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TERA: Rising

TERA 

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51 posts found
  toodlepip123

Novice Member

Joined: 5/12/11
Posts: 133

3/10/12 5:38:48 PM#21
Originally posted by Xasapis
Originally posted by toodlepip123
Originally posted by Xasapis
Originally posted by toodlepip123

Tera is just going to be the next Dark and Light if the lawsuits are anything to go by.

You mean the dead end lawsuit that didn't even stop the game from launching in Korea for the past year?

Koreans have vastly different laws to the EU and NA.

The company is not sued in EU. Regardless, I foresee the same lack NCsoft had on this issue as in the US, the land of lawsuits with a drop of a hat.

If they release the game in NA and the EU then yes, they can be sued. Especially since they have an NA office.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5610

3/10/12 5:44:44 PM#22

Regardless of how the legal part will proceed, this is not the point of this thread. You can make a new one to discuss the legal issue or necro one of the plenty if you so wish.

  User Deleted
3/10/12 6:50:27 PM#23
Originally posted by Lord.Bachus

I learned that the kill X/Y?Z type of mobs quests can hide the typical Korean grind PvE is in these kind of games.

 

From the reviewers i understood that the combat system thats a bit more active then the normal combat, can't make up for the game feeling like a grindfest.

happy to hear your solution on how to level without grinding quests/killing mobs/players.

the essential game of any mmo is: go out, get quest, kill stuff, level.

the only game that wouldn't do this is one where you didn't actually level at all. and then everyone would complain there's no progression.

blame the impatience to be at endgame. not the "grind".

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8890

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  3/11/12 4:06:17 AM#24
Originally posted by just1opinion

 

Okay, I've GOT to ask.  When you say grind, OP (or anyone, for that matter), do you mean quests that ask you to kill 10 of something, OR....like MapleStory or some other grindy game....ask you to kill HUNDREDS of something, because if so....I agree with you, THAT is a grind.  Killing 10 or this and 10 of that is just "WoW level questing."  Being asked to kill hundreds of something for a quest, I'm sorry, but that is an effin' GRIND.  And certainly some free to play games use that tactic.  I hate it.

 

What constitues a GRIND in your mind?  (rhyme unintended)

I should have used the word repetitive.

-they overused the killquest type, which feels repetitive very fast, quests that ask you to fetch some kind of item that requires you to find and fight a way to your goal are way less repetitive. Sadly according to the beta testers, 90% of the quests are either killquests, or kill untill item drops quests.

So while the combat seems more active then in other games, the type of quests they have overused  makes it grindy and repetitive.  Some other games have more randomness in their world design that makes the repetitivness less obvious.

 

This opinion is based on what the beta testers said and showed in their videos.

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5610

3/11/12 5:22:50 AM#25

Any examples of those games where the grind is not that obvious? (posting this while in the process of killing 360 tomb raiders for a deed in LOTRO)

  toodlepip123

Novice Member

Joined: 5/12/11
Posts: 133

3/11/12 10:05:42 AM#26
Originally posted by Xasapis

Regardless of how the legal part will proceed, this is not the point of this thread. You can make a new one to discuss the legal issue or necro one of the plenty if you so wish.

Actually it is the place since it ties in pretty nicely with all the "will it fail/succeed" threads.

  User Deleted
3/13/12 6:09:38 AM#27
Originally posted by Xasapis

Any examples of those games where the grind is not that obvious? (posting this while in the process of killing 360 tomb raiders for a deed in LOTRO)

Lineage 2 and Silkroad.

 

 

 

 

 

 

 

 

 

 

 

 

 

Jk.

  Superduper69

Novice Member

Joined: 2/24/12
Posts: 376

3/13/12 6:14:39 AM#28
Originally posted by Xasapis
Originally posted by JimyHumuHumu
Originally posted by Lord.Bachus

I learned that the kill X/Y?Z type of mobs quests can hide the typical Korean grind PvE is in these kind of games.

