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Guild Wars 2

Guild Wars 2 

General Discussion  » Guild Wars 2 Mordred.

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167 posts found
  rdash

Novice Member

Joined: 3/08/08
Posts: 121

3/08/12 6:17:14 AM#61
Originally posted by Kyleran

Because its impossible to offer an alternate rules server in a game that is focused on cooperative PVP in a faction vs faction setting, oh say like Mythic did with DAOC back in the day?

Oh wait, they were able to.

Please look past the business limitations and consider the possibilities, even if they aren't likely to happen for strictly business reason. (which is why MMO's have lost so much of their charm these days)

 

Following that reasoning, Anet should provide grindy version of GW2, time sink version of GW2 (no fast travel) and perhaps even PvP progression version of GW2, because there are people who enjoy those alternate rules.

It's bad idea. They focus on single, coherent experience they consider most fun, instead of trying to please everyone, and that's perfectly valid decision (from both business and game design perspective). Loss of focus is one of the main reasons why products fail.

  Connmacart

Hard Core Member

Joined: 2/24/12
Posts: 692

3/08/12 6:25:33 AM#62



Originally posted by Kyleran


Because its impossible to offer an alternate rules server in a game that is focused on cooperative PVP in a faction vs faction setting, oh say like Mythic did with DAOC back in the day?
Oh wait, they were able to.
Please look past the business limitations and consider the possibilities, even if they aren't likely to happen for strictly business reason. (which is why MMO's have lost so much of their charm these days)
 



 
Because GW2 gameplay isn't based on cooperative PVP, it's based on cooperative PVE. The fact that you play server verses server doesn't matter for the cooperative part. people can pvp beside each other in WvW and never have to help each other. Yet you can't do that with the DE's. Furthermore openworld PvP would destroy the DE's because important chain events would never get out of the starting blocks unless 1 guild dominates the entire area. That would make PvP pointless in my opinion due to how massive their presence would need to be.

  acidblood

Advanced Member

Joined: 1/13/06
Posts: 208

3/08/12 6:31:39 AM#63
Originally posted by Kyleran
Originally posted by Unlight
Originally posted by ImixZinz

Think its possible????

I know FFA PvP servers are the VAST minority but i think theres a good 10,000+ people who would love to have a Rallos Zek / Mordred type server.

Sorry, but the entire game focuses on the server being a cooperative community.  They aren't going to recode an entirely new game for one server, to cater to a small cross section of gamers that won't play otherwise.

Because its impossible to offer an alternate rules server in a game that is focused on cooperative PVP in a faction vs faction setting, oh say like Mythic did with DAOC back in the day?

Oh wait, they were able to.

Please look past the business limitations and consider the possibilities, even if they aren't likely to happen for strictly business reason. (which is why MMO's have lost so much of their charm these days)

It's not that it's impossible, it's just that that part of the game world wasn't designed for PvP and as such wouldn't be a perticularly good enviroment for PvP. Now you (and others) may be fine with that, but for how long? How long until you are back on the forums asking for changes to accomodate FFA PvP that will adversely affect, or at the very least take development reasource away from, the PvE experience, which btw, that part of the game has been heavily market as.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

3/08/12 6:31:40 AM#64
Originally posted by Kyleran
Originally posted by Unlight
Originally posted by ImixZinz

Think its possible????

I know FFA PvP servers are the VAST minority but i think theres a good 10,000+ people who would love to have a Rallos Zek / Mordred type server.

Sorry, but the entire game focuses on the server being a cooperative community.  They aren't going to recode an entirely new game for one server, to cater to a small cross section of gamers that won't play otherwise.

Because its impossible to offer an alternate rules server in a game that is focused on cooperative PVP in a faction vs faction setting, oh say like Mythic did with DAOC back in the day?

Oh wait, they were able to.

Please look past the business limitations and consider the possibilities, even if they aren't likely to happen for strictly business reason. (which is why MMO's have lost so much of their charm these days)

 

Dynamic events are the foundation of the game, the same as DAOC ... oh wait...

They are designed so that players cooperating with one another can complete them.

Every system in the game supports this foundation.

FFA PvP will make many events impossible to complete (if you have to ask why, you've got a really tenuous grip on reality).

To make them completable requires recoding that foundation to allow DEs to be completed in a non-cooperative environment.  That or throw out DEs altogether, which makes the game an un-game.

All the mechanics and systems that supported the old foundation will need to be altered to fit into the new one.

The only business limitations here is having *umlimited* time and resources to recode, rebalance, and retest the game to make it playable with the new ruleset, all to support a handful of PvP complainers, for whom WvW just isn't enough.

