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I came across this. It sounds very interesting and maybe Blizzard has taken note and they will try to move the game into the right direction. What are your thoughts on this? They have also identified a lot of the problems with Cata in that post. Even Ghostcrawler used the "game on rails" thingie. What lessons have you learned and what are some of your top goals for Mists of Pandaria? 1) Get players out into the world. We don’t want to totally eliminate convenience, so it’s fine to queue for some features from capital cities, but we also want players to see other players out in the world, questing, trying world bosses, engaging in PvP, and just travelling from place to place. 2) Give players plenty to do. It’s a sad feeling, and a real failure on our part, whenever someone says “I want to play WoW this evening, but I just don’t have anything to do.” Like I said above, achievements and alts were great in their time, and we’ll continue to support them, but we understand the need for new ways to play as well. The new expansion will have entirely new systems, like scenarios and challenge modes. We are designing the initial zones to have features similar to the Molten Front daily area, so you don’t feel like questing is something you finish at level 90 (and so you don’t feel like daily quests are synonymous with ‘boring’ or ‘grind’). We want to make the Pandaria factions interesting. We want Exalted to be something you earn for bragging rights, not something every player has. We are adding a lot of mounts that will be hard to get, and awesome-looking armor that you’ll want just for transmogrification. We’re considering ways to let you increase the number of Conquest points you can earn per week or a way to translate questing into bonus loot from instances. We want to hide lots of cool little things all over Pandaria. Some will offer your character more power and some won’t. And if you really like achievements and alts, well hopefully we’ve got you covered there too, with account-level achievements and a new race and class. 3) Appeal to a broad audience. I’m always surprised by the number of players who want the game to be easier and the equal number who want the game to be harder (and can’t understand why anyone would disagree with them!) We approach the issue in a different way — we think that what all of those players are really saying is that they want content for them. Message received. We’ll be offering Raid Finder versions of all of our raids going forward. We’ll be offering brutally difficult challenge modes of dungeons for players who thought the Cataclysm heroics were too easy. We’re experimenting with some tricky boss encounters for players who loved the hard-mode Ulduar achievements. We want to provide more cross-over between PvE and PvP, for those who are interested, so that it doesn’t feel like you have to play two different games to progress your character. We want to continually add new Battlegrounds, so those players have fresh experiences to look forward to. We’ll provide players with ways to upgrade their gear incrementally, while reserving tier sets for actual boss kills. 4) Get great content out faster. Enough said. |
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3/09/12 5:57:45 PM#2
That alone has given this ex-player reason to look more into it. I may not buy it, I probably won't pre-order, and I deffiniately won't be at midnight release. But I'm going to be keeping an eye out for it now.. Playing |
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3/09/12 5:59:02 PM#3
It's ghostcrawler. He's been spitting that PR crap for the last 2 expansions. Unfortunately, he doesn't get to call all of the shots. He tells us what we want to hear, and we get what Activision thinks will make the most money. |
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3/09/12 6:07:56 PM#4
Originally posted by Jimmydean I didn't say I'd blindly follow his words, but its reason to look more into it. Playing |
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Azrile
Novice Member
Joined: 7/29/08
Any new or returning player to WOW, send me a PM for some help getting started. |
3/09/12 7:22:00 PM#5
questing really is a double-edged sword. In early wow, most zones had no real story. There would be quest hubs.. you would go in and grab 10 quests that were mostly unrelated. A lady wanted buzzard gizzards, someone else wanted a ring that was stolen by a gnoll.. someone else needed some herbs for a potion...etc etc. However, in Cata, some of the zones, especially Hjal and Vash were amazing because of the storytelling... the entire zone was a long, good story. But in order to tell that story, they had to put you on rails. It would make no sense if you could go to the last quest hub and kill the zones final boss before getting the intro. I think with MOP, they are going to stick with the Cata system, but break it down a little bit by sub-zones. Instead of an entire zone having one overarching story where you have to do A then B then c then d and then kill the boss on E.. in MOP.. A,B,C,D will all be independant.. so you can do whichever quest hub you want first. I personally like hyjal and vash.. and the new 1-60 zones. I understand being on rails is not ideal, but the zones are so fast, only a couple of hours each, that it doesn´t really seperate you from everyone else that long. If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available |
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3/09/12 7:45:54 PM#6
if they do number one EPIC!then everything else of the past will become relevent!who want an achievement that isnt meanningfull! raid pvp achievement without dying now that bear the right to be called an achievement!and it isnt like they didnt have the reciep prior to cataclysm ?THEY HAD IT IN VANILLA WOW! ADDING THE OTHER STUFF WAS A GOOD MOVE !EVEN I WILL ADMIT IT! but removing what made wow epic like world raid pvp without incentive or ss being ignored because blizzard made sure to put reward on rail(instanced!) does it mean instancing should go away?NO! but they need to bring back world event of various nature and put it in the circle of pvp !yes it might mean an employe might need to mention to the technical guy ok this week ,we do event in world in ak 40 ,nagran and ice crown citadelle area! is it too little too late?hard to say if blizzard people can ignore the activision employe at blizzard(good luck on that)they might achieve it!but blizzard has been going down hill since activision forced blizzard to have an activision employe at blizzard . since then,now everybody at blizzard suck at what they used to be pro at! |