 

From the reviewers i understood that the combat system thats a bit more active then the normal combat, can't make up for the game feeling like a grindfest.

and how exactly is that any different to non-korean pve quest grind in 'other' kind of games? This topic really doesnt make any sense at all.  If its korean grinder without quest = its bad. If its western game with quest grind = good. But if its korean game with quest grind = bad... because its korean? or because it uses the very same system as just about every other mmo? it really is confusing :P

I just finished killing 360 salamanders in LOTRO for just a single deed. Korean grind? Please lol, nothing beats westerners in inventing grinds. WoW reputation grind anyone? SW:TOR warzone PvP grind? Should I go on?

Guess you never played Lienage and FFXI if you think killing 360 salamanders is a grind..hahahha!!

  Quesa

Novice Member

Joined: 6/16/04
Posts: 1265

3/13/12 6:17:16 AM#29
Originally posted by Superduper69
Originally posted by Xasapis
Originally posted by JimyHumuHumu
Originally posted by Lord.Bachus

I learned that the kill X/Y?Z type of mobs quests can hide the typical Korean grind PvE is in these kind of games.

 

From the reviewers i understood that the combat system thats a bit more active then the normal combat, can't make up for the game feeling like a grindfest.

and how exactly is that any different to non-korean pve quest grind in 'other' kind of games? This topic really doesnt make any sense at all.  If its korean grinder without quest = its bad. If its western game with quest grind = good. But if its korean game with quest grind = bad... because its korean? or because it uses the very same system as just about every other mmo? it really is confusing :P

I just finished killing 360 salamanders in LOTRO for just a single deed. Korean grind? Please lol, nothing beats westerners in inventing grinds. WoW reputation grind anyone? SW:TOR warzone PvP grind? Should I go on?

Guess you never played Lienage and FFXI if you think killing 360 salamanders is a grind..hahahha!!

I was gonna say ...

  stayontarget

Guide

Joined: 10/04/08
Posts: 6149

Girlfriends come and go but Epic battles are Soulbound

3/13/12 6:24:07 AM#30
Originally posted by Lord.Bachus
 

I should have used the word repetitive.

-they overused the killquest type, which feels repetitive very fast, quests that ask you to fetch some kind of item that requires you to find and fight a way to your goal are way less repetitive. Sadly according to the beta testers, 90% of the quests are either killquests, or kill untill item drops quests.

So while the combat seems more active then in other games, the type of quests they have overused  makes it grindy and repetitive.  Some other games have more randomness in their world design that makes the repetitivness less obvious.

 

This opinion is based on what the beta testers said and showed in their videos.

 

What's wrong Lord Bachus ?  Yes tera in a sense is like every other mmo on the market,  kill this and kill that.  But what really makes tera stand out is that combat is really fun and adding the element of being PK'ed at any time even more so.

Perhaps you should do more gaming and less video watching ^^,  and for gods sake roll on a pvp server because if you roll on a pve server and bitch about pve content being repetitive......well that's just lame.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  SuperXero89

Advanced Member

Joined: 8/16/09
Posts: 2615

3/13/12 6:59:30 AM#31
Originally posted by Xasapis

Any examples of those games where the grind is not that obvious? (posting this while in the process of killing 360 tomb raiders for a deed in LOTRO)

Star Wars: The Old Republic

World of Warcraft

Vanguard: Saga of Heroes

Champions Online

City of Heroes

Everquest II

Warhammer Online

Age of Conan

Even LotRO masks its grind in a sense by placing it under an optional game mechanic.  The quests aren't any more grindy than what you'll find in WoW.

Those are just whatever popped into my head, and none of those have PvE as repetitious as TERA where you'll get quests like kill 20 of ___ or kill 10 of ____ and 15 of ____ over and over again.  Really the only thing keep people from really bashing the crap out of that system is the graphics and the combat.  Once people grow tired of the gimmick, I think people will start to exhibit more reason.

  Nadya3

Advanced Member

Joined: 1/16/11
Posts: 357

3/13/12 7:07:43 AM#32
Originally posted by SuperXero89
Originally posted by Xasapis

Any examples of those games where the grind is not that obvious? (posting this while in the process of killing 360 tomb raiders for a deed in LOTRO)

Star Wars: The Old Republic

World of Warcraft

Vanguard: Saga of Heroes

Champions Online

City of Heroes

Everquest II

Warhammer Online

Age of Conan

Even LotRO masks its grind in a sense by placing it under an optional game mechanic.  The quests aren't any more grindy than what you'll find in WoW.