Not.  Going.  To.  Happen.

  korent1991

Elite Member

Joined: 5/01/09
Posts: 1170

3/08/12 6:35:43 AM#65

Once again I tought it might be something interesting behind this threads name, and again it failed...

"Happiness is not a destination. It is a method of life."
-------------------------------

  ImixZinz

Advanced Member

Joined: 6/10/07
Posts: 562

My rank is like a game of pong.

 
3/08/12 7:11:41 AM#66

Some ideas (stolen ideas) that could maybe make an FFA server pretty fun and interesting.

 

  • Server wouldnt be on the Elo-Bi Weekly server list.
  • The servers guilds fight eachother over Keep/Objective controls (would have to increase the amount Guilds can claim)
  • Objective control would give Guild bonuses instead of server bonuses.
  • Open world PvP would have a level restriction, something like + or - 5 levels (pretty much a must in a level based game)
  • Sidekick system would not change
  • The Mist and Battlegrounds Bolster system wouldn't change
  • PvP Loot would not change
  • Assuming ALL players want to watch the world burn... is idiotic, you need friends and alliances to accomplish ANYHTING in GW2.
 
Suggesting i go play Darkfall or something else is about as logical as asking me to go play Toontown Online, its a completely different game with absolutely nothing in common with GW2. Even with FFA mechanics, things like the loot system, the Seige pvp, Bolstering etc etc.. Darkfall has none of that.
 
I think people don't give enough credit to what players in a self governing political PvP system can accomplish, The world leaders in PvE progression durring Everquest up until PoP was Rallos Zek, the (only) FFA PvP server. In DAOC the threat of ganking on Mordred(Andred) never stopped them from completeing every PvE encounter and still participated in Frontier Keep Seiging.
 
There is a lot of interesting gameplay that could come from a server like this.
 
Decide to watch the world burn, become labled as a greifer and go through your days hunting people down for that rare loot you want?
 
Assist as many as you can to make a name for yourself as a reliable person with future guild prospects?
 
If you see a fight going on over a DE, who do you help? Do you even help? Do you know what politics are taking place? Which guilds might be more likely to help you or gank you?
 
ect...
 
These sorts of interactions which are entirely player fabircated seem a lot more interesting to me than "we rolled on the same server by chance, i guess we're supposed to be friends".
  semantikron

Advanced Member

Joined: 11/26/07
Posts: 242

3/08/12 7:27:03 AM#67

I guess it's been too many years since i last lit up a j for me to take this topic even half seriously and treat it as a flight of fantasy or pseudo intellectual exercise.

Charr: Outta my way.
Human: What's your problem?
Charr: Your thin skin.

  austriacus

Elite Member

Joined: 8/28/07
Posts: 594

3/08/12 7:30:19 AM#68
Originally posted by ImixZinz

Some ideas (stolen ideas) that could maybe make an FFA server pretty fun and interesting.

 

  • Server wouldnt be on the Elo-Bi Weekly server list.
  • The servers guilds fight eachother over Keep/Objective controls (would have to increase the amount Guilds can claim)
  • Objective control would give Guild bonuses instead of server bonuses.
  • Open world PvP would have a level restriction, something like + or - 5 levels (pretty much a must in a level based game)
  • Sidekick system would not change
  • The Mist and Battlegrounds Bolster system wouldn't change
  • PvP Loot would not change
  • Assuming ALL players want to watch the world burn... is idiotic, you need friends and alliances to accomplish ANYHTING in GW2.
 
Suggesting i go play Darkfall or something else is about as logical as asking me to go play Toontown Online, its a completely different game with absolutely nothing in common with GW2. Even with FFA mechanics, things like the loot system, the Seige pvp, Bolstering etc etc.. Darkfall has none of that.
 
I think people don't give enough credit to what players in a self governing political PvP system can accomplish, The world leaders in PvE progression durring Everquest up until PoP was Rallos Zek, the (only) FFA PvP server. In DAOC the threat of ganking on Mordred(Andred) never stopped them from completeing every PvE encounter and still participated in Frontier Keep Seiging.
 
There is a lot of interesting gameplay that could come from a server like this.
 
Decide to watch the world burn, become labled as a greifer and go through your days hunting people down for that rare loot you want?
 
Assist as many as you can to make a name for yourself as a reliable person with future guild prospects?
 
If you see a fight going on over a DE, who do you help? Do you even help? Do you know what politics are taking place? Which guilds might be more likely to help you or gank you?
 
ect...
 
These sorts of interactions which are entirely player fabircated seem a lot more interesting to me than "we rolled on the same server by chance, i guess we're supposed to be friends".

