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The Pub at MMORPG.COM  » Name one thing you miss from the "original" MMOs...

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318 posts found
  alexmino

Novice Member

Joined: 11/15/11
Posts: 134

3/06/12 6:53:16 PM#61

UO, being able to put things on mobs for others to find.

And trapping things in your house as pets.

...monsters having encumbrance values in general.  In fact, everything that made that game horribly broken but hilariously fun i miss, i know why it isn't around anymore, but it doesn't mean i don't miss it.

 

  Vunak23

Elite Member

Joined: 11/27/10
Posts: 510

In your house Eatin' your Cookies!

3/06/12 6:55:10 PM#62
Originally posted by Distopia

The community

This. This. This. This. This. This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This. This.This.This.This.This.This.This. This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This. This.This.This.This.This.This.This. This.This.This.This.This.This.This.This. This.This.This.This.This.This.This. This.This.This.This.This.This.This.This. This.This.This.This.This.This.This. This.This.This.This.This.This.This.This. This.This.This.This.This.This. This.This. This.This.This.This.This.This. This.This. This.This.This.This.This.This. This.This.This.This.This.This. This.This. This.This.This.This.This.This. This.This. This.This.This.This.This.This. This.This. This.This.This.This.This.This. This.This.This.This.This.This.This. This.This. This.This.This.This.This.This.This.This.This.This.This.This.This. This.This.This.This.This.This.This. This.This. This.This.This.This.This.This.This. This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This. This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This. This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.This.

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  PsyMike3d

Advanced Member

Joined: 9/01/11
Posts: 329

Sorry for my English xD

3/06/12 6:58:20 PM#63

the RP!

http://www.wix.com/mmaganadellis/michaelmag

http://www.youtube.com/user/PsyMike3d/videos

http://soundcloud.com/michaelmag

  midmagic

Novice Member

Joined: 8/10/09
Posts: 616

3/06/12 6:58:32 PM#64

Community and flat progression models.

Forever looking for employment. Life is rather dull without it.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6458

3/06/12 7:00:26 PM#65

Nothing.

(I don't miss anything about pre-WOW MMORPGs.  They were the dullest games I'd ever played, and after playing them a couple weeks I would quickly return to whatever non-MMORPG I was playing at the time -- games which didn't try to hide the fun behind excessive timesinks and tedium.)

  Deathofsage

Apprentice Member

Joined: 2/11/11
Posts: 1001

Honestly:
FFXI Fanboy
RIFT hater.
Stop rewarding wow-clones.

3/06/12 7:10:20 PM#66

God I miss forced group play like in mid-years FFXI.

I say mid-years because as the game stopped getting new signups, and people leveled everything they wanted/needed to, the devs added a sort of quest system that let you grind weaker mobs solo for a small chunk of experience. You could only do one page per hour so it was never quite as good as a decent group, so you still wanted to group, but it was an option for when there simply wasn't a group, or a group with a spot open.

(For anyone that has experienced Abyssea, I am not talking about the late-years book burns. No no no no, get it off, get it off, get it off.)

I miss telling your LS when whatever NM popped, and you might have a skeleton crew there to hold it, if there was competition, while you waited on your friends to come and help kill it.

I miss being extremely skilled and getting to post to the wiki when you did something wild and awesome.

In the old games, you truly felt strong because the world was scary and it took effort to kill something. You weren't a hero, you were just an Adventurer trying to do heroic things.

Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Placing bets Blizzard's "Titan" will be a wow-clone.

  RefMinor

Elite Member

Joined: 7/16/11
Posts: 3447

Hipster

3/06/12 7:11:52 PM#67
Originally posted by just1opinion
Originally posted by RefMinor
Originally posted by just1opinion
Originally posted by Antarious

I was going to mention UO and the crafting... then I saw someone mention "community" and I think I'd go with that.

 

Back before name changes and easy leveling etc... or like my EQ server which had very few active healers (I was a cleric).   If you acted in a way that would be considered common now... you did not get resses and you did not get groups.   If you were in a group you might suddenly find yourself kicked because the cleric wouldn't join with you in the group.

