Trending Games | Defiance | World of Warcraft | Neverwinter | Ultima Forever

  Network:  Mist League FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Icing on the cake features that you would like to see?

8 Pages « 1 2 3 4 5 6 7 » Last Search
152 posts found
  RefMinor

Hard Core Member

Joined: 7/16/11
Posts: 3454

Hipster

3/08/12 10:04:05 AM#61
Originally posted by Fir3line
I gave up on him this morning, leave him with the ignorance goggles

 

Does GW2 have open world areas, yes, does it have instanced sections, yes, is it a fully open world, no. I am sorry if the fact is going to affect your enjoyment of what looks to be a good game but if self delusion is your thing then don't peddle it as facts.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3286

Facts do not require fiction for balance.

3/08/12 10:04:32 AM#62
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3

Are we speaking different languages? Since when do dungeons not count as part of the game world? I'm not being deliberately disingenuous, I think you people are just fine with part of the world being instanced.

The original Guild Wars was instanced. The "open world", as it is, is a private instance of your party. The world of GW2 is fully open, like WoW for example.

....

WoW is not fully open. WoW has tons of instances, from dungeons to raids to phasing. Everyone is "not all there". In most MMOs I can go into a dungeon say, Mithra, and everyone else who is in that dungeon will be there.

I don't think you guys know what open world means. An open world has NO instances. Period.

In your opinion. You're redefining what an open world means to suit your argument, so be it. Your definition will not be met in GW2. The rest of us recognize the open, persistent world of GW2 as it is, and a good many of us are looking forwards to playing, just as it is.

 

Seriously, you should try Eve. Sounds like what you want.

Oderint, dum metuant.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

3/08/12 10:07:11 AM#63
Originally posted by Fir3line
I gave up on him this morning, leave him with the ignorance goggles

You gave up because you're wrong. Admit it and you might not look like a total ponce.\

You claim Guild Wars is entirely open world. It is not. It has instances. It is partially open world, not  fully.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

3/08/12 10:08:40 AM#64
Originally posted by Volkon
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3

Are we speaking different languages? Since when do dungeons not count as part of the game world? I'm not being deliberately disingenuous, I think you people are just fine with part of the world being instanced.

The original Guild Wars was instanced. The "open world", as it is, is a private instance of your party. The world of GW2 is fully open, like WoW for example.

....

WoW is not fully open. WoW has tons of instances, from dungeons to raids to phasing. Everyone is "not all there". In most MMOs I can go into a dungeon say, Mithra, and everyone else who is in that dungeon will be there.

I don't think you guys know what open world means. An open world has NO instances. Period.

In your opinion. You're redefining what an open world means to suit your argument, so be it.

How the hell do you have a different definition of what open world means? I'm literally staring at my computer, totally boggled. Open means ONE THING. They've only ever meant one thing. An open world MMO means every area is OPEN. Meaning, everyone shares the same space. I'm sorry if you've all been too poisoned by WoW to remember this but...good god people, it says it right in the name.

  Foncl

Advanced Member

Joined: 11/14/11
Posts: 179

3/08/12 10:10:06 AM#65

Something I would like them to try is itemization similar to Diablo 2 for the PvE part of the game, lots of random affixes and socketed gear for runewords etc. PvP should be fought with equal gear imo, but I like varied itemization for PvE.

I really hope they don't listen to all the balance whine that will inevitably arise, if something isn't clearly broken then don't fix it. All classes shouldn't be perfectly equal in power for every potential situation, let the game mature and develop and don't do radical changes unless it's clearly not working as intended.

Balance whiners can reroll the overpowered class and specc of the month if they want to.

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3286

Facts do not require fiction for balance.

3/08/12 10:21:14 AM#66
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3

Are we speaking different languages? Since when do dungeons not count as part of the game world? I'm not being deliberately disingenuous, I think you people are just fine with part of the world being instanced.

The original Guild Wars was instanced. The "open world", as it is, is a private instance of your party. The world of GW2 is fully open, like WoW for example.

....