You have nice ideas but what you are asking is for more than just adding a switch of "on" and "off" for pvp, which is quite complicated. For that to work they would have to completely redisign every DE in the game making it so that the way it scales is different(since people will not be always fighting monsters but eachother also) the reward system(Damage done to other players has to be accounted for) and a load of other things.

Listen at the end of the day you are asking in the OP if its possible, like most things IT IS possible to be MADE but it will require a lot of work and development time. This is because arenanet doesnt do things half assedly and reiteriate alot on ideas.

HOWEVER it is very very very unlikely that it will happen. Why? well in your example your asking yourself a question that the developers are in every way avoiding for you to have to ask.

Arenanet has a vision and in it everytime you see a player in the PvE world, i repeat EVERYTIME, you should feel happy and work with him in some way. It may not be the best for some and because of that they may not like it, but its their game and they have every right to show us the experience they want us to experience.

 

  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 3099

3/08/12 7:33:28 AM#69

Whatever floats your boat, OP. Arenanet won't do it though. FFA kind of messes too much with their idea about the game.

  Meowhead

Advanced Member

Joined: 1/31/09
Posts: 3384

3/08/12 8:04:55 AM#70

... I haven't been around much lately, but...

.. when did MMO Exposed change his name? ._.

  silvermember

Advanced Member

Joined: 3/02/12
Posts: 445

3/08/12 8:45:07 AM#71

FFA won't happen because it goes against one of the of the main features of guild wars 2, DE. Anet has never been the type to intentionally make half ass design decisions. In gw2, FFA will be more destructive and it would fragment the playerbase  and possibly affect WvW.

just think how awesomely bad the shatterer fight would be on a FFA server, boss kills players while other players kill other players. I would jump to that server for short periods of time just to mock up that DE.

 

edit: FFA will never happen because Anet has said in the pass Everybody is working together and you cannot play an evil character . Just to add the Very niche population of players that like exclusively Pm or FFA and hate other forms of PvP is small enough that its negligible. Also WvW was created to appease to the excitement of a FFA server.

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3194

Facts do not require fiction for balance.

3/08/12 8:58:02 AM#72
Originally posted by Garvon3
Originally posted by Zylaxx
Originally posted by ImixZinz

Think its possible????

I know FFA PvP servers are the VAST minority but i think theres a good 10,000+ people who would love to have a Rallos Zek / Mordred type server.

NOPE because the Developers at Anet will not bastardize their game and vision just to pul lin a few more box sales.

Really? Because they've already done that with instancing and instant teleportation.

How would an optional server "bastardize" the game? Almost every MMO has a FFA PVP server.

 

A lot of you "civlized" PvE folks are acting like total snobs. "No it's NOT possible because I don't like it!"

Bastardized? Significantly less instancing, and map travel is a part of GW lore, so those arguments bring into question your actual knowledge of the game right off the bat.

 

The GW world isn't designed at all for world FFA PvP. Everything about the game is based on cooperation, Us vs. The Dragons. Besides, there's only one faction, how would you even come up with a means for sides? Races against each other? Would have to bastardize the game for that. Completely FFA? Would have to bastardize the game for that.

 

There are games that type of concept would work... this isn't one of them. It's not going to happen, ever, so don't stress over it. You'll either play or you won't, and no one will care either way.

Oderint, dum metuant.

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3194

Facts do not require fiction for balance.

3/08/12 9:07:28 AM#73
Originally posted by Garvon3

PvP is a boolean value. On, or off. No rewritten code.

 

You're wrong, in GW2. Some things to consider: No ally targeting and shared experience and loot for cooperative play, like in dynamic events. If you allow open world PvP you screw with these systems... how can you tell if someone is acting like an ally, helping with a dynamic event, or an enemy and should be taking AoE damage and be targetable?

 

It's simple. When you're mature enough to handle it, go to the Mists and fight people that can fight back. You'll have all the open world PvP you can handle, and it'll be a challenge.

 

Oderint, dum metuant.

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4105

GW2 socialist.

3/08/12 9:08:36 AM#74

I never said it wasn't something I would mind having in a server contained all to itself; that's variety, and variety is good.  However, that doesn't equal it being possible if the devs don't think it's worthwhile.  I'd ask them or post this on GW2Guru, where they regularly read, if you want them to think about it.

As it stands though, they created WvW for a reason.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3194

Facts do not require fiction for balance.

3/08/12 9:16:01 AM#75

Hmm... come to think of it, OP would probably soil himself and rage-quit when he went to gank a 1-15 zone and found himself levelled down and wiped out by a couple low-levels.

 

But again... it would break the system... the work they'd have to do recoding dynamic events for scaling purposes, loot distribution, AoE damage effects, etc are simply not worth it, especially when the Mists beckon.

Oderint, dum metuant.

