| 318 posts found | |
|---|---|
|
3/08/12 1:43:41 PM#181
Originally posted by Bior Surely you mean, "Show me a WoW clone quest grinder where I can level up as fast by doing quests which are varied and interesting, not just rinse and repeat kill 10 rats. I'll gladly play it."?
Otherwise people are just going to replace one boring ass grind with another.
|
|
|
3/08/12 1:47:15 PM#182
Originally posted by bunnyhopper Can't be done. Unless you let someone level from 1-50 using just 10 quests, they're going to get samey and boring if its the only way to level. I don't want quest based leveling. It defeats the very idea of what a quest is. When quests are the only way to level they become chores you HAVE to do. In DAOC I did quests because I wanted to. I wanted to explore, I wanted the story, I wanted to help the people of Albion. I was sometimes rewarded by my efforts, but my motivation usually wasn't dooing it to level up. So no, I don't want an MMO with "varied and interesting quests to level up" because if that was my goal I'd just play a singleplayer RPG. I want to be a part of a virtual world and play with other people and quest based leveling does NOT work with that. |
|
|
3/08/12 1:48:08 PM#183
working hard and earning things so that my acheavments actually mean something rather than hey here some free endgame gear....... |
|
|
TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
3/08/12 1:51:06 PM#184
Being able to "lose" Games today are a joke. You hardly ever die, and when you do it's no big deal because you're at most 5 minutes away from starting your adventure all over again. It's a joke. Too many casuals who were breastfed too long have no idea what it is like to risk something. I miss EARNING progression. Not just putting in the time... which really doesn't need to be done anymore becaus eyou can bot most of these simplistic hamster wheel games anyway. I want to think that there is a future, but the way things are going I think Mike Judge nailed in on the head in Idiocracy. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
|
3/08/12 1:53:07 PM#185
Crafting that takes me hours to get how it ist working. |
|
|
3/08/12 1:53:31 PM#186
Originally posted by Bior You will find I am of the same mind actually, the point I was making that people probably CAN show you games where you level up incredibly quickly through quests. But said quests would be rinse and repeat, boring ass affairs for 99.99% of the time.
Variety comes primarily through unexpected events/changes and through interaction with other players, who unlike npcs are not scripted. This for me is why themepark/heavily structured games have little variety of note.
Still more interesting quests breaking away from the "whack 10 rats" archetype would offer some variety, but mmos don't even have that currently and yet people on here seem to think that modern day games are some sort of paragon of it. |
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/08/12 1:56:06 PM#187
Originally posted by Bior Who said anything about speed. I do them because I enjoy them, if I enjoy it than how fast it happens means nothing. The fact is just by having quests I have a choice on how to play. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
3/08/12 1:59:25 PM#188
Open world dungeons that are big, elaborate, and actually ...GASP....have other people in them! Pain in the butt trains, that add to the danger....Actually grinding/rare/UR drops in the dungeons, tired of linear quest hubs as being the viable way to advance.
So miss open world dungeons, could do without everything being instanced.
|
|
|
3/08/12 1:59:37 PM#189
Originally posted by VengeSunsoar I shouldn't be surprised that you missed the point entirely. The game mechanics of quest based games limit variety because that don't make it feasible to play the game any other way. You may enjoy doing the same thing over and over again, but I don't. And in non quest baesd games, there are other things to do. In quest based games, there aren't. |
|
|
3/08/12 2:01:58 PM#190
Heh, see people actually trying to argue the old, you can make your own gameplay in a linear quest hub game....Sorry, no...Those rat mazes are designed to be played a certain way, trying to make them play like a open world is like proving you can drink water through your nose...Sure it can be done....but really?
|
|
|
3/08/12 2:04:36 PM#191
Originally posted by SuperXero89 /agree
|
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/08/12 2:09:49 PM#192
Originally posted by Xthos And yet I do, I don't have to follow the quests, and frequently don't, but they are there for when I choose to do them. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
3/08/12 2:11:36 PM#193
I honestly have to say I miss the community I used to find. In vanilla WoW, People were always getting together and helping each other out. Now if you try to do this in WoW, Your going to end up with some elitist jerks who think they can do everything or that you can do everything if your trying to learn a new class. It honestly sucks cause I'm trying to get people who are willing to let a new healer try and make a difference. The other thing I miss is the raiding. The thrill of it was just awesome. Nowadays, Boss fights in raids are getting easier and easier as time goes on. If you want a perfect example, Go watch Towelliee on his Star Wars raid nights. They are clearing boss's quite easily on Nightmare Mode. I want the old raids back where it possed a challenge to the raiders. Be sure to subscribe to Worlds Edge Gaming: |
|
|
3/08/12 2:12:03 PM#194
Originally posted by VengeSunsoar You kind of do, actually. In LotRO there are entire zones you can't go to unless you follow the quests. But, if your imagination is powerful enough to turn a Wow clone into a sandbox, imagine what you'd be able to do in a sandbox. |
|
|
3/08/12 2:14:55 PM#195
Here's one: not reusing content. Every MMO I've played that was released since WoW reuses content which I absolutely hate. Max level version of low level dungeons, multiple difficulties of the same raid or multiple raid sizes of the same raid (or both, usually). I know it saves development time but it strikes me as incredibly lazy and cheap. At least in RIFT the hard mode dungeons had 2-3 extra bosses and a new area that was closed off in the normal version, but it still was the same dungeon. Open world dungeons as a previous poster said also would be another thing I definitely miss. |
|
|
3/08/12 2:39:29 PM#196
Originally posted by Bior In a quest base game, i COULD follow the quest chain for hours upon hours, if i wanted to. But it would be jsut as viable to go to ANOTHER quest chain. In a non-quest base game, this is not hte case, if you do not grind, you do not progress, PERIOD. You get no xp at all from other activities. So you are forced by the same mechanics themselves to do those repetative, boring mob grinds. |
|
|
3/08/12 2:40:43 PM#197
Originally posted by Bior In EQ, there entire zones you can't go to unless you are at the right level. What is your point? There are always restrictions in a MMO of where you can go to level. |
|
|
3/08/12 2:43:59 PM#198
Originally posted by VengeSunsoar Exactly. There are WAY more choices to level in modern MMOs than the horrible mob grind fest in the old ones. In the old mob grinding game, there is ONE choice - grind mobs. May be there are 2-3 spots you can use (and have to fight with others for). That is it. In a modern MMO, you can 1) do quests .. and the selections are much HIGHER than a few mob spawn spot. 2) do dungeons with lfg tools 3) pvp in BG .. not that i like P2P ... but it is a choice 4) grind mobs! (heck, not the fastest, but still is a choice) I am glad that most developers are not pig headed and listen to the whiners to go back to the old ways. |
|
|
3/08/12 2:45:23 PM#199
A sense of server community. "The person who experiences greatness must have a feeling for the myth he is in." |
|
|
3/08/12 2:47:48 PM#200
Relam pride in DAoC, when if you wanted to play the other sie, you went to another server and not just log off and go to the currently winning realm. The game being harder, you could log on, play the night and end up needing more xp than when you started, for the next level. Making maps from hand to put on the wall, wasnt anythng like in game maps pointing you to everything you needed to do...lots of stuff. When I said i had "time", i meant virtual time, i got no RL "time" for you. |
|