Trending Games | ArcheAge | WildStar | Landmark | Middle-earth: Shadow of Mordor

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,182 Users Online:0
Games:732  Posts:6,224,772
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Why This Old School EQ Gamer No Longer Plays MMORPGs

6 Pages « 1 2 3 4 5 6 » Search
116 posts found
  Bravnik

Novice Member

Joined: 5/18/04
Posts: 141

3/10/12 12:43:51 PM#81
Originally posted by phantomghost
One day maybe a good developer will take what EQ was before the days of Planes of Power and modernize it and release it. It would be so nice to have what EQ was again.

Well SOE is developing EQ Next which is suppose to give the feel of EQ gameplay  just updated.  Of course, I am sure it will not be quite the same nor feel as good, but I think it can come close.  For example, I believe stuff such as PoP and after that made the game a bit easier will be implemented.  I do not hate that.  I played earlier when I spent hours traveling to get to my next leveling area.  I did enjoy both.  In reality, I just want that overall gameplay style to come back and I am willing to wait and hopeful they do follow through with the productions.  That is why I am still currently subscribed to EQ, even though I do not play it much any more, I will support them just for the possibility this game is released.

 

With PoP they made it less time require to travel, but IMO the raiding in PoP was very fun for me.  This was about the time I became a hardcore raider and not just a casual raider.  I remember killing the bosses to flag people to move on, going back to flag those who missed, going back to gear up because we cannot progress.  I remember forming guild groups to grind out AA's just to be more prepared for the next attempts.  Overall, I though EQ did a great job evolving the game to suit the needs, unfortunately populations declined and they had to resort to making the game more soloable because it is all people can do when there are 2 people in a zone.

It sounds good yes but those things that made EQ easy ruined the community that EQ was. The auction market killed the EC tunnel for selling. The easy travel killed the need for friends lists as you no longer needed a druid to give you a lift someplace. I remember when the travel spires came out. I could just hop all over Everquest without much thought at all. It made me sad to be honest as I saw immediatly how it killed part of what made EQ EQ. I was a Shaman and made a bit of income selling SOW's. Not any longer once POP came out. POP also introduced instances which is the last nail in killing the realism of the game. No more trains, no more camps just you own little private world to which all the spoils are yours. Fake Fake Fake - No thanks.

I will never forget my first run from Everfrost to Freeport. What a rush!

  g0plyAK

Novice Member

Joined: 5/02/10
Posts: 8

3/10/12 12:45:34 PM#82

I'm always in hope for a good group of programmers starting a project. The more options the better more job opening ect, and I miss that old feeling of game companies having their own graphics/game engines.  Now days it seems like they are all using the same one, how fresh is that.

I test games all the time for idea's of all sorts of genres, i hobbist in programming and game design atm. Took 10 years out of school to be a cook and a gamer and hobbist programmer, it got kind of old so, currently im doing an AS in EET and hoping i can stick it out for a BS in CS in the future. The game industry is where I would like to be in the end but who ever really knows what's in store. Ultimatly I would like to see my mmo unfold and become a reality. But in the end it's all really for enjoyment, but if you don't try it's never going to happen. If you try and fail it's better then not trying at all... and all that jazz.

I find the hardest part is getting yourself to do something that's full of headaches and problems just in the learning and adaptations of your techniques along the way.  All the time having to not do other entertainments, so you can get the understanding needed to make a game of todays standards.  Not only that your going to need to start a company so you have enough man power to get it done.

The past has shown that it is possible, Macintosh, Microsoft, IDsoftware, Origin, hell the whole pc revolution and starting of, was practicly done with new companies and people of hobbist nature. It's an industry of pretty low resource costs compared to others, you just have to pay man hours and electricty and equipment, but no cost for produtions resources besides cd's and paper once and only if you even do a box set these days. These companies with billions being spent on development is more from structure then anything, anarchy online was made from a small group as well as companies above, you just have to find the right approach, or be willing to do the work yourself, finding the time and sticking with it.  Most companies probably fail from lack of devotion, people leaving from stuggles or work problems, a down fall in moral that even the leader starts to feel and eventually a lack of efforts all around. Everyone may have to work other jobs and put efforts in the project for free, rewards to come latter, a hard thing for sure to accomplish, but this type of group I beleave most of the above were at one point. Sure you can get investments but your probably going to lose control and your innovative idea is going to turn into just another clone.

