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Guild Wars 2

Guild Wars 2 

General Discussion  » Icing on the cake features that you would like to see?

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152 posts found
  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

3/08/12 10:04:05 AM#61
Originally posted by Fir3line
I gave up on him this morning, leave him with the ignorance goggles

 

Does GW2 have open world areas, yes, does it have instanced sections, yes, is it a fully open world, no. I am sorry if the fact is going to affect your enjoyment of what looks to be a good game but if self delusion is your thing then don't peddle it as facts.
  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

3/08/12 10:04:32 AM#62
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3

Are we speaking different languages? Since when do dungeons not count as part of the game world? I'm not being deliberately disingenuous, I think you people are just fine with part of the world being instanced.

The original Guild Wars was instanced. The "open world", as it is, is a private instance of your party. The world of GW2 is fully open, like WoW for example.

....

WoW is not fully open. WoW has tons of instances, from dungeons to raids to phasing. Everyone is "not all there". In most MMOs I can go into a dungeon say, Mithra, and everyone else who is in that dungeon will be there.

I don't think you guys know what open world means. An open world has NO instances. Period.

In your opinion. You're redefining what an open world means to suit your argument, so be it. Your definition will not be met in GW2. The rest of us recognize the open, persistent world of GW2 as it is, and a good many of us are looking forwards to playing, just as it is.

 

Seriously, you should try Eve. Sounds like what you want.

Oderint, dum metuant.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

3/08/12 10:07:11 AM#63
Originally posted by Fir3line
I gave up on him this morning, leave him with the ignorance goggles

You gave up because you're wrong. Admit it and you might not look like a total ponce.\

You claim Guild Wars is entirely open world. It is not. It has instances. It is partially open world, not  fully.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

3/08/12 10:08:40 AM#64
Originally posted by Volkon
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3

Are we speaking different languages? Since when do dungeons not count as part of the game world? I'm not being deliberately disingenuous, I think you people are just fine with part of the world being instanced.

The original Guild Wars was instanced. The "open world", as it is, is a private instance of your party. The world of GW2 is fully open, like WoW for example.

....

WoW is not fully open. WoW has tons of instances, from dungeons to raids to phasing. Everyone is "not all there". In most MMOs I can go into a dungeon say, Mithra, and everyone else who is in that dungeon will be there.

I don't think you guys know what open world means. An open world has NO instances. Period.

In your opinion. You're redefining what an open world means to suit your argument, so be it.

How the hell do you have a different definition of what open world means? I'm literally staring at my computer, totally boggled. Open means ONE THING. They've only ever meant one thing. An open world MMO means every area is OPEN. Meaning, everyone shares the same space. I'm sorry if you've all been too poisoned by WoW to remember this but...good god people, it says it right in the name.

  Foncl

Novice Member

Joined: 11/14/11
Posts: 186

3/08/12 10:10:06 AM#65

Something I would like them to try is itemization similar to Diablo 2 for the PvE part of the game, lots of random affixes and socketed gear for runewords etc. PvP should be fought with equal gear imo, but I like varied itemization for PvE.

I really hope they don't listen to all the balance whine that will inevitably arise, if something isn't clearly broken then don't fix it. All classes shouldn't be perfectly equal in power for every potential situation, let the game mature and develop and don't do radical changes unless it's clearly not working as intended.

Balance whiners can reroll the overpowered class and specc of the month if they want to.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

3/08/12 10:21:14 AM#66
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3

Are we speaking different languages? Since when do dungeons not count as part of the game world? I'm not being deliberately disingenuous, I think you people are just fine with part of the world being instanced.

The original Guild Wars was instanced. The "open world", as it is, is a private instance of your party. The world of GW2 is fully open, like WoW for example.

....

WoW is not fully open. WoW has tons of instances, from dungeons to raids to phasing. Everyone is "not all there". In most MMOs I can go into a dungeon say, Mithra, and everyone else who is in that dungeon will be there.

I don't think you guys know what open world means. An open world has NO instances. Period.

In your opinion. You're redefining what an open world means to suit your argument, so be it.

How the hell do you have a different definition of what open world means? I'm literally staring at my computer, totally boggled. Open means ONE THING. They've only ever meant one thing. An open world MMO means every area is OPEN. Meaning, everyone shares the same space. I'm sorry if you've all been too poisoned by WoW to remember this but...good god people, it says it right in the name.

No, it doesn't. It means the world itself, where the majority of the PvE takes place, is open. When you go out into the world, everyone else is there with you (from the same server, of course). There are likely in most cases to be isolated instances for parties, that's a basic and understood to not take away from the fact that the world itself is open.

 

By your definition the only open world in existance (MMO-wise) is Eve Online, which is single sharded and has no dungeon style content. Your definition is not the universally understood one.

