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EVE Online

EVE Online 

Jita (General)  » If a new server was created...

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94 posts found
  gainesvilleg

Apprentice Member

Joined: 2/27/11
Posts: 1087

3/08/12 1:54:53 PM#41
Originally posted by bunnyhopper
Originally posted by gainesvilleg
Originally posted by Calfis
Originally posted by gainesvilleg
Originally posted by dave6660
Originally posted by gainesvilleg
Originally posted by daveospice
 

 

What is the real advantage of having a lot of SPs? Old players get ganked all the time, having more SPs is meaningless, its all about the circumstance at that time. I was in a gang that ganked this guy that has over 2 years on me and he mad:

LOL.  This is the type of disinformation constantly thrown to the noobs by the vets.  "Having more SP is meaningless"

If that is the case then in WOW/Rift being max level is meaningless, or having epic gear is meaningless.  Heck what are a bunch of 10% advantages when you can still get gang-jumped and lose.  That's like saying a leet warrior in epic gear got jumped by 10 guys with greens on and lost, so therefore epic gear didn't matter LOL.

If SP are so meaningless then why does every verteran scream bloody murder and threaten to quit over even the smallest change to make SP acquisition easier for noobs?  Because SP means a bloody lot that is why.

Whilst it is disingenuous to say that SP is "meaningless" (it is far from that), it is completely different from "XP" in a game like WoW.

 

When in a ship, flying about, only so much SP is going to be actually used. A vet flying about in a BS is not going to use the millions of SP he has gained in trading and super cap skills now is he?

 

A shit load of SP does indeed grant an advantage, but not to the extent that some believe and not in the way that some believe. The WoW analogy was not really a good one.

Your response was honest and true.  Most vets won't admit that SP has any meaning other than choice.  Sure at a certain point you max out the relevant skills for a ship, but there are MANY support skills and skills that allow certain configurations that go into your fitting and effectiveness that take several months to train.  At some point (several months in) you can even the playing field on a single ship, but even that takes much time to be truly equal.

And no the analagy to WoW/RIFT isn't perfect but there is some truth to it:  weak skills or getting ganged up on can let noobs beat vets in any MMO.  Thing is in WoW/Rift you can even the playing field much faster.  And WoW for example basically resets this advantage every expansion.  And no, I don't play WoW either (I'm an ex-vet to many MMOs including EVE and WoW).

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3448

Hipster

3/08/12 2:00:47 PM#42
Think of like this, in a short time you can compete in the 100m but you will lose at the decathlon.

 

I used to play Astro Empires, a browser space empire game, which started a new server every 6months, each new server the same names and the same guilds get to the top of the leader board, EvE would be the same, you would flop around like a fish whilst Pre-formed corps split into specialised roles cornering the markets in materials, harassing your shipping and blocking off access to decent resource. If you can't face going into the universe and learning to compete then a new server will not help you one bit.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

3/08/12 2:01:14 PM#43


Originally posted by gainesvilleg

Sure at a certain point you max out the relevant skills for a ship, but there are MANY support skills and skills that allow certain configurations that go into your fitting and effectiveness that take several months to train. 

Can you provide an example of such said support skills and configurations?

  Maelkor

Hard Core Member

Joined: 8/20/05
Posts: 441

3/08/12 2:12:14 PM#44

For someone who cant get into Eve because they feel threatened by the fact other people have more stuff than they do is probably not the personality type that will play Eve longterm in any case. The real fact of the matter is that todays newb is tommorows Vet. If you look at the game today I bet you will find very few players that were around when the game first opened up. In fact (I dont know this personally to be true) but I would bet that a lot of the "power" players - those that control strong corporations or alliances - were at one time newbs long after the game came out originaly and they had to fight their way up against their own set of long time vets.

This game only requires about 6 months of play time to become a truly "long time vet". If you are any good as a player and hope to be the kind of person to dominate in null sec(which would be the only reason to start on a brand new shard) then 6 months will give you all the time you need to get a set of skills sufficient to compete in null sec and become one of those "rich" old timers so to speak. Beyond that 6 month window the main thing that starts to happen is your character begins to diversify more and more as you pick up side skills. By the end of your first year you should have enough skills and equipment that you should be able to compete head to head versus anyone on the server assuming you are otherwise a good pilot.