Those are just whatever popped into my head, and none of those have PvE as repetitious as TERA where you'll get quests like kill 20 of ___ or kill 10 of ____ and 15 of ____ over and over again.  Really the only thing keep people from really bashing the crap out of that system is the graphics and the combat.  Once people grow tired of the gimmick, I think people will start to exhibit more reason.

what?  please tell me you are just kidding ! or that you got no clue what you talking about!

  you say all those mmo you listed all mask grinding?  lol yeah right, in your dreams perhaps!   your post is full of so much (IT) and wishful thinking,  i don't even know where to begin with!.

all those MMO you've listed , and i 've played every single one of them in fact! some of them even from beta.   all of them got the exact same quest system Tera has or worse in some cases.

not to mention that even though most Tera quests are the usual generic kill 10 rats and repeat (exactly the same as every single of the MMO you've listed above) .  it also has ,  story  quests. 

  Ezhae

Advanced Member

Joined: 9/03/06
Posts: 736

3/13/12 7:12:15 AM#33
Originally posted by just1opinion

 

Okay, I've GOT to ask.  When you say grind, OP (or anyone, for that matter), do you mean quests that ask you to kill 10 of something, OR....like MapleStory or some other grindy game....ask you to kill HUNDREDS of something, because if so....I agree with you, THAT is a grind.  Killing 10 or this and 10 of that is just "WoW level questing."  Being asked to kill hundreds of something for a quest, I'm sorry, but that is an effin' GRIND.  And certainly some free to play games use that tactic.  I hate it.

 

What constitues a GRIND in your mind?  (rhyme unintended)

There actually are grind quests in TERA. You know, those repeatable ones that tell You to gather X proofs of kill, yet the droprate isin't 100%. No idea how important those are to character progression, but yeah - that's the prime example of grind element. 

When I played CBT i did 2 of those, but since when it asked me to kill 15 and actually had to kill closer to 30 to get all the proofs I started ignoring them later on. 

  SuperXero89

Advanced Member

Joined: 8/16/09
Posts: 2615

3/13/12 7:17:45 AM#34
Originally posted by Nadya3
Originally posted by SuperXero89
Originally posted by Xasapis

Any examples of those games where the grind is not that obvious? (posting this while in the process of killing 360 tomb raiders for a deed in LOTRO)

Star Wars: The Old Republic

World of Warcraft

Vanguard: Saga of Heroes

Champions Online

City of Heroes

Everquest II

Warhammer Online

Age of Conan

Even LotRO masks its grind in a sense by placing it under an optional game mechanic.  The quests aren't any more grindy than what you'll find in WoW.

Those are just whatever popped into my head, and none of those have PvE as repetitious as TERA where you'll get quests like kill 20 of ___ or kill 10 of ____ and 15 of ____ over and over again.  Really the only thing keep people from really bashing the crap out of that system is the graphics and the combat.  Once people grow tired of the gimmick, I think people will start to exhibit more reason.

what?  please tell me you are just kidding ! or that you got no clue what you talking about!

  you say all those mmo you listed all mask grinding?  lol yeah right, in your dreams perhaps!   your post is full of so much (IT) and wishful thinking,  i don't even know where to begin with!.

all those MMO you've listed , and i 've played every single one of them in fact! some of them even from beta.   all of them got the exact same quest system Tera has

really?  In all those games, your quests go like:

OK adventurer, go kill 5 of x and come back.  

*adventurer moves 5 feet to the quest mobs and kills them*

Thanks adventurer, now go kill 10 of x and 10 of y

*adventurer moves 5 feet to the quest mobs and kills them*

Wow, you're amazing.  Please go on down the road to help my friend.  Btw, if you have time, please kill 10 more of x and come back to me.

*adventurer goes down the road*

Hey, thanks for helping my buddy earlier.  Now I need you to kil 25 of x.