Oderint, dum metuant.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

3/08/12 10:26:46 AM#67
Originally posted by Volkon
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3

Are we speaking different languages? Since when do dungeons not count as part of the game world? I'm not being deliberately disingenuous, I think you people are just fine with part of the world being instanced.

The original Guild Wars was instanced. The "open world", as it is, is a private instance of your party. The world of GW2 is fully open, like WoW for example.

....

WoW is not fully open. WoW has tons of instances, from dungeons to raids to phasing. Everyone is "not all there". In most MMOs I can go into a dungeon say, Mithra, and everyone else who is in that dungeon will be there.

I don't think you guys know what open world means. An open world has NO instances. Period.

In your opinion. You're redefining what an open world means to suit your argument, so be it.

How the hell do you have a different definition of what open world means? I'm literally staring at my computer, totally boggled. Open means ONE THING. They've only ever meant one thing. An open world MMO means every area is OPEN. Meaning, everyone shares the same space. I'm sorry if you've all been too poisoned by WoW to remember this but...good god people, it says it right in the name.

No, it doesn't. It means the world itself, where the majority of the PvE takes place, is open. When you go out into the world, everyone else is there with you (from the same server, of course). There are likely in most cases to be isolated instances for parties, that's a basic and understood to not take away from the fact that the world itself is open.

 

By your definition the only open world in existance (MMO-wise) is Eve Online, which is single sharded and has no dungeon style content. Your definition is not the universally understood one.

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.
  Kenaoshi

Novice Member

Joined: 1/21/09
Posts: 1010

3/08/12 10:28:19 AM#68

Long hair for males

now: GW2 (10 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

3/08/12 10:31:37 AM#69
Originally posted by RefMinor

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.

Only the personal story and dungeons are instanced. The world is open. When you go into the open world, you are not in an instance. You're there with everyone else.

Oderint, dum metuant.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

3/08/12 10:38:09 AM#70
Originally posted by Volkon
Originally posted by RefMinor

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.

Only the personal story and dungeons are instanced. The world is open. When you go into the open world, you are not in an instance. You're there with everyone else.

 

So then it's a partially open world not an open world, simple logic 101, I am sure it won't affect people's enjoyment but saying its a fully open world is incorrect.
  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

3/08/12 10:40:53 AM#71
Originally posted by Meowhead
Originally posted by Distopia

Not much more to the question than what's in the OP.

One thing I'd like to see would be a TES form of lore introduction within the world. While scripted events and dialogue do the trick to an extent. Nothing does it better than how TES handles it, books, lots of collectable books to purchase, find, or even steal. I am not familar with the lore in GW, I played GW1 but I really only PVP'd and unlocked skills. It would be great to learn about it in such a fashion.

 

I would also like to be able to have bookshelves in my personal instance, to store said books.  :T

Even if they didn't show up physically, just being able to click on a bookshelf and read various stories from books I've put into the bookshelf.

It'd also be nice to be able to write your own stories in custom books, but that's super unlikely. D:

 

Like UO or better yet, like some of the bookshelves in EQ2 where you can actually PLACE your books on the shelf and take them off to read. :)   I love books in MMOs, and I loved being able to write them too (EQ2).  My character always kept a diary and recipe book. lol  w00t  And I had a COLLECTION of books by one of the "authors" on the server who wrote such fun and wonderful books!  I miss that.

President of The Marvelously Meowhead Fan Club

  BrokenSpoon

Apprentice Member

Joined: 2/01/12
Posts: 206

3/08/12 10:44:28 AM#72

I want cake!!! 

All hail the Barn Owl! oh.. and the RED SQUIRREL!!!

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

3/08/12 10:44:29 AM#73
Originally posted by RefMinor
Originally posted by Volkon
Originally posted by RefMinor

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.

Only the personal story and dungeons are instanced. The world is open. When you go into the open world, you are not in an instance. You're there with everyone else.

 

So then it's a partially open world not an open world, simple logic 101, I am sure it won't affect people's enjoyment but saying its a fully open world is incorrect.

It depends if you're trying to word it such to turn people off to the game. Calling it an "instanced world" is a deliberate attempt to make people think it'll be like the original Guild Wars, a misconception many still seem to have. The original does indeed have a fully instanced world. When you leave town, you are in an instance with only your party. Guild Wars 2 is nothing like that... the world itself is fully open. Like WoW, the dungeons are instanced... this is accepted as standard today and surprises noone.

 

The reality is that the world is open, but dungeons and personal story are instanced, like the majority of MMOs today.

Oderint, dum metuant.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

3/08/12 10:48:08 AM#74
Originally posted by Volkon
Originally posted by RefMinor
Originally posted by Volkon
Originally posted by RefMinor

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.

Only the personal story and dungeons are instanced. The world is open. When you go into the open world, you are not in an instance. You're there with everyone else.