There is a constant influx of new pilots and a constant egress of older pilots leaving plenty of room for enterprising players to move up through the political system, create new corps, new alliances and grab a chunk of space or attach themselves to an existing corp or alliance and move up through an established power and take over that corporation or entity.

The essence of Eve gameplay revolves around players creating power structures in which to grab and hold territory and the conflicts that arise from the attempts to control that territory. There are all types of territory to control in Eve beyond Null Sec that allow for players to move up through the "ranks" as it were. There are wormholes, low security areas etc that less powerfull players, corps and alliances can get their feet wet in before moving on to Null Sec.

  gainesvilleg

Apprentice Member

Joined: 2/27/11
Posts: 1087

3/08/12 2:14:49 PM#45
Originally posted by Gdemami

 


Originally posted by gainesvilleg

Sure at a certain point you max out the relevant skills for a ship, but there are MANY support skills and skills that allow certain configurations that go into your fitting and effectiveness that take several months to train. 


 

Can you provide an example of such said support skills and configurations?

Look I'm not going to link to a skill plan to prove my point I've been through this argument before with other vets.  All of the builds vets link to that show how you can be viable in 2-3 months DO NOT get every skill that adds to your effectiveness (dozens and dozens of them) to rank 5 nor do they get all the skills required for a full T2 loadout to truly get an equal ship to the vets (ignoring the cost of all those fittings and ammo types).  And that is only the case of maxing out a simple frigate.

I'm tired of this debate I've been part of it before.  I long ago posted a list of all the diversionary tactics that vets use to try to show that SP's don't matter and I disproved each of them (in my mind of course).  I don't feel like rehashing it.  The vets will never concede the point.

As I said, the proof is simple.  Tell the vets you are giving noobs free skill points and see how they scream...

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3448

Hipster

3/08/12 2:14:56 PM#46
Originally posted by Gdemami


Originally posted by gainesvilleg

Sure at a certain point you max out the relevant skills for a ship, but there are MANY support skills and skills that allow certain configurations that go into your fitting and effectiveness that take several months to train. 

Can you provide an example of such said support skills and configurations?

 

I would think things like targeting, capacitor max and recharge kind of skills are what is meant, rather than specific ship skills etc.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  dave6660

Elite Member

Joined: 9/26/08
Posts: 1877

3/08/12 2:23:15 PM#47
Originally posted by gainesvilleg

As I said, the proof is simple.  Tell the vets you are giving noobs free skill points and see how they scream...

Give the whole server 5m SP and nobody would argue.  Why should noobs get special treatment?  The feeling of entitlement won't get you far in Eve (or in life for that matter).

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  gainesvilleg

Apprentice Member

Joined: 2/27/11
Posts: 1087

3/08/12 2:23:46 PM#48
Originally posted by RefMinor
Originally posted by Gdemami

 


Originally posted by gainesvilleg

Sure at a certain point you max out the relevant skills for a ship, but there are MANY support skills and skills that allow certain configurations that go into your fitting and effectiveness that take several months to train. 


 

Can you provide an example of such said support skills and configurations?

 

I would think things like targeting, capacitor max and recharge kind of skills are what is meant, rather than specific ship skills etc.

He knows exactly what I meant in my opinion.  He wants to get into a skill plan debate and show how you can be viable very quickly (very quickly in EVE being 2-3 months).  But vets they like to use the term "viable" as opposed to "equal" for a reason.  There is a big difference.  To be equal, even in a frigate the worst class of ship in the game (unless you like to tackle or swarm in large groups) will take you several months.

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  gainesvilleg

Apprentice Member

Joined: 2/27/11
Posts: 1087

3/08/12 2:25:21 PM#49
Originally posted by dave6660
Originally posted by gainesvilleg

As I said, the proof is simple.  Tell the vets you are giving noobs free skill points and see how they scream...

