Trending Games | Final Fantasy XIV: A Realm Reborn | Guild Wars 2 | World of Warcraft | Rift

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » What makes (or will make) a Good MMORPG?

2 Pages 1 2 » Search
25 posts found
  Kinnakor

Novice Member

Joined: 3/05/12
Posts: 12

 
3/05/12 10:42:03 PM#1

           I have started playing MMO's when i was in middle school back in 2000. I started out playing the original Ever Quest, and had a ton of fun at that. I played through out the many expansions having fun leveling up my character and going on raids. When World of Warcraft came along, Ever Quest slowly started to die, which upset me. But time went on and i got out of the MMO gaming field for a while, mostly becuase life was happening. Now and again i would come back to EQ to play a bit, I even tried World of Warcraft and Ever Quest 2 and a few others for awhile. Playing any MMo's just didn't seem to capture what I had enjoyed from playing original Ever Quest. So through much thought, experience and observation from playing MMO's, I have some top key-points narrowed down that i think makes a MMO enjoyable to play.


         Number one reason i think what makes a MMO really enjoyable to play and perhaps would make a successful MMO is.... Freedom. yes that's right i said freedom. why do you think games like MineCraft, grand theft auto, Elder scroll games and yes even the original EQ are so(or were) successful? It is because it offered the player some degree of freedom in the game. granted some had story lines you had to follow to beat the game, but you could chose to advance or veer off from the course and do anything you wanted. Regular RPG's had a set story line you had to follow, and even some of the few games i mentioned above did. but the reason they did well is the story line kept the player interested in continuing to play so they could find out the next event/video cut scene in the game.

        A game with no story line, that makes the player compelled to follow a certain path or guidelines in the game is going to make the player bored/frustrated after awhile. That is the feel i got from EverQuest 2 and World of Warcraft when making a new character. It took away the freedom of setting my own path in the world. It consisted of, ( at least to me) Starting a character, going to a certain NPC with a feather or some sort of symbol glowing above there head to start a series of quest to level up and follow. and the quest usually consisted of... 1# clicking through some text 2# opening up a Map 3# going to dot on map 4# killing set mob at dot on map 5# returning to npc to get levels reward. This seemed to go on for many many levels and it took away from the mystery and freedom to set your own path in the game. Now granted you can chose to not do those quest, but if you choose not too, you usually lack very much in the game at first and will not fair good at all in it the first part.Which i think can be a drag and be boring.

       In the original Ever quest when it first came out, you started your character in the world with one note. You had to find the NPC who the note was addressed to and give it to them. there were no maps, no glowing lights or notifications above their heads signaling who the quest NPC was. You had to explore and get more involved into the world/game to figure it out. After you gave the NPC the note you were given a very low end weapon and cloth armor piece. after you had received those items..... that was IT, no quest series that constantly chose your path in the game for you or anything else to hold your hand through the game. You was left to the freedom of choosing your own path and to the mystery of exploring and unknown but captivating world. I think this is one of the main key points that people miss and cant place what it is about the original EQ that they don't see in some MMO's today.


       Ok now onto the next key-point of what i think makes a great Massive Multiplayer Online game. I think Simplicity of user interface and combat systems makes a great MMO. Now mind you this opinion is mostly coming from a person who loved to play Warriors on EverQuest. Playing EverQuest 2 and some other MMO's i was overwhelmed by tons of icons, ability's and hot-bar keys that i had to set up in order just to play my character in the game. Playing a warrior in EQ 1 was simple and fun. you turned on your attack and pushed keys to kick and taunt, and that was it. Now days i have to have a Master's degree in the study of online game interface just to be able to play some of the characters you see in games now days it seems. I think that it is a contradiction to make a game with awesome graphics and have this type of system in place... playing EQ2( i played a warrior) i had 3 rows of hotbars i had to set up and learn to play my warrior. while in a group i had to constantly click and pay attention to this hot bar list. The only thing this achieved was it drew me out of the gaming experience of enjoying seeing the graphics/movement and seeing world of the game by making me pay attention and become a drone of pushing a set of keys over and over. Staring at a set of hot bar buttons to refresh and push over and over is not my version of fun. I hope most of you would agree to that.

Now i am not advocating making the user interface and combat system/interface too simple either. I just think most games have gone overboard by trying to add too much to the game because they feel if they don't the game will be a flop.
 