*adventurer kills 25 of x*

Wow, you're amazing.  Ok now go kill 15 of x and get 5 necklaces from y.  Talk to my friend over there who needs you to collect 5 x.

 

That is literally the only questing you do in TERA.  At least WoW breaks it up by offering vehicle minigames, more collection oriented quests, and quests that require the use of quest items in your inventory.  Also, don't remember the last time I played too many non-Korean MMORPGs where I got like a kill 20 of x quest back to back.

All MMORPGs have quests which revolve around killing, looting, and exploring.  The problem is that most Korean MMORPGs do nothing to disguise the repetition and just send you out to mindlessly grind thousands of nondescript mobs only stopping by a quest NPC per every 20 or so.

  Nadya3

Advanced Member

Joined: 1/16/11
Posts: 357

3/13/12 7:18:59 AM#35
Originally posted by Ezhae
Originally posted by just1opinion

 

Okay, I've GOT to ask.  When you say grind, OP (or anyone, for that matter), do you mean quests that ask you to kill 10 of something, OR....like MapleStory or some other grindy game....ask you to kill HUNDREDS of something, because if so....I agree with you, THAT is a grind.  Killing 10 or this and 10 of that is just "WoW level questing."  Being asked to kill hundreds of something for a quest, I'm sorry, but that is an effin' GRIND.  And certainly some free to play games use that tactic.  I hate it.

 

What constitues a GRIND in your mind?  (rhyme unintended)

There actually are grind quests in TERA. You know, those repeatable ones that tell You to gather X proofs of kill, yet the droprate isin't 100%. No idea how important those are to character progression, but yeah - that's the prime example of grind element. 

When I played CBT i did 2 of those, but since when it asked me to kill 15 and actually had to kill closer to 30 to get all the proofs I started ignoring them later on. 

those repeatable quests are entirely optional.    they usually give you tokens as reward you can collect, and later you can use them to trade for green items and so on in the cities.   is no different than grinding dailies in swtor  or grinding faction points in wow.   they are entirely optional.   i only do them twice myself, and only if i feel like doing them.   normally focus on story and regular quests.   the neat thing about them, is that it allows you to start collecting things even at low levels.

 

  Nadya3

Advanced Member

Joined: 1/16/11
Posts: 357

3/13/12 7:24:40 AM#36
Originally posted by SuperXero89
Originally posted by Nadya3
Originally posted by SuperXero89
Originally posted by Xasapis

Any examples of those games where the grind is not that obvious? (posting this while in the process of killing 360 tomb raiders for a deed in LOTRO)

Star Wars: The Old Republic

World of Warcraft

Vanguard: Saga of Heroes

Champions Online

City of Heroes

Everquest II

Warhammer Online

Age of Conan

Even LotRO masks its grind in a sense by placing it under an optional game mechanic.  The quests aren't any more grindy than what you'll find in WoW.

Those are just whatever popped into my head, and none of those have PvE as repetitious as TERA where you'll get quests like kill 20 of ___ or kill 10 of ____ and 15 of ____ over and over again.  Really the only thing keep people from really bashing the crap out of that system is the graphics and the combat.  Once people grow tired of the gimmick, I think people will start to exhibit more reason.

what?  please tell me you are just kidding ! or that you got no clue what you talking about!

  you say all those mmo you listed all mask grinding?  lol yeah right, in your dreams perhaps!   your post is full of so much (IT) and wishful thinking,  i don't even know where to begin with!.

all those MMO you've listed , and i 've played every single one of them in fact! some of them even from beta.   all of them got the exact same quest system Tera has

really?  In all those games, your quests go like:

OK adventurer, go kill 5 of x and come back.  

*adventurer moves 5 feet to the quest mobs and kills them*

Thanks adventurer, now go kill 10 of x and 10 of y

*adventurer moves 5 feet to the quest mobs and kills them*

Wow, you're amazing.  Please go on down the road to help my friend.  Btw, if you have time, please kill 10 more of x and come back to me.

*adventurer goes down the road*

Hey, thanks for helping my buddy earlier.  Now I need you to kil 25 of x.

*adventurer kills 25 of x*

Wow, you're amazing.  Ok now go kill 15 of x and get 5 necklaces from y.  Talk to my friend over there who needs you to collect 5 x.

