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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Closer look at 1.2 and after.

3 Pages « 1 2 3 » Search
49 posts found
  User Deleted
3/09/12 1:26:51 AM#21



Originally posted by Laughing-man


Originally posted by Rhoklaw

I'm not sure what the point was but the video for 1.2 patch had what look like some pretty awful implementations.
1) Smuggler using Force Choke?
2) Sith Warrior using Tech Flame Thrower?
Sounds like WoW all over again with cross class skills.
Some things that did look like a good idea though.
1) Mailboxes on your personal ship.
2) Maybe a DPS test dummy on ship.
3) New gear sets that don't look completely ridiculous.
 


You can only use the abilities of another class you have unlocked, and they require the assistance of your companion, so they cannot be used in the end game or in pvp.  Which this is all covered in the notes...
There are also several threads explaining why these are completely fine with the storyline. 
Wow all over again?  1 ability that has no effect on gameplay at all?  What?
 


 
¿ Chewie was able to cast fireballs but he didnt use his abilities on PvP or endgame
because ?


b)no effect at all¿ isnt that pointless then¿

  ignore_me

Hard Core Member

Joined: 7/04/11
Posts: 1472

"but these go to eleven."

3/09/12 1:48:31 AM#22
Originally posted by ForumPvP

 



Originally posted by Laughing-man


Originally posted by Rhoklaw

I'm not sure what the point was but the video for 1.2 patch had what look like some pretty awful implementations.
1) Smuggler using Force Choke?
2) Sith Warrior using Tech Flame Thrower?
Sounds like WoW all over again with cross class skills.
Some things that did look like a good idea though.
1) Mailboxes on your personal ship.
2) Maybe a DPS test dummy on ship.
3) New gear sets that don't look completely ridiculous.
 


You can only use the abilities of another class you have unlocked, and they require the assistance of your companion, so they cannot be used in the end game or in pvp.  Which this is all covered in the notes...
There are also several threads explaining why these are completely fine with the storyline. 
Wow all over again?  1 ability that has no effect on gameplay at all?  What?
 



 
¿ Chewie was able to cast fireballs but he didnt use his abilities on PvP or endgame
because ?

 


b)no effect at all¿ isnt that pointless then¿

I have to agree. It's kind of dumb and random to have crazy cross class abilities that dont fit the character.

You want to throw away your money developing something stupid, go ahead.

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

3/09/12 1:56:02 AM#23
Originally posted by Jimmydean

Just keep waiting on that next patch. Maybe that will be the miracle patch. If not, you always have the next patch to fall back on.

Just keep coming to these threads to put in your worthless two cents and try to rain on everyone's parade.  1.2 is a solid update, and they are adding A LOT of interesting features to the game.  Some that we would have liked at launch, and some that are going to add new dimensions to the game.  This game doesn't need a "miracle patch."  It just needs Bioware to continue to put out solid content updates and tweaks to the game like they are currently doing.  

But, by all means, continue hating away.  

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

3/09/12 1:59:55 AM#24
Originally posted by Quesa

Most of the stuff I saw in the video were, what I thought, would be basic game features at release.  I guess expectations have devolved.

And yet, many of those same features that people like yourself complain about are conspicously missing from other launches as well.  Rift didn't have guild banks at launch.  GW2 won't have cusomizable UI.  AoC was missing all kinds of things.  

The important thing is that BW is working hard to improve their game.  As subscribers, that's all we can really ask for.  

  Gorilla

Old School

Joined: 6/07/04
Posts: 2062

3/09/12 2:04:12 AM#25
Originally posted by DannyGlover

Exactly. You know, its quite possible (and probable) that EA crapped their pants a bit over the the fact that this game hasn't exploded into 3 million subs overnight. Bioware could be getting a lot of heat from their boss. I know it sucks to be under that kind of pressure, but we are benefiting from it with fixes and content updates being pushed at a much faster rate hehe.

 

Thats my glass half full theory anyway :)

Not far off my theory too, surprised the buddy keys did not come after the patch. Maybe they will do a 'return to SWTOR for 5 days' when the patch goes live. Still I am a bit of a closet conspiracy theorist.

Some of the things you just wonder why the hell where they not there to start, for example mailboxes on ships. I understand heros world building tools are pretty decent so youd have thought it was simply a question of dragging an asset from a pallete and droping it on a ship. You can't really blame that on launch dedlines should have been done the day ships where put in the game.