Give the whole server 5m SP and nobody would argue.  Why should noobs get special treatment?  The feeling of entitlement won't get you far in Eve (or in life for that matter).

The feeling of entitlement seems to be a little heavier on the vet side if you ask me.  "I am entitled to that skill point advantage because I've been here longer"

Glass houses my friend...

GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements

  Unshra

Advanced Member

Joined: 6/23/05
Posts: 376

3/08/12 2:33:06 PM#50

 

Adding another server would not solve the problem only delay it as the new server would eventually run into the same issue. You can’t keep adding new servers to EVE because a few people feel they can’t “catch up” doing so will only serve to divide the community and thin the population across servers.

 

Personally I would like to see CCP add new features and means of interaction that allowed new players the sense of contributing without feeling left behind. I had hoped walking in stations would eventually lead to the option of colonization were players could go planet side and expand that way but instead we got DUST'ed. It would have been nice to have a system like DUST but focused on new EVE players. Sort of a employment system where corporations could hire new players to help out in expanding their colonies through various station and planet side tasks including FPS PvP. Think of it as a mentoring system but at the corporate level where new pilots can opt’d to be listed in a database for hiring and certain jobs yield more gain for a corporation if the character is young. Not a perfect solution but something to encourage new players to interact with older players and vice versa, and instead of dividing the community it would help it grow.


Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

  Calfis

Apprentice Member

Joined: 12/15/11
Posts: 300

3/08/12 2:47:26 PM#51
Originally posted by gainesvilleg

LOL.  This is the type of disinformation constantly thrown to the noobs by the vets.  "Having more SP is meaningless"

If that is the case then in WOW/Rift being max level is meaningless, or having epic gear is meaningless.  Heck what are a bunch of 10% advantages when you can still get gang-jumped and lose.  That's like saying a leet warrior in epic gear got jumped by 10 guys with greens on and lost, so therefore epic gear didn't matter LOL.

If SP are so meaningless then why does every verteran scream bloody murder and threaten to quit over even the smallest change to make SP acquisition easier for noobs?  Because SP means a bloody lot that is why.

This is probably more true in EVE than in other games, anyone rolling solo in epic gear either has a ton of cash, a ton of balls, or is a really dumb fuck. Whatever the reason they will get trolled to shit on eve-kill when they die (and they will die) with said epic gear on. SP does give you options, but tell me what does your 50 million SP matter when you are in a Wolf (all lvl 5 skills) and I (30Million SP) am in a Rapier (all lvl 5 skills) and its you, me, the stars and my double webs.

  dave6660

Elite Member

Joined: 9/26/08
Posts: 1877

3/08/12 2:54:17 PM#52
Originally posted by gainesvilleg
Originally posted by dave6660
Originally posted by gainesvilleg

As I said, the proof is simple.  Tell the vets you are giving noobs free skill points and see how they scream...

Give the whole server 5m SP and nobody would argue.  Why should noobs get special treatment?  The feeling of entitlement won't get you far in Eve (or in life for that matter).

The feeling of entitlement seems to be a little heavier on the vet side if you ask me.  "I am entitled to that skill point advantage because I've been here longer"

Glass houses my friend...

Eve uses a real time skill trainnig system so being there longer gives you more SP.  That is how the system works and has nothing to do with entitlement.  You want a ton of SP the minute you sub so you can feel everything is "fair", that is entitlement.

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  dave6660

Elite Member

Joined: 9/26/08
Posts: 1877

3/08/12 2:56:06 PM#53
Originally posted by Unshra

 

Adding another server would not solve the problem only delay it as the new server would eventually run into the same issue. You can’t keep adding new servers to EVE because a few people feel they can’t “catch up” doing so will only serve to divide the community and thin the population across servers.

