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Please, correct me if i'm wrong.
I've seen the footage: Sure, it touts a lot of features that we've seen in Rift, Warhammer etc., but .. is that it? Every time I watch a video it basically reminds me of GW1, which is fine, but .. it doesn't actually inspire awe or any desire to feel what it's like playing it. Already it feels too much like a heavily modified EQ with a touch of DAoC, but with much more functionality. I don't know, maybe I'm just getting too old for gaming, but the whole hotkey thing is slowly wearing on my sanity and has long been forsaken by my interest.
It feels like Rift all over again: You get to play 5 minutes of it and you feel like you're back in Azeroth/Norrath/Rubi-Ka.
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3/11/12 9:42:20 AM#2
In what way does it remind you of gw1 ? |
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3/11/12 9:42:47 AM#3
I dont know what to say
inb4 "Then dont post" "Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
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3/11/12 9:43:13 AM#4
You are absolutely right, more then right. 110%. Head shot! |
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3/11/12 9:44:38 AM#5
Why exactly do you feel the need to compare it to a variety of different games. Heck, you don't even know what game to compare it to yourself. No it is not Rift, Warhammer, WoW, EQ, DAoC or Guild Wars 1. It is simply Guild Wars 2. Sure it has taken a variety of features that have worked in many games (not just MMORPGs), but there are also vast improvements made to those features.
Guild Wars 2 = Guild Wars 2... nuff said. |
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3/11/12 9:45:00 AM#6
Please define the difference between options 1, 3 & 4 they all mean the same thing.
"i don't waste my time building relationship in games" - nariusseldon |
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3/11/12 9:45:04 AM#7
Originally posted by Kwintpod The lemon pies. They're exactly the same as the lemon pies in GW1. |
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3/11/12 9:49:22 AM#8
Originally posted by Vesavius What's your point? |
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Originally posted by Kwintpod
The skills being weapon-based, at least how they were for warriors, but they extended it to other clases as well. The synergy between skills with particular weapons as well e.g. warrior bleeds for particular weapons, or the buff-oriented horn. There also seems to be a favored "combo" dependent on weapon just like in GW1; the knockdown hammer combo by using complementary skills with the hammer/secondary class etc. The mission-oriented approach and difficulty, etc. The acquisiton of skills is different, but sort of in the same vein in the sense that you don't do it by leveling up and visiting a trainer, but using different items (weren't you awarded new skills by completing missions/objectives in GW1? my memory has gone..) If any of the above is wrong, please feel free to correct me.
If I am wrong about any of the aforementioned It's definitely a lot more intricate than GW1, but the same gist is there.
This is not directed to you at all, but for the previous posters:
If you are a fanboy, I will not respond to your comments, so don't waste your time as I won't read them past the first line. I am an adult and I am not interested in ARGUING with you. I am merely trying to find out more about a game that I know relatively little about, since I still have some hope that it will be a great game.
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No, they don't. It's to provide some continuity instead of INNOVATIVE, or NOT INNOVATIVE. It's decreasing witih respect to innovation after the second option and the options are consistent. I don't think anybody needs further clarification as long as their English is sound. I probably should have made the first option the last, but people should be able to read and understand that much, I hope..
Things aren't just black and white, I realize that.
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3/11/12 9:56:48 AM#11
How can you even make a poll like this is beyond me, but this is wats left of mmo community's.
http://speedtest.net/result/2112016336.png |
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3/11/12 9:57:27 AM#12
pointless thread. |
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3/11/12 9:57:44 AM#13
Originally posted by //\\//\\oo They actually kind of do.
It's probably the worst thought out "poll" I've ever seen. That's why lemon pie guy was making fun of you.
BUt WvW PvP; that's one example of powerful innovation.
In answer to your implied question. |
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3/11/12 10:00:43 AM#14
Originally posted by //\\//\\oo Innovation isn't always about making something new, it can be about making something better. Then we are at whether you and I see and feel the samething.
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Leodious
Novice Member
Joined: 2/28/06
The best way to travel is by means of imagination. |
3/11/12 10:01:44 AM#15
If you don't know much, watch some videos, read some interviews, have a look at the website and read about how things work.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit." — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman |
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3/11/12 10:07:18 AM#16
I dont think it's a bad post, but I think it reveals that fact that many people watch the vids/screenshots and dont see the differences in the gameplay design that the game has to offer.
OP, if you want to understand why it is being called "innovative" then I'd suggest you go to the GuildWars2.com website and watch their MMO manifesto video. If you cant see the major ways that they've innovated it, then either you haven't played wow style mmos, or you haven't read enough about the game. Videos aren't going to give you too much to go on other than graphics. You aren't going to notice the fact that their is no designated healing class or tank. You aren't going to notice non-linear questing and questing that is dynamic instead of "!" and "?". And I could go on and on, but if you simply "Dont see it" then you probably haven't educated yourself enough about the game. |
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3/11/12 10:28:22 AM#17
Originally posted by //\\//\\oo Then I suggest you start reading/watching: http://www.arena.net/blog/guild-wars-2-design-manifesto http://www.youtube.com/watch?v=35BPhT-KI1E http://www.gdcvault.com/play/1013691/Designing_Guild_Wars_2_Dynamic_Events http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/ http://www.guildwars2.com/en/the-game/combat/healing-death/ http://www.arena.net/blog/jon-peters-talks-combat http://wiki.guildwars2.com/wiki/Main_Page
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3/11/12 10:37:10 AM#18
Originally posted by //\\//\\oo
Have you played the sequels to most games? At best, they add in a small change to the core of the game and your just looking at diffrent background images. If your not impressed by GW2 because you feel like you have a pre-set judgement on how the game is going to be, thats great for you. But you need to look at the larger things that are being changed instead of minor details that unfortunately fallow the MMORPG genre. Atleast A-Net is trying to branch off and try something diffrent where it be 1 degree of seperation or jumping, they are doing something diffrent. And I have played WoW, Rift, EQ2, AOC, DAoC, and a book filled of F2P MMOs and they all lure you in, but then fall into the traditional habbits of forcing you to grind and not enjoying the game. So I take GW2 in with hope that I can play an MMORPG that actually has an RPG element too it, instead of kill X, gather Y, and qq about Z in unbalanced PvP/gaming elements. |
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3/11/12 10:44:53 AM#19
Even if the dynamic events won't influence the world as much as we hoped they would, the fact that there is hardly anything which resembles a questgiver makes me very happy. Bioware does the cutscene questgiving strategy very nicely in TOR, but I prefer the just walk around and do whatever you like when you encounter it strategy from Guildwars 2. Hopefully they figure out we want to see immediate effect of our actions and will add more ' large ' dynamic events in the future. |
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3/11/12 10:52:21 AM#20
Originally posted by Auxiliary I suggest you read this dev post: http://www.guildwars2guru.com/forum/guild-wars-2-beta-all-t28362.html?p=1158311#post1158311 It was made in response to an article made by someone who was in the press beta where he showed a similar concern. |
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