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3/09/12 8:10:14 PM#7
Not to be called hater, Blizzard have great games and I played most of them,WOW included. But, there is no point in this post or thinking that WOW will rise again. Game gave everything it got and more, there is no need to drain it any more. They should leave it now, while there is still some glory left to the game.Further mingling will only corupt even things that ware good before. Now Blizzard should concentrate on new projects, like Titan or some other one they have up there sleeve. Next generation of mmos are coming,GW2, Archage,TSW.....etc.... and Blizzard have to learn from them and even go beyond with new ideas and concepts. Let people remember Wow with smile on there face and not with a frown. |
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Deathofsage
Apprentice Member
Joined: 2/11/11
Honestly: |
3/09/12 8:16:11 PM#8
GC has been spewing crap for a long time now. They keep claiming, with certainty, that this idea or that idea will fix it. Cataclysm's upcoming talent trees are supposed to remove cookie cutter builds from the equation but cookie cutter builds are still pretty easy to see. Cataclysm was supposed to re-ignite world exploration too. That was why so much resources went into remodeling old WoW. Spec'ing properly is a gateway drug. |
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3/09/12 8:20:27 PM#9
yeah I'm pretty sure its all down hill from here. Some new MMOs with good potential being released this year can only spell more trouble. That and the fact that WoW has some years behind it probably doesn't attract new gamers like it did a few years back. You guys can flame me if ya want but its the undeniable truth. In all honesty who would buy a game thats 7 years old and has 3 going on 4 expansions not too mention tons of players all at max level? I think most gamers would spend the money on something recently released or soon to be released just so that they'd be on equal footing with the rest of the players. |
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3/09/12 8:30:47 PM#10
It has been a long while since I last played WoW. I left pretty uninterested and came back only to leave even less interested. However I would like to try out some of the content I missed since the burning crusade expansion and mostly just to reroll with a good friend. The main reason I will not jump on it is I do not want to buy three expansions and pay the monthly fee on top of it. Maybe a day will come where we can buy an expansion that includes all previous ones, but until then I will wait. |
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3/09/12 8:35:26 PM#11
2) Give players plenty to do.
And then a whole list of things players can work towards. Carrot. Wouldn't it be better to make stuff which is just fun to do instead? It's a nice bonus and incentive to work towards a goal but they don't talk about the actual game stuff players can do. |
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3/09/12 10:06:08 PM#12
If anyone wants to please send me a WoW rez scroll and get the free mount please do, ill sub right away. Kyle Fraser |
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3/10/12 12:24:55 AM#13
Originally posted by MaxJac WoW rez scroll = free expansion to cata. |
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3/10/12 12:44:47 AM#14
nothign can save wow now...it has become somethign beyond saving. a game made for ppl who need to have everything handed to them. im ashamed i played this game...but when i di it was good back when it was actualyl a challenge and u had to work for your stuff...now every player is liek a stray cat once they get a taste of milk they wont leave.(heirlooms)
Game bombed on Cata release, flying mounts and the BIGGEST problem insta dungeon and raid finder...i mean why even have a world if all u basically have to do now is stand in town and click raid finder or que up for sum dungeons? game shud be scrapped and all manpower put on this "Titan" game...hopefully they dont bomb on it liek they did with WoW.
(Played for 6 years) |
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3/10/12 12:48:04 AM#15
Originally posted by Scypheroth Oh yes because scrapping a game with 10million players is the smart thing to do. WoW will be fine if they really do add reasons to be out in the world. Burning Crusade was the best place WoW could have been at, they should have kept that same design. |
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3/10/12 12:53:53 AM#16
Originally posted by Aori I've got to disagree, I think WOTLK was WoW at its best. But it was also the only time I got into end game raiding, the reason being I never liked TBC(started around late 07 for reference) enough to even get my character to max level. You could say something like "Oh well how do you know WOTLK was better then TBC if you never really played it" to which I respond....If TBC was so much better why didn't it hold my attention enough to where I even bothered to level to end game when WOTLK did...
To clearify...I played WoW on and off for a calander year, it never kept my attention enough in that time that I managed to level to 70..I stayed around high 60s...So I never got into raiding. Once WOTLK hit, it kept my attention enough to level three characters(one being a DK) to 85 and start raiding Playing |
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3/10/12 1:04:21 AM#17
Originally posted by azrael466 It is an opinion that TBC was the best WoW was at. TBC was several bars higher in difficulty vs wrath, World PvP still existed and Halaa on most servers was fantastic fun during prime hours. Raiding actually took some sense and blew wrath out of the water in difficulty and design (cept ulduar and some ICC fights). Heroic dungeons actually were heroic for quite some time in TBC. It was also the most fun i've ever had playing a paladin, raiding prot when no one else said it could be done at the time was a fantastic feeling. |
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Originally posted by Aori Yeah, TBC heroics were brutal. One mistake and you wiped. Some of those dungeons were actually more challenging than the introductory raiding content. |
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