 

So then it's a partially open world not an open world, simple logic 101, I am sure it won't affect people's enjoyment but saying its a fully open world is incorrect.

It depends if you're trying to word it such to turn people off to the game. Calling it an "instanced world" is a deliberate attempt to make people think it'll be like the original Guild Wars, a misconception many still seem to have. The original does indeed have a fully instanced world. When you leave town, you are in an instance with only your party. Guild Wars 2 is nothing like that... the world itself is fully open. Like WoW, the dungeons are instanced... this is accepted as standard today and surprises noone.

 

The reality is that the world is open, but dungeons and personal story are instanced, like the majority of MMOs today.

 

A prisoner is free within in cell in that case, I am not trying to turn anyone on or off, please do not assume motives, GW2 looks like a great game, but I am not going to evangelise false information about it, why make incorrect statements, the game looks good enough to stand on it own merits without making false statements.
  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

3/08/12 10:51:53 AM#75
Originally posted by RefMinor
Originally posted by Volkon
Originally posted by RefMinor
Originally posted by Volkon
Originally posted by RefMinor

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.

Only the personal story and dungeons are instanced. The world is open. When you go into the open world, you are not in an instance. You're there with everyone else.

 

So then it's a partially open world not an open world, simple logic 101, I am sure it won't affect people's enjoyment but saying its a fully open world is incorrect.

It depends if you're trying to word it such to turn people off to the game. Calling it an "instanced world" is a deliberate attempt to make people think it'll be like the original Guild Wars, a misconception many still seem to have. The original does indeed have a fully instanced world. When you leave town, you are in an instance with only your party. Guild Wars 2 is nothing like that... the world itself is fully open. Like WoW, the dungeons are instanced... this is accepted as standard today and surprises noone.

 

The reality is that the world is open, but dungeons and personal story are instanced, like the majority of MMOs today.

 

A prisoner is free within in cell in that case, I am not trying to turn anyone on or off, please do not assume motives, GW2 looks like a great game, but I am not going to evangelise false information about it, why make incorrect statements, the game looks good enough to stand on it own merits without making false statements.

No one considers WoW to be an instanced world, and with it's phasing it's less "open" than GW2 is. So to call GW2 an instanced world when it obviously isn't, and when such an accusation brings to mind the original GW, which is fully instanced, makes you question the motives behind such a misleading claim.

Oderint, dum metuant.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

3/08/12 10:54:28 AM#76
Originally posted by Volkon
Originally posted by RefMinor
Originally posted by Volkon
Originally posted by RefMinor
Originally posted by Volkon
Originally posted by RefMinor

 

As far as I am aware the dungeons in Vanguard are also uninstanced, also UO, SWG was open world too. I am sure GW2 will be a great game but it is not open world.

Only the personal story and dungeons are instanced. The world is open. When you go into the open world, you are not in an instance. You're there with everyone else.

 

So then it's a partially open world not an open world, simple logic 101, I am sure it won't affect people's enjoyment but saying its a fully open world is incorrect.

It depends if you're trying to word it such to turn people off to the game. Calling it an "instanced world" is a deliberate attempt to make people think it'll be like the original Guild Wars, a misconception many still seem to have. The original does indeed have a fully instanced world. When you leave town, you are in an instance with only your party. Guild Wars 2 is nothing like that... the world itself is fully open. Like WoW, the dungeons are instanced... this is accepted as standard today and surprises noone.

 

The reality is that the world is open, but dungeons and personal story are instanced, like the majority of MMOs today.

 

A prisoner is free within in cell in that case, I am not trying to turn anyone on or off, please do not assume motives, GW2 looks like a great game, but I am not going to evangelise false information about it, why make incorrect statements, the game looks good enough to stand on it own merits without making false statements.

No one considers WoW to be an instanced world, and with it's phasing it's less "open" than GW2 is. So to call GW2 an instanced world when it obviously isn't, and when such an accusation brings to mind the original GW, which is fully instanced, makes you question the motives behind such a misleading claim.

 

It a world with a large open area but it is not open world, why defend the indefensible?
  dontadow

Apprentice Member

Joined: 12/29/03
Posts: 1048

3/08/12 10:54:47 AM#77
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3

Are we speaking different languages? Since when do dungeons not count as part of the game world? I'm not being deliberately disingenuous, I think you people are just fine with part of the world being instanced.

The original Guild Wars was instanced. The "open world", as it is, is a private instance of your party. The world of GW2 is fully open, like WoW for example.

....

WoW is not fully open. WoW has tons of instances, from dungeons to raids to phasing. Everyone is "not all there". In most MMOs I can go into a dungeon say, Mithra, and everyone else who is in that dungeon will be there.

I don't think you guys know what open world means. An open world has NO instances. Period.

In your opinion. You're redefining what an open world means to suit your argument, so be it.

