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3/08/12 10:04:05 AM#61
Originally posted by Fir3line Does GW2 have open world areas, yes, does it have instanced sections, yes, is it a fully open world, no. I am sorry if the fact is going to affect your enjoyment of what looks to be a good game but if self delusion is your thing then don't peddle it as facts. "i don't waste my time building relationship in games" - nariusseldon |
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3/08/12 10:04:32 AM#62
Originally posted by Garvon3 In your opinion. You're redefining what an open world means to suit your argument, so be it. Your definition will not be met in GW2. The rest of us recognize the open, persistent world of GW2 as it is, and a good many of us are looking forwards to playing, just as it is.
Seriously, you should try Eve. Sounds like what you want. |
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3/08/12 10:07:11 AM#63
Originally posted by Fir3line You gave up because you're wrong. Admit it and you might not look like a total ponce.\ You claim Guild Wars is entirely open world. It is not. It has instances. It is partially open world, not fully. |
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3/08/12 10:08:40 AM#64
Originally posted by Volkon How the hell do you have a different definition of what open world means? I'm literally staring at my computer, totally boggled. Open means ONE THING. They've only ever meant one thing. An open world MMO means every area is OPEN. Meaning, everyone shares the same space. I'm sorry if you've all been too poisoned by WoW to remember this but...good god people, it says it right in the name. |
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3/08/12 10:10:06 AM#65
Something I would like them to try is itemization similar to Diablo 2 for the PvE part of the game, lots of random affixes and socketed gear for runewords etc. PvP should be fought with equal gear imo, but I like varied itemization for PvE. I really hope they don't listen to all the balance whine that will inevitably arise, if something isn't clearly broken then don't fix it. All classes shouldn't be perfectly equal in power for every potential situation, let the game mature and develop and don't do radical changes unless it's clearly not working as intended. Balance whiners can reroll the overpowered class and specc of the month if they want to. |
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3/08/12 10:21:14 AM#66
Originally posted by Garvon3 No, it doesn't. It means the world itself, where the majority of the PvE takes place, is open. When you go out into the world, everyone else is there with you (from the same server, of course). There are likely in most cases to be isolated instances for parties, that's a basic and understood to not take away from the fact that the world itself is open.
By your definition the only open world in existance (MMO-wise) is Eve Online, which is single sharded and has no dungeon style content. Your definition is not the universally understood one. |
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3/08/12 10:26:46 AM#67
Originally posted by VolkonOriginally posted by Garvon3 As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world. "i don't waste my time building relationship in games" - nariusseldon |
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3/08/12 10:28:19 AM#68
Long hair for males now: GW2 |
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3/08/12 10:31:37 AM#69
Originally posted by RefMinor Only the personal story and dungeons are instanced. The world is open. When you go into the open world, you are not in an instance. You're there with everyone else. |
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3/08/12 10:38:09 AM#70
Originally posted by VolkonOriginally posted by RefMinor So then it's a partially open world not an open world, simple logic 101, I am sure it won't affect people's enjoyment but saying its a fully open world is incorrect. "i don't waste my time building relationship in games" - nariusseldon |
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3/08/12 10:40:53 AM#71
Originally posted by Meowhead
Like UO or better yet, like some of the bookshelves in EQ2 where you can actually PLACE your books on the shelf and take them off to read. :) I love books in MMOs, and I loved being able to write them too (EQ2). My character always kept a diary and recipe book. lol w00t And I had a COLLECTION of books by one of the "authors" on the server who wrote such fun and wonderful books! I miss that. President of The Marvelously Meowhead Fan Club |
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3/08/12 10:44:28 AM#72
I want cake!!! All hail the Barn Owl! oh.. and the RED SQUIRREL!!! |
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3/08/12 10:44:29 AM#73
Originally posted by RefMinor It depends if you're trying to word it such to turn people off to the game. Calling it an "instanced world" is a deliberate attempt to make people think it'll be like the original Guild Wars, a misconception many still seem to have. The original does indeed have a fully instanced world. When you leave town, you are in an instance with only your party. Guild Wars 2 is nothing like that... the world itself is fully open. Like WoW, the dungeons are instanced... this is accepted as standard today and surprises noone.
The reality is that the world is open, but dungeons and personal story are instanced, like the majority of MMOs today. |
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3/08/12 10:48:08 AM#74
Originally posted by VolkonOriginally posted by RefMinor A prisoner is free within in cell in that case, I am not trying to turn anyone on or off, please do not assume motives, GW2 looks like a great game, but I am not going to evangelise false information about it, why make incorrect statements, the game looks good enough to stand on it own merits without making false statements. "i don't waste my time building relationship in games" - nariusseldon |
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3/08/12 10:51:53 AM#75
Originally posted by RefMinor No one considers WoW to be an instanced world, and with it's phasing it's less "open" than GW2 is. So to call GW2 an instanced world when it obviously isn't, and when such an accusation brings to mind the original GW, which is fully instanced, makes you question the motives behind such a misleading claim. |
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3/08/12 10:54:28 AM#76
Originally posted by VolkonOriginally posted by RefMinor It a world with a large open area but it is not open world, why defend the indefensible? "i don't waste my time building relationship in games" - nariusseldon |
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3/08/12 10:54:47 AM#77
Originally posted by Garvon3 Let's add some fact and logic to this argument. Defintion of Open World http://en.wikipedia.org/wiki/Open_world
Now, in an MMO environment the world is considered surface areas. This defintion is a consistent medium throughout MMOs. What is in contention is are dungeons apart of the surface area. All MMOs have areas that are dungeon like that are included as apart of the surface area, complete with elite monsters who act as bosses that regenerate. MMOs phased out important above ground dungeons (by important i mean ones with significant rewards) to discourage camping and give everyone the same opportunity to engage a dungeon. http://en.wikipedia.org/wiki/Camping_(gaming)#Online_role-playing_games Because Dungeons often take place in environments that are distinctively different than the rest of the game (and proportionately improbible. ), they are not grouped in the open world. Thus their unique environments and disconnect from the surface world are why dungeons are instanced areas and are not considered a violation of the full open world environment. However, there are games that do violate this, like SWTOR, which has dungeons AND areas of the surface area that are instanced. SWTOR contains areas that are not distinct from the previous area and are instanced. Now, if we take a literal meaning, everyone in the same world, there are few MMOs that do this. Camping, respawning, unique content, the economy, and player enjoyment would be design issues that would be difficult to fix without seperating players at some time. |
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3/08/12 11:23:13 AM#78
Originally posted by dontadowOriginally posted by Garvon3 "The biggest and most ambitious "open worlds" are MMORPG's like Ultima Online, Star Wars Galaxies and Vanguard: Saga of Heroes" Wikipedia http://en.wikipedia.org/wiki/Talk:Open_world "i don't waste my time building relationship in games" - nariusseldon |
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3/08/12 11:26:09 AM#79
Originally posted by RefMinor Are they important to an mmorpg or just important to you? |
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3/08/12 11:28:00 AM#80
Originally posted by waynejr2Originally posted by RefMinor To me and some others, but I can't speak for them, why, do you prefer your MMO's without? "i don't waste my time building relationship in games" - nariusseldon |
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