Stick with it, if it's in your bones, sounds like you would like to be part of a project one day.

And nothing says you can't work for a company, start a company, sell a company, work for a company, circle around and do it again. I wish more people already in the industry would make a split even, find a group of people and start something different.  IMO we need more groups of their own thinking, instead of these mass groups where your forced into someone elses thinking.  Not that, that's bad, it's needed but not so strictly as it seems to be morphing into.

In short, just trying to say, sitting and waiting brings nothing good.  Nothing but someone elses idea's anyway...

And, there is no guarantee for success or failure.

  phantomghost

Hard Core Member

Joined: 11/05/11
Posts: 635

"Kill me, my man kills you, that's how you lose."

3/10/12 12:49:18 PM#83

It sounds good yes but those things that made EQ easy ruined the community that EQ was. The auction market killed the EC tunnel for selling. The easy travel killed the need for friends lists as you no longer needed a druid to give you a lift someplace. I remember when the travel spires came out. I could just hop all over Everquest without much thought at all. It made me sad to be honest as I saw immediatly how it killed part of what made EQ EQ. I was a Shaman and made a bit of income selling SOW's. Not any longer once POP came out. POP also introduced instances which is the last nail in killing the realism of the game. No more trains, no more camps just you own little private world to which all the spoils are yours. Fake Fake Fake - No thanks.

I will never forget my first run from Everfrost to Freeport. What a rush!

I think GoD introduced instances.  Because I know people use to fight for PoT and all other PoP mobs.  They did implement an instance for time, later to accomdate the numerous guilds fighting for a week respawn.

 

I did enjoy many of the old stuff such as EC tunnels and forming groups and 2 people go claim a camp for the members on their way, then a whole group comes up and fighting over it begins.  Trains are intentionally pulled.  It was very fun.

"I see they watchin' me and takin' notes on my moves, Run up on me it's all I want I ain't got nothin' to lose."

  Bravnik

Novice Member

Joined: 5/18/04
Posts: 141

3/10/12 12:50:04 PM#84
Originally posted by Painlezz

In my experience, "old school EQ gamers" are the ones who tend to enjoy the F2P games most and are actually willing to only play for free and farm all of the shit... 

Meaning they don't support the developers enough to make it worth appealing to them.

Plus, there are just far too few EQ old school gamers to be profitable anymore...

Personally I hate F2P games. They are like penny slots in vegas. Sure a penny sounds cheap until you find out you have to play 500 to do a Max bet which gives the Max reward. Sure you can play just 9 lines but you might as well just keep your penny as playing that way is a waste of time.

 

 

  gainesvilleg

Novice Member

Joined: 2/27/11
Posts: 1087

3/10/12 12:53:32 PM#85
Originally posted by Roqoco
Originally posted by gainesvilleg

Actually this here is a really good point.  Now that gaming is no longer a kids only endeavor (not that it ever was entirely, but moreso now than ever) since many kids from the 80's and 90's still play as adults, we have the situation of making a game intellectually stimulating for both youngish kids, older kids, young adults, and older adults.  Very hard to please all of them.  And very hard to make it intellectually stimulating for all of them.

Actually in the 1980s/90s *pc* gaming was close to an adults only environment, since very few young kids had access to a suitable pc in the first place, as they were very expensive. And further, since it was pretty tricky to configure a pc to run games at all, due to memory limitations, most players were techies of one sort or another. That's why a lot of older gamers have a background in programming and other IT related skills and are of above average intelligence /duck and run.      

