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Wearacup
Apprentice Member
Joined: 6/17/08
UO made people nervous, now it just makes them dress funny. |
3/06/12 1:41:11 PM#41
Feeling a tangible emotion. You know: fear, excitement, anger, joy, wonderment, loss, sadness, expectation, hope. Trammies need to stop polluting the MMORPG landscape. They already have enough games in which to emote hugs and sell garbage by the banks. |
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3/06/12 1:48:03 PM#42
Roaming boss creatures.
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3/06/12 1:51:55 PM#43
Due to me being 16 I missed out on all thefantastic things such as UO and DAoC and from what I've seen and read I wish that non-instanced everything would be brought back and also the ability to not have to go and do some crappy questline to level up easier but the option to set out into a massive world where I could craft and explore to my hearts content. |
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3/06/12 1:56:09 PM#44
Crafting being relevant, and integral to growth of other players relying on crafters. But Wait, I have found that game!
It's FFXIV *hides* |
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3/06/12 2:22:32 PM#45
I'd like to see the more systems where you have to choose a limited amount of skills/abilities before you headed into an encounter/adventure etc. like it was in Guild Wars. It created the same kind of fun element that is present in some card games such as Magic the Gathering where had to build your deck of 60 out of thousands of cards. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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MsGamerlady
Advanced Member
Joined: 8/16/05
"We can make ourselves miserable or we can make ourselves happy.The amount of work is the same." |
3/06/12 2:25:40 PM#46
Okay, I'll bite. The one thing I miss from "original" mmos is community. Where douch bags are relegated to iggy land and blacklisted from groups/raids. Keeps the mmo in mmorpg since you have a core of folk who are civil to each other <3
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3/06/12 2:25:45 PM#47
Originally posted by Quirhid Completely agree it adds that next level of preperation and tactics instead of just bringing millions of spells and skills *cough* WoW *cough* with you |
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3/06/12 6:07:46 PM#48
Just one thing? Soo hard since there are so many things I miss. I guess if forced to say just one thing, community.
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3/06/12 6:09:55 PM#49
pride in what i have acheived with my char |
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3/06/12 6:11:58 PM#50
Interactivity being a necessity.
"i don't waste my time building relationship in games" - nariusseldon |
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3/06/12 6:12:33 PM#51
I was going to mention UO and the crafting... then I saw someone mention "community" and I think I'd go with that.
Back before name changes and easy leveling etc... or like my EQ server which had very few active healers (I was a cleric). If you acted in a way that would be considered common now... you did not get resses and you did not get groups. If you were in a group you might suddenly find yourself kicked because the cleric wouldn't join with you in the group.
Which is one side of it.
I can honestly say I really enjoyed wandering through the crowds early on in Ultima Online. I would stop and talk to people randomly all the time.. in that big scray FFA pvp game. I'm so anti social now I don't think anyone would believe how social I was in UO.... |
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3/06/12 6:14:20 PM#52
The communities. |
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3/06/12 6:16:53 PM#53
Guild wars. And no, I'm not talking about the product GW, the MMO itself, I'm talking about a function that actually used to exist in several MMO's, and a few new ones; declaring guild wars which would specifically allow your group of players to fight another group of players anywhere in the world, no matter the zone or applied safety of said zone. Why the fuck can't they do this in themeparks? It'd make the hanging around in cities way more enjoyable, and actually give different towns with banks and access to vendors something of a purpose (aside quest pathing) in themepark worlds. And who cares about the repurcussions? The only people effected only have themselves to blame, whether that be unknowingly joining a guild which is at war with the whole server, or not maintaining a rig which is capable of handling PvP within populated areas. So what's the big fucking deal? As far as I'm concerned, this should be baseline functionality in any game which allows guilding. "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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3/06/12 6:18:44 PM#54
Just read most of the things here that peeps miss and you know what nearly all of them sounded just like EQ 1 |
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3/06/12 6:35:41 PM#55
Mobs that drop what they actually are wearing AKA rare named mob spawns and he has a certain percent chance to have a certain weapon you really want. He spawns and it either is wearing the weapon or it isn't. I miss being able to trade rare named droped gear no BOP,BOE, BOwhatever bull shit! I miss all gear in game having real value not just fluff that was put in so you could VT it for cash. That is what Gems,Bones,Nonmagic or stat gear like Rusty Weapons etc. These are things I miss! In todays games gear is put in as cheap fluff that has no substance period. |
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3/06/12 6:37:35 PM#56
Having more reasons to team up rather than solo |
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3/06/12 6:41:46 PM#57
Originally posted by Antarious
This is me. I don't talk to people in MMOs now....not really. Why? Because most of them are complete dicks. I get tired of trying to be kind to someone only to find out they're an asshole just like the other 80% or more of gamers these days. I don't really ask to group with anyone or just chat with random people in towns. Man....I used to do that all the time. I had fun just meeting people and then randomly maybe running around with them, them taking me to show me their house or their shop....who does that now?
I do want to add this: I haven't given up on community in MMOs. I just haven't been in a really good one for quite some time now. I'm still hopeful. I will try very hard to be social in TSW and GW2. I am hoping that just the very nature of those games is more social. We shall see. President of The Marvelously Meowhead Fan Club |
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3/06/12 6:43:34 PM#58
Originally posted by just1opinionOriginally posted by Antarious What game has housing or shops these days? "i don't waste my time building relationship in games" - nariusseldon |
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3/06/12 6:46:03 PM#59
Originally posted by RefMinor
Well....EQ2 has housing. However, even with a fairly decent community, over the past few years I have not been invited to anyone's house other than my guild leader's. I find that peculiar in ANY MMO. I have invited people to see my house, and they've come and even gotten "drunk" there. It's all good....it was fun. I just wonder why more people don't socialize in games that USED TO BE inherently social???? President of The Marvelously Meowhead Fan Club |
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3/06/12 6:49:04 PM#60
For me it was (basing my self on Everquest) the feeling of exploration and discovery of the world. I am mostly assuming that it is because it was new and I was new and that feeling subside with time. So, it's not the old MMO per say I am missing, more the feeling it created in me. |
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