects on the go at once. Now there were about 80-odd people and at least 7 titles being worked on – from new stuff to conversions of previous titles. It was also the time of the merger with EA which, whilst exciting, also created all manner of new tensions. 

 

Of more concern to myself was the fact that quite a few of these new people didn’t seem to be that interested in games. For me, being into games, playing them and understanding what makes them tick is vital. But then, I’m a designer and I love what I do. It was a real eye-opener seeing some people coming in a treating it as a job – one that began at 10, ended at 6 and nothing more. Back then, I used to think that hanging was too good for that sort of person but I understand now how I may have come across a little strong. Nowadays, a moderate beating should suffice.

...

 

We’d managed to completely outgrow the Research Park now – having to actually get a whole extra building to house QA and the like – so another move was on the cards. This time we opted for the Business Park (there’s a difference!) and some very futuristic-looking office space. As with all the moves, we initially found ourselves with much more space than we could possibly use. So much so that we “squeezed” everyone in upstairs and had the whole downstairs section pretty much open for anything. Indoor football was particularly popular at this point.
 
That soon changed with a fateful announcement. Les called everyone together and simply stated that us and EA were simply wasting office space and that everyone was going to de-camp to Slough and move in with them. The silence was deafening. Then he said that he was just kidding and, in fact, EA were going to move in down here. There was an immense feeling of relief. It was while before people realised that we’d been ‘had’. Well, apart from Mark Adami who sussed it straight off.
 

 

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

3/11/12 5:03:34 AM#52

@Ghost12

 

"Okay. There are some points I agree with you here. No companion armor, and the item descriptions were severely lacking. I didnt like the smilies either on the wheel.

But these are ultimately nitpicks. I thoroughly enjoyed playing DA2. DA2 had alot of action and story combined together, and they worked out a nice rythmn to it, much like their past games

I suggest you take a step back and re evaluate your stance. DA2, DAO, BG, KOTOR 1 + 2, they are all extremely similar. You're looking at BG series through rose colored glasses and dont realize that BG is nearly the same as the DAO series. The biggest difference between all these games is DA2's combat system and the graphics. Thats it."

 

First of all I don't agree with your rejecting of some of my points. For ME choosing my race mattered alot. Removal of having to care and think about your company condition (health,mana, how many spells you have left before you have to rest to regain them - they all regenerating instantly now after fight) , simplyfying character build - much less skills avabile , like there were short swords, long swords, two handed swords, bastard swords ,etc - now it is all melted and simplified. 

Removal of non-combat things such as herbalism , trap-making, lockpicking (now just melted with cunning and what if I don't want cunning?) ,etc 

Then - spawning enemies from air LITERALLY , or they just appear.

Obvious traps & ambushes and clearly overused. Seriously all BW games are combat heavy but DA:O had bit too much and DA2 have ridiculosely too much pointless filler time combat.

For dialogues. "Quality over quantity"  <-- huh?  For me they have worse quality AND quantity. 

Don't care about voice acting personally. If having better more in-depth dialogues with more dialogue options mean text dialogues - then I am all for it and for me it will be better quality as well.  Voice overs does not raise quality by themself for me. It is just another  way to deliver dialogue to player.  

All those coupled with bland, lifeless Kirkwall and whole game world , <-- this matter alot for me , ruined immersion alot. 

Combat system - already said that I prefer BG combat system than DA2 system.

 

For you nitpicking for me it is not.  Lof of small things combined = huge thing that decide if game is good or not.

 

You may not agree and you clearly value diffrent things in a game. That's ok. Glad that it work for you.

For me and many others it does not.  Seriously you will have to live with that. And that me and those people are not just trolling but have their own reasons. 

You may have opinion that those reasons are not valid. That still will just be an opinion.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1494

3/11/12 6:03:51 AM#53
Originally posted by Elikal
...

Dont forget Westwood(C&C, Eye of the Beholder), Bullfrog(Populos) and all the other fantasitc game developer studios bought and destroyed from EA.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

 
OP  3/11/12 6:11:48 AM#54
Originally posted by fenistil

@Ghost12

 

"Okay. There are some points I agree with you here. No companion armor, and the item descriptions were severely lacking. I didnt like the smilies either on the wheel.

But these are ultimately nitpicks. I thoroughly enjoyed playing DA2. DA2 had alot of action and story combined together, and they worked out a nice rythmn to it, much like their past games

I suggest you take a step back and re evaluate your stance. DA2, DAO, BG, KOTOR 1 + 2, they are all extremely similar. You're looking at BG series through rose colored glasses and dont realize that BG is nearly the same as the DAO series. The biggest difference between all these games is DA2's combat system and the graphics. Thats it."

 

First of all I don't agree with your rejecting of some of my points. For ME choosing my race mattered alot. Removal of having to care and think about your company condition (health,mana, how many spells you have left before you have to rest to regain them - they all regenerating instantly now after fight) , simplyfying character build - much less skills avabile , like there were short swords, long swords, two handed swords, bastard swords ,etc - now it is all melted and simplified. 