  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2965

3/08/12 9:22:16 AM#76

So i have to laugh at the pvp people defending their right to gank "noobs" 

let me just remind you people that the whole POINT of GW2 according to the Devs actions with this game's design is to eliminate all of the negatives of the mmo genre in one game, literally. 

  1. separated pve pvp code so when pvp is adjusted pve won't be affected
  2. pve only servers so some idiot won't be hanging out ganking people
  3. none traditional trinity so people can find groups without que times

etc etc

the list goes on, this is just another example of one of those fixes to the genre that anet is doing with this game and it's the reason why it's so exciting to most of us.

  ProfRed

Apprentice Member

Joined: 10/29/03
Posts: 3540

3/08/12 9:32:03 AM#77

With free server transfers I don't see a reason why they couldn't have one that was just FFA PvP for hits and iggles in terms of playability, etc.  Still it would take time and support and even though it would be optional people would still cry about it and cause a big ordeal.  Just not worth the headache to them I would imagine.

  Bunks

Novice Member

Joined: 1/08/12
Posts: 987

3/08/12 9:32:22 AM#78

Anet hasn't ignored these types of players, in fact, they have thought about them quite extensivley in the design of the game. They actually went out of their way to exclude these groups and disarm their anti-social behaviors in a social game.

Greifers can't greif, gankers have to face their equals, bots will be constantly overrun by DE's and the non ability to dodge damage, multiboxers will get overrun by scaling, gold farmers will be mad when they discover the best items in game are Kharma currency only...and many many more we haven't seen yet I am sure.

 

In other words OP, Anet already gave you a lot of thought. How to grief the griefers. So I wouldn't hold my breath for them to make life enjoyable for you. They pretty much drew a sign at the door that said, not welcome.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

3/08/12 9:33:32 AM#79
Originally posted by CBee
Originally posted by Garvon3
Originally posted by lenybob
Originally posted by Garvon3
...

How would an optional server "bastardize" the game? Almost every MMO has a FFA PVP server.

 

A lot of you "civlized" PvE folks are acting like total snobs. "No it's NOT possible because I don't like it!"

read before you respond. your question was answered before you posted.

it has to do with marketing, and mechanics.

 

short version:

marketing; it would alienate target market and create brand confusion.

mechanics; in order to make it possible, a ton of code would have to be rewritten and added. what you are proposing isn't a horrible idea, if properly developed. but can they afford to do it?

Conjecture : They wouldn't have to market the PvP server so I don't see how it'd hurt the "brand". It could only bring in more people.

and to the second, wrong.

 

PvP is a boolean value. On, or off. No rewritten code.

 

Now, if they wanted to go full bore and make a really good FFA PVP server by reworking all the mechanics, THAT'D take a lot. But that's not what the OP is asking for. The OP is only asking for a server like Mordred. Know what the only difference between Mordred and normal servers was? After level 20, anyone could attack you. And that's it. No other differences.

Good God, you really hove no idea do you?

Adding enjoyable FFA is far from "just turning it on". To make FFA work, it has to be considered in every design step along the way.

Jesus sweet CHRIST. I KNOW THIS. I'VE SAID THIS LIKE THREE TIMES IN THE THREAD.

READ WHAT THE OP ASKED. HE ASKED FOR A MORDRED. NOT A PVP SANDBOX. MORDRED WAS A NORMAL SERVER WITH PVP TURNED ON. Please people, don't come into a thread you're entirely ignorant about.

  ImixZinz

Advanced Member

Joined: 6/10/07
Posts: 562

My rank is like a game of pong.

 
3/08/12 9:34:07 AM#80
Originally posted by itgrowls

So i have to laugh at the pvp people defending their right to gank "noobs" 

let me just remind you people that the whole POINT of GW2 according to the Devs actions with this game's design is to eliminate all of the negatives of the mmo genre in one game, literally. 

  1. separated pve pvp code so when pvp is adjusted pve won't be affected
  2. pve only servers so some idiot won't be hanging out ganking people
  3. none traditional trinity so people can find groups without que times

etc etc

the list goes on, this is just another example of one of those fixes to the genre that anet is doing with this game and it's the reason why it's so exciting to most of us.
Originally posted by Volkon

Hmm... come to think of it, OP would probably soil himself and rage-quit when he went to gank a 1-15 zone and found himself levelled down and wiped out by a couple low-levels.

 

But again... it would break the system... the work they'd have to do recoding dynamic events for scaling purposes, loot distribution, AoE damage effects, etc are simply not worth it, especially when the Mists beckon.

 

Nowhere in this thread has anybody thats Pro-FFA metioned or even hinted at anything related to "ganking noobs" as a motive.

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