 

Which is one side of it.

 

I can honestly say I really enjoyed wandering through the crowds early on in Ultima Online.   I would stop and talk to people randomly all the time.. in that big scray FFA pvp game.   I'm so anti social now I don't think anyone would believe how social I was in UO....

 

This is me.  I don't talk to people in MMOs now....not really.  Why?  Because most of them are complete dicks.  I get tired of trying to be kind to someone only to find out they're an asshole just like the other 80% or more of gamers these days.  I don't really ask to group with anyone or just chat with random people in towns.  Man....I used to do that all the time.  I had fun just meeting people and then randomly maybe running around with them, them taking me to show me their house or their shop....who does that now?

 

What game has housing or shops these days?

 

Well....EQ2 has housing.  However, even with a fairly decent community, over the past few years I have not been invited to anyone's house other than my guild leader's.  I find that peculiar in ANY MMO.  I have invited people to see my house, and they've come and even gotten "drunk" there.  It's all good....it was fun.  I just wonder why more people don't socialize in games that USED TO BE inherently social????

 

You forget, the whole purpose of being in that world is to get better leet gear, anything else is a distraction, stop being such a casual and raid properly like the hardcores

"i don't waste my time building relationship in games" - nariusseldon
-
"Never before has any other MMO done so extensive a job in breathing life into a game world." SBFord of mmorpg.com on SWTOR.

  midmagic

Novice Member

Joined: 8/10/09
Posts: 616

3/06/12 7:21:33 PM#68
Originally posted by alexmino

UO, being able to put things on mobs for others to find.

...

 

EQ1 had some of the same mechanics. Was hilarious turning regular dungeon bosses into raid level targets (for the unwary) by giving them equipment and buffs.

Forever looking for employment. Life is rather dull without it.

  CujoSWAoA

Novice Member

Joined: 10/27/04
Posts: 1844

"Pablo Picasso said art is a lie that tells the truth."

3/06/12 7:22:49 PM#69

I miss going from house to house looking at what people had built to live in or just to show off. UO and SWG.

  Deathofsage

Apprentice Member

Joined: 2/11/11
Posts: 1001

Honestly:
FFXI Fanboy
RIFT hater.
Stop rewarding wow-clones.

3/06/12 7:25:13 PM#70
Originally posted by midmagic
Originally posted by alexmino

UO, being able to put things on mobs for others to find.

...

 

EQ1 had some of the same mechanics. Was hilarious turning regular dungeon bosses into raid level targets (for the unwary) by giving them equipment and buffs.

You...you're a monster!!!!111

:) That is hilarious.

Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Placing bets Blizzard's "Titan" will be a wow-clone.

  PukeBucket

Novice Member

Joined: 9/10/11
Posts: 888

3/06/12 7:29:33 PM#71


Originally posted by Deathofsage


Originally posted by midmagic


Originally posted by alexmino

UO, being able to put things on mobs for others to find.
...
 


EQ1 had some of the same mechanics. Was hilarious turning regular dungeon bosses into raid level targets (for the unwary) by giving them equipment and buffs.


You...you're a monster!!!!111
:) That is hilarious.

Hell it was fun putting thorn shields, sow, and buffs on skeletons and rats in the noob zone.

I used to play MMOs like you, but then I took an arrow to the knee.

  sparr

Apprentice Member

Joined: 5/26/04
Posts: 48

3/06/12 7:42:03 PM#72

Those of you that miss all these good things , i felt the same way. i was tired of no challenge anymore and the disrespectful cummunity in the mmo's today..well i found my new home...( project1999 ) EQ server with average 700 players..Corpse retrievals, exp deaths..just like old times if your looking for that feel again. the sever has been running for a few years..its a great game.take a look.

Those people that mentioned waiting on boats..(project1999 ..you have to wait on the docks for the boat again and you get to meet people and talk, its nice..being a druid matters again..ports:)

Also, East commons tunnels is the only place to sell and buy from players again..yes ists packed with players...

last but not least....its free to play.