 

That is literally the only questing you do in TERA.  At least WoW breaks it up by offering vehicle minigames, more collection oriented quests, and quests that require the use of quest items in your inventory.  Also, don't remember the last time I played too many non-Korean MMORPGs where I got like a kill 20 of x quest back to back.

All MMORPGs have quests which revolve around killing, looting, and exploring.  The problem is that most Korean MMORPGs do nothing to disguise the repetition and just send you out to mindlessly grind thousands of nondescript mobs only stopping by a quest NPC per every 20 or so.

i hate to say this, but you really make no sense whatsoever.   wow and all the other MMO you listed have exactly the same questing , and i mean  (EXACTLY) the same as the questing you get in tera.  and you dont need any disguises at all.  because the quest is exactly the same.  it does not matter if the quest tells you  

" wow adventurer good job keep going down the road and bring those rats"    or wow you are the heroe of the 3 kingdoms, keep killing those pesky rats"

if your main goal purpose for playing a MMO is questing,  im afraid.  you picking the wrong genre for it.  i suggest you to try skyrim, ME3 or any other single player games

 the only MMO that managed to put questing at the same level of a single player game,  is SWTOR.  you get some impressive quests, impressive voice overs.

  User Deleted
3/13/12 7:42:20 AM#37
I'm sick of questing in any MMO.
Often poorly written, contrived, cheesy. I have never been blown away by any kind of quest in any MMO.
Just give me the flipping task and off I go to kill shit. Because that's what all these MMOs revolve around. Kill kill kill (hopefully I can avoid this in AA, if I choose to).

I still read the quest dialogues but I don't expect what some of you are expecting out of them...

I absolutely burnt out on it in TOR. The latest MMO to release that has "OMGWTFBBQ BRILLIANT QUESTING". Dang it I could've hung myself!
You can take that kind of questing and put it nicely in a place where the sun don't shine.

Had the gameplay itself been more fun for me then maybe I could've forced myself to play some more. After all the money I spent on it, I wanted to get more out of it, but alas.

I'm completely changed. Give me fun mechanics, community and off I go, to create my own fun with other people who will hopefully some day fill up my friends list.

That's how I met my newest gaming buddy, not through questing, but through doing stuff together in-game.

You soloers can go play other MMOs where you can quest until the cows come home and enjoy the brilliant story-lines BY YOURSELF because that's what MMORPGs are completely about, no? 

I need some cheese for my whine.
  Pivotelite

Apprentice Member

Joined: 1/19/12
Posts: 2195

3/13/12 8:35:29 AM#38

Exactly Blitz, no MMOs questing has ever provided me satisfaction, not one, it's a means to an end, even SW:TORs is lame, because well it sounds nice with dialogue and all but the combat in that game makes it awful.

 

Besides questing seems to become more interesting in the newest zones at least...

 

From 59-60 I noticed four interesting quests...one you click on some rock and you have to fight your inner self(a shadow) in a circle of NPCs watching you, another you have to go with an NPC through waves of literally 20-30 monsters at a time running at you and the NPC is one shotting BAMs while you get an attack boost letting you hit for 2-3m damage a hit, then at the end you fight a boss. Another quest was where you got into a cannon and had to shoot down BAMs out in a field and another you had to battle two bosses, one after the other. One is a completely new monster model only found in that quest and it has some really interesting moves.

  faxnadu

Novice Member

Joined: 3/28/08
Posts: 956

3/13/12 8:36:21 AM#39

i think players should stop using grind fest term anyways how an earth you can hook up players to play day after day for a same game if there is NO repeatitive elements? ofc implenting new and exciting stuff every single day yes, id like to see that working out without any problem =)

  faxnadu

Novice Member

Joined: 3/28/08
Posts: 956

3/13/12 8:39:20 AM#40

and to these people here who says mmo questing sucks and has never bring anothing to them well then there is simple answer either put up with it or just ahng around in towns spamming chat with all kinda useless bullshit or stop playing if you like more movie based story telling for your games theres plenty outhere without needing to play online, simplez!

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