       The third idea i have to make a Massive Multiplayer game more fun/engaging would be to have a player driven world economy in the game. I think deep down there is a bit of a thrifty frugal in all of us. and i think there is always a satisfaction given when someone sells and item they gained through adventure for good coin, or finding a good deal on a piece of armor or weapon. Original EQ did not intend to have certain zones set up for auction or bartering, but i always thought it was interesting to see how the player base did it on their own accord. That's why you saw zones like East Commonlands and Greater Faydark busy with players, and zone wide messages going on constantly.


       So overall i think to have a good enjoyable MMO, you need to have a good degree of freedom and not too many restrictions, a good solid yet not too complicated User Interface and combat system. and to have a good player driven world economy. I think these 3 things will make the player more drawn in and engaged into the world in which they are playing. EverQuest's Motto used to be "Your in our World now" that was because they did a good job at drawing a person into the the world which was created. I also hope to see that done with future games "cough EverQuest Next" in the future. The main reason of this post was to put some ideas out there that hopefully developers would read, and to get a discussion and voice of ideas going among the player base to get their ideas out there.
 

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

3/06/12 5:23:20 AM#2

It really doesn't amtter what you say makes a good MMORPG, because such opinions will differ from people to person. I know what I want from an MMORPG and you know what you want. All that really matters is for each of us to find a game that will appease the majority of our "wants". However keep in mind that no game will have everything for everyone.

  Disdena

Elite Member

Joined: 3/05/10
Posts: 1091

3/06/12 10:12:44 AM#3

Well, what can I say? Welcome to the MMORPG.com forums. While you did a good job of explaining your opinions, this is basically the same post that gets written over and over again. Hang around for a couple of hours, and you'll see someone else write exactly what you did. "EQ was a masterpiece. Going from quest hub to quest hub is lame compared to exploring. A glut of add-ons and toolbars takes the focus away from your character and their actions. More emphasis on crafting and player economy."

It would be convenient if those observations were universal truths, but they're not. Plenty of players do enjoy chain questing instead of not knowing where to go. Plenty of players prefer a game with a high skill cap at the expense of simplicity, even when the game isn't hard enough to require absolute mastery. And plenty of players dislike the inconvenience of having to hunt down a seller instead of having a central auction house.

How can you measure what makes a "good" MMORPG other than to see how many people like it? And the more people you appeal to, the more people will play it. Hell, just look at Ultima Online. It came out before EQ and doubled-up on all three of those characteristics you mentioned. More tools for economic interaction with other players, more freedom, etc. And it was even built using the IP of a popular RPG series. But because it had nonconsensual full loot PvP, it was less like a fun game and it appealed to far fewer people. EQ succeeded by shedding what the majority didn't want, and the genre's been doing that ever since.

In that span of time, people have become a lot pickier. Back in the day, whether you cared about crafting, socializing, or powergaming, you were playing EQ. It was the only show in town, so to speak. But now there are hundreds of games to choose from, and people (on these forums, anyway) have begun to feel like there should be a game that is exactly what they want. EQ wasn't exactly what you wanted, I can guarantee that. No one should be that blinded by nostalgia. But there's that feeling that EQ did everything right and that someone should be able to do it just right again.

There are a lot of games out there that have most or all of the characteristics you listed, but because they're not perfect in the way that EQ was supposedly perfect, they get passed up. And none of them will ever have the characteristic that was most important: NOVELTY. Persistant worlds hadn't existed in a form that regular gamers could enjoy (that is to say, gamers with no tolerance for text-based games or full loot PvP). No matter how closely a new MMO matches EQ, it'll never be The First(ish) MMO the way EQ was.

  Kinnakor

Novice Member

Joined: 3/05/12
Posts: 12

 
3/06/12 10:11:23 PM#4

        Hmm i guess it is my fault i havn't read more on the forums here to find out many others shared my same sentiments about EverQuest. But also noting that many people have shared my sentiments, that should at least say something about the player base of MMORPG'ers. EverQuest was that good enough of a game to be having people wanting to relive a similar type game. Now granted i am sure some of it is nostalgia like you said, perhaps that's why Project 1999 was made.

        I am begining to think overall for a good MMORPG to be made, it will have to be made from the playerbase. Often people have said for a good game to be made, it has to be made from the developers as to being so fun that they themselves would enjoy it. The Developer of MInecraft was no massive Company like blizzard or sony. He started the game by himself with a few friends, and now see where he is! I also think most of his sucess from the game came from actually listening to the player base and developed the game in  a direction the community wanted it to go. Perhaps in the future we can hope for a indie MMO to be developed in this same manner.