 

I disagree.  Most PC games were still played by kids in my opinion.  I was a gamer since the 1970's and my parents didn't play any games on the PC but I did.  For every game geared towards adults there were probably dozens geared towards kids.  Just because parents own the PCs doesn't mean their kids didn't play them.  Kids don't own anything then or now:  their parents buy them their xbox just like my parents bought me my PC and Atari 2600 (I did eventually buy my own PC in high school but most of my friends played their parents PC).  My friends who didn't have PCs came over and we played on mine.

But regardless, my point still stands.  Many MMO's try to capture gamers of all ages and the least common denominator aspect comes in and being "pro" is achievable by 12 year olds.  Thats fine, but it doesn't scratch the part of my brain that likes to sift through data and analysis.  And who likes to solve problems without internet walkthroughs.

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  Bravnik

Novice Member

Joined: 5/18/04
Posts: 141

3/10/12 12:55:00 PM#86
Originally posted by phantomghost

It sounds good yes but those things that made EQ easy ruined the community that EQ was. The auction market killed the EC tunnel for selling. The easy travel killed the need for friends lists as you no longer needed a druid to give you a lift someplace. I remember when the travel spires came out. I could just hop all over Everquest without much thought at all. It made me sad to be honest as I saw immediatly how it killed part of what made EQ EQ. I was a Shaman and made a bit of income selling SOW's. Not any longer once POP came out. POP also introduced instances which is the last nail in killing the realism of the game. No more trains, no more camps just you own little private world to which all the spoils are yours. Fake Fake Fake - No thanks.

I will never forget my first run from Everfrost to Freeport. What a rush!

I think GoD introduced instances.  Because I know people use to fight for PoT and all other PoP mobs.  They did implement an instance for time, later to accomdate the numerous guilds fighting for a week respawn.

 

I did enjoy many of the old stuff such as EC tunnels and forming groups and 2 people go claim a camp for the members on their way, then a whole group comes up and fighting over it begins.  Trains are intentionally pulled.  It was very fun.


If memory servers the very first instance in EQ was the one in Everfrost. I can't remember if it was an expansion or a patch that put it there.

POP was the first big Instance expansion and ruined EQ for me due to the keying. I live on the West Coast and was in one of the top 3 guilds on my server. In order to move past the first 3 instances you needed keys. My guild did key runs early so by time I got home I missed them, fell behind and then had to sit there and watch my guild progress without me. It sucked and sucked bad.

Basically EQ was great until SOE got their hands on it and Brad sold out.

  gweedy

Novice Member

Joined: 2/29/08
Posts: 1

3/10/12 12:57:46 PM#87

i agree with ColumbiaTrue . . games have gone downhill from when i used to play EQ  . . . all these little kids have no idea what tough is in a game . . or challenge . . they get everything just handed to them . . lame MMOs . . i've tried countless since EQ and all are trash . . some had their good moments til they tried to make it into another WoW or the like . . just horrid . . due to these "easy mode" MMOs every idiot thinking they are some "pro" gamer is crawling outta the wood works . . sad really that these fools had to ruin good games for us true gamers.

 

pretty sad when old school nintendo games are tougher / more of a challenge , with only a few buttons, than all these games today on the PS3 and Xbox 360 as well . . just saying how shitty games are these days . . more focused on graphics and such instead of gameplay and story . . .

  Ecoces

Advanced Member

Joined: 7/25/11
Posts: 795

3/10/12 1:19:49 PM#88

ah its the typical nostalgia post, lets remember everything with rose colored glasses. like your first love you remember all the good things about her but forget all the BS that came with those good things, and even those good things are over exaggerated.

 

you talk about a different type of endgame besides raiding ... wait did we play the same EQ1? because thats all that game had at the endgame. And raiding in EQ1 for many fights was nothing but a zerg fight, raiding now is MUCH more complex than the days of EQ1, i think your rose colored glasses are too "rosey".

 

community is still there they have just moved away from knowing everyone on the server to guildies. that was bound to happen when the genre became more mainstream, this genre is not just for the "nerds" any longer.

