| 91 posts found | |
|---|---|
|
3/06/12 8:09:41 AM#41
Originally posted by Obraik I put that a little harsh, sorry. My point was; as long as people are satisfied with less, that's what we will get.
|
|
|
hipiap
Novice Member
Joined: 3/20/06
Don't Prove Mark Twain correct by opening your mouth and removing Doubt. |
3/06/12 5:37:45 PM#42
Originally posted by superniceguy This I will disagree with.
Bio Engineer Creature Handler Did not equal that crap Pet system they put back in SW:G Spy did not come Close to Ranger Squad Leader and Carbineer/Pistols/Rifles did not equal Officer. Medic was a Shadow of its former self and did not meld Doctor/Medic/CM well at all BH and Jedi were Jokes after the NGE Only thing I can say about Commando is that they finally got all the HW working right. The AoE spam got old with the "Fire with Nothing Targetted" crap. Smugglers (MUS title and 'content' not withstanding) never got to Smuggle. And I missed making Spice.
And throwing all the Melee Profs (Pike/Fencer/Unarmed/Swordsman/Brawler) into expertise crap for Medic/Officer/Spy/Smuggler...And Rifles and Pistols and Carbines into expertise for Officer/Spy/Smuggler/BH/Medic did a Dis-service to what those Professions were actually capable of pre-NGE.
I wanted Pre-NGE Professions + November 30th 2011 Content. MMO History: 2528 days in SW:G |
|
Zekiah
Advanced Member
Joined: 1/06/07
Hype (noun) |
3/06/12 5:42:25 PM#43
Originally posted by hipiap Best systems EVAR. /sadface "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
|
hipiap
Novice Member
Joined: 3/20/06
Don't Prove Mark Twain correct by opening your mouth and removing Doubt. |
3/06/12 5:43:09 PM#44
Originally posted by Sandbox
Funny....SOE still billed me for SW:G until September 2011....and I was able to Play SW:G until December 15th....and I was able to Post on the SW:G forums at the SOE site until 12/29/2011. The CURB ended November 15th, 2005 A LOT of People quit the game because of the NGE and the way it was handled. But the game continued until just under 90 days ago Mate. No matter how you wish otherwise.
And Since I was there from 2004 until 2011........I can speak from experience.
MMO History: 2528 days in SW:G |
|
3/06/12 5:58:32 PM#45
Originally posted by hipiap I know when SOE terminated the service for SWG, but for me it died Nov 15, 2005. As I said earlier a few posts back; my statement was a little harsh, sorry for that. |
|
|
hipiap
Novice Member
Joined: 3/20/06
Don't Prove Mark Twain correct by opening your mouth and removing Doubt. |
3/06/12 6:00:18 PM#46
Originally posted by Sandbox I did see your appology for corking off the way you did...Thus I made sure to be Snarky and not Rude.
;) MMO History: 2528 days in SW:G |
Originally posted by Sandbox I'll agree that they simplified the professions but I wouldn't say they took away the Star Wars world simulation. That part of the game wasn't changed with the NGE, nor was it loot based for gear. Equipable loot items were far, far inferior to crafted items and buff loot items didn't conflict with crafted buff items. You would not have been able to play without crafted items. |
|
|
3/07/12 10:32:42 PM#48
Originally posted by superniceguy Exactly. I was having so much fun playing SWG too. I was online the moment it was announced the game will be getting shut down. Struggled logging in for a month after because I hated playing a game I knew would end. I stopped playing in May. I told myself, I could give TOR a try and the more I read about it, the more disapointed I was getting. I read message boards for 3 months until I found a game called Linkrealms. It saved me from sifting through trash (cutscenes). |
|
|
3/08/12 1:32:00 AM#49
Originally posted by Obraik bollocks and you know it.
they put a linear quest to level up in detriment of doing your own thing.
that linear quest supplied the player with everything he could possibly need via loot drops or quest rewards.
they put flashy quest icons atop NPCs with friggin floor indicators to show him where he had to run next.
the friggin heroics were raid dungeons which dropped the most desired loot and encouraged the player to repeat those countless times to get the best gear. POIs became ghost spots and drops from the wilderness were rendered useless. When was the last time you went on a hunting expedition or visited a POI to grind or loot?
interdependancy between players was completely scrapped. not much of a simulation when you can get by yourself just fine.