WoW is not fully open. WoW has tons of instances, from dungeons to raids to phasing. Everyone is "not all there". In most MMOs I can go into a dungeon say, Mithra, and everyone else who is in that dungeon will be there.

I don't think you guys know what open world means. An open world has NO instances. Period.

In your opinion. You're redefining what an open world means to suit your argument, so be it.

How the hell do you have a different definition of what open world means? I'm literally staring at my computer, totally boggled. Open means ONE THING. They've only ever meant one thing. An open world MMO means every area is OPEN. Meaning, everyone shares the same space. I'm sorry if you've all been too poisoned by WoW to remember this but...good god people, it says it right in the name.

No, it doesn't. It means the world itself, where the majority of the PvE takes place, is open. When you go out into the world, everyone else is there with you (from the same server, of course). There are likely in most cases to be isolated instances for parties, that's a basic and understood to not take away from the fact that the world itself is open.

 

By your definition the only open world in existance (MMO-wise) is Eve Online, which is single sharded and has no dungeon style content. Your definition is not the universally understood one.

Oderint, dum metuant.

  RefMinor

Hard Core Member

Joined: 7/16/11
Posts: 3454

Hipster

3/08/12 10:26:46 AM#67
Originally posted by Volkon
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3

Are we speaking different languages? Since when do dungeons not count as part of the game world? I'm not being deliberately disingenuous, I think you people are just fine with part of the world being instanced.

The original Guild Wars was instanced. The "open world", as it is, is a private instance of your party. The world of GW2 is fully open, like WoW for example.

....

WoW is not fully open. WoW has tons of instances, from dungeons to raids to phasing. Everyone is "not all there". In most MMOs I can go into a dungeon say, Mithra, and everyone else who is in that dungeon will be there.

I don't think you guys know what open world means. An open world has NO instances. Period.

In your opinion. You're redefining what an open world means to suit your argument, so be it.

How the hell do you have a different definition of what open world means? I'm literally staring at my computer, totally boggled. Open means ONE THING. They've only ever meant one thing. An open world MMO means every area is OPEN. Meaning, everyone shares the same space. I'm sorry if you've all been too poisoned by WoW to remember this but...good god people, it says it right in the name.

No, it doesn't. It means the world itself, where the majority of the PvE takes place, is open. When you go out into the world, everyone else is there with you (from the same server, of course). There are likely in most cases to be isolated instances for parties, that's a basic and understood to not take away from the fact that the world itself is open.

 

By your definition the only open world in existance (MMO-wise) is Eve Online, which is single sharded and has no dungeon style content. Your definition is not the universally understood one.

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Kenaoshi

Advanced Member

Joined: 1/21/09
Posts: 832

3/08/12 10:28:19 AM#68

Long hair for males

now: GW2
* Warrior - Norn - 80
* Necromancer - Human - 80
* Guardian - Human - 32
* Ranger - Norn - 7
* Elementalist - Norn - 5
future: ???.

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3286

Facts do not require fiction for balance.

3/08/12 10:31:37 AM#69
Originally posted by RefMinor

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.

Only the personal story and dungeons are instanced. The world is open. When you go into the open world, you are not in an instance. You're there with everyone else.

Oderint, dum metuant.

  RefMinor

Hard Core Member

Joined: 7/16/11
Posts: 3454

Hipster

3/08/12 10:38:09 AM#70
Originally posted by Volkon
Originally posted by RefMinor

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.

Only the personal story and dungeons are instanced. The world is open. When you go into the open world, you are not in an instance. You're there with everyone else.

 

So then it's a partially open world not an open world, simple logic 101, I am sure it won't affect people's enjoyment but saying its a fully open world is incorrect.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4931

3/08/12 10:40:53 AM#71
Originally posted by Meowhead
Originally posted by Distopia

Not much more to the question than what's in the OP.

One thing I'd like to see would be a TES form of lore introduction within the world. While scripted events and dialogue do the trick to an extent. Nothing does it better than how TES handles it, books, lots of collectable books to purchase, find, or even steal. I am not familar with the lore in GW, I played GW1 but I really only PVP'd and unlocked skills. It would be great to learn about it in such a fashion.

