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News & Features Discussion  » A Tale in the Desert IV: ATitD Review

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32 posts found
  Xianthos

Advanced Member

Joined: 11/10/09
Posts: 746

5/08/10 10:59:30 AM#21

This sounded interesting, until i went to their forum and found out that this aint interessting at all ...

What ive read you are pretty fucked up as a newb and there is no way to catch up until you wait till new "tale (reset)" is there. People monopolise resources, test which can be done only in a group and arent interesting for vets. Until you find some other newbs you are pretty fucked up. Main dev who is just trying to suck money and isnt investing effort to improve the game. So many down turns. At least it prevented me to waste time on this game. Forum is something nice in fact ;)

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  dantheman13

Apprentice Member

Joined: 12/03/06
Posts: 57

5/08/10 5:22:48 PM#22
Originally posted by Xianthos

This sounded interesting, until i went to their forum and found out that this aint interessting at all ...

What ive read you are pretty fucked up as a newb and there is no way to catch up until you wait till new "tale (reset)" is there. People monopolise resources, test which can be done only in a group and arent interesting for vets. Until you find some other newbs you are pretty fucked up. Main dev who is just trying to suck money and isnt investing effort to improve the game. So many down turns. At least it prevented me to waste time on this game. Forum is something nice in fact ;)

Sounds like you only got one side of that story.  Depending on how well you can learn the game, its not hard to catch up as a new player, especially on Bastet.  Sure, there are a few resources on the main shard (not Bastet) that are monopolized (rare minerals and raeli ovens), but 95% of the other resources are not.  Those that you cannot get, you can trade for. 

 

The most difficult thing for a new player is the learning curve.  ATiTD is a very complicated game.  If you are a fast learner though, that won't hold you back either.  I've seen plenty of new players catch up...

 

Not only that, but ATiTD has aspects of compitition that require you to be on the same levels as the experienced players, and it has aspects that don't.  You can be pretty much any level of experience and still create Thought puzzles, make wine and beer, find new copper/iron ore veins (yes, there are plenty yet to be discovered - even on the main shard), etc.

  elbac1957

Novice Member

Joined: 5/12/06
Posts: 1

5/09/10 3:55:23 PM#23

First of all, I was a player through most of Tale2, part of Tale3, and the very beginning part of Tale4 (the latest incarnation) - so I'm not just someone who tried it for a few weeks then gave up. I must agree with Raelyan's assessment of the game - the level system is definitely an ill-conceived notion, especially for casual gamers - not all of us who enjoy gaming want to spend all of our time gaming!!! Also, I liked it more when it was more PVE (player vs. environment) and less PVP. I don't mind conflict/challenges, but it seemed that especially in the latest Tale, the competition and conflict between different players quickly and often got out of hand. Also, Teppy and the other developers relished the chance to put larger and larger stumbling-blocks in our way (like introducing a lung spore disease into Tale3 - bad idea!!) - and those of us that had valid complaints about the direction of ATITD were often treated like whiners and often ridiculed by the developers! Excuse me!! We're paying for this game!! As a result ATITD became less and less enjoyable to play. I play a game to relax, and ATITD in its latest incarnation was not very relaxing!

  Stuka1000

Apprentice Member

Joined: 8/20/03
Posts: 782

5/09/10 7:18:24 PM#24

I tried this game for awhile and just didn't see the point of it;  unless of course it's meant as a cure for insomnia which it is very very good at.  If you are the kind of person that can play through an entire campaign of Europa Universalis without falling asleep at least once then maybe you would like this.

  Visc

Novice Member

Joined: 11/11/06
Posts: 91

5/10/10 4:41:32 PM#25

This game sounds like a better version of WURM. would that be a fair assumption?

  Ciccero

Novice Member

Joined: 3/10/05
Posts: 113

5/10/10 8:09:50 PM#26

Same game was released years back,same style of game, Ryzon :)

Borrring

  juspar

Novice Member

Joined: 11/11/05
Posts: 9

5/11/10 9:38:31 AM#27

I think hte review is a little unflattering. And it appears as if the reviwere never played more than a month of the game, there's significant lack of understanding of the ultimate goals or many of the broad game concepts.

 

That said, this is a love it or hate it game.  Personally, I loved it, for about 7 months.  Then It started to be tedious for me.  After about 9 months I drifted away.  In three seperate tellings.  My personal issues were that everything around there seemed to slow down and become like trying to swim in molasses.  And I *hated* that I wasn't master of my own destiny when it came to passing tests (leveling).  Most tests are passed on a basis of the 'top 7 scores at X' rather than 'do X, Y times'.

 

Cicecero, it doesn't compare to Ryzom at all but yes Visc, similar to Wurm.  Better graphics than Wurm, and beter concepts.