ITVs made whatever simulation the game first intended a joke. Push a button and spawn anyhere anytime? LOL. So much for simulation...
the risk factor was completely taken out of the game with the nerf of NPCs, removal of death penalties, and increase in vehicle and avatar speed.
sandstorms and rain ceased to affect accuracy...
....
man the list goes on and on but i am not going to bother because you are either trolling or you've just proven (yet again) why you were part of Nancy's target market.
|
|
|
3/08/12 1:46:45 AM#50
Originally posted by eddieg50 completely disagree, i played some, i'll be it i didn't get past the intro areas however from what i've seen of my own play and my roommates gameplay i have to say that the grind is definitely intentional. It's not to be savored grinding is never fun and the killtenrats series of quests gets boring. Why do i have to spend ten minutes talking to someone about killing ten enemies before heading out for each and every quest? Where are the varieties of objectives? Why couldn't they have at the VERY least added two choices to acomplish rather then simply kill this many kill that many, or the oh so boring, run all the way over there and talk to an npc. Didn't they have communicators of some kind in this time period? And that's the other thing, why does anyone have to return to the quest giver WAAAAAY back at camp to turnin anything at this point? What's up with that? The VO's are great but when you take them out of the picture you are left with the 2004 version of world of warcraft's questing system and since Cata even Blizz has somewhat learned from their mistake by making some questing in the beginning zones a remote turnin. The problem isn't the game or the company the problem is their design it's old and it shows, the VO's and companions are fun but really why isn't the rest of the game better then what's out now and why aren't there more common sense ui elements put into the game? |
|
Originally posted by Troneas I think I managed to correct most of what I wrote to be in the past tense :( |
|
|
3/08/12 11:16:26 PM#52
Originally posted by Sandbox The what now? So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist. |
|
|
3/09/12 6:38:19 AM#53
Originally posted by kobie173 Duh... Why ask? It's all about opinions, you should know that.
Even if you are cluless, the opening line should have hinted that my post are about opinions, since we all know the game just closed. |
|
|
3/09/12 7:12:16 PM#54
Originally posted by Sandbox I was just curious as to what criteria you were using to label SWTOR a "failure." My mistake for expecting anyone to clarify what they say with, yanno, actual facts. So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist. |
|
|
3/09/12 7:32:07 PM#55
Originally posted by kobie173
I tell you explicit it's my opinion, still you ask for facts.
Short answer (and still my opinion); by releasing a single player game with co-op options and then claim it's a MMO.
I'm not alone being disappointed, my server was amongst the top 10 in EU (Frostclaw) and when I left after 2 months it really felt lonely there.
They should suck it up and start merge servers, or they will lose even more players in the long run.