 

I would also like to be able to have bookshelves in my personal instance, to store said books.  :T

Even if they didn't show up physically, just being able to click on a bookshelf and read various stories from books I've put into the bookshelf.

It'd also be nice to be able to write your own stories in custom books, but that's super unlikely. D:

 

Like UO or better yet, like some of the bookshelves in EQ2 where you can actually PLACE your books on the shelf and take them off to read. :)   I love books in MMOs, and I loved being able to write them too (EQ2).  My character always kept a diary and recipe book. lol  w00t  And I had a COLLECTION of books by one of the "authors" on the server who wrote such fun and wonderful books!  I miss that.

President of The Marvelously Meowhead Fan Club

  BrokenSpoon

Apprentice Member

Joined: 2/01/12
Posts: 206

3/08/12 10:44:28 AM#72

I want cake!!! 

All hail the Barn Owl! oh.. and the RED SQUIRREL!!!

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3286

Facts do not require fiction for balance.

3/08/12 10:44:29 AM#73
Originally posted by RefMinor
Originally posted by Volkon
Originally posted by RefMinor

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.

Only the personal story and dungeons are instanced. The world is open. When you go into the open world, you are not in an instance. You're there with everyone else.

 

So then it's a partially open world not an open world, simple logic 101, I am sure it won't affect people's enjoyment but saying its a fully open world is incorrect.

It depends if you're trying to word it such to turn people off to the game. Calling it an "instanced world" is a deliberate attempt to make people think it'll be like the original Guild Wars, a misconception many still seem to have. The original does indeed have a fully instanced world. When you leave town, you are in an instance with only your party. Guild Wars 2 is nothing like that... the world itself is fully open. Like WoW, the dungeons are instanced... this is accepted as standard today and surprises noone.

 

The reality is that the world is open, but dungeons and personal story are instanced, like the majority of MMOs today.

Oderint, dum metuant.

  RefMinor

Hard Core Member

Joined: 7/16/11
Posts: 3454

Hipster

3/08/12 10:48:08 AM#74
Originally posted by Volkon
Originally posted by RefMinor
Originally posted by Volkon
Originally posted by RefMinor

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.

Only the personal story and dungeons are instanced. The world is open. When you go into the open world, you are not in an instance. You're there with everyone else.

 

So then it's a partially open world not an open world, simple logic 101, I am sure it won't affect people's enjoyment but saying its a fully open world is incorrect.

It depends if you're trying to word it such to turn people off to the game. Calling it an "instanced world" is a deliberate attempt to make people think it'll be like the original Guild Wars, a misconception many still seem to have. The original does indeed have a fully instanced world. When you leave town, you are in an instance with only your party. Guild Wars 2 is nothing like that... the world itself is fully open. Like WoW, the dungeons are instanced... this is accepted as standard today and surprises noone.

 

The reality is that the world is open, but dungeons and personal story are instanced, like the majority of MMOs today.

 

A prisoner is free within in cell in that case, I am not trying to turn anyone on or off, please do not assume motives, GW2 looks like a great game, but I am not going to evangelise false information about it, why make incorrect statements, the game looks good enough to stand on it own merits without making false statements.

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3286

Facts do not require fiction for balance.

3/08/12 10:51:53 AM#75
Originally posted by RefMinor
Originally posted by Volkon
Originally posted by RefMinor
Originally posted by Volkon
Originally posted by RefMinor

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.

Only the personal story and dungeons are instanced. The world is open. When you go into the open world, you are not in an instance. You're there with everyone else.

 

So then it's a partially open world not an open world, simple logic 101, I am sure it won't affect people's enjoyment but saying its a fully open world is incorrect.

It depends if you're trying to word it such to turn people off to the game. Calling it an "instanced world" is a deliberate attempt to make people think it'll be like the original Guild Wars, a misconception many still seem to have. The original does indeed have a fully instanced world. When you leave town, you are in an instance with only your party. Guild Wars 2 is nothing like that... the world itself is fully open. Like WoW, the dungeons are instanced... this is accepted as standard today and surprises noone.