I guess the big question is it enough and is it soon enough. I think it sounds great for current players but I can't see it bringing many back that have quit.

  Kuinn

Apprentice Member

Joined: 1/10/11
Posts: 1511

 
3/09/12 6:30:45 AM#26
Originally posted by ForumPvP

 



Originally posted by Laughing-man


Originally posted by Rhoklaw

I'm not sure what the point was but the video for 1.2 patch had what look like some pretty awful implementations.
1) Smuggler using Force Choke?
2) Sith Warrior using Tech Flame Thrower?
Sounds like WoW all over again with cross class skills.
Some things that did look like a good idea though.
1) Mailboxes on your personal ship.
2) Maybe a DPS test dummy on ship.
3) New gear sets that don't look completely ridiculous.
 


You can only use the abilities of another class you have unlocked, and they require the assistance of your companion, so they cannot be used in the end game or in pvp.  Which this is all covered in the notes...
There are also several threads explaining why these are completely fine with the storyline. 
Wow all over again?  1 ability that has no effect on gameplay at all?  What?
 



 
¿ Chewie was able to cast fireballs but he didnt use his abilities on PvP or endgame
because ?

 


b)no effect at all¿ isnt that pointless then¿

 

Chewie is just a companion, companions dont get to share abilities anyway :)

  User Deleted
3/09/12 7:39:16 AM#27
Originally posted by Gorilla
Originally posted by DannyGlover

Exactly. You know, its quite possible (and probable) that EA crapped their pants a bit over the the fact that this game hasn't exploded into 3 million subs overnight. Bioware could be getting a lot of heat from their boss. I know it sucks to be under that kind of pressure, but we are benefiting from it with fixes and content updates being pushed at a much faster rate hehe.

 

Thats my glass half full theory anyway :)

Not far off my theory too, surprised the buddy keys did not come after the patch. Maybe they will do a 'return to SWTOR for 5 days' when the patch goes live. Still I am a bit of a closet conspiracy theorist.

Some of the things you just wonder why the hell where they not there to start, for example mailboxes on ships. I understand heros world building tools are pretty decent so youd have thought it was simply a question of dragging an asset from a pallete and droping it on a ship. You can't really blame that on launch dedlines should have been done the day ships where put in the game.

I guess the big question is it enough and is it soon enough. I think it sounds great for current players but I can't see it bringing many back that have quit.

   

    I know that for myself I am sort of burnt out on being a glass empty guy on the SWTOR subject. I don't think we'll ever know why they felt that the path that they choose was the right one for an mmo-rpg. I think that they did come under pressure from EA themselves on this product and DA2. EA's CEO has been quoted that even 1 million subs wouldn't have been impressive and that 500 million subs would get them to break even. I'll assume that when he says 500k subs he is talking about sustained over a long time period.

 

   Though I won't be re-subbing in April, I'll keep an eye on news, patches etc that Bioware puts out and hope that they'll continue with patching at the level 1.2 appears to be going to be. If by the end of the year they continue, i'll most likely resub on a month by month basis and not my normal 90 day basis. Lets just hope they don't continue the level of PR blitz they've been doing since the end of last year, that level of PR really got out of hand and burned me out on listening to them.

 

  matraque

Novice Member

Joined: 11/10/05
Posts: 1443

If i''m paying a monthly fee, i demand an unfinished game!

3/09/12 8:12:19 AM#28
Originally posted by Rhoklaw

I'm not sure what the point was but the video for 1.2 patch had what look like some pretty awful implementations.

1) Smuggler using Force Choke?

2) Sith Warrior using Tech Flame Thrower?

Sounds like WoW all over again with cross class skills.

Some things that did look like a good idea though.

1) Mailboxes on your personal ship.

2) Maybe a DPS test dummy on ship.

3) New gear sets that don't look completely ridiculous.

 

Also, these are called Heroic moments.