Everquest 1 ( project1999 )

  InFaVilla

Novice Member

Joined: 7/27/10
Posts: 603

3/06/12 7:51:47 PM#73
Originally posted by Axehilt

Nothing.

(I don't miss anything about pre-WOW MMORPGs.  They were the dullest games I'd ever played, and after playing them a couple weeks I would quickly return to whatever non-MMORPG I was playing at the time -- games which didn't try to hide the fun behind excessive timesinks and tedium.)

The MMORPGs of "today" (maybe not GW2 and a few other upcoming titles) are still hiding "the" fun behind excessive timesinks and tedium. A such method is the infamous gear grind.

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4931

3/06/12 7:53:40 PM#74
Originally posted by Lazureus

For me it was (basing my self on Everquest) the feeling of exploration and discovery of the world. I am mostly assuming that it is because it was new and I was new and that feeling subside with time. So, it's not the old MMO per say I am missing, more the feeling it created in me.

 

I agree with this too.  The community socialization is one thing I miss, but I also miss the excitement of exploration.  Needless to say, I still explore in most new MMOs, but not many of them seem to encourage exploring really.  And don't anyone say SWTOR has datacrons, because that is the lamest reason to "explore" (as if that "world" is even explorable really) that I've ever seen. Actually, it's okay if you SAY it, but I'll just have to disagree. :)  So I guess the more open world is what I miss too.

President of The Marvelously Meowhead Fan Club

  sparr

Apprentice Member

Joined: 5/26/04
Posts: 48

3/06/12 7:59:34 PM#75
Originally posted by sparr

Those of you that miss all these good things , i felt the same way. i was tired of no challenge anymore and the disrespectful cummunity in the mmo's today..well i found my new home...( project1999 ) EQ server with average 700 players..Corpse retrievals, exp deaths..just like old times if your looking for that feel again. the sever has been running for a few years..its a great game.take a look.

Those people that mentioned waiting on boats..(project1999 ..you have to wait on the docks for the boat again and you get to meet people and talk, its nice..being a druid matters again..ports:)

Also, East commons tunnels is the only place to sell and buy from players again..yes ists packed with players...

last but not least....its free to play.

Everquest 1 ( project1999 )

Forgot to mention, Kunark is as high as it is in expansoins right now, after so many years..and was told they will bring Velious in in about another year, and thats as far as this server will go..so you want retro EQ..try this out.

  etlar

Old School

Joined: 10/14/04
Posts: 540

Breakdown: Achiever 33.33%, Explorer 60.00%, Killer 66.67%, Socializer 40.00%

3/06/12 8:03:11 PM#76

i vote thread of the month

  sparr

Apprentice Member

Joined: 5/26/04
Posts: 48

3/06/12 8:12:11 PM#77
Originally posted by jmsgalla

1.  The community (forced grouping)

2.  Stricter death penalty

3.  The community

 

Did I mention community?  I miss the elements that brought people together rather than apart. 

Did i mention ( Project1999.org ? /EQ1 old school? :)look it up.

oh and..Project1999 ?

  SuperXero89

Apprentice Member

Joined: 8/16/09
Posts: 2550

3/06/12 8:19:36 PM#78

EXP camps.  I prefer running dungeons to questing solo, but sometimes dungeon grinding is just too fast paced.  I miss just running to a set location in a zone and just grinding for hours with a full group of other players. 

  tazarconan

Elite Member

Joined: 1/03/07
Posts: 993

3/06/12 8:22:32 PM#79

Player interactivity has decayed so much it barely exists anymore. Thats the key element missing from nowdays And by interactivity i mean all the forms it comes along good and bad. Ganging,threating,terrorizing,razing, stealing ,tricking decieving,helping ,saving,partying,adventuring,trading,crafting etc etc etc list can go on.

  Comaf

Elite Member

Joined: 7/13/10
Posts: 728

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

3/06/12 8:23:23 PM#80

An enemy who is actually different from me or my team. Vanilla cut and paste mmorpgs are just old news.

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