  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 3098

3/06/12 10:28:37 PM#5

I'm pretty sure that I have different requirements for a MMO. Everquest is an example of what I don't find interesting at all anymore. To me its one giant snore fest. Trying to stay awake is not the kind of challenge that Im looking for in a game. I am also positive that having no map, a basic UI and more of these things were not because the developers thought that was a good idea. It is because they were a bunch of noobs back then and couldnt make a good game.

The whole fresh experience came from having a large world with many other players. That was new back then. The way you could meet people from all over the world inside a game was plain awesome. This first experience of that is what makes you feel so nostalgic about it. The rest of its features were mediocre at best. Most early MMO's were crappy games. Ultima Online was the exception imo.

Just goes to show that different players have different expectations of a MMO. I also prefer nonlineair games, but not if combined with crude outdated game mechanics and silly grinds.

  ezduzit

Novice Member

Joined: 3/18/07
Posts: 113

3/06/12 10:46:32 PM#6

A good MMORPG game is created when developers stop listening to big wiggs smoking cigars demanding they simulate an already successful money maker. Listen to the community......... however, what i mean by listening to the community, i mean fly them in and record the event for everyone to see. Enough of this 'so called' interviews where the developers say "we listen to our fans". What evidence is there that they listened? Not only that. Who are these people they claim they listened to? If your a sandbox designer, how do you listen to theme park players? Especially if the only game they ever play is WoW. These days, developers read random threads and seek the posts where they have the most 'thumbs up'. Little do they know, the opinion came from some pot head with black fingernail polish, long hair covering one eye. 

How do you filter those players who carry a serious suggestion? Simple. Going back to what I initially said, fly them in and hear them out. Record and put this on blast. 

How you chose who to fly in? I'm sure you can be creative. How do you know you have a worthy candidate? Give him the mic and let him take the floor. See how long he/she lasts when the rest of the 'so called' sandbox or themepark players listen in before he/she gets the gong. Post the videos. The comments you get back are the gold in the basket. 

http://www.youtube.com/watch?v=03r6f-K7kS0

 

  Khrymson

Guide

Joined: 5/21/08
Posts: 3075

3/06/12 10:48:01 PM#7

See Guild Wars 2...

 

If they can pull it off, and from the glowing beta videos and previews we've gotten that pretty much prove they have, then nuff said!

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

3/06/12 10:56:01 PM#8

I have roughly the same MMO startup story as you. But over time have fell in love with sandboxes. Ive been playing Mortal online for about a year now and would also play DF on occasion. If you havent tried either I suggest to. If you have and dont like them all you can do is wait till the future.

  Jimmydean

Advanced Member

Joined: 9/21/04
Posts: 1150

3/06/12 10:59:39 PM#9

According to marketing statistics, the BEST mmorpg is one where you log in, are streamlined in a quest-grind leveling process, and repeat pointlessly easy instances at "level cap" in hopes that the RNG gods will drop "purps" that you "need".

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

3/06/12 11:48:54 PM#10
Originally posted by Jimmydean

According to marketing statistics, the BEST mmorpg is one where you log in, are streamlined in a quest-grind leveling process, and repeat pointlessly easy instances at "level cap" in hopes that the RNG gods will drop "purps" that you "need".

If what you typed above doesnt sound sad enough already I think now those same statistics remove the RNG and everyone gets a token of some sort. Collect a few tokens and you have your armor piece.

  Suraknar

Novice Member

Joined: 12/26/07
Posts: 652

*Everyone dies, not everyone really fights*

3/07/12 12:35:10 AM#11

I have to agree with the Freedom factor, this one is the biggest one missing from rpesent day MMO's.

I am really fed up of the Gameplay on Rails approach.

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11371

3/07/12 9:15:10 AM#12
Originally posted by Jimmydean

According to marketing statistics, the BEST mmorpg is one where you log in, are streamlined in a quest-grind leveling process, and repeat pointlessly easy instances at "level cap" in hopes that the RNG gods will drop "purps" that you "need".

 

Nah .. the fatest leveling is queuing up early dungeons. And this model is great. I expect Diablo 3 will be looked upon as the direction MMOs should move towards although it is not one.

See .. that is process and innvoation. Few wants to go back to the old, tried and fail, ways.

  BrokenSpoon

Apprentice Member

Joined: 2/01/12
Posts: 206

3/07/12 9:20:47 AM#13

Don't play MMO's and you don't want to be dissapointed! If guild wars 2 is not what I am looking for in a game I am calling it for mmo's. :D 

All hail the Barn Owl! oh.. and the RED SQUIRREL!!!