 

The reality is that the world is open, but dungeons and personal story are instanced, like the majority of MMOs today.

 

A prisoner is free within in cell in that case, I am not trying to turn anyone on or off, please do not assume motives, GW2 looks like a great game, but I am not going to evangelise false information about it, why make incorrect statements, the game looks good enough to stand on it own merits without making false statements.

No one considers WoW to be an instanced world, and with it's phasing it's less "open" than GW2 is. So to call GW2 an instanced world when it obviously isn't, and when such an accusation brings to mind the original GW, which is fully instanced, makes you question the motives behind such a misleading claim.

Oderint, dum metuant.

  RefMinor

Hard Core Member

Joined: 7/16/11
Posts: 3454

Hipster

3/08/12 10:54:28 AM#76
Originally posted by Volkon
Originally posted by RefMinor
Originally posted by Volkon
Originally posted by RefMinor
Originally posted by Volkon
Originally posted by RefMinor

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.

Only the personal story and dungeons are instanced. The world is open. When you go into the open world, you are not in an instance. You're there with everyone else.

 

So then it's a partially open world not an open world, simple logic 101, I am sure it won't affect people's enjoyment but saying its a fully open world is incorrect.

It depends if you're trying to word it such to turn people off to the game. Calling it an "instanced world" is a deliberate attempt to make people think it'll be like the original Guild Wars, a misconception many still seem to have. The original does indeed have a fully instanced world. When you leave town, you are in an instance with only your party. Guild Wars 2 is nothing like that... the world itself is fully open. Like WoW, the dungeons are instanced... this is accepted as standard today and surprises noone.

 

The reality is that the world is open, but dungeons and personal story are instanced, like the majority of MMOs today.

 

A prisoner is free within in cell in that case, I am not trying to turn anyone on or off, please do not assume motives, GW2 looks like a great game, but I am not going to evangelise false information about it, why make incorrect statements, the game looks good enough to stand on it own merits without making false statements.

No one considers WoW to be an instanced world, and with it's phasing it's less "open" than GW2 is. So to call GW2 an instanced world when it obviously isn't, and when such an accusation brings to mind the original GW, which is fully instanced, makes you question the motives behind such a misleading claim.

 

It a world with a large open area but it is not open world, why defend the indefensible?

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  dontadow

Elite Member

Joined: 12/29/03
Posts: 861

3/08/12 10:54:47 AM#77
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3

Are we speaking different languages? Since when do dungeons not count as part of the game world? I'm not being deliberately disingenuous, I think you people are just fine with part of the world being instanced.

The original Guild Wars was instanced. The "open world", as it is, is a private instance of your party. The world of GW2 is fully open, like WoW for example.

....

WoW is not fully open. WoW has tons of instances, from dungeons to raids to phasing. Everyone is "not all there". In most MMOs I can go into a dungeon say, Mithra, and everyone else who is in that dungeon will be there.

I don't think you guys know what open world means. An open world has NO instances. Period.

In your opinion. You're redefining what an open world means to suit your argument, so be it.

How the hell do you have a different definition of what open world means? I'm literally staring at my computer, totally boggled. Open means ONE THING. They've only ever meant one thing. An open world MMO means every area is OPEN. Meaning, everyone shares the same space. I'm sorry if you've all been too poisoned by WoW to remember this but...good god people, it says it right in the name.

Let's add some fact and logic to this argument.  

Defintion of Open World

http://en.wikipedia.org/wiki/Open_world

 

Now, in an MMO environment the world is considered surface areas.  This defintion is a consistent medium throughout MMOs.  

What is in contention is are dungeons apart of the surface area.  All MMOs have areas that are dungeon like that are included as apart of the surface area, complete with elite monsters who act as bosses that regenerate.  MMOs phased out important above ground dungeons (by important i mean ones with significant rewards) to discourage camping and give everyone the same opportunity to engage a dungeon. 

http://en.wikipedia.org/wiki/Camping_(gaming)#Online_role-playing_games

Because Dungeons often take place in environments that are distinctively different than the rest of the game (and proportionately improbible. ), they are not grouped in the open world. 