For example, an suddently force moment (Force Choke) on a force sensitive character...  Force Sensitive does not equal being a Jedi.

eqnext.wikia.com

  Drachonis

Novice Member

Joined: 7/17/05
Posts: 177

3/09/12 10:08:25 AM#29
Pardon me for being pessimistic, but how will EA/Bio break the game this patch by rushing out content that should have been in place to begin with?  SWToR is a decent game, and I certainly got my 60 bucks out of it.  I leveled my Sith Warrior to 50, PvPed with my guild and realized how shallow the game really is and canceled b4 I got charged that 15$.  I don’t feel betrayed as a customer, but this is not the mmo messiah a lot of people where hoping for.  TBH, the game felt rushed out the door and into the eager Christmas-breakers/gamers hands, who were desperate for a game.  I know this is the MO for most mmo’s, but I kind of expected a bit more than bare bones from the gaming behemoth that is EA/Bio.  But again, it was rushed to eager consumers to increase year end profits, and to keep the stock holders happy and rich on the Q4/Q1 earnings.  It always comes down to the dollar.  At this point, I’m not sure if its salvageable.  With a lot of great titles on the horizon, maybe it was prudent for EA to get this game out, to fill the vacuum and make some profit while nothing else is out there; fully aware that what they have is a sub-par mmo at best with a dated model that a lot of us gamers are tired of.  VO was great, but not really as needed as one would think.  Sure the class and planet arcs were great, but when every grindy quest's VO's were some tired and trite Brit explaining to me to go kill X at Y, and click on glowey thing Z… well that got a little old, especially when my toon would say the same thing over and over again.  Good try EA/Bio, but perhaps mmos are not your forte.  I hear ME3 is decent, good thing for the shareholders...
  User Deleted
3/09/12 1:06:08 PM#30


Originally posted by Gorilla
I guess the big question is it enough and is it soon enough. I think it sounds great for current players but I can't see it bringing many back that have quit.


I think if they produce large patches like this every 3 or 4 months, they will be fine. The game needs a lot of love thats for sure. But when a patch like this comes out and it has tons of player requested improvements, it gives me confidence in the devs. It makes it worth my 15 bucks a month knowing they are actively working on things we, the paying customers, are wanting.

Still, I wish they would get rid of those damn red barriers everywhere you go. It really kills it for me.

  Loekii

Novice Member

Joined: 4/24/07
Posts: 431

3/09/12 4:18:58 PM#31
Originally posted by AcmeGamer
 

   Though I won't be re-subbing in April, I'll keep an eye on news, patches etc that Bioware puts out and hope that they'll continue with patching at the level 1.2 appears to be going to be. If by the end of the year they continue, i'll most likely resub on a month by month basis and not my normal 90 day basis. Lets just hope they don't continue the level of PR blitz they've been doing since the end of last year, that level of PR really got out of hand and burned me out on listening to them.

 

It will be interesting to see where the game goes say by this fall.  

 

Will they continue to polish and improve it, maybe even come up with some strong patches that address some of the elements that people are disappointed with.  

 

  Quesa

Advanced Member

Joined: 6/16/04
Posts: 875

3/09/12 4:25:28 PM#32
Originally posted by Cthulhu23
Originally posted by Quesa

Most of the stuff I saw in the video were, what I thought, would be basic game features at release.  I guess expectations have devolved.

And yet, many of those same features that people like yourself complain about are conspicously missing from other launches as well.  Rift didn't have guild banks at launch.  GW2 won't have cusomizable UI.  AoC was missing all kinds of things.  

The important thing is that BW is working hard to improve their game.  As subscribers, that's all we can really ask for.  

I said the same thing about RIFT as well as GW2. 

The important thing is that I try to keep a perspective about things; there are features of MMO's that are standard now that appear to be being held back for patches.

  DaRoamer

Hard Core Member

Joined: 5/11/10
Posts: 224

3/09/12 5:25:18 PM#33
Originally posted by Quesa
Originally posted by Cthulhu23
Originally posted by Quesa

Most of the stuff I saw in the video were, what I thought, would be basic game features at release.  I guess expectations have devolved.

And yet, many of those same features that people like yourself complain about are conspicously missing from other launches as well.  Rift didn't have guild banks at launch.  GW2 won't have cusomizable UI.  AoC was missing all kinds of things.  

The important thing is that BW is working hard to improve their game.  As subscribers, that's all we can really ask for.  

I said the same thing about RIFT as well as GW2. 

The important thing is that I try to keep a perspective about things; there are features of MMO's that are standard now that appear to be being held back for patches.

There are no standards, every game is it's own game.  If every game has the same features then they become generic. 

As far having those features at launch, who cares?  If you did any research and saw some features weren't there and they were important to you then don't buy the game until it's been out for a while and those features have been added.  Problem solved.  Personally I'm glad I've been having fun playing for the past 2 1/2 months rather than having them push back the release until April or May.