How the hell do you have a different definition of what open world means? I'm literally staring at my computer, totally boggled. Open means ONE THING. They've only ever meant one thing. An open world MMO means every area is OPEN. Meaning, everyone shares the same space. I'm sorry if you've all been too poisoned by WoW to remember this but...good god people, it says it right in the name.

Let's add some fact and logic to this argument.  

Defintion of Open World

http://en.wikipedia.org/wiki/Open_world

 

Now, in an MMO environment the world is considered surface areas.  This defintion is a consistent medium throughout MMOs.  

What is in contention is are dungeons apart of the surface area.  All MMOs have areas that are dungeon like that are included as apart of the surface area, complete with elite monsters who act as bosses that regenerate.  MMOs phased out important above ground dungeons (by important i mean ones with significant rewards) to discourage camping and give everyone the same opportunity to engage a dungeon. 

http://en.wikipedia.org/wiki/Camping_(gaming)#Online_role-playing_games

Because Dungeons often take place in environments that are distinctively different than the rest of the game (and proportionately improbible. ), they are not grouped in the open world. 

Thus their unique environments and  disconnect from  the surface world are why dungeons are instanced areas and are not considered a violation of the full open world environment.  However, there are games that do violate this, like SWTOR, which has dungeons AND areas of the surface area that are instanced.  SWTOR contains areas that are not distinct from the previous area and are instanced.  

Now, if we take a literal meaning, everyone in the same world, there are few MMOs that do this.  Camping, respawning, unique content, the economy, and player enjoyment would be design issues that would be difficult to fix without seperating players at some time.  

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

3/08/12 11:23:13 AM#78
Originally posted by dontadow
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3
Originally posted by Volkon
Originally posted by Garvon3

Are we speaking different languages? Since when do dungeons not count as part of the game world? I'm not being deliberately disingenuous, I think you people are just fine with part of the world being instanced.

The original Guild Wars was instanced. The "open world", as it is, is a private instance of your party. The world of GW2 is fully open, like WoW for example.

....

WoW is not fully open. WoW has tons of instances, from dungeons to raids to phasing. Everyone is "not all there". In most MMOs I can go into a dungeon say, Mithra, and everyone else who is in that dungeon will be there.

I don't think you guys know what open world means. An open world has NO instances. Period.

In your opinion. You're redefining what an open world means to suit your argument, so be it.

How the hell do you have a different definition of what open world means? I'm literally staring at my computer, totally boggled. Open means ONE THING. They've only ever meant one thing. An open world MMO means every area is OPEN. Meaning, everyone shares the same space. I'm sorry if you've all been too poisoned by WoW to remember this but...good god people, it says it right in the name.

Let's add some fact and logic to this argument.  

Defintion of Open World

http://en.wikipedia.org/wiki/Open_world

 

Now, in an MMO environment the world is considered surface areas.  This defintion is a consistent medium throughout MMOs.  

What is in contention is are dungeons apart of the surface area.  All MMOs have areas that are dungeon like that are included as apart of the surface area, complete with elite monsters who act as bosses that regenerate.  MMOs phased out important above ground dungeons (by important i mean ones with significant rewards) to discourage camping and give everyone the same opportunity to engage a dungeon. 

http://en.wikipedia.org/wiki/Camping_(gaming)#Online_role-playing_games

Because Dungeons often take place in environments that are distinctively different than the rest of the game (and proportionately improbible. ), they are not grouped in the open world. 

Thus their unique environments and  disconnect from  the surface world are why dungeons are instanced areas and are not considered a violation of the full open world environment.  However, there are games that do violate this, like SWTOR, which has dungeons AND areas of the surface area that are instanced.  SWTOR contains areas that are not distinct from the previous area and are instanced.  

Now, if we take a literal meaning, everyone in the same world, there are few MMOs that do this.  Camping, respawning, unique content, the economy, and player enjoyment would be design issues that would be difficult to fix without seperating players at some time.  

 

"The biggest and most ambitious "open worlds" are MMORPG's like Ultima Online, Star Wars Galaxies and Vanguard: Saga of Heroes" Wikipedia

 

http://en.wikipedia.org/wiki/Talk:Open_world
  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3735

RIP City of Heroes!

3/08/12 11:26:09 AM#79
Originally posted by RefMinor
Day/Night and weather are very important to an MMO and designers ignore that at their peril, it's good that a-net understand that, and a pity that the living breathing world of SWTOrRdoes not.

Are they important to an mmorpg or just  important to you?

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

3/08/12 11:28:00 AM#80
Originally posted by waynejr2
Originally posted by RefMinor
Day/Night and weather are very important to an MMO and designers ignore that at their peril, it's good that a-net understand that, and a pity that the living breathing world of SWTOrRdoes not.

Are they important to an mmorpg or just  important to you?

 

To me and some others, but I can't speak for them, why, do you prefer your MMO's without?
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