Removal of non-combat things such as herbalism , trap-making, lockpicking (now just melted with cunning and what if I don't want cunning?) ,etc 

Then - spawning enemies from air LITERALLY , or they just appear.

Obvious traps & ambushes and clearly overused. Seriously all BW games are combat heavy but DA:O had bit too much and DA2 have ridiculosely too much pointless filler time combat.

For dialogues. "Quality over quantity"  <-- huh?  For me they have worse quality AND quantity. 

Don't care about voice acting personally. If having better more in-depth dialogues with more dialogue options mean text dialogues - then I am all for it and for me it will be better quality as well.  Voice overs does not raise quality by themself for me. It is just another  way to deliver dialogue to player.  

All those coupled with bland, lifeless Kirkwall and whole game world , <-- this matter alot for me , ruined immersion alot. 

Combat system - already said that I prefer BG combat system than DA2 system.

 

For you nitpicking for me it is not.  Lof of small things combined = huge thing that decide if game is good or not.

 

You may not agree and you clearly value diffrent things in a game. That's ok. Glad that it work for you.

For me and many others it does not.  Seriously you will have to live with that. And that me and those people are not just trolling but have their own reasons. 

You may have opinion that those reasons are not valid. That still will just be an opinion.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Thanks, I agree with your observations - and kinda spared me going into details about the recent BW games. ^^

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  QSatu

Advanced Member

Joined: 10/14/06
Posts: 1766

3/11/12 6:22:13 AM#55
Originally posted by eyeswideopen
Originally posted by Ghost12

SWTOR and Bioware's single player games are leagues away from each other in quality. I hope some of you could recognize that.

 

Oh, MANY of us have recognized how EAware games are leagues away from others in quality. It's why ToR has people begging for server merges and DA2/ME3 have been destroyed in ratings by customers.

the thing is it doesn't matter when SWTOR has almost 2 mil. paying players and ME3 sold almost 900k copies in 24 hours. I bet most of people bitching about Bioware are still buying it's products. It's the same with Blizzard.

  Fir3line

Novice Member

Joined: 9/18/08
Posts: 794

3/11/12 7:03:56 AM#56
bought FIFA 2001, never bought another EA game, more ppl like me should exist

"I am not a robot. I am a unicorn."

  Brenelael

Guide

Joined: 10/19/06
Posts: 3971

Pointing out the Obvious to the Oblivious since 2006

3/11/12 9:40:51 AM#57
Originally posted by Ravenspen

while(horse==dead)
{
beat();
}

I get that this is supposed to be the quote "beat a dead horse", but wouldn't this result in an infinite loop.  In general horses never stop being dead once they reach that state of being. 

 

BTW, totally cute all the same

That's kinda the point. Beating a dead horse is a never ending event with a lot of the people who post here hence why there is no exit condition. Ok back to the topic.

 

Edit: Oh and thanks... I think it's cute too!

 

Bren

while(horse==dead)
{
beat();
}

  dinams

Novice Member

Joined: 6/17/10
Posts: 1403

3/11/12 9:51:58 AM#58

Mass effect 3 do not sucked but the ending was really bad as if it was the last thought and something done while EA barks at their necks to release the game

 

inb4 "happy endings sucks" im not saying that because I loathe the death of shepard or whatever, but because it is simply blank, no explanation of what happens next, what happened to the fleet, to the crew you made bounds with, to the civilizations in a technological blackout, nothing

Not to mention the incoherencies that the ending and the game have (like no mention at all that anderson had been a councillor, or how the guy that got disintegrated by harbinger ray on earth ended up in a fleeing normandy)

"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence

  Coltaine00

Novice Member

Joined: 2/27/12
Posts: 51

3/11/12 11:42:10 AM#59

To the OP:

The most amusing thing about this is that not only has EA decided to continue making poor decisions with their recently purchased companies - they've amplified it significantly over the years.

For example with Origin - with Ultima Online in particular Origin was given a fairly free hand in terms of development - until Everquest passed them in sub numbers - by that time they were in full reaction mode.  They recognized that this was a cash cow waiting to happen and decided to create "UOR" - basically dividing the lands of Trammel / Fel.  Their subscription base was still growing organically, but decided this change was needed to compete with EQ.

Then came the ultimate disaster - Pub 16 (+20 powerscrolls) and Age of Shadows (item based combat).  In another desperate attempt to "keep up with the EQ", they released this debacle to try to increase their sub numbers.  It was so poorly implemented that this event especially started the overall decline of UO.

What is amusing in all this is that they failed to realise that one of the big reasons people left for EQ was graphics / bugs.

To this day EA refuses to release a "classic" shard for UO players.  As such if you want an old UO feel, you are going to play on a player run shard.  Not because it would be a poor business decision, but more likely because of their insane inability to admit that they were wrong.

We see now with SWTOR that their interference has started much earlier - including implementing the mythic staff who have already failed to design and launch PvP sucessfully in other games (WAR) and other live team members.

So in a cruel twist of fate, EA is not only doing the same things to MMOs that have ruined them in the past, they are doing it at a much faster rate.

  Xzen

Novice Member

Joined: 5/01/06
Posts: 2642

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

3/11/12 11:46:30 AM#60

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