 

finally lets talk about challenge, because this is the thing the "old schoolers" like to hang their hat on with EQ1. sure there were some challenging elements to eq1. but most of EQ1 just require more time to do, thats not challenging thats just tedious. they were just major timesinks ... longer does not mean its challenging.

 

 

  phantomghost

Hard Core Member

Joined: 11/05/11
Posts: 635

"Kill me, my man kills you, that's how you lose."

3/10/12 1:25:47 PM#89
Originally posted by Bravnik
Originally posted by phantomghost

It sounds good yes but those things that made EQ easy ruined the community that EQ was. The auction market killed the EC tunnel for selling. The easy travel killed the need for friends lists as you no longer needed a druid to give you a lift someplace. I remember when the travel spires came out. I could just hop all over Everquest without much thought at all. It made me sad to be honest as I saw immediatly how it killed part of what made EQ EQ. I was a Shaman and made a bit of income selling SOW's. Not any longer once POP came out. POP also introduced instances which is the last nail in killing the realism of the game. No more trains, no more camps just you own little private world to which all the spoils are yours. Fake Fake Fake - No thanks.

I will never forget my first run from Everfrost to Freeport. What a rush!

I think GoD introduced instances.  Because I know people use to fight for PoT and all other PoP mobs.  They did implement an instance for time, later to accomdate the numerous guilds fighting for a week respawn.

 

I did enjoy many of the old stuff such as EC tunnels and forming groups and 2 people go claim a camp for the members on their way, then a whole group comes up and fighting over it begins.  Trains are intentionally pulled.  It was very fun.


If memory servers the very first instance in EQ was the one in Everfrost. I can't remember if it was an expansion or a patch that put it there.

POP was the first big Instance expansion and ruined EQ for me due to the keying. I live on the West Coast and was in one of the top 3 guilds on my server. In order to move past the first 3 instances you needed keys. My guild did key runs early so by time I got home I missed them, fell behind and then had to sit there and watch my guild progress without me. It sucked and sucked bad.

Basically EQ was great until SOE got their hands on it and Brad sold out.


You are thinking of LDoN's maybe.  Which was right after PoP then LoY then GoD I think... been so long lol.  So, yeah they did have instances then,for grouping and eventually raiding.  I did forget about that.  Although, I will admit I actually liked LDoNs because they changed everytime, you never had the same instance... and grouping was promoted soooo much because of it.

 

Yeah, I had the same problem with the flagging and keying.  I got home from school at 4:30 or so.  Had to eat dinner sometime around 6 and I was not allowed to play and eat dinner.  (Yeah I started when I was young)  Then I had to be off by 9:00PM .  I was fortunate to find a guild that was mostly East coast but also had many EU gamers and we raided at like 6:00-9:00 exceptions of course were made, but it worked out well for me.  So the 6pm raids worked where as many guilds were 8pm earliest raid times.

"I see they watchin' me and takin' notes on my moves, Run up on me it's all I want I ain't got nothin' to lose."

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

3/10/12 1:31:45 PM#90
Originally posted by Ecoces

ah its the typical nostalgia post, lets remember everything with rose colored glasses. like your first love you remember all the good things about her but forget all the BS that came with those good things, and even those good things are over exaggerated.

 

you talk about a different type of endgame besides raiding ... wait did we play the same EQ1? because thats all that game had at the endgame. And raiding in EQ1 for many fights was nothing but a zerg fight, raiding now is MUCH more complex than the days of EQ1, i think your rose colored glasses are too "rosey".

 

community is still there they have just moved away from knowing everyone on the server to guildies. that was bound to happen when the genre became more mainstream, this genre is not just for the "nerds" any longer.

 

finally lets talk about challenge, because this is the thing the "old schoolers" like to hang their hat on with EQ1. sure there were some challenging elements to eq1. but most of EQ1 just require more time to do, thats not challenging thats just tedious. they were just major timesinks ... longer does not mean its challenging.

 

 


I am not sure you even read the thread.