 

Personally I would like to see CCP add new features and means of interaction that allowed new players the sense of contributing without feeling left behind. I had hoped walking in stations would eventually lead to the option of colonization were players could go planet side and expand that way but instead we got DUST'ed. It would have been nice to have a system like DUST but focused on new EVE players. Sort of a employment system where corporations could hire new players to help out in expanding their colonies through various station and planet side tasks including FPS PvP. Think of it as a mentoring system but at the corporate level where new pilots can opt’d to be listed in a database for hiring and certain jobs yield more gain for a corporation if the character is young. Not a perfect solution but something to encourage new players to interact with older players and vice versa, and instead of dividing the community it would help it grow.

Finding a corp in Eve (even for new players) is not hard.  Finding a good corp where all the personalities mesh is very hard even for long time players.

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

3/08/12 2:57:48 PM#54


Originally posted by gainesvilleg

Look I'm not going to link to a skill plan to prove my point

Ah, so your point is to make vague, misleading, baseless and false claims then?


Again, can you back up your claims that all "vets" have all those non-specified skills at 5 as you imply?


Following your example, there are very few "vets" with truly maxed out frigate skills. Maxing out skills is something "vets" do when they simply run out of things to train.

You make irrelevant, extreme points no one is arguing and based on those assumptions you are making implications about how the game works.

Your assumptions are invalid.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

3/08/12 3:01:51 PM#55


Originally posted by RefMinor

I would think things like targeting, capacitor max and recharge kind of skills are what is meant, rather than specific ship skills etc.

Sure, there are support skills but non takes months to train to allow you certain fittings as the guy implies, at least to my knowledge.

I think my question is at place.

  dave6660

Elite Member

Joined: 9/26/08
Posts: 1877

3/08/12 3:08:48 PM#56
Originally posted by Gdemami

 


Originally posted by gainesvilleg

Look I'm not going to link to a skill plan to prove my point


 

Ah, so your point is to make vague, misleading, baseless and false claims then?


Again, can you back up your claims that all "vets" have all those non-specified skills at 5 as you imply?


Following your example, there are very few "vets" with truly maxed out frigate skills. Maxing out skills is something "vets" do when they simply run out of things to train.

 

You make irrelevant, extreme points no one is arguing and based on those assumptions you are making implications about how the game works.

Your assumptions are invalid.

That was true for my character.  Three years of skill training I was able to fly 3 of the 4 race ships (up to BS) but didn't have any of the gun specializations to level 5 at any size.  I also only had 1 shield skill to level 5 since I flew all armor tanked ships.  I didn't have any of the armor compensation skills to level 5.  All my drone specialization skill were only at 3.

The list goes on and on...

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  sycofiend

Advanced Member

Joined: 4/07/11
Posts: 126

3/08/12 3:12:11 PM#57

Seems like the OP is stuck in the mentality of the current cadre of "Theme Park" games ... the tossing out of "e-peen" was a dead give -away

you have to realize that EvE's sandbox is a completley differerent approach to MMO, and you also have to have a differnt approach to playing it.

if you spent some time actually observing and understanding the draw of EvE (which by the way still has influx of new players and quite a lot of movement right now both in noobie corps and the old dogs too)

your question would answer itself.

This game is NOT about instant gratification, and the political landscape that has evolved over time IS the content.

To put this in terms you might understand, it would be like starting WoW over again .. but throw out all the existing content (including vanilla and expansion packs)

That probably doesnt even really make a good Analagy ... The draw of Eve is the living breathing world where the players are the content ... nuke that and start over ?  I dont really see the point. it would be like asking for a game with no content .. and who wants that ?

 

 

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3448

Hipster

3/08/12 3:12:28 PM#58
Originally posted by Gdemami


Originally posted by RefMinor

I would think things like targeting, capacitor max and recharge kind of skills are what is meant, rather than specific ship skills etc.

Sure, there are support skills but non takes months to train to allow you certain fittings as the guy implies, at least to my knowledge.

I think my question is at place.

 

His point was to be able to fly equally not fly at all, either way, no to another server.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

3/08/12 3:20:09 PM#59


Originally posted by RefMinor

His point was to be able to fly equally not fly at all

Even if it was, it is based on false assumption that "vets" have maxed out skills. They don't.