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

3/07/12 9:36:55 AM#14

First -- Freedom.   If you're on rails, it'll get boring.  Fast.

Second -- It's an MMO.  You're a small part of the universe.   LOTRO handled this well.   You helped, and your help was worthwhile.   But you didn't get be the HERO of the meta-story.   To make everyone the main hero simply diminishes the role of 'hero.'    It's the MMO equivalent of the Special Olympics where everyone gets a medal...   I really feel patronized when that happens.   If I'm going to be 'great' its because of some meta-gaming aspect in which I excel, not the deus ex machina of a tightly-controlled, over-done plot.

In short, rewards should be earned and difficult to obtain.  Not given to everyone like peanuts at the bar...

Third -- Social functions -- questing, crafting, economics, social functions, guild functions, etc. that encournage cooperation and emergent gaming.

  Cuathon

Hard Core Member

Joined: 10/24/04
Posts: 2244

Draw Something is now an MMO. God has forsaken us.

3/07/12 9:54:42 AM#15
Originally posted by nariusseldon
Originally posted by Jimmydean

According to marketing statistics, the BEST mmorpg is one where you log in, are streamlined in a quest-grind leveling process, and repeat pointlessly easy instances at "level cap" in hopes that the RNG gods will drop "purps" that you "need".

 

Nah .. the fatest leveling is queuing up early dungeons. And this model is great. I expect Diablo 3 will be looked upon as the direction MMOs should move towards although it is not one.

See .. that is process and innvoation. Few wants to go back to the old, tried and fail, ways.

You fail to understand that there are multiple ways to solve the problems with the old games. Pushing a transition to coop lobby based games is ONLY ONE SOLUTION. No one asking for change wants to argue over the current solution. They want a NEW DISTINCT solution.

Fine, people like lobby based coop games. THAT DOESN'T MEAN WE CAN'T ATTEMPT TO CREATE AND PLAY GAMES WHICH ARE NOT LOBBY BASED COOP GAMES. YOU CAN DO BOTH.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

3/07/12 10:02:40 AM#16

Freedom, customization and exploration really go hand in hand when we talk about what makes a MMO fun.

There is also the social aspect of it as well, All my great MMO experiences are together with other players, even if the same could be said for the bad ones. MMOs are social games for good and bad, the ones that gets that right are the most fun.

Of course a good MMO needs a solid ground so good programming is a must in a good MMO.

The feeling of achivement and right difficulty are things you can´t mess up either. The rush you get when you complete something hard is amazing. MMOs that are too easy with the "everybody wins" attitude miss out on that.

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

3/07/12 10:26:33 AM#17
Originally posted by Jimmydean

According to marketing statistics, the BEST mmorpg is one where you log in, are streamlined in a quest-grind leveling process, and repeat pointlessly easy instances at "level cap" in hopes that the RNG gods will drop "purps" that you "need".

 

Yeah, that's working out so well for SWTOR...   

  Kinnakor

Novice Member

Joined: 3/05/12
Posts: 12

 
3/07/12 9:08:22 PM#18

Yes i agree the social aspect of a MMO is what makes it really enjoyable too.  I think the fact that a group of people, who have to get together to achieve a common goal (grouping xp, quest, raids, etc) make some long lasting friends. Having buddys you made in game makes it more worth while to log on. I also think there has to be some solo aspect to a game though. Everyone has times where they just want to go off by themselves and kill a few lower level mobs or work on a solo quest.

  laokoko

Advanced Member

Joined: 9/14/09
Posts: 1594

3/07/12 9:16:05 PM#19

A good MMORPG gives the player something to do.  That's it.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

3/07/12 10:17:57 PM#20

Make the world first. This is what makes an MMO an MMO and not a singleplayer RPG.

The world has to be a living breathing place. The player character is NOT the center of attention from day 1. He can work his way up the ranks and eventually become an important person, but there should always be something else going on for someone else. To make a world believable, you can't center it around one person. The illusion only works on those who view MMOs as singleplayer games with optional coop.

The world must function believably. Make sure quests actually mean something and just aren't a huge pile of busy tasks to usher the player along. You can gently guide the player, but don't penalize them for going off the rails like LotRO.

Do NOT instance the world. Believability is the key.

Also, and this might be my own preference, make the world a harsh place. So many remember Morrowind because of its unfriendly dangerous atmosphere. It was so easy to get yourself killed if you weren't on your toes. This feeling of adversity will bring players together and have them working WITH eachother instead of against eachother. The world itself becomes the competition.

2 Pages 1 2 » Search