People here are well aware of many issues with old games, although they disagree that other things were actually issues. Are you trying to troll by starting with that rose colored glasses nonsense?

  sonicbrew

Novice Member

Joined: 7/25/03
Posts: 518

3/10/12 1:34:18 PM#91
Originally posted by Cuathon
Originally posted by Ecoces

ah its the typical nostalgia post, lets remember everything with rose colored glasses. like your first love you remember all the good things about her but forget all the BS that came with those good things, and even those good things are over exaggerated.

 

you talk about a different type of endgame besides raiding ... wait did we play the same EQ1? because thats all that game had at the endgame. And raiding in EQ1 for many fights was nothing but a zerg fight, raiding now is MUCH more complex than the days of EQ1, i think your rose colored glasses are too "rosey".

 

community is still there they have just moved away from knowing everyone on the server to guildies. that was bound to happen when the genre became more mainstream, this genre is not just for the "nerds" any longer.

 

finally lets talk about challenge, because this is the thing the "old schoolers" like to hang their hat on with EQ1. sure there were some challenging elements to eq1. but most of EQ1 just require more time to do, thats not challenging thats just tedious. they were just major timesinks ... longer does not mean its challenging.

 

 


I am not sure you even read the thread.

People here are well aware of many issues with old games, although they disagree that other things were actually issues. Are you trying to troll by starting with that rose colored glasses nonsense?

Not to mention that time sinks just changed is all. Heck, the major moto of every single MMO evermade is TIME SINK. If you need examples just list the MMO your currently playing and I am sure most here can list several...

“Once the game is over, the king and the pawn go back in the same box.” ~ Italian proverb

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3613

3/10/12 1:36:29 PM#92

      I think it depends on when you played EQ1 as to whether it was challenging or grindy......When I first started in early 2000 the game was challenging....There were very few max level players on my server and for the most part we had to group to do everything....Also we died quite a bit and lost XP for it...You had to be skilled at pulling and work together to do very well in the game.....Once people started to get geared from the POP expansion (especially time gear) the content became easier.....By the time I left in 2005 the game was much easier but just took time like some of you are saying....I've been playing MMOs since 99 (started with UO) and heres why I still think EQ was the best game:

1. No matter what class you played it was unique and had something to offer (I cant say that about any other game)

2. In the early days we had to group and work together....It formed a nice community and you knew who was a good player and who wasn't

3. death penalty...once again, in the early days it was tough....You died often and some days literally lost more XP than you gained.....As the game got older the death penalty wasnt as much of a factor.....Later expansions pretty much made it void

4. I made way more friends in EQ in 5 years than in all other MMOs combined the last 13 years...The way the game was set up you pretty much had to socialize....I dont think I knew anyone that soloed exclusively in EQ...Even if you played a Druid or necro you still needed other people at times (for buffs if nothing else)....

5. A huge world to explore....Other than maybe Anarchy online I dont remember any world where there was so much to explore....All the questing games today dont have the exploration that EQ did.

  Ecoces

Advanced Member

Joined: 7/25/11
Posts: 795

3/10/12 2:49:39 PM#93
Originally posted by Cuathon
Originally posted by Ecoces

ah its the typical nostalgia post, lets remember everything with rose colored glasses. like your first love you remember all the good things about her but forget all the BS that came with those good things, and even those good things are over exaggerated.

 

you talk about a different type of endgame besides raiding ... wait did we play the same EQ1? because thats all that game had at the endgame. And raiding in EQ1 for many fights was nothing but a zerg fight, raiding now is MUCH more complex than the days of EQ1, i think your rose colored glasses are too "rosey".

 

community is still there they have just moved away from knowing everyone on the server to guildies. that was bound to happen when the genre became more mainstream, this genre is not just for the "nerds" any longer.

 

finally lets talk about challenge, because this is the thing the "old schoolers" like to hang their hat on with EQ1. sure there were some challenging elements to eq1. but most of EQ1 just require more time to do, thats not challenging thats just tedious. they were just major timesinks ... longer does not mean its challenging.