 

I think eGennises could make a much more widely cherished version of this, without losing the integrity of the game.  Part of the issue is, as people have commented repeatedly, the lack of players in a community driven game.  The tedium creep, the test frustration, the price, and the complete lack of advertising all contribute to this.

  kazho

Novice Member

Joined: 6/11/05
Posts: 50

5/11/10 2:05:34 PM#28
Originally posted by Ciccero

Same game was released years back,same style of game, Ryzon :)

Borrrin

Ok, Ciccero,  I have to chime in here now.  At least  Ryzom has a great community and I don't think it is anything like Ryzom..

Now I don't want anyone to think I am picking on ATTD.  I did play it once way back in ATTD2, I really was enjoying the game, I like the things you have to do, get this and that to build this in order to make this.  It was really enjoyable.

BUT which in my book makes or breaks a game is the COMMUNITY.  I never met such a bunch of rude and uncaring people in any game I played.  I got no help being a new person if I asked about something I was told to look for it.  I would have if I knew what I was suppose to do.   I was treated rudely and finally said, I don't need this and never returned.  I want to say that at the time I played there was Mentors, at least I thnk it was this game :).  But my mentor would not tell me the time of day if I asked.

I like the game but only if you have a group of friends that join you cause trying to fit in with ones already there is impossible. If I can ever convince my friends to go with me I would try but as a solo no way.

  randomt

Novice Member

Joined: 3/27/05
Posts: 1110

5/12/10 8:36:44 AM#29

I've played this for a while in one of the previous tellings (and may try this Telling or the next one perhaps, as getting in early is the way to go, when everyone's still figuring everything out, etc) and I must say that if you love crafting, you have to try this game. Even if it's just the 24h trial, if they still have that.


You see lots of people discuss the "best crafting game" around here fairly often, and names get thrown around, but all of those titles have basic computer driven crafting (hold the materials, click craft and wait for it to do it by itself).


None of them come close to this.

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  randomt

Novice Member

Joined: 3/27/05
Posts: 1110

5/12/10 8:41:28 AM#30


Originally posted by kazho
I like the game but only if you have a group of friends that join you cause trying to fit in with ones already there is impossible. If I can ever convince my friends to go with me I would try but as a solo no way.

Both times I played this (I think it was tale2 and some trial time in tale3 to check out what changed) I mostly worked solo, and that was a blast, getting everything done on your own, building a great and unique looking compound, having new neighbors move next door to your awesome spot and then being almost a mentor to those new people, or having that guild that lives over the hill come by every now and then to offer a friendly word, a good deal, or just to say hello..

Good times

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  Astrina

Novice Member

Joined: 3/06/04
Posts: 45

Don't tell me to "get a life," I am a gamer, I have lots of lives!

5/14/10 5:13:37 PM#31

Good game. Well, it is for the first 6 months or so. I have played this game for all 4 tales and always end up becoming seriously bored or frustrated around the 6 month marker. The first 6 months are filled with active and lively players. All of them trying to be the first to accomplish something, or open a new technology. It's actually quite fun and busy.

 

The game is due to restart in the coming months, so if you are looking to try something new and you love to grind crafting and competition between players (not in fighting, but in political arenas and crafting skills) then you most certainly should try this.

 

As time passes, the activity level slows down and the competition mellows. Then you start really feeling the grind. The community is amazing...truly amazing. But the developer doesnt tend to listen to his players as much as he should. Each tale he makes new changes to the game play, which you would think...would be a refreshing change. But genenerally, it isnt. He changes things that people like into something they don't...and forgets to change the things that people scream about.

 

Each tale lasts around 2 years, give or take. Then it's wiped and you get to start over. Which is actually something I appreciate...however, I wish...it was more often. Game play needs to be that first 6 month fast pace all the way through...THEN it would be a good game. Starting over gives everyone a chance to try the game with a new approach and for those that play games with micro-managing styles, you know how much fun it can be to rip it all down and rebuild.

 

Solo works just fine as does being in a guild. Solo is harder, but you just need to be good at trading. This game has a slow pace, so you never have to rush unless you want to be the first to build a new tech (and figure out the puzzles that go with it).

 

Overall, the game is worth playing. It's fun to watch your camp build up and grow. The game gives you a true feeling of ownership (you build every single thing you have) which is why griefing can be a serious issue. Laws are made by the players and players vote on the lawmakers (which are called demi-pharoahs). Sadly though, the demi-pharoahs have very little they can really do to help certain types of situations.

 

I am still playing (though very little) the current tale. I won't be returning to the new Tale. I won't say it's a bad game, cause it isnt. I will say the Developer really needs to listen more and stop making changes that actually hurt game play. Give it a try...it really is worth it for the first 6 months of a new tale.

  ValencianWin

Novice Member

Joined: 3/05/12
Posts: 9

3/05/12 9:18:09 PM#32

"Night Boat to Cairo"

"It was founded in the year 969 A.D. making it 1,042 years old."

Please correct Cairo to Memphis or Thebes, as there WAS no Cairo in Ancient Egypt. Otherwise, great review.

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