|
|
|
3/12/12 3:48:25 PM#56
Originally posted by Obraik
NGE killed SWG. Get over it like the rest of us did in 2005. |
|
|
3/13/12 5:54:49 AM#57
Originally posted by ktanner3 2: That isn't exactly relevant now is it? Whether someone takes a couple of days or a couple months is up to them and their schedules. I recently unsubbed my tor account as well after I really thought like... "I don't want to go to belsavis again" and found little reason to stay. 3: Allthough the lvl-ing experience in tor may be different and perhaps better because of the voice acting and all the options, it isn't perfect at all. The class quests for example are just a part of the open world quests. What is bad is that you can't rely on the class quests alone or you will be too low lvl to complete them. You have to do either the world quests / warzone's / flashpoints / space with them since you can't beat a lvl 24 as a lvl 18. I am not going to say swg was better, just different but tors lvl-ing experience isn't so "revolutionary" as some claim it to be. 4: The thing that is referred to is both zone control and static bases here. 5: The UI was never a problem in swg so why customize it? 6: We'll have to see, don't we. However it's just one part of the game. If one part gets improved upon, that normally isn't enough to resub and try things again. 7: Uhm, what kind of armor was exactly better looted then crafted? How about half the ship parts (boosters / droid interfaces / missile launchers / missiles / chaff and to some extend capacitors and engines)? And what kind of weapons didn't have to be deconstructed to make them the way they should be? What kind of clothing or food were better when looted? There was plenty of reason to have crafters in swg. In swtor, crafted items are currently "meh" for the most part except for some. What is worse is that "crafters" have to lvl up with combat questing because they need to go to certain planets to gather x resource or they go broke sending their crew on gathering missions. 8: There was house cleanup at times and if you want to place your house in a city (which was recommended because of bonusses), you had to log in at times or you risk having your house marked for removal. 9: Except that when using a speeder in tor, every place in tor is filled with npcs who do blow up your bike and after that... you. It gets worse when you group up and your groupmates are using speeders in npc filled area's and the group gets split up because of this. I usually disband in a pickup group whenever I notice others are using speeders (after which I get a "huh" response, ah well). If you compare tor tatooine with swg tatooine, then in swg I could just avoid npc's and feel like I am on a desert planets with large open spaces. In tor, the graphics may be better but there are people or npc's "everywhere" which isn't realistic. 10: The nge was trying to become wow, true but after the nge, a lot of elements from pre nge were brought back because people weren't coming in as they hoped for and people left because they didn't want the nge. In any case, tor is a shell of what the nge was. |
|
|
3/13/12 11:11:30 AM#58
Originally posted by Nasja
NGE killed SWG. Get over it like the rest of us did in 2005. |
|
|
3/13/12 2:19:31 PM#59
Originally posted by ktanner3 3: Thats not exactly true, yes.. you will have a different starter world and capital world but other then that you are playing on the same planets. Doesn't matter if Taris & Balmorra have different versions, they are still the same planets. Besides that, many people create alts on the same faction, not different factions. 7: You aren't lvl-ing a "crafter", you are lvl-ing another "hero" in swtor. Everyone in tor is a crafter and then I notice you mention the word *I* a lot. In swg, if you lvl-ed a crafter there was a good chance that you did that not just for yourself but also for the community. And if you only bought the schems from the trainer that were meant for yourself, then thats further proof that swtor is a single player game with multi player co-op which is what we mentioned. 9: Right, so if you group up in the open world.. it's best to tell them that sticking together is a "challenge", and if you disband, you "lost"? I can just go stealth on some of the professions and sneak past the npc's. It only takes a bit more time. And then, in particular pvp-ers consider npc's a non-challenge and usually think they can go past these npc's on a speeder which off course they cannot (hehe) but it's just best not to group up with anyone in the open world in tor I take it... lol. What kind of mmo are we actually talking about. And about the dune sea, no thats not empty at all. In swg there were empty spots so houses / cities could be placed, not so in swtor where there is "something" everywhere. Have you forgotten that there is both a sarlacc pit and a world boss in the dune sea in swtor tatooine? How about a czerka bunker and both factions outposts with numerous quests for both factions? The planets are much more populated in swtor and it was a big surprise to see so many people and beasts on both Tatooine & Hoth, both having such a harsh climate. 10: So you think you will do anything on Quesh after you have done all quests there? I feel swtor has fewer planets then swg but thats because you just do some quests and move on. Why would anyone go to Ord Mantell other then to pick up a few datacrons? And there isn't any way to go to Korriban other then making a sith toon. |
|
|
3/14/12 10:30:28 AM#60
I think the op forgot this was a Bioware game, the company that specializes in story not a rush to the end game, and lets face it people rush to the end game in mmo's because the story sucks, the wall of text is tireing to read, voice overs which add immersion are almost non existant in games. How many times have you heard someone say " the fun stuff does not happen til end game or lvl 80-you hear that about almost every game with some exceptions of sand box type games. Bioware wanted to make a game where people had fun getting to the end game and I think for the most part they succeded, what will be interesting is where they go from here |
|