  Deewe

Novice Member

Joined: 5/02/08
Posts: 1973

3/09/12 5:33:07 PM#34
Originally posted by Rhoklaw

I'm not sure what the point was but the video for 1.2 patch had what look like some pretty awful implementations.

1) Smuggler using Force Choke?

2) Sith Warrior using Tech Flame Thrower?

Sounds like WoW all over again with cross class skills.

Some things that did look like a good idea though.

1) Mailboxes on your personal ship.

2) Maybe a DPS test dummy on ship.

3) New gear sets that don't look completely ridiculous.

 

I don't get the mailbox thing. You actually have to pass by a mailbox mostly on any planets before going into your space ship.

DPS dummy is nice.

New gear isn't that bad but the helmet with Pikcchu ears.

  Loekii

Novice Member

Joined: 4/24/07
Posts: 431

3/09/12 6:16:00 PM#35
Originally posted by Quesa
Originally posted by Cthulhu23
Originally posted by Quesa

Most of the stuff I saw in the video were, what I thought, would be basic game features at release.  I guess expectations have devolved.

And yet, many of those same features that people like yourself complain about are conspicously missing from other launches as well.  Rift didn't have guild banks at launch.  GW2 won't have cusomizable UI.  AoC was missing all kinds of things.  

The important thing is that BW is working hard to improve their game.  As subscribers, that's all we can really ask for.  

I said the same thing about RIFT as well as GW2. 

The important thing is that I try to keep a perspective about things; there are features of MMO's that are standard now that appear to be being held back for patches.


Imo, when you look at the entire context, it is where the differences of launch content becomes a little more clear.

 

Rather than picking out an element that other games did not have, it is better to look at all the elements that they did have, as well as considering their release date -- as well as considering F2P vs. P2P.

 

For myself, I hold a game charging a month subscription, and a current release, to a much higher standard, than a game released a few years ago, or a game that isn't charging a monthly sub to play.

 

 

  User Deleted
3/09/12 6:28:14 PM#36


Originally posted by Deewe


Originally posted by Rhoklaw
I'm not sure what the point was but the video for 1.2 patch had what look like some pretty awful implementations.
1) Smuggler using Force Choke?
2) Sith Warrior using Tech Flame Thrower?
Sounds like WoW all over again with cross class skills.
Some things that did look like a good idea though.
1) Mailboxes on your personal ship.
2) Maybe a DPS test dummy on ship.
3) New gear sets that don't look completely ridiculous.
 


I don't get the mailbox thing. You actually have to pass by a mailbox mostly on any planets before going into your space ship.
DPS dummy is nice.
New gear isn't that bad but the helmet with Pikcchu ears.


I log off on my ship because it loads up waaaaay faster when I log back on. So it will be nice to be able to quickly load up onto my ship when I log on and have a mailbox right there.

  Quesa

Advanced Member

Joined: 6/16/04
Posts: 875

3/09/12 7:38:11 PM#37
Originally posted by DaRoamer
Originally posted by Quesa
Originally posted by Cthulhu23
Originally posted by Quesa

Most of the stuff I saw in the video were, what I thought, would be basic game features at release.  I guess expectations have devolved.

And yet, many of those same features that people like yourself complain about are conspicously missing from other launches as well.  Rift didn't have guild banks at launch.  GW2 won't have cusomizable UI.  AoC was missing all kinds of things.  

The important thing is that BW is working hard to improve their game.  As subscribers, that's all we can really ask for.  

I said the same thing about RIFT as well as GW2. 

The important thing is that I try to keep a perspective about things; there are features of MMO's that are standard now that appear to be being held back for patches.

There are no standards, every game is it's own game.  If every game has the same features then they become generic. 

As far having those features at launch, who cares?  If you did any research and saw some features weren't there and they were important to you then don't buy the game until it's been out for a while and those features have been added.  Problem solved.  Personally I'm glad I've been having fun playing for the past 2 1/2 months rather than having them push back the release until April or May.

There most definately standards, they are just so standard that you don't realize it.  A good example of one that is often overlooked is the ability to communicate between other players, the current standard is some type of chat UI to do it.  Sure, those standards change over time as new and better systems are created but there are still many standards.