Then again, that wasn't his point. He talks about specific configurations that takes months to train for even allowance.

Read it again:


Originally posted by gainesvilleg

Sure at a certain point you max out the relevant skills for a ship, but there are MANY support skills and skills that allow certain configurations that go into your fitting and effectiveness that take several months to train. 


So I am asking again: What skills take several month to train to allow these configurations and what these configurations are supposed to be?

  firefly2003

Elite Member

Joined: 1/16/08
Posts: 2318

SINE QUA NON

3/08/12 3:30:46 PM#60
Originally posted by Calfis
Originally posted by Toxia
Originally posted by Calfis
Originally posted by Toxia

Why would opening another server hurt anybody on another server? I tried the trial awhile back, and thought it was a good game, but everyone is already entrenched, corporations are done already, etc. Much like the OP said, it just seemed like i was walking into something that i could never rise to become part of.

I for one would give it a go if a new server opened for new players.

 

Can someone elaborate on why it would hurt the game just to open a new server? Does one server affect another?

Espescially with Dust coming up, i feel like alot of people will want to see the other side of the setup, in EvE, but that they will hit the same wall.

This thread has been done to death on the EVE Forums, fyi there is another server, the Chinese one, and the only reason that one exists is because the Chinese government doesn't want its citizens to interact in a virtual world with citizens of other (read Western) nations.

Thats all fine and good, nothing to do with my question though...

The whole point of EVE (Everyone vs Everyone) is the idea of a single shard, that everyone lives in and tries to succeed in, you give people two shards to choose from and its not really "Everyone" anymore. If you do something really epic on Server A and become EVE-famous, you might not be on Server B.

Again, how does having two servers affect each other? So what if i'm only known by 50% or less of the playerbase? How does that affect the game, exactly??

EVE is about people being able to affect the world, you make two worlds and you create bubbles for people to live in, CCP doesn't want that, it wasn't their original "idea" behind EVE.

I'm absolutely POSITIVE CCP wants money more than an idea. if it brings new players(RE:new money) into the game, they'd be crazy not to do it.

They want to make a single world where if you do something epic you can be felt. Why have 2 servers where two different guilds are dominant when you can throw them both on one and let them have at each other.

The point is that the guilds they HAVE are so entrenched there is no way to get them out. So for new players with the idea of say, making their own corporation, it is nearly undoable.

My question still stands i'm afraid....Why does opening a new server harm the other server? Why not let a new 350k get their start on the game like the last did?

Sorry, i only played the trial, and not for long, so i don't really know what the effects would be. If a new server opened, are you guys worried people would leave in masse for a new server killing the old one? Please, im trying to understand.

All i see from the responses are 'IF they open a new server, my epeen wont show as much, half as many people would see it'

You obviously only played the trial, having the population segregated would make the game feel completely different, yes the game (at least the most hardcore and dedicated part of it) does heavily revolve around epeen have having your epeen felt. Its one of the few games that do that. If CCP wanted to become a bloated monster like WoW they would have split the game and made it more PvE friendly, they have not. They still covet having that 'unique one universe' perhaps that is their epeen and they want to hold on to it. Because so far they have been resisting this trend toward crowd pleasing and sticking to their core principles about what their MMO should be about, this is why I've been playing loyally for the past 2 years and this is why many core players like me stay for the long run.

I started in 2010 with many 'vets' having years and years on me and I'm doing quite well. Why should we try to make it more accessible for people who come from games that are on easy mode and reward people for logging in, just because you can't harden the fuck up (tm CCP) doesnt mean the game should be made to accommodate you.

The point is that the guilds they HAVE are so entrenched there is no way to get them out. So for new players with the idea of say, making their own corporation, it is nearly undoable.

Why should they "get out"? If they have the organization and skill to stay alive for years that is something to be applauded, why should effort and success be seen as a negative? Because the new guy has a harder time? Shit lets knock down APPLE and FACEBOOK because new guys might have a hard time with them around. This is the kind of attitude and culture people are coming to accept? Everything has to be easy and handed to you?

Applause......:D

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