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3/10/12 4:34:45 PM#41
Originally posted by toddze Yes, you are right. I love playing on my phone, computer, console etc. I am an entitlist (is that even a word?). I am selfish and all that stuff. You have the new generation totally figured out. Back to being entertained by my themepark games. |
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3/10/12 4:37:22 PM#42
Originally posted by Cuathon buahahahahah.... ;-)
I will agree that it feels a bit limitting that in Skyrim I can't simply build a house ANYWHERE, but, to it's defense, mods are amazing. I now have many houses in different places, even underground ;D
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Deathofsage
Apprentice Member
Joined: 2/11/11
Honestly: |
3/10/12 4:38:37 PM#43
This, and many other threads, stand as constant reminders of what people take "sandboxes" and "themepark" to mean. The general defenitions usually seem to be the same but the finer details get a lot of bickering. It's sad because modern themeparks tend to act like sandbox elements (like being able to create permanent changes in the world, just aren't doable, like non-instanced housing/guild housing). WoW, for instance, has been fighting tooth-and-gryphon-claw against player requests for guild housing or guild airships/zeppelins when--while surely it's a lot of work and something that you'd want to save for a major patch or expansion--it is quite doable. Spec'ing properly is a gateway drug. |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
3/10/12 4:40:31 PM#44
Originally posted by gimmesome True you can mod the game. But that isn't an option for your character. He cannot change the world. You have to exit the game and kick into a mod to change things, and sometimes it won't let you use an old character on a modified world file, although maybe they fixed that for skyrim. |
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3/10/12 4:43:13 PM#45
Originally posted by MMOarQQ Hopefully it'll be worth the wait. I think it's a pretty smart move on their part to integrate the two as a 'Sandpark'. I don't think they have to be mutually exclusive. Even the most linear themepark games that I've tried have always felt like there was plenty of room for a multitude of sandbox systems, and what better way to introduce those that have never really been off the rails to sandbox systems than if the themepark was surrounded on all sides by a sandbox that was available to explore but not required? It would have probably kept me playing longer during the clone years. Who wouldn't want more to do and more horizontal growth opportunities? Anyway, I just don't see any valid reason why the two haven't been intelligently combined before AA. Although I'm pretty eager to try out ArcheAge, I do hope they take their time as most of the videos do seem to show some rather clunky play (which shouldn't be a huge problem as there isn't even an English publisher yet). |
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3/10/12 4:44:52 PM#46
Originally posted by troublmakerOriginally posted by RefMinor I see what you mean about the rules better now, but they are still your rules, that you decided in your imaginary play, in the same way, you go into a sandbox and you decide what path to take. A themepark is like all the children get given a set of rules and all follow them in the correct order, whereas if you stick a load of kids in a sandbox, they will split into different groups playing different things. Of course one may be a pyscho and throw sand in the others faces and one no doubt will wee in the corner and draw pictures in the wet sand, but they're the ones who no one would form into a group with so they ran off and cried to the teacher who said in the interests of fairness here is the set of rules and everyone should follow them in the correct order. "i don't waste my time building relationship in games" - nariusseldon |
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3/10/12 4:47:27 PM#47
Originally posted by Cuathon And this is the real reason most companies stay away from making a sandbox title. What is a sandbox title for one person is a non linear themepark for another. Every single feature seems to lower the number of your target audience. Story- Add it/ don't add it. Your target audience got smaller, cause some people want it and others don't FFA PVP- This is a big one and can potentially cut your target audience in half. Now if you decide to go with ffa pvp you can then decide if you want full loot or not. I've kinda convinced myself a pure sandbox mmo target audience may be the most hardest niche market to devolop a game for. On top of all this difficulty where every choice dramaticly affects your products reception you have no real proof even if you make the greatest sandbox every made. You can make as much money as even a f2p themepark.
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3/10/12 4:51:49 PM#48
@Deathofsage: I see what you mean. Prime example is what was misunderstood between Cua and myself. I think Skyrim is sandbox, he doesn't. Why he says it isn't: can't change the terrain/environment Why I say it is: Can choose how to play and what activities to spend your time doing, whenever you want.
I suppose another thing that seems to be a counter-perspective when it comes to defining what a sandbox really is. Videogames still need a theme, or a setting, wouldn't you say? For instance, let's say a Western, cowboys'n'indians style MMO were to be developed. But let's say the devs went more towards sandbox instead of themepark, so the players would be expected to build towns, run saloons, set up duels/shootouts, form law enforcement, etc... well, given a certain level of tools and freedom, someone is bound to eventually attempt creating something far from western in style. i.e. someone builds a spaceship saloon that can hover and shoot lazers (shrug)... well, that would pretty much ruin the feel and immersion for many other players, so you have to limit the amount of freedom given to players in their creativity in order to maintain the flavor of the gameworld itself. So, because of this regulation over "keep it western and low tech and ...brown.." would the game cease to be a sandbox? I think not. Hence, why I think Skyrim is still a sandbox. It would be 'more' sandboxy IF there were tools/mechanics in place to let players build where they wanted, or light a forest on fire, or tailor their character to specialize in killing mobs with lazers that shoot out their eyes, but it would probably nullify the purpose of the setting and theme the developers created for you to "play in" this touches on my thoughts on how lately, sandboxers are misunderstood.