 

 


I am not sure you even read the thread.

People here are well aware of many issues with old games, although they disagree that other things were actually issues. Are you trying to troll by starting with that rose colored glasses nonsense?

nonsense? hardly, i played EQ1 I did VERY well in EQ1, but unlike many on this forum trying to hold it up as the pinnicale of the MMO genre ... I remember all the BS that was in that game. i remember all the complaining about "the grinds" "the forced grouping" the "downtime" and many other things that some of you on MMORPG.com say was the "best" things about EQ1.

 

 

 

  Ecoces

Advanced Member

Joined: 7/25/11
Posts: 795

3/10/12 2:55:16 PM#94
Originally posted by sonicbrew
Originally posted by Cuathon
Originally posted by Ecoces

ah its the typical nostalgia post, lets remember everything with rose colored glasses. like your first love you remember all the good things about her but forget all the BS that came with those good things, and even those good things are over exaggerated.

 

you talk about a different type of endgame besides raiding ... wait did we play the same EQ1? because thats all that game had at the endgame. And raiding in EQ1 for many fights was nothing but a zerg fight, raiding now is MUCH more complex than the days of EQ1, i think your rose colored glasses are too "rosey".

 

community is still there they have just moved away from knowing everyone on the server to guildies. that was bound to happen when the genre became more mainstream, this genre is not just for the "nerds" any longer.

 

finally lets talk about challenge, because this is the thing the "old schoolers" like to hang their hat on with EQ1. sure there were some challenging elements to eq1. but most of EQ1 just require more time to do, thats not challenging thats just tedious. they were just major timesinks ... longer does not mean its challenging.

 

 


I am not sure you even read the thread.

People here are well aware of many issues with old games, although they disagree that other things were actually issues. Are you trying to troll by starting with that rose colored glasses nonsense?

Not to mention that time sinks just changed is all. Heck, the major moto of every single MMO evermade is TIME SINK. If you need examples just list the MMO your currently playing and I am sure most here can list several...

games as a whole are just timesinks. but some timesinks are just BETTER than others.

sitting for 20 minutes regening mana/health after 1 fight only to do it again the next. not my idea of fun gameplay

sitting 20 minutes on a boat ride because there is no quick travel system ... again not my idea of good gameplay

killing 100000 mobs to gain a level instead of 10000 ... thats not challenging thats just making it longer more tedious

only in MMORPG can tedium = challenging.

 

 

  phantomghost

Hard Core Member

Joined: 11/05/11
Posts: 635

"Kill me, my man kills you, that's how you lose."

3/10/12 2:55:21 PM#95

nonsense? hardly, i played EQ1 I did VERY well in EQ1, but unlike many on this forum trying to hold it up as the pinnicale of the MMO genre ... I remember all the BS that was in that game. i remember all the complaining about "the grinds" "the forced grouping" the "downtime" and many other things that some of you on MMORPG.com say was the "best" things about EQ1.

And I still say they are the best things about EQ1. 

Grind- Loved it

I like knowing that my effort shapes the overall power of my character.

Downtime- Loved it

A good part of the grind.  This is also what made grouping more efficient.  And even with downtime while grouping this was a great way to socialize.

Forced Grouping- Loved it but it was not forced

You were not forced to group.  It was more efficient to group.  It minimized the downtime between mobs.  It made the grind feel less like a grind. 

 

"I see they watchin' me and takin' notes on my moves, Run up on me it's all I want I ain't got nothin' to lose."

  BobRoss

Novice Member

Joined: 9/09/07
Posts: 213

"Happy Little Trees"

3/10/12 2:56:52 PM#96

Simple answer: They made the games easier so more people can play. More people = more revenue.

 

I'm one of the older players myself. I've cycled through so many free to play games and pay to play games and it's all the same. First thing I do when i try a new game is find the first quest person. Don't even read it , just go kill or get what I need and continue. I would say 95% of the time I click the quests not even knowing what I need to do and I'll find out later when I narrow it down.