Thus their unique environments and  disconnect from  the surface world are why dungeons are instanced areas and are not considered a violation of the full open world environment.  However, there are games that do violate this, like SWTOR, which has dungeons AND areas of the surface area that are instanced.  SWTOR contains areas that are not distinct from the previous area and are instanced.  

Now, if we take a literal meaning, everyone in the same world, there are few MMOs that do this.  Camping, respawning, unique content, the economy, and player enjoyment would be design issues that would be difficult to fix without seperating players at some time.  

  RefMinor

Hard Core Member

Joined: 7/16/11
Posts: 3454

Hipster

3/08/12 11:23:13 AM#78
Originally posted by dontadow
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3

Are we speaking different languages? Since when do dungeons not count as part of the game world? I'm not being deliberately disingenuous, I think you people are just fine with part of the world being instanced.

The original Guild Wars was instanced. The "open world", as it is, is a private instance of your party. The world of GW2 is fully open, like WoW for example.

....

WoW is not fully open. WoW has tons of instances, from dungeons to raids to phasing. Everyone is "not all there". In most MMOs I can go into a dungeon say, Mithra, and everyone else who is in that dungeon will be there.

I don't think you guys know what open world means. An open world has NO instances. Period.

In your opinion. You're redefining what an open world means to suit your argument, so be it.

How the hell do you have a different definition of what open world means? I'm literally staring at my computer, totally boggled. Open means ONE THING. They've only ever meant one thing. An open world MMO means every area is OPEN. Meaning, everyone shares the same space. I'm sorry if you've all been too poisoned by WoW to remember this but...good god people, it says it right in the name.

Let's add some fact and logic to this argument.  

Defintion of Open World

http://en.wikipedia.org/wiki/Open_world

 

Now, in an MMO environment the world is considered surface areas.  This defintion is a consistent medium throughout MMOs.  

What is in contention is are dungeons apart of the surface area.  All MMOs have areas that are dungeon like that are included as apart of the surface area, complete with elite monsters who act as bosses that regenerate.  MMOs phased out important above ground dungeons (by important i mean ones with significant rewards) to discourage camping and give everyone the same opportunity to engage a dungeon. 

http://en.wikipedia.org/wiki/Camping_(gaming)#Online_role-playing_games

Because Dungeons often take place in environments that are distinctively different than the rest of the game (and proportionately improbible. ), they are not grouped in the open world. 

Thus their unique environments and  disconnect from  the surface world are why dungeons are instanced areas and are not considered a violation of the full open world environment.  However, there are games that do violate this, like SWTOR, which has dungeons AND areas of the surface area that are instanced.  SWTOR contains areas that are not distinct from the previous area and are instanced.  

Now, if we take a literal meaning, everyone in the same world, there are few MMOs that do this.  Camping, respawning, unique content, the economy, and player enjoyment would be design issues that would be difficult to fix without seperating players at some time.  

 

"The biggest and most ambitious "open worlds" are MMORPG's like Ultima Online, Star Wars Galaxies and Vanguard: Saga of Heroes" Wikipedia

 

http://en.wikipedia.org/wiki/Talk:Open_world

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3142

RIP City of Heroes!

3/08/12 11:26:09 AM#79
Originally posted by RefMinor
Day/Night and weather are very important to an MMO and designers ignore that at their peril, it's good that a-net understand that, and a pity that the living breathing world of SWTOrRdoes not.

Are they important to an mmorpg or just  important to you?

  RefMinor

Hard Core Member

Joined: 7/16/11
Posts: 3454

Hipster

3/08/12 11:28:00 AM#80
Originally posted by waynejr2
Originally posted by RefMinor
Day/Night and weather are very important to an MMO and designers ignore that at their peril, it's good that a-net understand that, and a pity that the living breathing world of SWTOrRdoes not.

Are they important to an mmorpg or just  important to you?

 

To me and some others, but I can't speak for them, why, do you prefer your MMO's without?

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

8 Pages « 1 2 3 4 5 6 7 » Last Search