Caring might be too strong of a word.  I believe that game companies shouldn't hold back standard game interfaces or content that is part of the basic functionality or plot/theme of the game.  If your game is going to have guilds, there should be a way for the members of that guild to store items for those within - the same lies true for the Mass Effect 3 DLC, which some have said isn't really part of the game and is more fluff but it provides a large amount of the back story for the franchise.

My issue is that these things, that I perceive as standard for the type of game that is released, are being held back for future releases or DLC's so the company can be the "hero" for adding stuff players ask for or make more cash.

 

Originally posted by Loekii
Originally posted by Quesa
Originally posted by Cthulhu23
Originally posted by Quesa

Most of the stuff I saw in the video were, what I thought, would be basic game features at release.  I guess expectations have devolved.

And yet, many of those same features that people like yourself complain about are conspicously missing from other launches as well.  Rift didn't have guild banks at launch.  GW2 won't have cusomizable UI.  AoC was missing all kinds of things.  

The important thing is that BW is working hard to improve their game.  As subscribers, that's all we can really ask for.  

I said the same thing about RIFT as well as GW2. 

The important thing is that I try to keep a perspective about things; there are features of MMO's that are standard now that appear to be being held back for patches.


Imo, when you look at the entire context, it is where the differences of launch content becomes a little more clear.

 Rather than picking out an element that other games did not have, it is better to look at all the elements that they did have, as well as considering their release date -- as well as considering F2P vs. P2P.

 For myself, I hold a game charging a month subscription, and a current release, to a much higher standard, than a game released a few years ago, or a game that isn't charging a monthly sub to play.

It's definately about the type of game that is released.  A AAA themepark-MMO should have certain things or features that it's released, that may not have been released with a game 5-10 years ago.  However, it's hard to ignore that most of those types of games now have the features that I'm perceiving as standard features for one that is new.  Yes, it's my opinion.

  iceman00

Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

3/09/12 8:21:42 PM#38
Originally posted by Cthulhu23
Originally posted by Quesa

Most of the stuff I saw in the video were, what I thought, would be basic game features at release.  I guess expectations have devolved.

And yet, many of those same features that people like yourself complain about are conspicously missing from other launches as well.  Rift didn't have guild banks at launch.  GW2 won't have cusomizable UI.  AoC was missing all kinds of things.  

The important thing is that BW is working hard to improve their game.  As subscribers, that's all we can really ask for.  

Considering that you really only have around 6 available skills at a time, no matter what, it really doesn't matter.  now the ability to move it around would be nice, and I wouldn't be surprised if that comes in at launch or right after, etc.

  iceman00

Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

3/09/12 8:33:49 PM#39
Originally posted by Deewe
Originally posted by Rhoklaw

I'm not sure what the point was but the video for 1.2 patch had what look like some pretty awful implementations.

1) Smuggler using Force Choke?

2) Sith Warrior using Tech Flame Thrower?

Sounds like WoW all over again with cross class skills.

Some things that did look like a good idea though.

1) Mailboxes on your personal ship.

2) Maybe a DPS test dummy on ship.

3) New gear sets that don't look completely ridiculous.

 

I don't get the mailbox thing. You actually have to pass by a mailbox mostly on any planets before going into your space ship.

DPS dummy is nice.

New gear isn't that bad but the helmet with Pikcchu ears.

The idea that you should have to go to somewhere to check your mail worked at least in the setting of WoW, as bad as a mechanic I thought it was.

In Star Wars, this is the future.  Handcommunicators, holocalls, and yet you can't check to see if someone sent you a mail unless you walk up to a mailbox?

In the MMO's I end up playing regularly, I end up getting a lot of emails.  I co-ordinate with other guilds, plan raids, pvp attacks (well this game wouldn't be like that), etc.  Also do econ stuff, so either get sale notices, or notifications of people requesting something.

Far too much a waste of time having to hang out by a terminal expecting that email.

  kalinis

Apprentice Member

Joined: 8/11/10
Posts: 1420

3/09/12 9:24:24 PM#40

There are mailboxes at every quick travel location as well as right at the spaceport on any new planet there are a number of them on ffleet as well. 

dont get me wrong picking up a mailbox on ship as part of legacy will make it more convinient but its really not neccessary, i have had alot of fun playing tor and enjoy my time in game when i play

Oh to all those saying subs in tor are down, according to bioware they are stable at 1.7 million and almost all of them ahve used up there free month. so so much for the theory that they are at 1.2 or less subs. 

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