 

It's all very automatic now, I dont even worry about the community. Oh? Someone needs help? screw it I'm going to go solo a bit.  Really its sad. I used to be big with people by helping them out, questing with them , farming with them and getting to know new people as they come along. Now it's just screw it Imma go solo.

  phantomghost

Hard Core Member

Joined: 11/05/11
Posts: 635

"Kill me, my man kills you, that's how you lose."

3/10/12 3:00:33 PM#97

games as a whole are just timesinks. but some timesinks are just BETTER than others.

sitting for 20 minutes regening mana/health after 1 fight only to do it again the next. not my idea of fun gameplay

sitting 20 minutes on a boat ride because there is no quick travel system ... again not my idea of good gameplay

killing 100000 mobs to gain a level instead of 10000 ... thats not challenging thats just making it longer more tedious

only in MMORPG can tedium = challenging.

 

 

I agree/disagree

 

I hated waiting hours to travel.  I never waited 20 minutes to regen.  But I would prefer waiting a couple of minutes to regen because I decided to solo, rather than be ready to kill again within a few seconds solo.  This is what made grouping more viable.  As far as killing 10000 compared to 100000.  All games are like this when it comes to leveling.  You can kill 500 mobs as a group or 200 solo or you can do 40 quests solo because that all there is.  To me killing the mobs was more fun because I was grouping with others.

 

I think people are willing to give some.  I am 100% ok with making travel faster.  But look at all the games... which one did make it fastest.  WoW you didn't have to do anything to travel... except watch a bird fly for 10minutes.  While EQ at first you had to run to a boat/run through zones, becareful of mobs... made it more exciting.

 

The fact is the games are all being implemented towards themepark only there is no combination.  There is no compromise in the middle.

 

How many people can say with the recent games that they have played it for years... I can't say after EQ that I played another game for more than 6 months... most do not even make it to the second full month before I have beat the game imo.. (done everything because there is no more gear to get... and nobody will implement AA's as an additional alternative to playing a main character)

"I see they watchin' me and takin' notes on my moves, Run up on me it's all I want I ain't got nothin' to lose."

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3566

If you can't kill it, don't make it mad.

3/10/12 3:09:44 PM#98
Originally posted by Painlezz

In my experience, "old school EQ gamers" are the ones who tend to enjoy the F2P games most and are actually willing to only play for free and farm all of the shit... 

Meaning they don't support the developers enough to make it worth appealing to them.

Plus, there are just far too few EQ old school gamers to be profitable anymore...

Exactly. This is first and foremost a BUSINESS. The object of the exercise is to make the best ROI possible. If that means pandering to the lowest common denominator, then thats what they will do.  Like it or not ( I certainly do NOT) that is the reality that we all face.  While I've never been one for "community", I do agree that many of the people in the early games (EQ and Asherons Call)  to name but two, had a much better attitude. 

But those days are long gone, and they aren't coming back.  Given that these games cost many millions to create, we are going to have a long wait, for someone to risk that type of money on some of the old school dynamics.  Now all of you get off my lawn! ^^

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

3/10/12 3:17:02 PM#99
Originally posted by Ecoces

ah its the typical nostalgia post, lets remember everything with rose colored glasses. like your first love you remember all the good things about her but forget all the BS that came with those good things, and even those good things are over exaggerated.

 

you talk about a different type of endgame besides raiding ... wait did we play the same EQ1? because thats all that game had at the endgame. And raiding in EQ1 for many fights was nothing but a zerg fight, raiding now is MUCH more complex than the days of EQ1, i think your rose colored glasses are too "rosey".

 

community is still there they have just moved away from knowing everyone on the server to guildies. that was bound to happen when the genre became more mainstream, this genre is not just for the "nerds" any longer.

 

finally lets talk about challenge, because this is the thing the "old schoolers" like to hang their hat on with EQ1. sure there were some challenging elements to eq1. but most of EQ1 just require more time to do, thats not challenging thats just tedious. they were just major timesinks ... longer does not mean its challenging.