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
3/10/12 4:59:36 PM#49
Originally posted by evicton Themeparks work the same way. Some features are make or break for many people in themeparks too. Besides, I still liked skyrim and paid for and played it. It not being a sandbox didn't stop me. |
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3/10/12 5:06:00 PM#50
Will save us all!!!! |
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3/10/12 5:12:58 PM#51
Originally posted by Valkaern If you look outside the MMO world, it has been done before with the X series of space sims. Those have a storyline to follow like a typical themepark game, but the player is free to ignore it and do something else instead (and come back later). There is something else to do as well, you can explore the universe and build stations that play a part in the game's economy. All in all, those are rather sandboxy games that cover the themepark aspect as well. If someone (Arch Age?) will do that kind of "sandpark" in MMOs too, I'm all for it |
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3/10/12 5:16:03 PM#52
Originally posted by Cuathon With a thempark game you can answer yes, no, no to those same questions with no impact on your playerbase. With a sandbox however you answer those question will define if its a game they will even play if you listen to alot of sandboxers. If you lose a part of you potential themepark audience its still more likely to be larger then your potential target audience with a themepark. Look at it this way, if you remove all pvp from HiSec in eve, how many subs do you lose, versus say making a safe area from pvp on all pvp servers in a themepark (most themeparks already do this) the impact for themepark would be very small. Look at the whole incara in Eve (I'm not picking on eve but its the most successful sandbox). The adition of cash shops plus leaked corporate memos had eve losing subs + in game protests. Yet tons of themeparks add cash shops and they thrive eve lost a significant amount of subs, enough to make the company back peddle. |
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3/10/12 5:16:14 PM#53
Well I started with FFXI so I can't be placed in either. But if I had to choose judging by what I know about both Sandbox and Themepark then I would choose Sandbox. |
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3/10/12 5:20:45 PM#54
Its got nothing to do with younger / older generations. The difference is in the numbers. Back in the 'good old days' there werent anywhere near as many MMO players. It was a niche market and grind, community and time wasting was pretty much the name of the game for the MMO crowd. Then came WoW, and delivered a watered down experience for the casual gamer. The same proportion of old EQ1 / DAOC players still love the old school MMO style, its just they are outnumbered by the casual WoW gamers now. So who do MMO developers target? The niche? Or the majority? Throw in the fact that sandboxers / old school MMOers are quite jaded, bitter and very harsh on any failures to deliver the perfect MMO world.... thats why we are where we are. |
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3/10/12 5:38:06 PM#55
Originally posted by troublmaker Pretty much this. While I never had an Atari, I did have an Intellivision, and a Texas Instruments computer (don't remember hte model number) that I had to program the games myself and save them onto cassette tapes. I started on Ultima in January 1999 and thought it was great that I could be in the world with all these other people. Then I jumped ship for EQ1 when it came out, so I went from sandbox to the first available themepark. Then when wow came out I jumped ship again and played on and off for 7 years. So, I grew up in the same generation and I prefer themeparks. Ironically, my son on the other hand loves EVE. I like the fact that he plays eve because I only have to pay for a few months out of the year, most months he buys his own ingame. Though I do not let him get on vent/teamspeak ect. I let him listen in if he is on the other computer in my room so I can listen in, otherwise not allowed. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
3/10/12 5:48:45 PM#56
Originally posted by phantomghost Bullshit to the Nth degree.
Did you ever spend any amount of time playing during the early yrs? From the onset they gave us rides in the form of camps. Do this camp, get your prize, then move on to the next. Then they went all hard core with the raiding in Kunark & beyond, and you were needing to complete prior raid content from previous expansions to make it into the next expansion.
EQ being open world, and full of lore gave it a sandboxy feel, but it was full on themepark. Cutting my MMO teeth on EQ, I can tell ya those "sandboxes" that are clamored for are just a total RP/lack of PVE to me. I have no use for it.
BTW there was someone clamoring about playing with their turtles in the 80s, and liking sandboxes cause I assume they are more "adult" is the notion they were trying to put forth. Being born in 68, and growing up on things like Evel Kenival, The 6M Dollar Man, and Star Wars, I can flat out say age has nothing to do with what a person enjoys in gaming. Spare us the stereotypes. Sandboxes appear to appeal to those that were into PnP, or PVP, where as themeparks appear to appeal to those that enjoy PVE content.
There isnt some magic stigma which so many here wanna associate with it. Sheesh Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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3/10/12 5:58:34 PM#57
Originally posted by niceguy3978 Ironic indeed! I've not yet met a "successful" and wealthy EVE player under the age of 16 and rare at that. Mostly a seemingly older crowd and is also ironically, a reason I always end up back in the world of EVE. Most of the invested playerbase are mature, patient, and "look at the big picture" types of people, which tend to be older and/or generally more mellow and sociable people. There is a lot of math, economics, politics, and even psychology in EVE, and all that even comes in to play when you get into combat strategy and tactics. Short of being a market/industrial/trade guru, making billions of ISK in EVE takes a lot of playtime So, if you're son is that vested in EVE enough to be successful and able to afford to pay for PLEX with ISK, I suggest you funnel his efforts towards something more beneficial and rewarding IRL, like... getting a good accounting job and paying your bills for you ;-) that's awesome tho :D
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
3/10/12 6:08:10 PM#58
Originally posted by Palladin Looks like you are waiting for the same game I am, and that game is ArchAge. That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
Originally posted by Slampig I'm not holding my breath or following the game. I'm not a fan of pansy Asian anime AMD Phenum II x4 3.6Ghz 975 black edition |
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3/10/12 7:00:35 PM#60
Please read the stickied threads before starting a discussion. This discussion belongs here: http://www.mmorpg.com/discussion2.cfm/thread/317478/Sandbox-vs-Themepark-Discussion-Thread.html Locking this. To give feedback on moderation, contact community@mmorpg.com |
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