 

 

Ah, it's the typical reply. I think you seem to see it wrong. I know personally...as an old school EQ player myself, I am not asking for an exact duplicate of the original EQ. Too many of you want to use this rose colored glasses comment too liberally.

What I would like to see from the original EQ is the following:

- Open world that feels alive. Yes, I am aware that EQ had loading screens...it was huge and amongst the first after all...so it was crude in design. But even with EQ's loading screens, the world FAR exceeded any world we have in today's MMORPG's.  It felt huge and dangerous (Kithicor Forest, Palaudal Caverns, etc, etc.). Creatures chased you forever...and some zones had random cratures that exceeded the normal level range of the area.

- Questing. Although I'd rather see an MMORPG without quests that have huge yellow ?'s over NPC's heads. Rather see the player having to search via talking to NPC's to find quests if they want to do them. But quests took you to many zones iN EQ's day, and took time and effort. The NPC's were at times very vague on where to go and what needed done...it left it to the player to think and over come.

- COMMUNITY. The biggest of them all. You could solo in EQ...however, it took a LOT longer to accomplish things if you did, and was MUCH tougher to do.....but you could do it. This made for more grouping...which in turn, had people interact and make friends, etc. Even having to meditate to recover health and mana that so many new schoolers find as "non gameplay", which it is, was beneficial. Players would sit and chat about strategies or whatever else they wanted during the downtime...and in many cases, make friends and adventuring partners that would last throughout their time playing EQ, and even after (I have several friends I still chat with on the phone, by mail, or in person I met in EQ). Talking to people can be entertaining and just as interactive as fighting monsters, etc.

- Longer leveling. I'm not saying ridiculous long...as in it takes you a week to get one level. But something between EQ and ...er, say WoW. Being able to hit cap in a few weeks is just stupid.

- Death Penalty. This is taboo to so many new age players. I'll put it this way... when I played EQ....I thought about what strategy I wanted to use in a particular area, and studied mob pathing to best decide how to execute what I had to do with the least aggro triggered...effectively increasing my survivability. You HAD to do this if you wanted to avoid being killed (And losing xp and even possibly a level if not far into your current level), or pulling a train on others and making them angry with you. It made it scary, and at the same time, very gratifying if you pulled it off because despite what soem may say...it took skill to pull it off flawlessly.

In today's MMO's? I don't get that feeling of excitement or fear. Why not? Because dying means nothing but a small inconveinience of travel time back to where you were. You can rush mindlessly into a sea of mobs and it doesn't matter much becuase I know I will just respawn with full health, etc. It's like dying in Mario Bros.

Other than those things...having modern MMO UI's, combat systems, and a multitude of other items developer's have improved upon I welcome.

 

It's just today's MMO's are nothing more than lobby games. Heavily instanced, fast paced, solo heavy..making community stagnant and unnecessary, and stat boards. This is why I feel companies have strayed from monthly subs. Not because they don't work...but because they are pointless when the players don't stick with any MMO longer than a few months because they blow through the content so fast and move on to the next hyped MMO for more of the same. There is no longetivity. So box sales take prescedence, as well as cash shops to sponge as much more cash as they can from the players before they leave...and laugh all the way to the bank while doing it.

 

P.S. ANY MMO even post-WoW has grind...they just hide them better now. And if you don't think they do, you need to wake up.

  GrayGreene

Novice Member

Joined: 11/27/10
Posts: 247

3/10/12 3:22:11 PM#100
Originally posted by jdlamson75

So a guy who doesn't play MMOs comes to a website dedicated to MMOs and tells us why he no longer plays MMOs.  Brilliant. 

He has every right to speak about how he feels.  He clearly loves mmorpgs.  He is expressing his frustration and I happen to agree with him for the most part.  This new generation of trolling and overall selfish behavior hinders the genre.  Of course its about money, but hopefully the market evolves past the current simpleton trends.

6 Pages « 1 2 3 4 5 6 » Search